ba240797d8
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
737 lines
24 KiB
Java
737 lines
24 KiB
Java
/*
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* opsu! - an open-source osu! client
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* Copyright (C) 2014, 2015 Jeffrey Han
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*
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* opsu! is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu! is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
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*/
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package itdelatrisu.opsu.states;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.Opsu;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.ScoreData;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.audio.SoundController;
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import itdelatrisu.opsu.audio.SoundEffect;
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import itdelatrisu.opsu.beatmap.BeatmapSetList;
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import itdelatrisu.opsu.beatmap.BeatmapSetNode;
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import itdelatrisu.opsu.ui.Fonts;
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import itdelatrisu.opsu.ui.MenuButton;
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import itdelatrisu.opsu.ui.UI;
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import itdelatrisu.opsu.ui.animations.AnimatedValue;
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import itdelatrisu.opsu.ui.animations.AnimationEquation;
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import java.util.ArrayList;
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import java.util.List;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Image;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.SlickException;
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import org.newdawn.slick.state.BasicGameState;
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import org.newdawn.slick.state.StateBasedGame;
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import org.newdawn.slick.state.transition.FadeInTransition;
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import org.newdawn.slick.state.transition.EmptyTransition;
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/**
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* Generic button menu state.
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* <p>
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* Displays a header and a set of defined options to the player.
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*/
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public class ButtonMenu extends BasicGameState {
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/** Menu states. */
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public enum MenuState {
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/** The exit confirmation screen. */
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EXIT (new Button[] { Button.YES, Button.NO }) {
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@Override
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public String[] getTitle(GameContainer container, StateBasedGame game) {
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return new String[] { "Are you sure you want to exit opsu!?" };
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}
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@Override
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public void leave(GameContainer container, StateBasedGame game) {
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Button.NO.click(container, game);
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}
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},
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/** The initial beatmap management screen. */
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BEATMAP (new Button[] { Button.CLEAR_SCORES, Button.DELETE, Button.CANCEL }) {
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@Override
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public String[] getTitle(GameContainer container, StateBasedGame game) {
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BeatmapSetNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
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String beatmapString = (node != null) ? BeatmapSetList.get().getBaseNode(node.index).toString() : "";
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return new String[] { beatmapString, "What do you want to do with this beatmap?" };
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}
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@Override
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public void leave(GameContainer container, StateBasedGame game) {
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Button.CANCEL.click(container, game);
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}
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@Override
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public void scroll(GameContainer container, StateBasedGame game, int newValue) {
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Input input = container.getInput();
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if (input.isKeyDown(Input.KEY_LALT) || input.isKeyDown(Input.KEY_RALT))
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super.scroll(container, game, newValue);
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}
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},
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/** The beatmap deletion screen for a beatmap set with multiple beatmaps. */
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BEATMAP_DELETE_SELECT (new Button[] { Button.DELETE_GROUP, Button.DELETE_SONG, Button.CANCEL_DELETE }) {
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@Override
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public String[] getTitle(GameContainer container, StateBasedGame game) {
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BeatmapSetNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
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String beatmapString = (node != null) ? node.toString() : "";
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return new String[] { String.format("Are you sure you wish to delete '%s' from disk?", beatmapString) };
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}
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@Override
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public void leave(GameContainer container, StateBasedGame game) {
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Button.CANCEL_DELETE.click(container, game);
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}
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@Override
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public void scroll(GameContainer container, StateBasedGame game, int newValue) {
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MenuState.BEATMAP.scroll(container, game, newValue);
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}
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},
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/** The beatmap deletion screen for a single beatmap. */
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BEATMAP_DELETE_CONFIRM (new Button[] { Button.DELETE_CONFIRM, Button.CANCEL_DELETE }) {
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@Override
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public String[] getTitle(GameContainer container, StateBasedGame game) {
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return BEATMAP_DELETE_SELECT.getTitle(container, game);
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}
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@Override
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public void leave(GameContainer container, StateBasedGame game) {
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Button.CANCEL_DELETE.click(container, game);
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}
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@Override
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public void scroll(GameContainer container, StateBasedGame game, int newValue) {
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MenuState.BEATMAP.scroll(container, game, newValue);
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}
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},
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/** The beatmap reloading confirmation screen. */
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RELOAD (new Button[] { Button.RELOAD_CONFIRM, Button.RELOAD_CANCEL }) {
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@Override
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public String[] getTitle(GameContainer container, StateBasedGame game) {
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return new String[] {
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"You have requested a full process of your beatmaps.",
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"This could take a few minutes.",
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"Are you sure you wish to continue?"
