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<title>EXTVertexShader (LWJGL API)</title>
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<div class="subTitle">org.lwjgl.opengl</div>
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<h2 title="Class EXTVertexShader" class="title">Class EXTVertexShader</h2>
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<li>java.lang.Object</li>
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<li>org.lwjgl.opengl.EXTVertexShader</li>
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<pre>public final class <span class="strong">EXTVertexShader</span>
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extends java.lang.Object</pre>
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<h3>Field Summary</h3>
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<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
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<caption><span>Fields</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Field and Description</th>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_CURRENT_VERTEX_EXT">GL_CURRENT_VERTEX_EXT</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_FULL_RANGE_EXT">GL_FULL_RANGE_EXT</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_INVARIANT_DATATYPE_EXT">GL_INVARIANT_DATATYPE_EXT</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_INVARIANT_EXT">GL_INVARIANT_EXT</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_INVARIANT_VALUE_EXT">GL_INVARIANT_VALUE_EXT</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_LOCAL_CONSTANT_DATATYPE_EXT">GL_LOCAL_CONSTANT_DATATYPE_EXT</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_LOCAL_CONSTANT_EXT">GL_LOCAL_CONSTANT_EXT</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_LOCAL_CONSTANT_VALUE_EXT">GL_LOCAL_CONSTANT_VALUE_EXT</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_LOCAL_EXT">GL_LOCAL_EXT</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_MATRIX_EXT">GL_MATRIX_EXT</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT">GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT">GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT">GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT">GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT">GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT">GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_MAX_VERTEX_SHADER_INVARIANTS_EXT">GL_MAX_VERTEX_SHADER_INVARIANTS_EXT</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT">GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_MAX_VERTEX_SHADER_LOCALS_EXT">GL_MAX_VERTEX_SHADER_LOCALS_EXT</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_MAX_VERTEX_SHADER_VARIANTS_EXT">GL_MAX_VERTEX_SHADER_VARIANTS_EXT</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_MVP_MATRIX_EXT">GL_MVP_MATRIX_EXT</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_NEGATIVE_ONE_EXT">GL_NEGATIVE_ONE_EXT</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_NEGATIVE_W_EXT">GL_NEGATIVE_W_EXT</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_NEGATIVE_X_EXT">GL_NEGATIVE_X_EXT</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_NEGATIVE_Y_EXT">GL_NEGATIVE_Y_EXT</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_NEGATIVE_Z_EXT">GL_NEGATIVE_Z_EXT</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_NORMALIZED_RANGE_EXT">GL_NORMALIZED_RANGE_EXT</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_ONE_EXT">GL_ONE_EXT</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_ADD_EXT">GL_OP_ADD_EXT</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_CLAMP_EXT">GL_OP_CLAMP_EXT</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_CROSS_PRODUCT_EXT">GL_OP_CROSS_PRODUCT_EXT</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_DOT3_EXT">GL_OP_DOT3_EXT</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_DOT4_EXT">GL_OP_DOT4_EXT</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_EXP_BASE_2_EXT">GL_OP_EXP_BASE_2_EXT</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_FLOOR_EXT">GL_OP_FLOOR_EXT</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_FRAC_EXT">GL_OP_FRAC_EXT</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_INDEX_EXT">GL_OP_INDEX_EXT</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_LOG_BASE_2_EXT">GL_OP_LOG_BASE_2_EXT</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_MADD_EXT">GL_OP_MADD_EXT</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_MAX_EXT">GL_OP_MAX_EXT</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_MIN_EXT">GL_OP_MIN_EXT</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_MOV_EXT">GL_OP_MOV_EXT</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_MUL_EXT">GL_OP_MUL_EXT</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_MULTIPLY_MATRIX_EXT">GL_OP_MULTIPLY_MATRIX_EXT</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_NEGATE_EXT">GL_OP_NEGATE_EXT</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_POWER_EXT">GL_OP_POWER_EXT</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_RECIP_EXT">GL_OP_RECIP_EXT</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_RECIP_SQRT_EXT">GL_OP_RECIP_SQRT_EXT</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_ROUND_EXT">GL_OP_ROUND_EXT</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_SET_GE_EXT">GL_OP_SET_GE_EXT</a></strong></code> </td>
