1353 lines
57 KiB
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1353 lines
57 KiB
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<title>ARBVertexShader (LWJGL API)</title>
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<div class="subTitle">org.lwjgl.opengl</div>
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<h2 title="Class ARBVertexShader" class="title">Class ARBVertexShader</h2>
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<ul class="inheritance">
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<li>java.lang.Object</li>
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<ul class="inheritance">
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<li>org.lwjgl.opengl.ARBVertexShader</li>
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<pre>public final class <span class="strong">ARBVertexShader</span>
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extends java.lang.Object</pre>
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</li>
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<!-- =========== FIELD SUMMARY =========== -->
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</a>
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<h3>Field Summary</h3>
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<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
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<caption><span>Fields</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Field and Description</th>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#GL_CURRENT_VERTEX_ATTRIB_ARB">GL_CURRENT_VERTEX_ATTRIB_ARB</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of GetVertexAttrib{dfi}vARB:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#GL_FLOAT_MAT2_ARB">GL_FLOAT_MAT2_ARB</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttribARB:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#GL_FLOAT_MAT3_ARB">GL_FLOAT_MAT3_ARB</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttribARB:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#GL_FLOAT_MAT4_ARB">GL_FLOAT_MAT4_ARB</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttribARB:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#GL_FLOAT_VEC2_ARB">GL_FLOAT_VEC2_ARB</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttribARB:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#GL_FLOAT_VEC3_ARB">GL_FLOAT_VEC3_ARB</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttribARB:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#GL_FLOAT_VEC4_ARB">GL_FLOAT_VEC4_ARB</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttribARB:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB">GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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GetFloatv, and GetDoublev:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#GL_MAX_TEXTURE_COORDS_ARB">GL_MAX_TEXTURE_COORDS_ARB</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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GetFloatv, and GetDoublev:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#GL_MAX_TEXTURE_IMAGE_UNITS_ARB">GL_MAX_TEXTURE_IMAGE_UNITS_ARB</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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GetFloatv, and GetDoublev:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#GL_MAX_VARYING_FLOATS_ARB">GL_MAX_VARYING_FLOATS_ARB</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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GetFloatv, and GetDoublev:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#GL_MAX_VERTEX_ATTRIBS_ARB">GL_MAX_VERTEX_ATTRIBS_ARB</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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GetFloatv, and GetDoublev:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB">GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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GetFloatv, and GetDoublev:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB">GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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GetFloatv, and GetDoublev:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB">GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB</a></strong></code>
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<div class="block">Accepted by the <pname> parameter GetObjectParameter{if}vARB:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#GL_OBJECT_ACTIVE_ATTRIBUTES_ARB">GL_OBJECT_ACTIVE_ATTRIBUTES_ARB</a></strong></code>
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<div class="block">Accepted by the <pname> parameter GetObjectParameter{if}vARB:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB">GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of GetVertexAttrib{dfi}vARB:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB">GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of GetVertexAttrib{dfi}vARB:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB">GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of GetVertexAttribPointervARB:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB">GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of GetVertexAttrib{dfi}vARB:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB">GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of GetVertexAttrib{dfi}vARB:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB">GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of GetVertexAttrib{dfi}vARB:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#GL_VERTEX_PROGRAM_POINT_SIZE_ARB">GL_VERTEX_PROGRAM_POINT_SIZE_ARB</a></strong></code>
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<div class="block">Accepted by the <cap> parameter of Disable, Enable, and IsEnabled, and
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by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and
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GetDoublev:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#GL_VERTEX_PROGRAM_TWO_SIDE_ARB">GL_VERTEX_PROGRAM_TWO_SIDE_ARB</a></strong></code>
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<div class="block">Accepted by the <cap> parameter of Disable, Enable, and IsEnabled, and
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by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and
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GetDoublev:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#GL_VERTEX_SHADER_ARB">GL_VERTEX_SHADER_ARB</a></strong></code>
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<div class="block">Accepted by the <shaderType> argument of CreateShaderObjectARB and
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returned by the <params> parameter of GetObjectParameter{if}vARB:</div>
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</td>
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</tr>
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</table>
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</li>
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</ul>
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<!-- ========== METHOD SUMMARY =========== -->
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<ul class="blockList">
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<li class="blockList"><a name="method_summary">
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<!-- -->
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</a>
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<h3>Method Summary</h3>
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<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