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};
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}
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@Override
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public void leave(GameContainer container, StateBasedGame game) {
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Button.RELOAD_CANCEL.click(container, game);
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}
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@Override
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public void scroll(GameContainer container, StateBasedGame game, int newValue) {
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MenuState.BEATMAP.scroll(container, game, newValue);
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}
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},
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/** The score management screen. */
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SCORE (new Button[] { Button.DELETE_SCORE, Button.CLOSE }) {
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@Override
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public String[] getTitle(GameContainer container, StateBasedGame game) {
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return new String[] { "Score Management" };
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}
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@Override
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public void leave(GameContainer container, StateBasedGame game) {
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Button.CLOSE.click(container, game);
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}
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@Override
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public void scroll(GameContainer container, StateBasedGame game, int newValue) {
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MenuState.BEATMAP.scroll(container, game, newValue);
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}
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},
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/** The game mod selection screen. */
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MODS (new Button[] { Button.RESET_MODS, Button.CLOSE }) {
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@Override
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public String[] getTitle(GameContainer container, StateBasedGame game) {
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return new String[] {
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"Mods provide different ways to enjoy gameplay. Some have an effect on the score you can achieve during ranked play. Others are just for fun."
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};
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}
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@Override
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protected float getBaseY(GameContainer container, StateBasedGame game) {
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return container.getHeight() * 2f / 3;
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}
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@Override
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public void enter(GameContainer container, StateBasedGame game) {
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super.enter(container, game);
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for (GameMod mod : GameMod.values())
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mod.resetHover();
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}
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@Override
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public void leave(GameContainer container, StateBasedGame game) {
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Button.CLOSE.click(container, game);
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}
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@Override
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public void draw(GameContainer container, StateBasedGame game, Graphics g) {
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int width = container.getWidth();
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int height = container.getHeight();
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// score multiplier (TODO: fade in color changes)
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float mult = GameMod.getScoreMultiplier();
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String multString = String.format("Score Multiplier: %.2fx", mult);
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Color multColor = (mult == 1f) ? Color.white : (mult > 1f) ? Color.green : Color.red;
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float multY = Fonts.LARGE.getLineHeight() * 2 + height * 0.06f;
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Fonts.LARGE.drawString(
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(width - Fonts.LARGE.getWidth(multString)) / 2f,
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multY, multString, multColor);
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// category text
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for (GameMod.Category category : GameMod.Category.values()) {
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Fonts.LARGE.drawString(category.getX(),
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category.getY() - Fonts.LARGE.getLineHeight() / 2f,
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category.getName(), category.getColor());
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}
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// buttons
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for (GameMod mod : GameMod.values())
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mod.draw();
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super.draw(container, game, g);
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}
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@Override
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public void update(GameContainer container, int delta, int mouseX, int mouseY) {
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super.update(container, delta, mouseX, mouseY);
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GameMod hoverMod = null;
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for (GameMod mod : GameMod.values()) {
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mod.hoverUpdate(delta, mod.isActive());
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if (hoverMod == null && mod.contains(mouseX, mouseY))
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hoverMod = mod;
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}
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// tooltips
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if (hoverMod != null)
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UI.updateTooltip(delta, hoverMod.getDescription(), true);
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}
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@Override
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public void keyPress(GameContainer container, StateBasedGame game, int key, char c) {
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super.keyPress(container, game, key, c);
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for (GameMod mod : GameMod.values()) {
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if (key == mod.getKey()) {
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mod.toggle(true);
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break;
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}
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}
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}
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@Override
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public void click(GameContainer container, StateBasedGame game, int cx, int cy) {
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super.click(container, game, cx, cy);
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for (GameMod mod : GameMod.values()) {
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if (mod.contains(cx, cy)) {
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boolean prevState = mod.isActive();
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mod.toggle(true);
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if (mod.isActive() != prevState)
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SoundController.playSound(SoundEffect.MENUCLICK);
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return;
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}
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}
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}
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@Override
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public void scroll(GameContainer container, StateBasedGame game, int newValue) {
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MenuState.BEATMAP.scroll(container, game, newValue);
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}
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};
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/** The buttons in the state. */
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private final Button[] buttons;
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/** The associated MenuButton objects. */
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private MenuButton[] menuButtons;
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/** The actual title string list, generated upon entering the state. */
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private List<String> actualTitle;
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/** The horizontal center offset, used for the initial button animation. */
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private AnimatedValue centerOffset;
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/** Initial x coordinate offsets left/right of center (for shifting animation), times width. (TODO) */
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private static final float OFFSET_WIDTH_RATIO = 1 / 25f;
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/**
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* Constructor.
