1309 lines
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1309 lines
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<title>GL12 (LWJGL API)</title>
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<div class="subTitle">org.lwjgl.opengl</div>
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<h2 title="Class GL12" class="title">Class GL12</h2>
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<ul class="inheritance">
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<li>java.lang.Object</li>
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<ul class="inheritance">
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<li>org.lwjgl.opengl.GL12</li>
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<pre>public final class <span class="strong">GL12</span>
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extends java.lang.Object</pre>
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<div class="block"><p/>
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The core OpenGL1.2.1 API, with the imaging subset.
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<p></div>
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<dl><dt><span class="strong">Version:</span></dt>
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<dd>$Revision$
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$Id$</dd>
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<dt><span class="strong">Author:</span></dt>
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<dd>cix_foo <cix_foo@users.sourceforge.net></dd></dl>
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<h3>Field Summary</h3>
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<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
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<caption><span>Fields</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Field and Description</th>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_ALIASED_LINE_WIDTH_RANGE">GL_ALIASED_LINE_WIDTH_RANGE</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_ALIASED_POINT_SIZE_RANGE">GL_ALIASED_POINT_SIZE_RANGE</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_BGR">GL_BGR</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_BGRA">GL_BGRA</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_CLAMP_TO_EDGE">GL_CLAMP_TO_EDGE</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_LIGHT_MODEL_COLOR_CONTROL">GL_LIGHT_MODEL_COLOR_CONTROL</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_MAX_3D_TEXTURE_SIZE">GL_MAX_3D_TEXTURE_SIZE</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_MAX_ELEMENTS_INDICES">GL_MAX_ELEMENTS_INDICES</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_MAX_ELEMENTS_VERTICES">GL_MAX_ELEMENTS_VERTICES</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_PACK_IMAGE_HEIGHT">GL_PACK_IMAGE_HEIGHT</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_PACK_SKIP_IMAGES">GL_PACK_SKIP_IMAGES</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_PROXY_TEXTURE_3D">GL_PROXY_TEXTURE_3D</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_RESCALE_NORMAL">GL_RESCALE_NORMAL</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_SEPARATE_SPECULAR_COLOR">GL_SEPARATE_SPECULAR_COLOR</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_SINGLE_COLOR">GL_SINGLE_COLOR</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_SMOOTH_LINE_WIDTH_GRANULARITY">GL_SMOOTH_LINE_WIDTH_GRANULARITY</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_SMOOTH_LINE_WIDTH_RANGE">GL_SMOOTH_LINE_WIDTH_RANGE</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_SMOOTH_POINT_SIZE_GRANULARITY">GL_SMOOTH_POINT_SIZE_GRANULARITY</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_SMOOTH_POINT_SIZE_RANGE">GL_SMOOTH_POINT_SIZE_RANGE</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_TEXTURE_3D">GL_TEXTURE_3D</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_TEXTURE_BASE_LEVEL">GL_TEXTURE_BASE_LEVEL</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_TEXTURE_BINDING_3D">GL_TEXTURE_BINDING_3D</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_TEXTURE_DEPTH">GL_TEXTURE_DEPTH</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_TEXTURE_MAX_LEVEL">GL_TEXTURE_MAX_LEVEL</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_TEXTURE_MAX_LOD">GL_TEXTURE_MAX_LOD</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_TEXTURE_MIN_LOD">GL_TEXTURE_MIN_LOD</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_TEXTURE_WRAP_R">GL_TEXTURE_WRAP_R</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_UNPACK_IMAGE_HEIGHT">GL_UNPACK_IMAGE_HEIGHT</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_UNPACK_SKIP_IMAGES">GL_UNPACK_SKIP_IMAGES</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_BYTE_2_3_3_REV">GL_UNSIGNED_BYTE_2_3_3_REV</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_BYTE_3_3_2">GL_UNSIGNED_BYTE_3_3_2</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_INT_10_10_10_2">GL_UNSIGNED_INT_10_10_10_2</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_INT_2_10_10_10_REV">GL_UNSIGNED_INT_2_10_10_10_REV</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_INT_8_8_8_8">GL_UNSIGNED_INT_8_8_8_8</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_INT_8_8_8_8_REV">GL_UNSIGNED_INT_8_8_8_8_REV</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_SHORT_1_5_5_5_REV">GL_UNSIGNED_SHORT_1_5_5_5_REV</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_SHORT_4_4_4_4">GL_UNSIGNED_SHORT_4_4_4_4</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_SHORT_4_4_4_4_REV">GL_UNSIGNED_SHORT_4_4_4_4_REV</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_SHORT_5_5_5_1">GL_UNSIGNED_SHORT_5_5_5_1</a></strong></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_SHORT_5_6_5">GL_UNSIGNED_SHORT_5_6_5</a></strong></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_SHORT_5_6_5_REV">GL_UNSIGNED_SHORT_5_6_5_REV</a></strong></code> </td>
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</tr>
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</table>
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</li>
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</ul>
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<!-- ========== METHOD SUMMARY =========== -->
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<ul class="blockList">
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<li class="blockList"><a name="method_summary">
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<!-- -->
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</a>
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<h3>Method Summary</h3>
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<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
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<caption><span>Methods</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Method and Description</th>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#glCopyTexSubImage3D(int, int, int, int, int, int, int, int, int)">glCopyTexSubImage3D</a></strong>(int target,
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int level,
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int xoffset,
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int yoffset,
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int zoffset,
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int x,
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int y,
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int width,
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int height)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#glDrawRangeElements(int, int, int, java.nio.ByteBuffer)">glDrawRangeElements</a></strong>(int mode,
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int start,
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int end,
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java.nio.ByteBuffer indices)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#glDrawRangeElements(int, int, int, java.nio.IntBuffer)">glDrawRangeElements</a></strong>(int mode,
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int start,
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int end,
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java.nio.IntBuffer indices)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#glDrawRangeElements(int, int, int, int, int, long)">glDrawRangeElements</a></strong>(int mode,
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#glTexImage3D(int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glTexImage3D</a></strong>(int target,
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