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<div class="subTitle">org.lwjgl.util.glu</div>
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<pre>public class <span class="strong">Util</span>
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extends java.lang.Object</pre>
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<div class="block">Util.java
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Created 7-jan-2004</div>
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<dl><dt><span class="strong">Author:</span></dt>
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<dd>Erik Duijs</dd></dl>
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<td class="colOne"><code><strong><a href="../../../../org/lwjgl/util/glu/Util.html#Util()">Util</a></strong>()</code> </td>
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<td class="colFirst"><code>protected static int</code></td>
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<td class="colLast"><code><strong><a href="../../../../org/lwjgl/util/glu/Util.html#bytesPerPixel(int, int)">bytesPerPixel</a></strong>(int format,
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int type)</code>
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<div class="block">Method bytesPerPixel.</div>
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<td class="colFirst"><code>protected static int</code></td>
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<td class="colLast"><code><strong><a href="../../../../org/lwjgl/util/glu/Util.html#ceil(int, int)">ceil</a></strong>(int a,
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int b)</code>
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<div class="block">Return ceiling of integer division</div>
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</td>
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<td class="colFirst"><code>protected static int</code></td>
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<td class="colLast"><code><strong><a href="../../../../org/lwjgl/util/glu/Util.html#compPerPix(int)">compPerPix</a></strong>(int format)</code>
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<div class="block">Method compPerPix.</div>
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<td class="colFirst"><code>protected static void</code></td>
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<td class="colLast"><code><strong><a href="../../../../org/lwjgl/util/glu/Util.html#cross(float[], float[], float[])">cross</a></strong>(float[] v1,
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float[] v2,
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float[] result)</code>
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<div class="block">Calculate cross-product</div>
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</td>
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<td class="colFirst"><code>protected static int</code></td>
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<td class="colLast"><code><strong><a href="../../../../org/lwjgl/util/glu/Util.html#glGetIntegerv(int)">glGetIntegerv</a></strong>(int what)</code>
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<div class="block">Convenience method for returning an int, rather than getting it out of a buffer yourself.</div>
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<td class="colFirst"><code>protected static int</code></td>
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<td class="colLast"><code><strong><a href="../../../../org/lwjgl/util/glu/Util.html#nearestPower(int)">nearestPower</a></strong>(int value)</code>
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<div class="block">Method nearestPower.</div>
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<td class="colFirst"><code>protected static float[]</code></td>
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<td class="colLast"><code><strong><a href="../../../../org/lwjgl/util/glu/Util.html#normalize(float[])">normalize</a></strong>(float[] v)</code>
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<div class="block">Normalize vector</div>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>Util</h4>
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<pre>public Util()</pre>
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<h4>ceil</h4>
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<pre>protected static int ceil(int a,
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int b)</pre>
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<div class="block">Return ceiling of integer division</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>a</code> - </dd><dd><code>b</code> - </dd>
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<dt><span class="strong">Returns:</span></dt><dd>int</dd></dl>
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<h4>normalize</h4>
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<pre>protected static float[] normalize(float[] v)</pre>
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<div class="block">Normalize vector</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>v</code> - </dd>
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<dt><span class="strong">Returns:</span></dt><dd>float[]</dd></dl>
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<h4>cross</h4>
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<pre>protected static void cross(float[] v1,
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float[] v2,
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float[] result)</pre>
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<div class="block">Calculate cross-product</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>v1</code> - </dd><dd><code>v2</code> - </dd><dd><code>result</code> - </dd></dl>
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<h4>compPerPix</h4>
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<pre>protected static int compPerPix(int format)</pre>
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<div class="block">Method compPerPix.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>format</code> - </dd>
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<dt><span class="strong">Returns:</span></dt><dd>int</dd></dl>
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<pre>protected static int nearestPower(int value)</pre>
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<div class="block">Method nearestPower.
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<p/>
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Compute the nearest power of 2 number. This algorithm is a little strange, but it works quite well.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>value</code> - </dd>
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<dt><span class="strong">Returns:</span></dt><dd>int</dd></dl>
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<h4>bytesPerPixel</h4>
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<pre>protected static int bytesPerPixel(int format,
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int type)</pre>
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<div class="block">Method bytesPerPixel.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>format</code> - </dd><dd><code>type</code> - </dd>
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<dt><span class="strong">Returns:</span></dt><dd>int</dd></dl>
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<pre>protected static int glGetIntegerv(int what)</pre>
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<div class="block">Convenience method for returning an int, rather than getting it out of a buffer yourself.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>what</code> - </dd>
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<dt><span class="strong">Returns:</span></dt><dd>int</dd></dl>
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