2f56bca9f7
- FPS display is now much more subtle. - A couple of main menu tweaks. Other changes: - Restore old alpha levels of Utils.COLOR_* constants when modifying them. - Utils.loadFont() can load any font effect, not just a ColorEffect. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
451 lines
14 KiB
Java
451 lines
14 KiB
Java
/*
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* opsu! - an open-source osu! client
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* Copyright (C) 2014, 2015 Jeffrey Han
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*
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* opsu! is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu! is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
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*/
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package itdelatrisu.opsu.states;
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import itdelatrisu.opsu.ErrorHandler;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.MenuButton;
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import itdelatrisu.opsu.Opsu;
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import itdelatrisu.opsu.OsuFile;
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import itdelatrisu.opsu.OsuGroupList;
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import itdelatrisu.opsu.OsuGroupNode;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.audio.SoundController;
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import itdelatrisu.opsu.audio.SoundEffect;
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import java.awt.Desktop;
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import java.io.IOException;
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import java.text.SimpleDateFormat;
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import java.util.Date;
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import java.util.Stack;
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import java.util.concurrent.TimeUnit;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Image;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.SlickException;
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import org.newdawn.slick.state.BasicGameState;
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import org.newdawn.slick.state.StateBasedGame;
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import org.newdawn.slick.state.transition.FadeInTransition;
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import org.newdawn.slick.state.transition.FadeOutTransition;
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/**
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* "Main Menu" state.
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* <ul>
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* <li>[Play] - move to song selection menu
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* <li>[Exit] - move to confirm exit menu
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* </ul>
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*/
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public class MainMenu extends BasicGameState {
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/**
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* Idle time, in milliseconds, before returning the logo to its original position.
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*/
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private static final short MOVE_DELAY = 5000;
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/**
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* Logo button that reveals other buttons on click.
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*/
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private MenuButton logo;
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/**
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* Whether or not the logo has been clicked.
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*/
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private boolean logoClicked = false;
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/**
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* Delay timer, in milliseconds, before starting to move the logo back to the center.
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*/
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private int logoTimer = 0;
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/**
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* Main "Play" and "Exit" buttons.
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*/
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private MenuButton playButton, exitButton;
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/**
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* Music control buttons.
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*/
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private MenuButton musicPlay, musicPause, musicNext, musicPrevious;
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/**
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* Button linking to repository.
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*/
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private MenuButton repoButton;
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/**
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* Application start time, for drawing the total running time.
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*/
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private long osuStartTime;
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/**
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* Indexes of previous songs.
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*/
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private Stack<Integer> previous;
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/**
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* Background alpha level (for fade-in effect).
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*/
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private float bgAlpha = 0f;
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// game-related variables
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private GameContainer container;
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private StateBasedGame game;
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private Input input;
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private int state;
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public MainMenu(int state) {
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this.state = state;
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}
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@Override
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public void init(GameContainer container, StateBasedGame game)
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throws SlickException {
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this.container = container;
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this.game = game;
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this.input = container.getInput();
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osuStartTime = System.currentTimeMillis();
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previous = new Stack<Integer>();
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int width = container.getWidth();
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int height = container.getHeight();
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// initialize menu buttons
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Image logoImg = GameImage.MENU_LOGO.getImage();
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Image playImg = GameImage.MENU_PlAY.getImage();
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Image exitImg = GameImage.MENU_EXIT.getImage();
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float exitOffset = (playImg.getWidth() - exitImg.getWidth()) / 3f;
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logo = new MenuButton(logoImg, width / 2f, height / 2f);
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playButton = new MenuButton(playImg,
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width * 0.75f, (height / 2) - (logoImg.getHeight() / 5f)
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);
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exitButton = new MenuButton(exitImg,
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width * 0.75f - exitOffset, (height / 2) + (exitImg.getHeight() / 2f)