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<caption><span>Methods</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Method and Description</th>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glBindAttribLocationARB(int, int, java.nio.ByteBuffer)">glBindAttribLocationARB</a></strong>(int programObj,
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int index,
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java.nio.ByteBuffer name)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glBindAttribLocationARB(int, int, java.lang.CharSequence)">glBindAttribLocationARB</a></strong>(int programObj,
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int index,
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java.lang.CharSequence name)</code>
|
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<div class="block">Overloads glBindAttribLocationARB.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glDisableVertexAttribArrayARB(int)">glDisableVertexAttribArrayARB</a></strong>(int index)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glEnableVertexAttribArrayARB(int)">glEnableVertexAttribArrayARB</a></strong>(int index)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static java.lang.String</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glGetActiveAttribARB(int, int, int)">glGetActiveAttribARB</a></strong>(int programObj,
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int index,
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int maxLength)</code>
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<div class="block">Overloads glGetActiveAttribARB.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glGetActiveAttribARB(int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetActiveAttribARB</a></strong>(int programObj,
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int index,
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java.nio.IntBuffer length,
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java.nio.IntBuffer size,
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java.nio.IntBuffer type,
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java.nio.ByteBuffer name)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static java.lang.String</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glGetActiveAttribARB(int, int, int, java.nio.IntBuffer)">glGetActiveAttribARB</a></strong>(int programObj,
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int index,
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int maxLength,
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java.nio.IntBuffer sizeType)</code>
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<div class="block">Overloads glGetActiveAttribARB.</div>
|
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glGetActiveAttribSizeARB(int, int)">glGetActiveAttribSizeARB</a></strong>(int programObj,
|
|
int index)</code>
|
|
<div class="block">Overloads glGetActiveAttribARB.</div>
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|
</td>
|
|
</tr>
|
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<tr class="altColor">
|
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<td class="colFirst"><code>static int</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glGetActiveAttribTypeARB(int, int)">glGetActiveAttribTypeARB</a></strong>(int programObj,
|
|
int index)</code>
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<div class="block">Overloads glGetActiveAttribARB.</div>
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|
</td>
|
|
</tr>
|
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<tr class="rowColor">
|
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<td class="colFirst"><code>static int</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glGetAttribLocationARB(int, java.nio.ByteBuffer)">glGetAttribLocationARB</a></strong>(int programObj,
|
|
java.nio.ByteBuffer name)</code> </td>
|
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</tr>
|
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glGetAttribLocationARB(int, java.lang.CharSequence)">glGetAttribLocationARB</a></strong>(int programObj,
|
|
java.lang.CharSequence name)</code>
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|
<div class="block">Overloads glGetAttribLocationARB.</div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
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<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glGetVertexAttribARB(int, int, java.nio.DoubleBuffer)">glGetVertexAttribARB</a></strong>(int index,
|
|
int pname,
|
|
java.nio.DoubleBuffer params)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
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<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glGetVertexAttribARB(int, int, java.nio.FloatBuffer)">glGetVertexAttribARB</a></strong>(int index,
|
|
int pname,
|
|
java.nio.FloatBuffer params)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
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<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glGetVertexAttribARB(int, int, java.nio.IntBuffer)">glGetVertexAttribARB</a></strong>(int index,
|
|
int pname,
|
|
java.nio.IntBuffer params)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static java.nio.ByteBuffer</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glGetVertexAttribPointerARB(int, int, long)">glGetVertexAttribPointerARB</a></strong>(int index,
|
|
int pname,
|
|
long result_size)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
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<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glVertexAttrib1dARB(int, double)">glVertexAttrib1dARB</a></strong>(int index,
|
|
double v0)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
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<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glVertexAttrib1fARB(int, float)">glVertexAttrib1fARB</a></strong>(int index,
|
|
float v0)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
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<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glVertexAttrib1sARB(int, short)">glVertexAttrib1sARB</a></strong>(int index,
|
|
short v0)</code> </td>
|
|
</tr>
|
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<tr class="altColor">
|
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<td class="colFirst"><code>static void</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glVertexAttrib2dARB(int, double, double)">glVertexAttrib2dARB</a></strong>(int index,
|
|
double v0,
|
|
double v1)</code> </td>
|
|
</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glVertexAttrib2fARB(int, float, float)">glVertexAttrib2fARB</a></strong>(int index,
|
|
float v0,
|
|
float v1)</code> </td>
|
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glVertexAttrib2sARB(int, short, short)">glVertexAttrib2sARB</a></strong>(int index,
|
|
short v0,
|
|
short v1)</code> </td>
|
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glVertexAttrib3dARB(int, double, double, double)">glVertexAttrib3dARB</a></strong>(int index,
|
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double v0,
|
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double v1,
|
|
double v2)</code> </td>
|
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glVertexAttrib3fARB(int, float, float, float)">glVertexAttrib3fARB</a></strong>(int index,
|
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float v0,
|
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float v1,
|
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float v2)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glVertexAttrib3sARB(int, short, short, short)">glVertexAttrib3sARB</a></strong>(int index,
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short v0,
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short v1,