|
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</tr>
|
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_SET_LT_EXT">GL_OP_SET_LT_EXT</a></strong></code> </td>
|
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</tr>
|
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<tr class="rowColor">
|
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<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_SUB_EXT">GL_OP_SUB_EXT</a></strong></code> </td>
|
|
</tr>
|
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_COLOR0_EXT">GL_OUTPUT_COLOR0_EXT</a></strong></code> </td>
|
|
</tr>
|
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_COLOR1_EXT">GL_OUTPUT_COLOR1_EXT</a></strong></code> </td>
|
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</tr>
|
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_FOG_EXT">GL_OUTPUT_FOG_EXT</a></strong></code> </td>
|
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</tr>
|
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD0_EXT">GL_OUTPUT_TEXTURE_COORD0_EXT</a></strong></code> </td>
|
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</tr>
|
|
<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD1_EXT">GL_OUTPUT_TEXTURE_COORD1_EXT</a></strong></code> </td>
|
|
</tr>
|
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<tr class="rowColor">
|
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<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD10_EXT">GL_OUTPUT_TEXTURE_COORD10_EXT</a></strong></code> </td>
|
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</tr>
|
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD11_EXT">GL_OUTPUT_TEXTURE_COORD11_EXT</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD12_EXT">GL_OUTPUT_TEXTURE_COORD12_EXT</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD13_EXT">GL_OUTPUT_TEXTURE_COORD13_EXT</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD14_EXT">GL_OUTPUT_TEXTURE_COORD14_EXT</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD15_EXT">GL_OUTPUT_TEXTURE_COORD15_EXT</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD16_EXT">GL_OUTPUT_TEXTURE_COORD16_EXT</a></strong></code> </td>
|
|
</tr>
|
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD17_EXT">GL_OUTPUT_TEXTURE_COORD17_EXT</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD18_EXT">GL_OUTPUT_TEXTURE_COORD18_EXT</a></strong></code> </td>
|
|
</tr>
|
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD19_EXT">GL_OUTPUT_TEXTURE_COORD19_EXT</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
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|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD2_EXT">GL_OUTPUT_TEXTURE_COORD2_EXT</a></strong></code> </td>
|
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</tr>
|
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<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD20_EXT">GL_OUTPUT_TEXTURE_COORD20_EXT</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD21_EXT">GL_OUTPUT_TEXTURE_COORD21_EXT</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD22_EXT">GL_OUTPUT_TEXTURE_COORD22_EXT</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD23_EXT">GL_OUTPUT_TEXTURE_COORD23_EXT</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD24_EXT">GL_OUTPUT_TEXTURE_COORD24_EXT</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD25_EXT">GL_OUTPUT_TEXTURE_COORD25_EXT</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD26_EXT">GL_OUTPUT_TEXTURE_COORD26_EXT</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD27_EXT">GL_OUTPUT_TEXTURE_COORD27_EXT</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="altColor">
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|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD28_EXT">GL_OUTPUT_TEXTURE_COORD28_EXT</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD29_EXT">GL_OUTPUT_TEXTURE_COORD29_EXT</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD3_EXT">GL_OUTPUT_TEXTURE_COORD3_EXT</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD30_EXT">GL_OUTPUT_TEXTURE_COORD30_EXT</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD31_EXT">GL_OUTPUT_TEXTURE_COORD31_EXT</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD4_EXT">GL_OUTPUT_TEXTURE_COORD4_EXT</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD5_EXT">GL_OUTPUT_TEXTURE_COORD5_EXT</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD6_EXT">GL_OUTPUT_TEXTURE_COORD6_EXT</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD7_EXT">GL_OUTPUT_TEXTURE_COORD7_EXT</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD8_EXT">GL_OUTPUT_TEXTURE_COORD8_EXT</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD9_EXT">GL_OUTPUT_TEXTURE_COORD9_EXT</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
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|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_VERTEX_EXT">GL_OUTPUT_VERTEX_EXT</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="altColor">
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|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_SCALAR_EXT">GL_SCALAR_EXT</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VARIANT_ARRAY_EXT">GL_VARIANT_ARRAY_EXT</a></strong></code> </td>
|
|
</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VARIANT_ARRAY_POINTER_EXT">GL_VARIANT_ARRAY_POINTER_EXT</a></strong></code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
