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GameState (Slick - The 2D Library)
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<A HREF="../../../../org/newdawn/slick/state/BasicGameState.html" title="class in org.newdawn.slick.state"><B>PREV CLASS</B></A>
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<A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state"><B>NEXT CLASS</B></A></FONT></TD>
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SUMMARY: NESTED | FIELD | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL: FIELD | CONSTR | <A HREF="#method_detail">METHOD</A></FONT></TD>
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org.newdawn.slick.state</FONT>
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<BR>
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Interface GameState</H2>
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<DL>
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<DT><B>All Superinterfaces:</B> <DD><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html" title="interface in org.newdawn.slick">ControlledInputReciever</A>, <A HREF="../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A>, <A HREF="../../../../org/newdawn/slick/InputListener.html" title="interface in org.newdawn.slick">InputListener</A>, <A HREF="../../../../org/newdawn/slick/KeyListener.html" title="interface in org.newdawn.slick">KeyListener</A>, <A HREF="../../../../org/newdawn/slick/MouseListener.html" title="interface in org.newdawn.slick">MouseListener</A></DD>
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</DL>
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<DL>
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<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html" title="class in org.newdawn.slick.state">BasicGameState</A>, <A HREF="../../../../org/newdawn/slick/tests/states/TestState1.html" title="class in org.newdawn.slick.tests.states">TestState1</A>, <A HREF="../../../../org/newdawn/slick/tests/states/TestState2.html" title="class in org.newdawn.slick.tests.states">TestState2</A>, <A HREF="../../../../org/newdawn/slick/tests/states/TestState3.html" title="class in org.newdawn.slick.tests.states">TestState3</A></DD>
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</DL>
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<HR>
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<DL>
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<DT><PRE>public interface <B>GameState</B><DT>extends <A HREF="../../../../org/newdawn/slick/InputListener.html" title="interface in org.newdawn.slick">InputListener</A></DL>
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</PRE>
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<P>
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A single state building up part of the game. The state include rendering, logic and input handling
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for the state.
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<P>
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<P>
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<DL>
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<DT><B>Author:</B></DT>
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<DD>kevin</DD>
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</DL>
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<HR>
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<P>
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<!-- ========== METHOD SUMMARY =========== -->
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<A NAME="method_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/GameState.html#enter(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">enter</A></B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
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<A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game)</CODE>
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<BR>
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Notification that we've entered this game state</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/GameState.html#getID()">getID</A></B>()</CODE>
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<BR>
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Get the ID of this state</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/GameState.html#init(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">init</A></B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
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<A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game)</CODE>
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<BR>
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Initialise the state.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/GameState.html#leave(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">leave</A></B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
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<A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game)</CODE>
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<BR>
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Notification that we're leaving this game state</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/GameState.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)">render</A></B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
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<A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
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<A HREF="../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
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<BR>
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Render this state to the game's graphics context</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/state/GameState.html#update(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, int)">update</A></B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
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<A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
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int delta)</CODE>
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<BR>
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Update the state's logic based on the amount of time thats passed</TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_org.newdawn.slick.MouseListener"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from interface org.newdawn.slick.<A HREF="../../../../org/newdawn/slick/MouseListener.html" title="interface in org.newdawn.slick">MouseListener</A></B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseClicked(int, int, int, int)">mouseClicked</A>, <A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseDragged(int, int, int, int)">mouseDragged</A>, <A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseMoved(int, int, int, int)">mouseMoved</A>, <A HREF="../../../../org/newdawn/slick/MouseListener.html#mousePressed(int, int, int)">mousePressed</A>, <A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseReleased(int, int, int)">mouseReleased</A>, <A HREF="../../../../org/newdawn/slick/MouseListener.html#mouseWheelMoved(int)">mouseWheelMoved</A></CODE></TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_org.newdawn.slick.KeyListener"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from interface org.newdawn.slick.<A HREF="../../../../org/newdawn/slick/KeyListener.html" title="interface in org.newdawn.slick">KeyListener</A></B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="../../../../org/newdawn/slick/KeyListener.html#keyPressed(int, char)">keyPressed</A>, <A HREF="../../../../org/newdawn/slick/KeyListener.html#keyReleased(int, char)">keyReleased</A></CODE></TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_org.newdawn.slick.ControllerListener"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from interface org.newdawn.slick.<A HREF="../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A></B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerButtonPressed(int, int)">controllerButtonPressed</A>, <A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerButtonReleased(int, int)">controllerButtonReleased</A>, <A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerDownPressed(int)">controllerDownPressed</A>, <A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerDownReleased(int)">controllerDownReleased</A>, <A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerLeftPressed(int)">controllerLeftPressed</A>, <A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerLeftReleased(int)">controllerLeftReleased</A>, <A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerRightPressed(int)">controllerRightPressed</A>, <A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerRightReleased(int)">controllerRightReleased</A>, <A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerUpPressed(int)">controllerUpPressed</A>, <A HREF="../../../../org/newdawn/slick/ControllerListener.html#controllerUpReleased(int)">controllerUpReleased</A></CODE></TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_org.newdawn.slick.ControlledInputReciever"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from interface org.newdawn.slick.<A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html" title="interface in org.newdawn.slick">ControlledInputReciever</A></B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#inputEnded()">inputEnded</A>, <A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#inputStarted()">inputStarted</A>, <A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#isAcceptingInput()">isAcceptingInput</A>, <A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#setInput(org.newdawn.slick.Input)">setInput</A></CODE></TD>
