4152af4977
(This makes a lot more sense than storing the single pointer in Opsu.groups.) Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
182 lines
5.0 KiB
Java
182 lines
5.0 KiB
Java
/*
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* opsu! - an open-source osu! client
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* Copyright (C) 2014 Jeffrey Han
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*
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* opsu! is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu! is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
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*/
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package itdelatrisu.opsu.states;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.Opsu;
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import itdelatrisu.opsu.OsuGroupList;
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import itdelatrisu.opsu.OsuParser;
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import itdelatrisu.opsu.OszUnpacker;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.audio.SoundController;
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import java.io.File;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Image;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.SlickException;
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import org.newdawn.slick.state.BasicGameState;
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import org.newdawn.slick.state.StateBasedGame;
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/**
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* "Splash Screen" state.
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* <p>
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* Loads game resources and enters "Main Menu" state.
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*/
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public class Splash extends BasicGameState {
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/**
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* Whether or not loading has completed.
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*/
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private boolean finished = false;
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// game-related variables
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private int state;
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private GameContainer container;
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private boolean init = false;
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public Splash(int state) {
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this.state = state;
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}
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@Override
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public void init(GameContainer container, StateBasedGame game)
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throws SlickException {
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this.container = container;
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// load Utils class first (needed in other 'init' methods)
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Utils.init(container, game);
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GameImage.MENU_LOGO.getImage().setAlpha(0f);
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}
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@Override
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public void render(GameContainer container, StateBasedGame game, Graphics g)
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throws SlickException {
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g.setBackground(Color.black);
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GameImage.MENU_LOGO.getImage().drawCentered(container.getWidth() / 2, container.getHeight() / 2);
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// display progress
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String unpackedFile = OszUnpacker.getCurrentFileName();
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String parsedFile = OsuParser.getCurrentFileName();
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String soundFile = SoundController.getCurrentFileName();
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if (unpackedFile != null) {
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drawLoadProgress(
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g, OszUnpacker.getUnpackerProgress(),
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"Unpacking new beatmaps...", unpackedFile
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);
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} else if (parsedFile != null) {
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drawLoadProgress(
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g, OsuParser.getParserProgress(),
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"Loading beatmaps...", parsedFile
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);
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} else if (soundFile != null) {
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drawLoadProgress(
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g, SoundController.getLoadingProgress(),
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"Loading sounds...", soundFile
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);
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}
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}
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@Override
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public void update(GameContainer container, StateBasedGame game, int delta)
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throws SlickException {
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if (!init) {
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init = true;
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// load other resources in a new thread
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final int width = container.getWidth();
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final int height = container.getHeight();
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new Thread() {
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@Override
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public void run() {
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File beatmapDir = Options.getBeatmapDir();
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// unpack all OSZ archives
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OszUnpacker.unpackAllFiles(Options.getOSZDir(), beatmapDir);
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// parse song directory
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OsuParser.parseAllFiles(beatmapDir, width, height);
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// load sounds
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SoundController.init();
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finished = true;
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}
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}.start();
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}
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// fade in logo
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Image logo = GameImage.MENU_LOGO.getImage();
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float alpha = logo.getAlpha();
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if (alpha < 1f)
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logo.setAlpha(alpha + (delta / 500f));
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// change states when loading complete
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if (finished && alpha >= 1f) {
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// initialize song list
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OsuGroupList.get().init();
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((SongMenu) game.getState(Opsu.STATE_SONGMENU)).setFocus(OsuGroupList.get().getRandomNode(), -1, true);
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// play the theme song
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if (Options.isThemSongEnabled())
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MusicController.playThemeSong();
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game.enterState(Opsu.STATE_MAINMENU);
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}
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}
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@Override
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public int getID() { return state; }
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@Override
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public void keyPressed(int key, char c) {
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if (key == Input.KEY_ESCAPE) {
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Options.saveOptions();
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Opsu.closeSocket();
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container.exit();
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}
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}
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/**
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* Draws loading progress.
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* @param g the graphics context
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* @param progress the completion percentage
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* @param text the progress text
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* @param file the file being loaded
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*/
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private void drawLoadProgress(Graphics g, int progress, String text, String file) {
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g.setColor(Color.white);
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g.setFont(Utils.FONT_MEDIUM);
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int lineY = container.getHeight() - 25;
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int lineOffsetY = Utils.FONT_MEDIUM.getLineHeight();
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if (Options.isLoadVerbose()) {
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g.drawString(String.format("%s (%d%%)", text, progress), 25, lineY - (lineOffsetY * 2));
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g.drawString(file, 25, lineY - lineOffsetY);
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} else {
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g.drawString(text, 25, lineY - (lineOffsetY * 2));
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g.fillRect(25, lineY - (lineOffsetY / 2f), (container.getWidth() - 50) * progress / 100f, lineOffsetY / 4f);
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}
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}
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}
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