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|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VARIANT_ARRAY_STRIDE_EXT">GL_VARIANT_ARRAY_STRIDE_EXT</a></strong></code> </td>
|
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VARIANT_ARRAY_TYPE_EXT">GL_VARIANT_ARRAY_TYPE_EXT</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VARIANT_DATATYPE_EXT">GL_VARIANT_DATATYPE_EXT</a></strong></code> </td>
|
|
</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VARIANT_EXT">GL_VARIANT_EXT</a></strong></code> </td>
|
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VARIANT_VALUE_EXT">GL_VARIANT_VALUE_EXT</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VECTOR_EXT">GL_VECTOR_EXT</a></strong></code> </td>
|
|
</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VERTEX_SHADER_BINDING_EXT">GL_VERTEX_SHADER_BINDING_EXT</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VERTEX_SHADER_EXT">GL_VERTEX_SHADER_EXT</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VERTEX_SHADER_INSTRUCTIONS_EXT">GL_VERTEX_SHADER_INSTRUCTIONS_EXT</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VERTEX_SHADER_INVARIANTS_EXT">GL_VERTEX_SHADER_INVARIANTS_EXT</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT">GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VERTEX_SHADER_LOCALS_EXT">GL_VERTEX_SHADER_LOCALS_EXT</a></strong></code> </td>
|
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VERTEX_SHADER_OPTIMIZED_EXT">GL_VERTEX_SHADER_OPTIMIZED_EXT</a></strong></code> </td>
|
|
</tr>
|
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VERTEX_SHADER_VARIANTS_EXT">GL_VERTEX_SHADER_VARIANTS_EXT</a></strong></code> </td>
|
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_W_EXT">GL_W_EXT</a></strong></code> </td>
|
|
</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_X_EXT">GL_X_EXT</a></strong></code> </td>
|
|
</tr>
|
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_Y_EXT">GL_Y_EXT</a></strong></code> </td>
|
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_Z_EXT">GL_Z_EXT</a></strong></code> </td>
|
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_ZERO_EXT">GL_ZERO_EXT</a></strong></code> </td>
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</tr>
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</table>
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</li>
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</ul>
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<!-- ========== METHOD SUMMARY =========== -->
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<ul class="blockList">
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<li class="blockList"><a name="method_summary">
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<!-- -->
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</a>
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<h3>Method Summary</h3>
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<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
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<caption><span>Methods</span><span class="tabEnd"> </span></caption>
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<tr>
|
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<th class="colFirst" scope="col">Modifier and Type</th>
|
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<th class="colLast" scope="col">Method and Description</th>
|
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glBeginVertexShaderEXT()">glBeginVertexShaderEXT</a></strong>()</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glBindLightParameterEXT(int, int)">glBindLightParameterEXT</a></strong>(int light,
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int value)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glBindMaterialParameterEXT(int, int)">glBindMaterialParameterEXT</a></strong>(int face,
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int value)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glBindParameterEXT(int)">glBindParameterEXT</a></strong>(int value)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glBindTexGenParameterEXT(int, int, int)">glBindTexGenParameterEXT</a></strong>(int unit,
|
|
int coord,
|
|
int value)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glBindTextureUnitParameterEXT(int, int)">glBindTextureUnitParameterEXT</a></strong>(int unit,
|
|
int value)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glBindVertexShaderEXT(int)">glBindVertexShaderEXT</a></strong>(int id)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glDeleteVertexShaderEXT(int)">glDeleteVertexShaderEXT</a></strong>(int id)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glDisableVariantClientStateEXT(int)">glDisableVariantClientStateEXT</a></strong>(int id)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glEnableVariantClientStateEXT(int)">glEnableVariantClientStateEXT</a></strong>(int id)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glEndVertexShaderEXT()">glEndVertexShaderEXT</a></strong>()</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glExtractComponentEXT(int, int, int)">glExtractComponentEXT</a></strong>(int res,
|
|
int src,
|
|
int num)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glGenSymbolsEXT(int, int, int, int)">glGenSymbolsEXT</a></strong>(int dataType,
