763 lines
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763 lines
30 KiB
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<title>GL21 (LWJGL API)</title>
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<meta name="date" content="2013-12-02">
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<li>Summary: </li>
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<div class="subTitle">org.lwjgl.opengl</div>
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<h2 title="Class GL21" class="title">Class GL21</h2>
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<ul class="inheritance">
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<li>java.lang.Object</li>
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<ul class="inheritance">
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<li>org.lwjgl.opengl.GL21</li>
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<pre>public final class <span class="strong">GL21</span>
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extends java.lang.Object</pre>
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</li>
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<!-- =========== FIELD SUMMARY =========== -->
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<!-- -->
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</a>
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<h3>Field Summary</h3>
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<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
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<caption><span>Fields</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Field and Description</th>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_COMPRESSED_SLUMINANCE">GL_COMPRESSED_SLUMINANCE</a></strong></code>
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<div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D,
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TexImage3D, CopyTexImage1D, CopyTexImage2D.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_COMPRESSED_SLUMINANCE_ALPHA">GL_COMPRESSED_SLUMINANCE_ALPHA</a></strong></code>
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<div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D,
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TexImage3D, CopyTexImage1D, CopyTexImage2D.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_COMPRESSED_SRGB">GL_COMPRESSED_SRGB</a></strong></code>
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<div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D,
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TexImage3D, CopyTexImage1D, CopyTexImage2D.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_COMPRESSED_SRGB_ALPHA">GL_COMPRESSED_SRGB_ALPHA</a></strong></code>
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<div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D,
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TexImage3D, CopyTexImage1D, CopyTexImage2D.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_CURRENT_RASTER_SECONDARY_COLOR">GL_CURRENT_RASTER_SECONDARY_COLOR</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of GetIntegerv and GetFloatv.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_FLOAT_MAT2x3">GL_FLOAT_MAT2x3</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttribARB.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_FLOAT_MAT2x4">GL_FLOAT_MAT2x4</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttribARB.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_FLOAT_MAT3x2">GL_FLOAT_MAT3x2</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttribARB.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_FLOAT_MAT3x4">GL_FLOAT_MAT3x4</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttribARB.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_FLOAT_MAT4x2">GL_FLOAT_MAT4x2</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttribARB.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_FLOAT_MAT4x3">GL_FLOAT_MAT4x3</a></strong></code>
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<div class="block">Returned by the <type> parameter of GetActiveAttribARB.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_PIXEL_PACK_BUFFER">GL_PIXEL_PACK_BUFFER</a></strong></code>
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<div class="block">Accepted by the <target> parameters of BindBuffer, BufferData,
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BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData,
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GetBufferParameteriv, and GetBufferPointerv.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_PIXEL_PACK_BUFFER_BINDING">GL_PIXEL_PACK_BUFFER_BINDING</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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GetFloatv, and GetDoublev.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_PIXEL_UNPACK_BUFFER">GL_PIXEL_UNPACK_BUFFER</a></strong></code>
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<div class="block">Accepted by the <target> parameters of BindBuffer, BufferData,
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BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData,
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GetBufferParameteriv, and GetBufferPointerv.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_PIXEL_UNPACK_BUFFER_BINDING">GL_PIXEL_UNPACK_BUFFER_BINDING</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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GetFloatv, and GetDoublev.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_SLUMINANCE">GL_SLUMINANCE</a></strong></code>
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<div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D,
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TexImage3D, CopyTexImage1D, CopyTexImage2D.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_SLUMINANCE_ALPHA">GL_SLUMINANCE_ALPHA</a></strong></code>
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<div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D,
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TexImage3D, CopyTexImage1D, CopyTexImage2D.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_SLUMINANCE8">GL_SLUMINANCE8</a></strong></code>
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<div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D,
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TexImage3D, CopyTexImage1D, CopyTexImage2D.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_SLUMINANCE8_ALPHA8">GL_SLUMINANCE8_ALPHA8</a></strong></code>
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<div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D,
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TexImage3D, CopyTexImage1D, CopyTexImage2D.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_SRGB">GL_SRGB</a></strong></code>
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<div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D,
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TexImage3D, CopyTexImage1D, CopyTexImage2D.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_SRGB_ALPHA">GL_SRGB_ALPHA</a></strong></code>
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<div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D,
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TexImage3D, CopyTexImage1D, CopyTexImage2D.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_SRGB8">GL_SRGB8</a></strong></code>
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<div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D,
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TexImage3D, CopyTexImage1D, CopyTexImage2D.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#GL_SRGB8_ALPHA8">GL_SRGB8_ALPHA8</a></strong></code>
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<div class="block">Accepted by the <internalformat> parameter of TexImage1D, TexImage2D,
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TexImage3D, CopyTexImage1D, CopyTexImage2D.</div>
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</td>
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</tr>
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</table>
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</li>
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</ul>
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<!-- ========== METHOD SUMMARY =========== -->
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<ul class="blockList">
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<li class="blockList"><a name="method_summary">
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</a>
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<h3>Method Summary</h3>
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<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
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<caption><span>Methods</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Method and Description</th>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#glUniformMatrix2x3(int, boolean, java.nio.FloatBuffer)">glUniformMatrix2x3</a></strong>(int location,
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boolean transpose,
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java.nio.FloatBuffer matrices)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#glUniformMatrix2x4(int, boolean, java.nio.FloatBuffer)">glUniformMatrix2x4</a></strong>(int location,
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boolean transpose,
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java.nio.FloatBuffer matrices)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#glUniformMatrix3x2(int, boolean, java.nio.FloatBuffer)">glUniformMatrix3x2</a></strong>(int location,
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boolean transpose,
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java.nio.FloatBuffer matrices)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#glUniformMatrix3x4(int, boolean, java.nio.FloatBuffer)">glUniformMatrix3x4</a></strong>(int location,
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boolean transpose,
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java.nio.FloatBuffer matrices)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#glUniformMatrix4x2(int, boolean, java.nio.FloatBuffer)">glUniformMatrix4x2</a></strong>(int location,
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boolean transpose,
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java.nio.FloatBuffer matrices)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL21.html#glUniformMatrix4x3(int, boolean, java.nio.FloatBuffer)">glUniformMatrix4x3</a></strong>(int location,
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boolean transpose,
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java.nio.FloatBuffer matrices)</code> </td>
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</tr>
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</table>
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<ul class="blockList">
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<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
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<!-- -->
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</a>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</div>
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<div class="details">
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<ul class="blockList">
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<li class="blockList">
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<!-- ============ FIELD DETAIL =========== -->
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<ul class="blockList">
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<li class="blockList"><a name="field_detail">
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</a>
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<h3>Field Detail</h3>
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<a name="GL_FLOAT_MAT2x3">
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</a>
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<li class="blockList">
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<h4>GL_FLOAT_MAT2x3</h4>
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<pre>public static final int GL_FLOAT_MAT2x3</pre>
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<div class="block">Returned by the <type> parameter of GetActiveAttribARB.</div>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL21.GL_FLOAT_MAT2x3">Constant Field Values</a></dd></dl>
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</li>
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</ul>
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<a name="GL_FLOAT_MAT2x4">
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</a>
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<h4>GL_FLOAT_MAT2x4</h4>
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<pre>public static final int GL_FLOAT_MAT2x4</pre>
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