opsu-dance/lib/lwjgl-2.9.1/javadoc/org/lwjgl/opengles/EXTSeparateShaderObjects.html
2014-06-29 22:17:04 -04:00

1003 lines
40 KiB
HTML

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc (version 1.7.0_17) on Mon Dec 02 20:33:01 CET 2013 -->
<title>EXTSeparateShaderObjects (LWJGL API)</title>
<meta name="date" content="2013-12-02">
<link rel="stylesheet" type="text/css" href="../../../stylesheet.css" title="Style">
</head>
<body>
<script type="text/javascript"><!--
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="EXTSeparateShaderObjects (LWJGL API)";
}
//-->
</script>
<noscript>
<div>JavaScript is disabled on your browser.</div>
</noscript>
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a name="navbar_top">
<!-- -->
</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../overview-summary.html">Overview</a></li>
<li><a href="package-summary.html">Package</a></li>
<li class="navBarCell1Rev">Class</li>
<li><a href="class-use/EXTSeparateShaderObjects.html">Use</a></li>
<li><a href="package-tree.html">Tree</a></li>
<li><a href="../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../index-all.html">Index</a></li>
<li><a href="../../../help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="../../../org/lwjgl/opengles/EXTRobustness.html" title="class in org.lwjgl.opengles"><span class="strong">Prev Class</span></a></li>
<li><a href="../../../org/lwjgl/opengles/EXTShaderFramebufferFetch.html" title="class in org.lwjgl.opengles"><span class="strong">Next Class</span></a></li>
</ul>
<ul class="navList">
<li><a href="../../../index.html?org/lwjgl/opengles/EXTSeparateShaderObjects.html" target="_top">Frames</a></li>
<li><a href="EXTSeparateShaderObjects.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_top">
<li><a href="../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_top");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<div>
<ul class="subNavList">
<li>Summary:&nbsp;</li>
<li>Nested&nbsp;|&nbsp;</li>
<li><a href="#field_summary">Field</a>&nbsp;|&nbsp;</li>
<li>Constr&nbsp;|&nbsp;</li>
<li><a href="#method_summary">Method</a></li>
</ul>
<ul class="subNavList">
<li>Detail:&nbsp;</li>
<li><a href="#field_detail">Field</a>&nbsp;|&nbsp;</li>
<li>Constr&nbsp;|&nbsp;</li>
<li><a href="#method_detail">Method</a></li>
</ul>
</div>
<a name="skip-navbar_top">
<!-- -->
</a></div>
<!-- ========= END OF TOP NAVBAR ========= -->
<!-- ======== START OF CLASS DATA ======== -->
<div class="header">
<div class="subTitle">org.lwjgl.opengles</div>
<h2 title="Class EXTSeparateShaderObjects" class="title">Class EXTSeparateShaderObjects</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>org.lwjgl.opengles.EXTSeparateShaderObjects</li>
</ul>
</li>
</ul>
<div class="description">
<ul class="blockList">
<li class="blockList">
<hr>
<br>
<pre>public final class <span class="strong">EXTSeparateShaderObjects</span>
extends java.lang.Object</pre>
</li>
</ul>
</div>
<div class="summary">
<ul class="blockList">
<li class="blockList">
<!-- =========== FIELD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="field_summary">
<!-- -->
</a>
<h3>Field Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#GL_ACTIVE_PROGRAM_EXT">GL_ACTIVE_PROGRAM_EXT</a></strong></code>
<div class="block">Accepted by &lt;type&gt; parameter to GetProgramPipelineivEXT:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#GL_ALL_SHADER_BITS_EXT">GL_ALL_SHADER_BITS_EXT</a></strong></code>
<div class="block">Accepted by &lt;stages&gt; parameter to UseProgramStagesEXT:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#GL_FRAGMENT_SHADER_BIT_EXT">GL_FRAGMENT_SHADER_BIT_EXT</a></strong></code>
<div class="block">Accepted by &lt;stages&gt; parameter to UseProgramStagesEXT:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#GL_PROGRAM_PIPELINE_BINDING_EXT">GL_PROGRAM_PIPELINE_BINDING_EXT</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, and
GetFloatv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#GL_PROGRAM_SEPARABLE_EXT">GL_PROGRAM_SEPARABLE_EXT</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of ProgramParameteriEXT and
GetProgramiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#GL_VERTEX_SHADER_BIT_EXT">GL_VERTEX_SHADER_BIT_EXT</a></strong></code>
<div class="block">Accepted by &lt;stages&gt; parameter to UseProgramStagesEXT:</div>
</td>
</tr>
