Files
opsu-dance/src/itdelatrisu/opsu/states/OptionsMenu.java
2016-12-25 16:57:09 +01:00

257 lines
7.8 KiB
Java

/*
* opsu! - an open-source osu! client
* Copyright (C) 2014, 2015 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.states;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.Opsu;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Options.GameOption;
import itdelatrisu.opsu.audio.MusicController;
import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.audio.SoundEffect;
import itdelatrisu.opsu.ui.UI;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;
import org.newdawn.slick.state.transition.FadeInTransition;
import org.newdawn.slick.state.transition.EmptyTransition;
import yugecin.opsudance.ui.OptionsOverlay;
import yugecin.opsudance.ui.OptionsOverlay.OptionTab;
/**
* "Game Options" state.
* <p>
* Players are able to view and change various game settings in this state.
*/
public class OptionsMenu extends BasicGameState implements OptionsOverlay.Parent {
/** Option tabs. */
private static final OptionTab[] options = new OptionsOverlay.OptionTab[]{
new OptionTab("Display", new GameOption[]{
GameOption.SCREEN_RESOLUTION,
GameOption.FULLSCREEN,
GameOption.ALLOW_LARGER_RESOLUTIONS,
GameOption.SKIN,
GameOption.TARGET_FPS,
GameOption.SHOW_FPS,
GameOption.SHOW_UNICODE,
GameOption.SCREENSHOT_FORMAT,
GameOption.DYNAMIC_BACKGROUND,
GameOption.LOAD_HD_IMAGES,
GameOption.LOAD_VERBOSE,
GameOption.COLOR_MAIN_MENU_LOGO,
}),
new OptionTab("Music", new GameOption[] {
GameOption.MASTER_VOLUME,
GameOption.MUSIC_VOLUME,
GameOption.EFFECT_VOLUME,
GameOption.HITSOUND_VOLUME,
GameOption.SAMPLE_VOLUME_OVERRIDE,
GameOption.MUSIC_OFFSET,
GameOption.DISABLE_SOUNDS,
GameOption.ENABLE_THEME_SONG
}),
new OptionTab("Gameplay", new GameOption[] {
GameOption.BACKGROUND_DIM,
GameOption.FORCE_DEFAULT_PLAYFIELD,
GameOption.IGNORE_BEATMAP_SKINS,
GameOption.SNAKING_SLIDERS,
GameOption.SHRINKING_SLIDERS,
GameOption.FALLBACK_SLIDERS,
GameOption.MERGING_SLIDERS,
GameOption.MERGING_SLIDERS_MIRROR_POOL,
GameOption.DRAW_SLIDER_ENDCIRCLES,
GameOption.SHOW_HIT_LIGHTING,
GameOption.SHOW_HIT_ANIMATIONS,
GameOption.SHOW_COMBO_BURSTS,
GameOption.SHOW_PERFECT_HIT,
GameOption.SHOW_FOLLOW_POINTS,
GameOption.SHOW_HIT_ERROR_BAR,
GameOption.MAP_START_DELAY,
GameOption.MAP_END_DELAY,
GameOption.EPILEPSY_WARNING,
}),
new OptionTab("Input", new GameOption[] {
GameOption.KEY_LEFT,
GameOption.KEY_RIGHT,
GameOption.DISABLE_MOUSE_WHEEL,
GameOption.DISABLE_MOUSE_BUTTONS,
GameOption.CURSOR_SIZE,
GameOption.NEW_CURSOR,
GameOption.DISABLE_CURSOR
}),
new OptionTab("Custom", new GameOption[] {
GameOption.FIXED_CS,
GameOption.FIXED_HP,
GameOption.FIXED_AR,
GameOption.FIXED_OD,
GameOption.CHECKPOINT,
GameOption.REPLAY_SEEKING,
GameOption.DISABLE_UPDATER,
GameOption.ENABLE_WATCH_SERVICE
}),
new OptionTab("Dance", new GameOption[] {
GameOption.DANCE_MOVER,
GameOption.DANCE_QUAD_BEZ_AGGRESSIVENESS,
GameOption.DANCE_QUAD_BEZ_SLIDER_AGGRESSIVENESS_FACTOR,
GameOption.DANCE_QUAD_BEZ_USE_CUBIC_ON_SLIDERS,
GameOption.DANCE_QUAD_BEZ_CUBIC_AGGRESSIVENESS_FACTOR,
GameOption.DANCE_MOVER_DIRECTION,
GameOption.DANCE_SLIDER_MOVER_TYPE,
GameOption.DANCE_SPINNER,
GameOption.DANCE_SPINNER_DELAY,
GameOption.DANCE_LAZY_SLIDERS,
GameOption.DANCE_CIRCLE_STREAMS,
GameOption.DANCE_ONLY_CIRCLE_STACKS,
GameOption.DANCE_CIRLCE_IN_SLOW_SLIDERS,
GameOption.DANCE_CIRLCE_IN_LAZY_SLIDERS,
