567 lines
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567 lines
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<div class="subTitle">org.lwjgl.util.glu</div>
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<h2 title="Class Quadric" class="title">Class Quadric</h2>
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<li>java.lang.Object</li>
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<li>org.lwjgl.util.glu.Quadric</li>
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<dd><a href="../../../../org/lwjgl/util/glu/Cylinder.html" title="class in org.lwjgl.util.glu">Cylinder</a>, <a href="../../../../org/lwjgl/util/glu/Disk.html" title="class in org.lwjgl.util.glu">Disk</a>, <a href="../../../../org/lwjgl/util/glu/PartialDisk.html" title="class in org.lwjgl.util.glu">PartialDisk</a>, <a href="../../../../org/lwjgl/util/glu/Sphere.html" title="class in org.lwjgl.util.glu">Sphere</a></dd>
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<br>
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<pre>public class <span class="strong">Quadric</span>
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extends java.lang.Object</pre>
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<div class="block">Quadric.java
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Created 22-dec-2003</div>
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<dl><dt><span class="strong">Author:</span></dt>
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<dd>Erik Duijs</dd></dl>
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<td class="colFirst"><code>protected int</code></td>
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<td class="colLast"><code><strong><a href="../../../../org/lwjgl/util/glu/Quadric.html#drawStyle">drawStyle</a></strong></code> </td>
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<td class="colFirst"><code>protected int</code></td>
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<td class="colLast"><code><strong><a href="../../../../org/lwjgl/util/glu/Quadric.html#normals">normals</a></strong></code> </td>
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<tr class="altColor">
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<td class="colFirst"><code>protected int</code></td>
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<td class="colLast"><code><strong><a href="../../../../org/lwjgl/util/glu/Quadric.html#orientation">orientation</a></strong></code> </td>
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<td class="colFirst"><code>protected boolean</code></td>
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<td class="colLast"><code><strong><a href="../../../../org/lwjgl/util/glu/Quadric.html#textureFlag">textureFlag</a></strong></code> </td>
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<td class="colOne"><code><strong><a href="../../../../org/lwjgl/util/glu/Quadric.html#Quadric()">Quadric</a></strong>()</code>
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<div class="block">Constructor for Quadric.</div>
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<td class="colFirst"><code>protected float</code></td>
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<td class="colLast"><code><strong><a href="../../../../org/lwjgl/util/glu/Quadric.html#cos(float)">cos</a></strong>(float r)</code> </td>
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><strong><a href="../../../../org/lwjgl/util/glu/Quadric.html#getDrawStyle()">getDrawStyle</a></strong>()</code>
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<div class="block">Returns the drawStyle.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><strong><a href="../../../../org/lwjgl/util/glu/Quadric.html#getNormals()">getNormals</a></strong>()</code>
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<div class="block">Returns the normals.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><strong><a href="../../../../org/lwjgl/util/glu/Quadric.html#getOrientation()">getOrientation</a></strong>()</code>
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<div class="block">Returns the orientation.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><strong><a href="../../../../org/lwjgl/util/glu/Quadric.html#getTextureFlag()">getTextureFlag</a></strong>()</code>
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<div class="block">Returns the textureFlag.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>protected void</code></td>
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<td class="colLast"><code><strong><a href="../../../../org/lwjgl/util/glu/Quadric.html#normal3f(float, float, float)">normal3f</a></strong>(float x,
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float y,
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float z)</code>
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<div class="block">Call glNormal3f after scaling normal to unit length.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../../org/lwjgl/util/glu/Quadric.html#setDrawStyle(int)">setDrawStyle</a></strong>(int drawStyle)</code>
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<div class="block">specifies the draw style for quadrics.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../../org/lwjgl/util/glu/Quadric.html#setNormals(int)">setNormals</a></strong>(int normals)</code>
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<div class="block">specifies what kind of normals are desired for quadrics.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../../org/lwjgl/util/glu/Quadric.html#setOrientation(int)">setOrientation</a></strong>(int orientation)</code>
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<div class="block">specifies what kind of orientation is desired for.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../../org/lwjgl/util/glu/Quadric.html#setTextureFlag(boolean)">setTextureFlag</a></strong>(boolean textureFlag)</code>
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<div class="block">specifies if texture coordinates should be generated for
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quadrics rendered with qobj.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>protected float</code></td>
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<td class="colLast"><code><strong><a href="../../../../org/lwjgl/util/glu/Quadric.html#sin(float)">sin</a></strong>(float r)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>protected void</code></td>
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<td class="colLast"><code><strong><a href="../../../../org/lwjgl/util/glu/Quadric.html#TXTR_COORD(float, float)">TXTR_COORD</a></strong>(float x,