</table>
</li>
</ul>
<!-- ========== METHOD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="method_summary">
<!-- -->
</a>
<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glActiveShaderProgramEXT(int, int)">glActiveShaderProgramEXT</a></strong>(int&nbsp;pipeline,
int&nbsp;program)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glBindProgramPipelineEXT(int)">glBindProgramPipelineEXT</a></strong>(int&nbsp;pipeline)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glCreateShaderProgramEXT(int, java.nio.ByteBuffer)">glCreateShaderProgramEXT</a></strong>(int&nbsp;type,
java.nio.ByteBuffer&nbsp;string)</code>
<div class="block">Single null-terminated source code string.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glCreateShaderProgramEXT(int, java.nio.ByteBuffer[])">glCreateShaderProgramEXT</a></strong>(int&nbsp;type,
java.nio.ByteBuffer[]&nbsp;strings)</code>
<div class="block">Overloads glCreateShaderProgramvEXT.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glCreateShaderProgramEXT(int, java.lang.CharSequence)">glCreateShaderProgramEXT</a></strong>(int&nbsp;type,
java.lang.CharSequence&nbsp;string)</code>
<div class="block">Overloads glCreateShaderProgramvEXT.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glCreateShaderProgramEXT(int, java.lang.CharSequence[])">glCreateShaderProgramEXT</a></strong>(int&nbsp;type,
java.lang.CharSequence[]&nbsp;strings)</code>
<div class="block">Overloads glCreateShaderProgramvEXT.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glCreateShaderProgramEXT(int, int, java.nio.ByteBuffer)">glCreateShaderProgramEXT</a></strong>(int&nbsp;type,
int&nbsp;count,
java.nio.ByteBuffer&nbsp;strings)</code>
<div class="block">Overloads glCreateShaderProgramvEXT.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glDeleteProgramPipelinesEXT(int)">glDeleteProgramPipelinesEXT</a></strong>(int&nbsp;pipeline)</code>
<div class="block">Overloads glDeleteProgramPipelinesEXT.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glDeleteProgramPipelinesEXT(java.nio.IntBuffer)">glDeleteProgramPipelinesEXT</a></strong>(java.nio.IntBuffer&nbsp;pipelines)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glGenProgramPipelinesEXT()">glGenProgramPipelinesEXT</a></strong>()</code>
<div class="block">Overloads glGenProgramPipelinesEXT.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glGenProgramPipelinesEXT(java.nio.IntBuffer)">glGenProgramPipelinesEXT</a></strong>(java.nio.IntBuffer&nbsp;pipelines)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glGetProgramPipelineEXT(int, int, java.nio.IntBuffer)">glGetProgramPipelineEXT</a></strong>(int&nbsp;pipeline,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glGetProgramPipelineiEXT(int, int)">glGetProgramPipelineiEXT</a></strong>(int&nbsp;pipeline,
int&nbsp;pname)</code>
<div class="block">Overloads glGetProgramPipelineivEXT.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glGetProgramPipelineInfoLogEXT(int, int)">glGetProgramPipelineInfoLogEXT</a></strong>(int&nbsp;pipeline,
int&nbsp;bufSize)</code>
<div class="block">Overloads glGetProgramPipelineInfoLogEXT.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glGetProgramPipelineInfoLogEXT(int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetProgramPipelineInfoLogEXT</a></strong>(int&nbsp;pipeline,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;infoLog)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glIsProgramPipelineEXT(int)">glIsProgramPipelineEXT</a></strong>(int&nbsp;pipeline)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramParameteriEXT(int, int, int)">glProgramParameteriEXT</a></strong>(int&nbsp;program,
int&nbsp;pname,
int&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform1EXT(int, int, java.nio.FloatBuffer)">glProgramUniform1EXT</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform1EXT(int, int, java.nio.IntBuffer)">glProgramUniform1EXT</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform1fEXT(int, int, float)">glProgramUniform1fEXT</a></strong>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform1iEXT(int, int, int)">glProgramUniform1iEXT</a></strong>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform2EXT(int, int, java.nio.FloatBuffer)">glProgramUniform2EXT</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform2EXT(int, int, java.nio.IntBuffer)">glProgramUniform2EXT</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform2fEXT(int, int, float, float)">glProgramUniform2fEXT</a></strong>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform2iEXT(int, int, int, int)">glProgramUniform2iEXT</a></strong>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform3EXT(int, int, java.nio.FloatBuffer)">glProgramUniform3EXT</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform3EXT(int, int, java.nio.IntBuffer)">glProgramUniform3EXT</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform3fEXT(int, int, float, float, float)">glProgramUniform3fEXT</a></strong>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform3iEXT(int, int, int, int, int)">glProgramUniform3iEXT</a></strong>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform4EXT(int, int, java.nio.FloatBuffer)">glProgramUniform4EXT</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform4EXT(int, int, java.nio.IntBuffer)">glProgramUniform4EXT</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform4fEXT(int, int, float, float, float, float)">glProgramUniform4fEXT</a></strong>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2,
float&nbsp;v3)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniform4iEXT(int, int, int, int, int, int)">glProgramUniform4iEXT</a></strong>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniformMatrix2EXT(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix2EXT</a></strong>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniformMatrix3EXT(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix3EXT</a></strong>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glProgramUniformMatrix4EXT(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix4EXT</a></strong>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glUseProgramStagesEXT(int, int, int)">glUseProgramStagesEXT</a></strong>(int&nbsp;pipeline,
int&nbsp;stages,
int&nbsp;program)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengles/EXTSeparateShaderObjects.html#glValidateProgramPipelineEXT(int)">glValidateProgramPipelineEXT</a></strong>(int&nbsp;pipeline)</code>&nbsp;</td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
<!-- -->
</a>
<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ============ FIELD DETAIL =========== -->
<ul class="blockList">
<li class="blockList"><a name="field_detail">
<!-- -->
</a>
<h3>Field Detail</h3>
<a name="GL_VERTEX_SHADER_BIT_EXT">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_VERTEX_SHADER_BIT_EXT</h4>
<pre>public static final&nbsp;int GL_VERTEX_SHADER_BIT_EXT</pre>
<div class="block">Accepted by &lt;stages&gt; parameter to UseProgramStagesEXT:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengles.EXTSeparateShaderObjects.GL_VERTEX_SHADER_BIT_EXT">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_FRAGMENT_SHADER_BIT_EXT">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_FRAGMENT_SHADER_BIT_EXT</h4>
<pre>public static final&nbsp;int GL_FRAGMENT_SHADER_BIT_EXT</pre>
<div class="block">Accepted by &lt;stages&gt; parameter to UseProgramStagesEXT:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengles.EXTSeparateShaderObjects.GL_FRAGMENT_SHADER_BIT_EXT">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_ALL_SHADER_BITS_EXT">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_ALL_SHADER_BITS_EXT</h4>
<pre>public static final&nbsp;int GL_ALL_SHADER_BITS_EXT</pre>
<div class="block">Accepted by &lt;stages&gt; parameter to UseProgramStagesEXT:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengles.EXTSeparateShaderObjects.GL_ALL_SHADER_BITS_EXT">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_PROGRAM_SEPARABLE_EXT">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_PROGRAM_SEPARABLE_EXT</h4>
<pre>public static final&nbsp;int GL_PROGRAM_SEPARABLE_EXT</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of ProgramParameteriEXT and
GetProgramiv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengles.EXTSeparateShaderObjects.GL_PROGRAM_SEPARABLE_EXT">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_ACTIVE_PROGRAM_EXT">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_ACTIVE_PROGRAM_EXT</h4>
<pre>public static final&nbsp;int GL_ACTIVE_PROGRAM_EXT</pre>