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* @param buttons the ordered list of buttons in the state
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*/
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MenuState(Button[] buttons) {
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this.buttons = buttons;
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}
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/**
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* Initializes the menu state.
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* @param container the game container
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* @param game the game
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* @param button the center button image
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* @param buttonL the left button image
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* @param buttonR the right button image
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*/
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public void init(GameContainer container, StateBasedGame game, Image button, Image buttonL, Image buttonR) {
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float center = container.getWidth() / 2f;
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float baseY = getBaseY(container, game);
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float offsetY = button.getHeight() * 1.25f;
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menuButtons = new MenuButton[buttons.length];
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for (int i = 0; i < buttons.length; i++) {
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MenuButton b = new MenuButton(button, buttonL, buttonR, center, baseY + (i * offsetY));
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b.setText(String.format("%d. %s", i + 1, buttons[i].getText()), Fonts.XLARGE, Color.white);
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b.setHoverFade();
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menuButtons[i] = b;
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}
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}
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/**
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* Returns the base Y coordinate for the buttons.
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* @param container the game container
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* @param game the game
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*/
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protected float getBaseY(GameContainer container, StateBasedGame game) {
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float baseY = container.getHeight() * 0.2f;
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baseY += ((getTitle(container, game).length - 1) * Fonts.LARGE.getLineHeight());
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return baseY;
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}
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/**
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* Draws the title and buttons to the graphics context.
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* @param container the game container
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* @param game the game
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* @param g the graphics context
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*/
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public void draw(GameContainer container, StateBasedGame game, Graphics g) {
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// draw title
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if (actualTitle != null) {
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float marginX = container.getWidth() * 0.015f, marginY = container.getHeight() * 0.01f;
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int lineHeight = Fonts.LARGE.getLineHeight();
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for (int i = 0, size = actualTitle.size(); i < size; i++)
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Fonts.LARGE.drawString(marginX, marginY + (i * lineHeight), actualTitle.get(i), Color.white);
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}
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// draw buttons
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for (int i = 0; i < buttons.length; i++)
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menuButtons[i].draw(buttons[i].getColor());
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UI.draw(g);
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}
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/**
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* Updates the menu state.
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* @param container the game container
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* @param delta the delta interval
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* @param mouseX the mouse x coordinate
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* @param mouseY the mouse y coordinate
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*/
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public void update(GameContainer container, int delta, int mouseX, int mouseY) {
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float center = container.getWidth() / 2f;
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boolean centerOffsetUpdated = centerOffset.update(delta);
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float centerOffsetX = centerOffset.getValue();
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for (int i = 0; i < buttons.length; i++) {
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menuButtons[i].hoverUpdate(delta, mouseX, mouseY);
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// move button to center
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if (centerOffsetUpdated)
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menuButtons[i].setX((i % 2 == 0) ? center + centerOffsetX : center - centerOffsetX);
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}
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}
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/**
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* Processes a mouse click action.
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* @param container the game container
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* @param game the game
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* @param cx the x coordinate
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* @param cy the y coordinate
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*/
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public void click(GameContainer container, StateBasedGame game, int cx, int cy) {
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for (int i = 0; i < buttons.length; i++) {
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if (menuButtons[i].contains(cx, cy)) {
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buttons[i].click(container, game);
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break;
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}
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}
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}
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/**
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* Processes a key press action.