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</TR>
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</TABLE>
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<P>
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<!-- ============ METHOD DETAIL ========== -->
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<A NAME="method_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Method Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="getID()"><!-- --></A><H3>
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getID</H3>
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<PRE>
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int <B>getID</B>()</PRE>
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<DL>
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<DD>Get the ID of this state
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<P>
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<DD><DL>
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</DL>
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</DD>
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<DD><DL>
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<DT><B>Returns:</B><DD>The game unique ID of this state</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="init(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)"><!-- --></A><H3>
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init</H3>
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<PRE>
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void <B>init</B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
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<A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game)
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throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
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<DL>
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<DD>Initialise the state. It should load any resources it needs at this stage
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<P>
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<DD><DL>
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</DL>
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</DD>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holding the game<DD><CODE>game</CODE> - The game holding this state
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<DT><B>Throws:</B>
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<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure to initialise a resource for this state</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)"><!-- --></A><H3>
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render</H3>
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<PRE>
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void <B>render</B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
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<A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
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<A HREF="../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)
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throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
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<DL>
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<DD>Render this state to the game's graphics context
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<P>
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<DD><DL>
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</DL>
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</DD>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holding the game<DD><CODE>game</CODE> - The game holding this state<DD><CODE>g</CODE> - The graphics context to render to
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<DT><B>Throws:</B>
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<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure to render an artifact</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="update(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, int)"><!-- --></A><H3>
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update</H3>
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<PRE>
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void <B>update</B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
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<A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
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int delta)
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throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
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<DL>
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<DD>Update the state's logic based on the amount of time thats passed
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<P>
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<DD><DL>
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</DL>
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</DD>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holding the game<DD><CODE>game</CODE> - The game holding this state<DD><CODE>delta</CODE> - The amount of time thats passed in millisecond since last update
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<DT><B>Throws:</B>
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<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates an internal error that will be reported through the
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standard framework mechanism</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="enter(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)"><!-- --></A><H3>
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enter</H3>
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<PRE>
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void <B>enter</B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
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<A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game)
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throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
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<DL>
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<DD>Notification that we've entered this game state
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<P>
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<DD><DL>
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</DL>
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</DD>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holding the game<DD><CODE>game</CODE> - The game holding this state
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<DT><B>Throws:</B>
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<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates an internal error that will be reported through the
|
|
standard framework mechanism</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="leave(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)"><!-- --></A><H3>
|
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leave</H3>
|
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<PRE>
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void <B>leave</B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
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<A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game)
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|
throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
|
<DL>
|
|
<DD>Notification that we're leaving this game state
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holding the game<DD><CODE>game</CODE> - The game holding this state
|
|
<DT><B>Throws:</B>
|
|
<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates an internal error that will be reported through the
|
|
standard framework mechanism</DL>
|
|
</DD>
|
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</DL>
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