<div class="block">Accepted by &lt;type&gt; parameter to GetProgramPipelineivEXT:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengles.EXTSeparateShaderObjects.GL_ACTIVE_PROGRAM_EXT">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_PROGRAM_PIPELINE_BINDING_EXT">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>GL_PROGRAM_PIPELINE_BINDING_EXT</h4>
<pre>public static final&nbsp;int GL_PROGRAM_PIPELINE_BINDING_EXT</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, and
GetFloatv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengles.EXTSeparateShaderObjects.GL_PROGRAM_PIPELINE_BINDING_EXT">Constant Field Values</a></dd></dl>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method_detail">
<!-- -->
</a>
<h3>Method Detail</h3>
<a name="glUseProgramStagesEXT(int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glUseProgramStagesEXT</h4>
<pre>public static&nbsp;void&nbsp;glUseProgramStagesEXT(int&nbsp;pipeline,
int&nbsp;stages,
int&nbsp;program)</pre>
</li>
</ul>
<a name="glActiveShaderProgramEXT(int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glActiveShaderProgramEXT</h4>
<pre>public static&nbsp;void&nbsp;glActiveShaderProgramEXT(int&nbsp;pipeline,
int&nbsp;program)</pre>
</li>
</ul>
<a name="glCreateShaderProgramEXT(int, java.nio.ByteBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glCreateShaderProgramEXT</h4>
<pre>public static&nbsp;int&nbsp;glCreateShaderProgramEXT(int&nbsp;type,
java.nio.ByteBuffer&nbsp;string)</pre>
<div class="block">Single null-terminated source code string.</div>
</li>
</ul>
<a name="glCreateShaderProgramEXT(int, int, java.nio.ByteBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glCreateShaderProgramEXT</h4>
<pre>public static&nbsp;int&nbsp;glCreateShaderProgramEXT(int&nbsp;type,
int&nbsp;count,
java.nio.ByteBuffer&nbsp;strings)</pre>
<div class="block">Overloads glCreateShaderProgramvEXT.
<p>
Multiple null-terminated source code strings, one after the other.</div>
</li>
</ul>
<a name="glCreateShaderProgramEXT(int, java.nio.ByteBuffer[])">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glCreateShaderProgramEXT</h4>
<pre>public static&nbsp;int&nbsp;glCreateShaderProgramEXT(int&nbsp;type,
java.nio.ByteBuffer[]&nbsp;strings)</pre>
<div class="block">Overloads glCreateShaderProgramvEXT.</div>
</li>
</ul>
<a name="glCreateShaderProgramEXT(int, java.lang.CharSequence)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glCreateShaderProgramEXT</h4>
<pre>public static&nbsp;int&nbsp;glCreateShaderProgramEXT(int&nbsp;type,
java.lang.CharSequence&nbsp;string)</pre>
<div class="block">Overloads glCreateShaderProgramvEXT.</div>
</li>
</ul>
<a name="glCreateShaderProgramEXT(int, java.lang.CharSequence[])">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glCreateShaderProgramEXT</h4>
<pre>public static&nbsp;int&nbsp;glCreateShaderProgramEXT(int&nbsp;type,
java.lang.CharSequence[]&nbsp;strings)</pre>
<div class="block">Overloads glCreateShaderProgramvEXT.</div>
</li>
</ul>
<a name="glBindProgramPipelineEXT(int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glBindProgramPipelineEXT</h4>
<pre>public static&nbsp;void&nbsp;glBindProgramPipelineEXT(int&nbsp;pipeline)</pre>
</li>
</ul>
<a name="glDeleteProgramPipelinesEXT(java.nio.IntBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glDeleteProgramPipelinesEXT</h4>
<pre>public static&nbsp;void&nbsp;glDeleteProgramPipelinesEXT(java.nio.IntBuffer&nbsp;pipelines)</pre>
</li>
</ul>
<a name="glDeleteProgramPipelinesEXT(int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glDeleteProgramPipelinesEXT</h4>
<pre>public static&nbsp;void&nbsp;glDeleteProgramPipelinesEXT(int&nbsp;pipeline)</pre>
<div class="block">Overloads glDeleteProgramPipelinesEXT.</div>
</li>
</ul>
<a name="glGenProgramPipelinesEXT(java.nio.IntBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGenProgramPipelinesEXT</h4>
<pre>public static&nbsp;void&nbsp;glGenProgramPipelinesEXT(java.nio.IntBuffer&nbsp;pipelines)</pre>
</li>
</ul>
<a name="glGenProgramPipelinesEXT()">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGenProgramPipelinesEXT</h4>
<pre>public static&nbsp;int&nbsp;glGenProgramPipelinesEXT()</pre>
<div class="block">Overloads glGenProgramPipelinesEXT.</div>
</li>
</ul>
<a name="glIsProgramPipelineEXT(int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glIsProgramPipelineEXT</h4>
<pre>public static&nbsp;boolean&nbsp;glIsProgramPipelineEXT(int&nbsp;pipeline)</pre>