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* @param container the game container
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* @param game the game
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* @param key the key code that was pressed (see {@link org.newdawn.slick.Input})
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* @param c the character of the key that was pressed
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*/
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public void keyPress(GameContainer container, StateBasedGame game, int key, char c) {
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int index = Character.getNumericValue(c) - 1;
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if (index >= 0 && index < buttons.length)
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buttons[index].click(container, game);
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}
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/**
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* Retrieves the title strings for the menu state (via override).
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* @param container the game container
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* @param game the game
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*/
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public String[] getTitle(GameContainer container, StateBasedGame game) { return new String[0]; }
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/**
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* Processes a mouse wheel movement.
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* @param container the game container
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* @param game the game
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* @param newValue the amount that the mouse wheel moved
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*/
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public void scroll(GameContainer container, StateBasedGame game, int newValue) {
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UI.changeVolume((newValue < 0) ? -1 : 1);
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}
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/**
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* Processes a state enter request.
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* @param container the game container
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* @param game the game
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*/
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public void enter(GameContainer container, StateBasedGame game) {
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float center = container.getWidth() / 2f;
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float centerOffsetX = container.getWidth() * OFFSET_WIDTH_RATIO;
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centerOffset = new AnimatedValue(700, centerOffsetX, 0, AnimationEquation.OUT_BOUNCE);
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for (int i = 0; i < buttons.length; i++) {
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menuButtons[i].setX(center + ((i % 2 == 0) ? centerOffsetX : centerOffsetX * -1));
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menuButtons[i].resetHover();
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}
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// create title string list
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actualTitle = new ArrayList<String>();
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String[] title = getTitle(container, game);
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int maxLineWidth = (int) (container.getWidth() * 0.96f);
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for (int i = 0; i < title.length; i++) {
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// wrap text if too long
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if (Fonts.LARGE.getWidth(title[i]) > maxLineWidth) {
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List<String> list = Fonts.wrap(Fonts.LARGE, title[i], maxLineWidth);
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actualTitle.addAll(list);
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} else
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actualTitle.add(title[i]);
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}
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}
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/**
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* Processes a state exit request (via override).
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* @param container the game container
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* @param game the game
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*/
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public void leave(GameContainer container, StateBasedGame game) {}
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};
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/** Button types. */
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private enum Button {
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YES ("Yes", Color.green) {
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@Override
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public void click(GameContainer container, StateBasedGame game) {
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container.exit();
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}
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},
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NO ("No", Color.red) {
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@Override
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public void click(GameContainer container, StateBasedGame game) {
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SoundController.playSound(SoundEffect.MENUBACK);
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game.enterState(Opsu.STATE_MAINMENU, new EmptyTransition(), new FadeInTransition());
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}
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},
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CLEAR_SCORES ("Clear local scores", Color.magenta) {
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@Override
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public void click(GameContainer container, StateBasedGame game) {
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SoundController.playSound(SoundEffect.MENUHIT);
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BeatmapSetNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
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((SongMenu) game.getState(Opsu.STATE_SONGMENU)).doStateActionOnLoad(MenuState.BEATMAP, node);
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game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
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}
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},
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DELETE ("Delete...", Color.red) {
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@Override
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public void click(GameContainer container, StateBasedGame game) {
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SoundController.playSound(SoundEffect.MENUHIT);
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BeatmapSetNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
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MenuState ms = (node.beatmapIndex == -1 || node.getBeatmapSet().size() == 1) ?