|
|
int storageType,
|
|
int range,
|
|
int components)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static int</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glGenVertexShadersEXT(int)">glGenVertexShadersEXT</a></strong>(int range)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glGetInvariantBooleanEXT(int, int, java.nio.ByteBuffer)">glGetInvariantBooleanEXT</a></strong>(int id,
|
|
int value,
|
|
java.nio.ByteBuffer pbData)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glGetInvariantFloatEXT(int, int, java.nio.FloatBuffer)">glGetInvariantFloatEXT</a></strong>(int id,
|
|
int value,
|
|
java.nio.FloatBuffer pbData)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glGetInvariantIntegerEXT(int, int, java.nio.IntBuffer)">glGetInvariantIntegerEXT</a></strong>(int id,
|
|
int value,
|
|
java.nio.IntBuffer pbData)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glGetLocalConstantBooleanEXT(int, int, java.nio.ByteBuffer)">glGetLocalConstantBooleanEXT</a></strong>(int id,
|
|
int value,
|
|
java.nio.ByteBuffer pbData)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glGetLocalConstantFloatEXT(int, int, java.nio.FloatBuffer)">glGetLocalConstantFloatEXT</a></strong>(int id,
|
|
int value,
|
|
java.nio.FloatBuffer pbData)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glGetLocalConstantIntegerEXT(int, int, java.nio.IntBuffer)">glGetLocalConstantIntegerEXT</a></strong>(int id,
|
|
int value,
|
|
java.nio.IntBuffer pbData)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glGetVariantBooleanEXT(int, int, java.nio.ByteBuffer)">glGetVariantBooleanEXT</a></strong>(int id,
|
|
int value,
|
|
java.nio.ByteBuffer pbData)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glGetVariantFloatEXT(int, int, java.nio.FloatBuffer)">glGetVariantFloatEXT</a></strong>(int id,
|
|
int value,
|
|
java.nio.FloatBuffer pbData)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glGetVariantIntegerEXT(int, int, java.nio.IntBuffer)">glGetVariantIntegerEXT</a></strong>(int id,
|
|
int value,
|
|
java.nio.IntBuffer pbData)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static java.nio.ByteBuffer</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glGetVariantPointerEXT(int, int, long)">glGetVariantPointerEXT</a></strong>(int id,
|
|
int value,
|
|
long result_size)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glInsertComponentEXT(int, int, int)">glInsertComponentEXT</a></strong>(int res,
|
|
int src,
|
|
int num)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
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<td class="colFirst"><code>static boolean</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glIsVariantEnabledEXT(int, int)">glIsVariantEnabledEXT</a></strong>(int id,
|
|
int cap)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glSetInvariantEXT(int, boolean, java.nio.ByteBuffer)">glSetInvariantEXT</a></strong>(int id,
|
|
boolean unsigned,
|
|
java.nio.ByteBuffer pAddr)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glSetInvariantEXT(int, boolean, java.nio.IntBuffer)">glSetInvariantEXT</a></strong>(int id,
|
|
boolean unsigned,
|
|
java.nio.IntBuffer pAddr)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glSetInvariantEXT(int, boolean, java.nio.ShortBuffer)">glSetInvariantEXT</a></strong>(int id,
|
|
boolean unsigned,
|
|
java.nio.ShortBuffer pAddr)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glSetInvariantEXT(int, java.nio.DoubleBuffer)">glSetInvariantEXT</a></strong>(int id,
|
|
java.nio.DoubleBuffer pAddr)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glSetInvariantEXT(int, java.nio.FloatBuffer)">glSetInvariantEXT</a></strong>(int id,
|
|
java.nio.FloatBuffer pAddr)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glSetLocalConstantEXT(int, boolean, java.nio.ByteBuffer)">glSetLocalConstantEXT</a></strong>(int id,
|
|
boolean unsigned,
|
|
java.nio.ByteBuffer pAddr)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glSetLocalConstantEXT(int, boolean, java.nio.IntBuffer)">glSetLocalConstantEXT</a></strong>(int id,
|
|
boolean unsigned,
|
|
java.nio.IntBuffer pAddr)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glSetLocalConstantEXT(int, boolean, java.nio.ShortBuffer)">glSetLocalConstantEXT</a></strong>(int id,
|
|
boolean unsigned,
|
|
java.nio.ShortBuffer pAddr)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glSetLocalConstantEXT(int, java.nio.DoubleBuffer)">glSetLocalConstantEXT</a></strong>(int id,
|
|
java.nio.DoubleBuffer pAddr)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glSetLocalConstantEXT(int, java.nio.FloatBuffer)">glSetLocalConstantEXT</a></strong>(int id,
|
|
java.nio.FloatBuffer pAddr)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glShaderOp1EXT(int, int, int)">glShaderOp1EXT</a></strong>(int op,
|
|
int res,
|
|
int arg1)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glShaderOp2EXT(int, int, int, int)">glShaderOp2EXT</a></strong>(int op,
|
|
int res,
|
|
int arg1,
|
|
int arg2)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glShaderOp3EXT(int, int, int, int, int)">glShaderOp3EXT</a></strong>(int op,
|
|
int res,
|
|
int arg1,
|
|
int arg2,
|
|
int arg3)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glSwizzleEXT(int, int, int, int, int, int)">glSwizzleEXT</a></strong>(int res,