</li>
</ul>
<a name="glProgramParameteriEXT(int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glProgramParameteriEXT</h4>
<pre>public static&nbsp;void&nbsp;glProgramParameteriEXT(int&nbsp;program,
int&nbsp;pname,
int&nbsp;value)</pre>
</li>
</ul>
<a name="glGetProgramPipelineEXT(int, int, java.nio.IntBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetProgramPipelineEXT</h4>
<pre>public static&nbsp;void&nbsp;glGetProgramPipelineEXT(int&nbsp;pipeline,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</pre>
</li>
</ul>
<a name="glGetProgramPipelineiEXT(int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetProgramPipelineiEXT</h4>
<pre>public static&nbsp;int&nbsp;glGetProgramPipelineiEXT(int&nbsp;pipeline,
int&nbsp;pname)</pre>
<div class="block">Overloads glGetProgramPipelineivEXT.</div>
</li>
</ul>
<a name="glProgramUniform1iEXT(int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glProgramUniform1iEXT</h4>
<pre>public static&nbsp;void&nbsp;glProgramUniform1iEXT(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0)</pre>
</li>
</ul>
<a name="glProgramUniform2iEXT(int, int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glProgramUniform2iEXT</h4>
<pre>public static&nbsp;void&nbsp;glProgramUniform2iEXT(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1)</pre>
</li>
</ul>
<a name="glProgramUniform3iEXT(int, int, int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glProgramUniform3iEXT</h4>
<pre>public static&nbsp;void&nbsp;glProgramUniform3iEXT(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2)</pre>
</li>
</ul>
<a name="glProgramUniform4iEXT(int, int, int, int, int, int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glProgramUniform4iEXT</h4>
<pre>public static&nbsp;void&nbsp;glProgramUniform4iEXT(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</pre>
</li>
</ul>
<a name="glProgramUniform1fEXT(int, int, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glProgramUniform1fEXT</h4>
<pre>public static&nbsp;void&nbsp;glProgramUniform1fEXT(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0)</pre>
</li>
</ul>
<a name="glProgramUniform2fEXT(int, int, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glProgramUniform2fEXT</h4>
<pre>public static&nbsp;void&nbsp;glProgramUniform2fEXT(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1)</pre>
</li>
</ul>
<a name="glProgramUniform3fEXT(int, int, float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glProgramUniform3fEXT</h4>
<pre>public static&nbsp;void&nbsp;glProgramUniform3fEXT(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2)</pre>
</li>
</ul>
<a name="glProgramUniform4fEXT(int, int, float, float, float, float)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glProgramUniform4fEXT</h4>
<pre>public static&nbsp;void&nbsp;glProgramUniform4fEXT(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2,
float&nbsp;v3)</pre>
</li>
</ul>
<a name="glProgramUniform1EXT(int, int, java.nio.IntBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glProgramUniform1EXT</h4>
<pre>public static&nbsp;void&nbsp;glProgramUniform1EXT(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</pre>
</li>
</ul>
<a name="glProgramUniform2EXT(int, int, java.nio.IntBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glProgramUniform2EXT</h4>
<pre>public static&nbsp;void&nbsp;glProgramUniform2EXT(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</pre>
</li>
</ul>
<a name="glProgramUniform3EXT(int, int, java.nio.IntBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glProgramUniform3EXT</h4>
<pre>public static&nbsp;void&nbsp;glProgramUniform3EXT(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</pre>
</li>
</ul>
<a name="glProgramUniform4EXT(int, int, java.nio.IntBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glProgramUniform4EXT</h4>
<pre>public static&nbsp;void&nbsp;glProgramUniform4EXT(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</pre>
</li>
</ul>
<a name="glProgramUniform1EXT(int, int, java.nio.FloatBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glProgramUniform1EXT</h4>
<pre>public static&nbsp;void&nbsp;glProgramUniform1EXT(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</pre>
</li>
</ul>
<a name="glProgramUniform2EXT(int, int, java.nio.FloatBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glProgramUniform2EXT</h4>