GameOption.DANCE_MIRROR,
}),
new OptionTab("Dance display", new GameOption[] {
GameOption.DANCE_DRAW_APPROACH,
GameOption.DANCE_OBJECT_COLOR_OVERRIDE,
GameOption.DANCE_OBJECT_COLOR_OVERRIDE_MIRRORED,
GameOption.DANCE_RGB_OBJECT_INC,
GameOption.DANCE_CURSOR_COLOR_OVERRIDE,
GameOption.DANCE_CURSOR_MIRROR_COLOR_OVERRIDE,
GameOption.DANCE_CURSOR_ONLY_COLOR_TRAIL,
GameOption.DANCE_RGB_CURSOR_INC,
GameOption.DANCE_CURSOR_TRAIL_OVERRIDE,
GameOption.DANCE_REMOVE_BG,
GameOption.DANCE_HIDE_OBJECTS,
GameOption.DANCE_HIDE_UI,
GameOption.DANCE_ENABLE_SB,
GameOption.DANCE_HIDE_WATERMARK,
}),
new OptionTab ("Pippi", new GameOption[] {
GameOption.PIPPI_ENABLE,
GameOption.PIPPI_RADIUS_PERCENT,
GameOption.PIPPI_ANGLE_INC_MUL,
GameOption.PIPPI_ANGLE_INC_MUL_SLIDER,
GameOption.PIPPI_SLIDER_FOLLOW_EXPAND,
GameOption.PIPPI_PREVENT_WOBBLY_STREAMS,
})
};
private StateBasedGame game;
private Input input;
private final int state;
private OptionsOverlay optionsOverlay;
public OptionsMenu(int state) {
this.state = state;
}
@Override
public void init(GameContainer container, StateBasedGame game)
throws SlickException {
this.game = game;
this.input = container.getInput();
optionsOverlay = new OptionsOverlay(this, options, 5, container);
}
@Override
public void render(GameContainer container, StateBasedGame game, Graphics g) throws SlickException {
// background
GameImage.OPTIONS_BG.getImage().draw();
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
optionsOverlay.render(g, mouseX, mouseY);
UI.draw(g);
}
@Override
public void update(GameContainer container, StateBasedGame game, int delta) throws SlickException {
UI.update(delta);
MusicController.loopTrackIfEnded(false);
optionsOverlay.update(delta, input.getMouseX(), input.getMouseY());
}
@Override
public int getID() {
return state;
}
@Override
public void mouseReleased(int button, int x, int y) {
optionsOverlay.mouseReleased(button, x, y);
}
@Override
public void mousePressed(int button, int x, int y) {
optionsOverlay.mousePressed(button, x, y);
}
@Override
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
optionsOverlay.mouseDragged(oldx, oldy, newx, newy);
}
@Override
public void mouseWheelMoved(int newValue) {
optionsOverlay.mouseWheelMoved(newValue);
}
@Override
public void keyPressed(int key, char c) {
optionsOverlay.keyPressed(key, c);
}
/**
* This string is built with option values when entering the options menu.
* When leaving the options menu, this string is checked against the new optionstring with the same options.
* If those do not match, it means some option has change which requires a restart
*/
private String restartOptions;
@Override
public void enter(GameContainer container, StateBasedGame game)
throws SlickException {
UI.enter();
restartOptions = "" + Options.getResolutionIdx() + Options.isFullscreen() + Options.allowLargeResolutions() + Options.getSkinName();
}
@Override
public void leave(GameContainer container, StateBasedGame game) throws SlickException {
if (!("" + Options.getResolutionIdx() + Options.isFullscreen() + Options.allowLargeResolutions() + Options.getSkinName()).equals(restartOptions)) {
container.setForceExit(false);
container.exit();
return;
}
SoundController.playSound(SoundEffect.MENUBACK);
}
@Override
public void onLeave() {
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
}
@Override
public void onSaveOption(GameOption option) {
}
}