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);
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logo.setHoverScale(1.05f);
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playButton.setHoverScale(1.05f);
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exitButton.setHoverScale(1.05f);
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// initialize music buttons
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int musicWidth = 48;
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int musicHeight = 30;
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musicPlay = new MenuButton(GameImage.MUSIC_PLAY.getImage(), width - (2 * musicWidth), musicHeight);
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musicPause = new MenuButton(GameImage.MUSIC_PAUSE.getImage(), width - (2 * musicWidth), musicHeight);
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musicNext = new MenuButton(GameImage.MUSIC_NEXT.getImage(), width - musicWidth, musicHeight);
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musicPrevious = new MenuButton(GameImage.MUSIC_PREVIOUS.getImage(), width - (3 * musicWidth), musicHeight);
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musicPlay.setHoverScale(1.5f);
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musicPause.setHoverScale(1.5f);
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musicNext.setHoverScale(1.5f);
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musicPrevious.setHoverScale(1.5f);
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// initialize repository button
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if (Desktop.isDesktopSupported()) { // only if a webpage can be opened
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Image repoImg = GameImage.REPOSITORY.getImage();
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repoButton = new MenuButton(repoImg,
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(width * 0.997f) - repoImg.getWidth(), (height * 0.997f) - repoImg.getHeight()
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);
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}
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reset();
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}
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@Override
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public void render(GameContainer container, StateBasedGame game, Graphics g)
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throws SlickException {
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int width = container.getWidth();
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int height = container.getHeight();
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// draw background
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OsuFile osu = MusicController.getOsuFile();
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if (Options.isDynamicBackgroundEnabled() &&
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osu != null && osu.drawBG(width, height, bgAlpha))
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;
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else {
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Image bg = GameImage.MENU_BG.getImage();
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bg.setAlpha(bgAlpha);
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bg.draw();
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}
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float oldAlpha = Utils.COLOR_BLACK_ALPHA.a;
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Utils.COLOR_BLACK_ALPHA.a = 0.2f;
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g.setColor(Utils.COLOR_BLACK_ALPHA);
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g.fillRect(0, 0, width, height / 9f);
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g.fillRect(0, height * 8 / 9f, width, height / 9f);
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Utils.COLOR_BLACK_ALPHA.a = oldAlpha;
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// draw buttons
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if (logoTimer > 0) {
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playButton.draw();
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exitButton.draw();
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}
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logo.draw();
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// draw music buttons
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if (MusicController.isPlaying())
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musicPause.draw();
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else
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musicPlay.draw();
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musicNext.draw();
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musicPrevious.draw();
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g.setColor(Utils.COLOR_BLACK_ALPHA);
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g.fillRoundRect(width - 168, 54, 148, 5, 4);
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g.setColor(Color.white);
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if (!MusicController.isTrackLoading() && osu != null)
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g.fillRoundRect(width - 168, 54,
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148f * MusicController.getPosition() / osu.endTime, 5, 4);
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// draw repository button
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if (repoButton != null)
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repoButton.draw();
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// draw text
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float marginX = width * 0.015f, marginY = height * 0.015f;
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g.setFont(Utils.FONT_MEDIUM);
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int lineHeight = Utils.FONT_MEDIUM.getLineHeight() * 9 / 10;
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g.drawString(String.format("Loaded %d songs and %d beatmaps.",
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OsuGroupList.get().size(), OsuGroupList.get().getMapCount()), marginX, marginY);
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if (MusicController.isTrackLoading())
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g.drawString("Track loading...", marginX, marginY + lineHeight);
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else if (MusicController.trackExists()) {
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g.drawString((MusicController.isPlaying()) ? "Now Playing:" : "Paused:", marginX, marginY + lineHeight);
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g.drawString(String.format("%s: %s",
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MusicController.getArtistName(),
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MusicController.getTrackName()),
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marginX + 25, marginY + (lineHeight * 2));
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}
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long time = System.currentTimeMillis() - osuStartTime;
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g.drawString(String.format("opsu! has been running for %d minutes, %d seconds.",
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TimeUnit.MILLISECONDS.toMinutes(time),
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TimeUnit.MILLISECONDS.toSeconds(time) -
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TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(time))),
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marginX, height - marginY - (lineHeight * 2));
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g.drawString(String.format("The current time is %s.",
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new SimpleDateFormat("h:mm a").format(new Date())),
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marginX, height - marginY - lineHeight);
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Utils.drawFPS();
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Utils.drawCursor();
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}
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@Override
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public void update(GameContainer container, StateBasedGame game, int delta)
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throws SlickException {
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Utils.updateCursor(delta);
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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logo.hoverUpdate(delta, mouseX, mouseY);