<pre>public static&nbsp;void&nbsp;glProgramUniform2EXT(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</pre>
</li>
</ul>
<a name="glProgramUniform3EXT(int, int, java.nio.FloatBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glProgramUniform3EXT</h4>
<pre>public static&nbsp;void&nbsp;glProgramUniform3EXT(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</pre>
</li>
</ul>
<a name="glProgramUniform4EXT(int, int, java.nio.FloatBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glProgramUniform4EXT</h4>
<pre>public static&nbsp;void&nbsp;glProgramUniform4EXT(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</pre>
</li>
</ul>
<a name="glProgramUniformMatrix2EXT(int, int, boolean, java.nio.FloatBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glProgramUniformMatrix2EXT</h4>
<pre>public static&nbsp;void&nbsp;glProgramUniformMatrix2EXT(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</pre>
</li>
</ul>
<a name="glProgramUniformMatrix3EXT(int, int, boolean, java.nio.FloatBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glProgramUniformMatrix3EXT</h4>
<pre>public static&nbsp;void&nbsp;glProgramUniformMatrix3EXT(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</pre>
</li>
</ul>
<a name="glProgramUniformMatrix4EXT(int, int, boolean, java.nio.FloatBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glProgramUniformMatrix4EXT</h4>
<pre>public static&nbsp;void&nbsp;glProgramUniformMatrix4EXT(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</pre>
</li>
</ul>
<a name="glValidateProgramPipelineEXT(int)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glValidateProgramPipelineEXT</h4>
<pre>public static&nbsp;void&nbsp;glValidateProgramPipelineEXT(int&nbsp;pipeline)</pre>
</li>
</ul>
<a name="glGetProgramPipelineInfoLogEXT(int, java.nio.IntBuffer, java.nio.ByteBuffer)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>glGetProgramPipelineInfoLogEXT</h4>
<pre>public static&nbsp;void&nbsp;glGetProgramPipelineInfoLogEXT(int&nbsp;pipeline,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;infoLog)</pre>
</li>
</ul>
<a name="glGetProgramPipelineInfoLogEXT(int, int)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>glGetProgramPipelineInfoLogEXT</h4>
<pre>public static&nbsp;java.lang.String&nbsp;glGetProgramPipelineInfoLogEXT(int&nbsp;pipeline,
int&nbsp;bufSize)</pre>
<div class="block">Overloads glGetProgramPipelineInfoLogEXT.</div>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</div>
<!-- ========= END OF CLASS DATA ========= -->
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a name="navbar_bottom">
<!-- -->
</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../overview-summary.html">Overview</a></li>
<li><a href="package-summary.html">Package</a></li>
<li class="navBarCell1Rev">Class</li>
<li><a href="class-use/EXTSeparateShaderObjects.html">Use</a></li>
<li><a href="package-tree.html">Tree</a></li>
<li><a href="../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../index-all.html">Index</a></li>
<li><a href="../../../help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="../../../org/lwjgl/opengles/EXTRobustness.html" title="class in org.lwjgl.opengles"><span class="strong">Prev Class</span></a></li>
<li><a href="../../../org/lwjgl/opengles/EXTShaderFramebufferFetch.html" title="class in org.lwjgl.opengles"><span class="strong">Next Class</span></a></li>
</ul>
<ul class="navList">
<li><a href="../../../index.html?org/lwjgl/opengles/EXTSeparateShaderObjects.html" target="_top">Frames</a></li>
<li><a href="EXTSeparateShaderObjects.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_bottom");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<div>
<ul class="subNavList">
<li>Summary:&nbsp;</li>
<li>Nested&nbsp;|&nbsp;</li>
<li><a href="#field_summary">Field</a>&nbsp;|&nbsp;</li>
<li>Constr&nbsp;|&nbsp;</li>
<li><a href="#method_summary">Method</a></li>
</ul>
<ul class="subNavList">
<li>Detail:&nbsp;</li>
<li><a href="#field_detail">Field</a>&nbsp;|&nbsp;</li>
<li>Constr&nbsp;|&nbsp;</li>
<li><a href="#method_detail">Method</a></li>
</ul>
</div>
<a name="skip-navbar_bottom">
<!-- -->
</a></div>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<p class="legalCopy"><small><i>Copyright &#169; 2002-2009 lwjgl.org. All Rights Reserved.</i></small></p>
</body>
</html>