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MenuState.BEATMAP_DELETE_CONFIRM : MenuState.BEATMAP_DELETE_SELECT;
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((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(ms, node);
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game.enterState(Opsu.STATE_BUTTONMENU);
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}
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},
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CANCEL ("Cancel", Color.gray) {
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@Override
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public void click(GameContainer container, StateBasedGame game) {
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SoundController.playSound(SoundEffect.MENUBACK);
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game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
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}
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},
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DELETE_CONFIRM ("Yes, delete this beatmap!", Color.red) {
|
|
@Override
|
|
public void click(GameContainer container, StateBasedGame game) {
|
|
SoundController.playSound(SoundEffect.MENUHIT);
|
|
BeatmapSetNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
|
|
((SongMenu) game.getState(Opsu.STATE_SONGMENU)).doStateActionOnLoad(MenuState.BEATMAP_DELETE_CONFIRM, node);
|
|
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
|
|
}
|
|
},
|
|
DELETE_GROUP ("Yes, delete all difficulties!", Color.red) {
|
|
@Override
|
|
public void click(GameContainer container, StateBasedGame game) {
|
|
DELETE_CONFIRM.click(container, game);
|
|
}
|
|
},
|
|
DELETE_SONG ("Yes, but only this difficulty", Color.red) {
|
|
@Override
|
|
public void click(GameContainer container, StateBasedGame game) {
|
|
SoundController.playSound(SoundEffect.MENUHIT);
|
|
BeatmapSetNode node = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getNode();
|
|
((SongMenu) game.getState(Opsu.STATE_SONGMENU)).doStateActionOnLoad(MenuState.BEATMAP_DELETE_SELECT, node);
|
|
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
|
|
}
|
|
},
|
|
CANCEL_DELETE ("Nooooo! I didn't mean to!", Color.gray) {
|
|
@Override
|
|
public void click(GameContainer container, StateBasedGame game) {
|
|
CANCEL.click(container, game);
|
|
}
|
|
},
|
|
RELOAD_CONFIRM ("Let's do it!", Color.green) {
|
|
@Override
|
|
public void click(GameContainer container, StateBasedGame game) {
|
|
SoundController.playSound(SoundEffect.MENUHIT);
|
|
((SongMenu) game.getState(Opsu.STATE_SONGMENU)).doStateActionOnLoad(MenuState.RELOAD);
|
|
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
|
|
}
|
|
},
|
|
RELOAD_CANCEL ("Cancel", Color.red) {
|
|
@Override
|
|
public void click(GameContainer container, StateBasedGame game) {
|
|
CANCEL.click(container, game);
|
|
}
|
|
},
|
|
DELETE_SCORE ("Delete score", Color.green) {
|
|
@Override
|
|
public void click(GameContainer container, StateBasedGame game) {
|
|
SoundController.playSound(SoundEffect.MENUHIT);
|
|
ScoreData scoreData = ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).getScoreData();
|
|
((SongMenu) game.getState(Opsu.STATE_SONGMENU)).doStateActionOnLoad(MenuState.SCORE, scoreData);
|
|
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition());
|
|
}
|
|
},
|
|
CLOSE ("Close", Color.gray) {
|
|
@Override
|
|
public void click(GameContainer container, StateBasedGame game) {
|
|
CANCEL.click(container, game);
|
|
}
|
|
},
|
|
RESET_MODS ("Reset All Mods", Color.red) {
|
|
@Override
|
|
public void click(GameContainer container, StateBasedGame game) {
|
|
SoundController.playSound(SoundEffect.MENUCLICK);
|
|
for (GameMod mod : GameMod.values()) {
|
|
if (mod.isActive())
|
|
mod.toggle(false);
|
|
}
|
|
}
|
|
};
|
|
|
|
/** The text to show on the button. */
|
|
private final String text;
|
|
|
|
/** The button color. */
|
|
private final Color color;
|
|
|
|
/**
|
|
* Constructor.
|
|
* @param text the text to show on the button
|
|
* @param color the button color
|
|
*/
|
|
Button(String text, Color color) {
|
|
this.text = text;
|
|
this.color = color;
|
|
}
|
|
|
|
/**
|
|
* Returns the button text.
|
|
*/
|
|
public String getText() { return text; }
|
|
|
|
/**
|
|
* Returns the button color.
|
|
*/
|
|
public Color getColor() { return color; }
|
|
|
|
/**
|
|
* Processes a mouse click action (via override).