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short v2)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glVertexAttrib4dARB(int, double, double, double, double)">glVertexAttrib4dARB</a></strong>(int index,
|
|
double v0,
|
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double v1,
|
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double v2,
|
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double v3)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glVertexAttrib4fARB(int, float, float, float, float)">glVertexAttrib4fARB</a></strong>(int index,
|
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float v0,
|
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float v1,
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|
float v2,
|
|
float v3)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glVertexAttrib4NubARB(int, byte, byte, byte, byte)">glVertexAttrib4NubARB</a></strong>(int index,
|
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byte x,
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byte y,
|
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byte z,
|
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byte w)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glVertexAttrib4sARB(int, short, short, short, short)">glVertexAttrib4sARB</a></strong>(int index,
|
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short v0,
|
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short v1,
|
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short v2,
|
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short v3)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glVertexAttribPointerARB(int, int, boolean, boolean, int, java.nio.ByteBuffer)">glVertexAttribPointerARB</a></strong>(int index,
|
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int size,
|
|
boolean unsigned,
|
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boolean normalized,
|
|
int stride,
|
|
java.nio.ByteBuffer buffer)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glVertexAttribPointerARB(int, int, boolean, boolean, int, java.nio.IntBuffer)">glVertexAttribPointerARB</a></strong>(int index,
|
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int size,
|
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boolean unsigned,
|
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boolean normalized,
|
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int stride,
|
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java.nio.IntBuffer buffer)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glVertexAttribPointerARB(int, int, boolean, boolean, int, java.nio.ShortBuffer)">glVertexAttribPointerARB</a></strong>(int index,
|
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int size,
|
|
boolean unsigned,
|
|
boolean normalized,
|
|
int stride,
|
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java.nio.ShortBuffer buffer)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glVertexAttribPointerARB(int, int, boolean, int, java.nio.DoubleBuffer)">glVertexAttribPointerARB</a></strong>(int index,
|
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int size,
|
|
boolean normalized,
|
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int stride,
|
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java.nio.DoubleBuffer buffer)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glVertexAttribPointerARB(int, int, boolean, int, java.nio.FloatBuffer)">glVertexAttribPointerARB</a></strong>(int index,
|
|
int size,
|
|
boolean normalized,
|
|
int stride,
|
|
java.nio.FloatBuffer buffer)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glVertexAttribPointerARB(int, int, int, boolean, int, java.nio.ByteBuffer)">glVertexAttribPointerARB</a></strong>(int index,
|
|
int size,
|
|
int type,
|
|
boolean normalized,
|
|
int stride,
|
|
java.nio.ByteBuffer buffer)</code>
|
|
<div class="block">Overloads glVertexAttribPointerARB.</div>
|
|
</td>
|
|
</tr>
|
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<tr class="altColor">
|
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<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBVertexShader.html#glVertexAttribPointerARB(int, int, int, boolean, int, long)">glVertexAttribPointerARB</a></strong>(int index,
|
|
int size,
|
|
int type,
|
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boolean normalized,
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int stride,
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long buffer_buffer_offset)</code> </td>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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</ul>
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<h4>GL_VERTEX_SHADER_ARB</h4>
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<pre>public static final int GL_VERTEX_SHADER_ARB</pre>
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<div class="block">Accepted by the <shaderType> argument of CreateShaderObjectARB and
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returned by the <params> parameter of GetObjectParameter{if}vARB:</div>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBVertexShader.GL_VERTEX_SHADER_ARB">Constant Field Values</a></dd></dl>
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<pre>public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB</pre>
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<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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GetFloatv, and GetDoublev:</div>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBVertexShader.GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB">Constant Field Values</a></dd></dl>
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<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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GetFloatv, and GetDoublev:</div>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBVertexShader.GL_MAX_VARYING_FLOATS_ARB">Constant Field Values</a></dd></dl>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBVertexShader.GL_MAX_VERTEX_ATTRIBS_ARB">Constant Field Values</a></dd></dl>
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GetFloatv, and GetDoublev:</div>
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<pre>public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB</pre>
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<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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GetFloatv, and GetDoublev:</div>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBVertexShader.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB">Constant Field Values</a></dd></dl>
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<pre>public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB</pre>
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<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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GetFloatv, and GetDoublev:</div>
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<pre>public static final int GL_MAX_TEXTURE_COORDS_ARB</pre>
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GetFloatv, and GetDoublev:</div>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBVertexShader.GL_MAX_TEXTURE_COORDS_ARB">Constant Field Values</a></dd></dl>
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<pre>public static final int GL_VERTEX_PROGRAM_POINT_SIZE_ARB</pre>
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GetDoublev:</div>
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<pre>public static final int GL_VERTEX_PROGRAM_TWO_SIDE_ARB</pre>
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GetDoublev:</div>
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<pre>public static final int GL_OBJECT_ACTIVE_ATTRIBUTES_ARB</pre>
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