|
|
int in,
|
|
int outX,
|
|
int outY,
|
|
int outZ,
|
|
int outW)</code> </td>
|
|
</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glVariantEXT(int, java.nio.ByteBuffer)">glVariantEXT</a></strong>(int id,
|
|
java.nio.ByteBuffer pAddr)</code> </td>
|
|
</tr>
|
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glVariantEXT(int, java.nio.DoubleBuffer)">glVariantEXT</a></strong>(int id,
|
|
java.nio.DoubleBuffer pAddr)</code> </td>
|
|
</tr>
|
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<tr class="altColor">
|
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<td class="colFirst"><code>static void</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glVariantEXT(int, java.nio.FloatBuffer)">glVariantEXT</a></strong>(int id,
|
|
java.nio.FloatBuffer pAddr)</code> </td>
|
|
</tr>
|
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glVariantEXT(int, java.nio.IntBuffer)">glVariantEXT</a></strong>(int id,
|
|
java.nio.IntBuffer pAddr)</code> </td>
|
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glVariantEXT(int, java.nio.ShortBuffer)">glVariantEXT</a></strong>(int id,
|
|
java.nio.ShortBuffer pAddr)</code> </td>
|
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glVariantPointerEXT(int, boolean, int, java.nio.ByteBuffer)">glVariantPointerEXT</a></strong>(int id,
|
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boolean unsigned,
|
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int stride,
|
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java.nio.ByteBuffer pAddr)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glVariantPointerEXT(int, boolean, int, java.nio.IntBuffer)">glVariantPointerEXT</a></strong>(int id,
|
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boolean unsigned,
|
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int stride,
|
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java.nio.IntBuffer pAddr)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glVariantPointerEXT(int, boolean, int, java.nio.ShortBuffer)">glVariantPointerEXT</a></strong>(int id,
|
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boolean unsigned,
|
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int stride,
|
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java.nio.ShortBuffer pAddr)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glVariantPointerEXT(int, int, java.nio.DoubleBuffer)">glVariantPointerEXT</a></strong>(int id,
|
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int stride,
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java.nio.DoubleBuffer pAddr)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glVariantPointerEXT(int, int, java.nio.FloatBuffer)">glVariantPointerEXT</a></strong>(int id,
|
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int stride,
|
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java.nio.FloatBuffer pAddr)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glVariantPointerEXT(int, int, int, long)">glVariantPointerEXT</a></strong>(int id,
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int type,
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int stride,
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long pAddr_buffer_offset)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glVariantuEXT(int, java.nio.ByteBuffer)">glVariantuEXT</a></strong>(int id,
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java.nio.ByteBuffer pAddr)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glVariantuEXT(int, java.nio.IntBuffer)">glVariantuEXT</a></strong>(int id,
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java.nio.IntBuffer pAddr)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glVariantuEXT(int, java.nio.ShortBuffer)">glVariantuEXT</a></strong>(int id,
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java.nio.ShortBuffer pAddr)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/EXTVertexShader.html#glWriteMaskEXT(int, int, int, int, int, int)">glWriteMaskEXT</a></strong>(int res,
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int in,
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int outX,
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int outY,
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int outZ,
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int outW)</code> </td>
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</a>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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</ul>
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<h3>Field Detail</h3>
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<h4>GL_VERTEX_SHADER_EXT</h4>
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<pre>public static final int GL_VERTEX_SHADER_EXT</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_VERTEX_SHADER_EXT">Constant Field Values</a></dd></dl>
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<h4>GL_VERTEX_SHADER_BINDING_EXT</h4>
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<pre>public static final int GL_VERTEX_SHADER_BINDING_EXT</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_VERTEX_SHADER_BINDING_EXT">Constant Field Values</a></dd></dl>
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<a name="GL_OP_INDEX_EXT">
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