|
|
* @param container the game container
|
|
* @param game the game
|
|
*/
|
|
public void click(GameContainer container, StateBasedGame game) {}
|
|
}
|
|
|
|
/** The current menu state. */
|
|
private MenuState menuState;
|
|
|
|
/** The song node to process in the state. */
|
|
private BeatmapSetNode node;
|
|
|
|
/** The score data to process in the state. */
|
|
private ScoreData scoreData;
|
|
|
|
// game-related variables
|
|
private GameContainer container;
|
|
private StateBasedGame game;
|
|
private Input input;
|
|
private final int state;
|
|
|
|
public ButtonMenu(int state) {
|
|
this.state = state;
|
|
}
|
|
|
|
@Override
|
|
public void init(GameContainer container, StateBasedGame game)
|
|
throws SlickException {
|
|
this.container = container;
|
|
this.game = game;
|
|
this.input = container.getInput();
|
|
|
|
// initialize buttons
|
|
Image button = GameImage.MENU_BUTTON_MID.getImage();
|
|
button = button.getScaledCopy(container.getWidth() / 2, button.getHeight());
|
|
Image buttonL = GameImage.MENU_BUTTON_LEFT.getImage();
|
|
Image buttonR = GameImage.MENU_BUTTON_RIGHT.getImage();
|
|
for (MenuState ms : MenuState.values())
|
|
ms.init(container, game, button, buttonL, buttonR);
|
|
}
|
|
|
|
@Override
|
|
public void render(GameContainer container, StateBasedGame game, Graphics g)
|
|
throws SlickException {
|
|
g.setBackground(Color.black);
|
|
if (menuState != null)
|
|
menuState.draw(container, game, g);
|
|
}
|
|
|
|
@Override
|
|
public void update(GameContainer container, StateBasedGame game, int delta)
|
|
throws SlickException {
|
|
UI.update(delta);
|
|
MusicController.loopTrackIfEnded(false);
|
|
if (menuState != null)
|
|
menuState.update(container, delta, input.getMouseX(), input.getMouseY());
|
|
}
|
|
|
|
@Override
|
|
public int getID() { return state; }
|
|
|
|
@Override
|
|
public void mousePressed(int button, int x, int y) {
|
|
// check mouse button
|
|
if (button == Input.MOUSE_MIDDLE_BUTTON)
|
|
return;
|
|
|
|
if (menuState != null)
|
|
menuState.click(container, game, x, y);
|
|
}
|
|
|
|
@Override
|
|
public void mouseWheelMoved(int newValue) {
|
|
if (menuState != null)
|
|
menuState.scroll(container, game, newValue);
|
|
}
|
|
|
|
@Override
|
|
public void keyPressed(int key, char c) {
|
|
switch (key) {
|
|
case Input.KEY_ESCAPE:
|
|
if (menuState != null)
|
|
menuState.leave(container, game);
|
|
break;
|
|
case Input.KEY_F7:
|
|
Options.setNextFPS(container);
|
|
break;
|
|
case Input.KEY_F10:
|
|
Options.toggleMouseDisabled();
|
|
break;
|
|
case Input.KEY_F12:
|
|
Utils.takeScreenShot();
|
|
break;
|
|
default:
|
|
if (menuState != null)
|
|
menuState.keyPress(container, game, key, c);
|
|
break;
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void enter(GameContainer container, StateBasedGame game)
|
|
throws SlickException {
|
|
UI.enter();
|
|
if (menuState != null)
|
|
menuState.enter(container, game);
|
|
}
|
|
|
|
/**
|
|
* Changes the menu state.
|
|
* @param menuState the new menu state
|
|
*/
|
|
public void setMenuState(MenuState menuState) { setMenuState(menuState, null, null); }
|
|
|
|
/**
|
|
* Changes the menu state.
|
|
* @param menuState the new menu state
|
|
* @param node the song node to process in the state
|
|
*/
|
|
public void setMenuState(MenuState menuState, BeatmapSetNode node) { setMenuState(menuState, node, null); }
|
|
|
|
/**
|
|
* Changes the menu state.
|
|
* @param menuState the new menu state
|
|
* @param scoreData the score scoreData
|
|
*/
|
|
public void setMenuState(MenuState menuState, ScoreData scoreData) { setMenuState(menuState, null, scoreData); }
|
|
|
|
/**
|
|
* Changes the menu state.
|
|
* @param menuState the new menu state
|
|
* @param node the song node to process in the state
|
|
* @param scoreData the score scoreData
|
|
*/
|
|
private void setMenuState(MenuState menuState, BeatmapSetNode node, ScoreData scoreData) {
|
|
this.menuState = menuState;
|
|
this.node = node;
|
|
this.scoreData = scoreData;
|
|
}
|
|
|
|
/**
|
|
* Returns the song node being processed, or null if none.
|
|
*/
|
|
private BeatmapSetNode getNode() { return node; }
|
|
|
|
/**
|
|
* Returns the score data being processed, or null if none.
|
|
*/
|
|
private ScoreData getScoreData() { return scoreData; }
|
|
}
|