95 lines
2.5 KiB
Java
95 lines
2.5 KiB
Java
/*
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* opsu!dance - fork of opsu! with cursordance auto
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* Copyright (C) 2016 yugecin
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*
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* opsu!dance is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu!dance is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
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*/
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package yugecin.opsudance.sbv2.movers;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.objects.curves.Vec2f;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.Graphics;
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import yugecin.opsudance.render.RenderUtils;
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public abstract class StoryboardMover {
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public static final float CALC_DRAW_INTERVAL = 0.05f;
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protected float length;
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public Vec2f start;
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public Vec2f end;
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private final Color renderColor;
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public float timeLengthPercentOfTotalTime;
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public StoryboardMover(Color renderColor) {
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this.renderColor = renderColor;
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}
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public abstract float[] getPointAt(float t);
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public float getLength() {
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return length;
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}
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/**
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* Set the start position after just creating this mover
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* @param start start position
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*/
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public void setInitialStart(Vec2f start) {
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this.start = start;
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}
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public void update(int delta, int x, int y) {
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}
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/**
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*
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* @param x x pos of mouse
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* @param y y pos of mouse
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* @return true if mouse pressed something and consecutive checks should be ignored
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*/
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public boolean mousePressed(int x, int y) {
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return false;
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}
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/**
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*
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* @param x x pos of mouse
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* @param y y pos of mouse
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* @return true if mouse released something and length should be recalculated
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*/
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public boolean mouseReleased(int x, int y) {
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return false;
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}
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public void render(Graphics g) {
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g.setColor(renderColor);
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for (float t = 0; t <= 1f; t += StoryboardMover.CALC_DRAW_INTERVAL) {
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float[] p = getPointAt(t);
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RenderUtils.fillCenteredRect(g, p[0], p[1], 1);
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}
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}
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public void recalculateLength() {
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this.length = 0;
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float[] lastPoint = new float[] { start.x, start.y };
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for (float t = StoryboardMover.CALC_DRAW_INTERVAL; t <= 1f; t += StoryboardMover.CALC_DRAW_INTERVAL) {
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float[] p = getPointAt(t);
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this.length += Utils.distance(lastPoint[0], lastPoint[1], p[0], p[1]);
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lastPoint = p;
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}
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}
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}
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