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float y)</code> </td>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>drawStyle</h4>
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<pre>protected int drawStyle</pre>
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<h4>orientation</h4>
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<pre>protected int orientation</pre>
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<h4>textureFlag</h4>
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<pre>protected boolean textureFlag</pre>
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<a name="normals">
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<h4>normals</h4>
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<pre>protected int normals</pre>
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<h3>Constructor Detail</h3>
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<a name="Quadric()">
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<h4>Quadric</h4>
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<pre>public Quadric()</pre>
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<div class="block">Constructor for Quadric.</div>
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<h4>normal3f</h4>
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<pre>protected void normal3f(float x,
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float y,
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float z)</pre>
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<div class="block">Call glNormal3f after scaling normal to unit length.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>x</code> - </dd><dd><code>y</code> - </dd><dd><code>z</code> - </dd></dl>
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</li>
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<h4>setDrawStyle</h4>
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<pre>public void setDrawStyle(int drawStyle)</pre>
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<div class="block">specifies the draw style for quadrics.
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The legal values are as follows:
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GLU.FILL: Quadrics are rendered with polygon primitives. The polygons
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are drawn in a counterclockwise fashion with respect to
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their normals (as defined with glu.quadricOrientation).
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GLU.LINE: Quadrics are rendered as a set of lines.
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GLU.SILHOUETTE: Quadrics are rendered as a set of lines, except that edges
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separating coplanar faces will not be drawn.
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GLU.POINT: Quadrics are rendered as a set of points.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>drawStyle</code> - The drawStyle to set</dd></dl>
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</li>
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<a name="setNormals(int)">
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<h4>setNormals</h4>
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<pre>public void setNormals(int normals)</pre>
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<div class="block">specifies what kind of normals are desired for quadrics.
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The legal values are as follows:
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GLU.NONE: No normals are generated.
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GLU.FLAT: One normal is generated for every facet of a quadric.
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GLU.SMOOTH: One normal is generated for every vertex of a quadric. This
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is the default.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>normals</code> - The normals to set</dd></dl>
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<h4>setOrientation</h4>
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<pre>public void setOrientation(int orientation)</pre>
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<div class="block">specifies what kind of orientation is desired for.
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The orientation values are as follows:
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GLU.OUTSIDE: Quadrics are drawn with normals pointing outward.
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GLU.INSIDE: Normals point inward. The default is GLU.OUTSIDE.
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Note that the interpretation of outward and inward depends on the quadric
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being drawn.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>orientation</code> - The orientation to set</dd></dl>
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</li>
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<h4>setTextureFlag</h4>
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<pre>public void setTextureFlag(boolean textureFlag)</pre>
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<div class="block">specifies if texture coordinates should be generated for
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quadrics rendered with qobj. If the value of textureCoords is true,
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then texture coordinates are generated, and if textureCoords is false,
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they are not.. The default is false.
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The manner in which texture coordinates are generated depends upon the
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specific quadric rendered.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>textureFlag</code> - The textureFlag to set</dd></dl>
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</li>
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<a name="getDrawStyle()">
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<h4>getDrawStyle</h4>
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<pre>public int getDrawStyle()</pre>
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<div class="block">Returns the drawStyle.</div>
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<dl><dt><span class="strong">Returns:</span></dt><dd>int</dd></dl>
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