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playButton.hoverUpdate(delta, mouseX, mouseY);
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exitButton.hoverUpdate(delta, mouseX, mouseY);
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if (repoButton != null)
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repoButton.hoverUpdate(delta, mouseX, mouseY);
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musicPlay.hoverUpdate(delta, mouseX, mouseY);
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musicPause.hoverUpdate(delta, mouseX, mouseY);
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if (musicPlay.contains(mouseX, mouseY))
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mouseX = mouseY = -1; // ensure only one button is in hover state at once
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musicNext.hoverUpdate(delta, mouseX, mouseY);
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musicPrevious.hoverUpdate(delta, mouseX, mouseY);
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// window focus change: increase/decrease theme song volume
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if (MusicController.isThemePlaying() &&
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MusicController.isTrackDimmed() == container.hasFocus())
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MusicController.toggleTrackDimmed();
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// fade in background
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if (bgAlpha < 0.9f) {
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bgAlpha += delta / 1000f;
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if (bgAlpha > 0.9f)
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bgAlpha = 0.9f;
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}
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// buttons
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if (logoClicked) {
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if (logoTimer == 0) { // shifting to left
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if (logo.getX() > container.getWidth() / 3.3f)
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logo.setX(logo.getX() - delta);
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else
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logoTimer = 1;
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} else if (logoTimer >= MOVE_DELAY) // timer over: shift back to center
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logoClicked = false;
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else { // increment timer
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logoTimer += delta;
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if (logoTimer <= 500) {
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// fade in buttons
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playButton.getImage().setAlpha(logoTimer / 400f);
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exitButton.getImage().setAlpha(logoTimer / 400f);
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}
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}
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} else {
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// fade out buttons
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if (logoTimer > 0) {
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float alpha = playButton.getImage().getAlpha();
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if (alpha > 0f) {
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playButton.getImage().setAlpha(alpha - (delta / 200f));
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exitButton.getImage().setAlpha(alpha - (delta / 200f));
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} else
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logoTimer = 0;
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}
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// move back to original location
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if (logo.getX() < container.getWidth() / 2) {
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logo.setX(logo.getX() + (delta / 3f));
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if (logo.getX() > container.getWidth() / 2)
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logo.setX(container.getWidth() / 2);
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}
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}
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}
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@Override
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public int getID() { return state; }
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@Override
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public void enter(GameContainer container, StateBasedGame game)
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throws SlickException {
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// reset button hover states if mouse is not currently hovering over the button
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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if (!logo.contains(mouseX, mouseY))
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logo.setScale(1f);
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if (!playButton.contains(mouseX, mouseY))
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playButton.setScale(1f);
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if (!exitButton.contains(mouseX, mouseY))
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exitButton.setScale(1f);
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if (!musicPlay.contains(mouseX, mouseY))
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musicPlay.setScale(1f);
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if (!musicPause.contains(mouseX, mouseY))
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musicPause.setScale(1f);
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if (!musicNext.contains(mouseX, mouseY))
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musicNext.setScale(1f);
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if (!musicPrevious.contains(mouseX, mouseY))
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musicPrevious.setScale(1f);
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if (repoButton != null && !repoButton.contains(mouseX, mouseY))
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repoButton.setScale(1f);
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}
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@Override
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public void mousePressed(int button, int x, int y) {
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// check mouse button
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if (button != Input.MOUSE_LEFT_BUTTON)
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return;
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// music button actions
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if (musicPlay.contains(x, y)) {
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if (MusicController.isPlaying())
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MusicController.pause();
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else if (!MusicController.isTrackLoading())
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MusicController.resume();
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} else if (musicNext.contains(x, y)) {
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boolean isTheme = MusicController.isThemePlaying();
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SongMenu menu = (SongMenu) game.getState(Opsu.STATE_SONGMENU);
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OsuGroupNode node = menu.setFocus(OsuGroupList.get().getRandomNode(), -1, true);
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boolean sameAudio = false;
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if (node != null) {
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sameAudio = MusicController.getOsuFile().audioFilename.equals(node.osuFiles.get(0).audioFilename);
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if (!isTheme && !sameAudio)
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previous.add(node.index);
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}
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if (Options.isDynamicBackgroundEnabled() && !sameAudio && !MusicController.isThemePlaying())
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bgAlpha = 0f;
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} else if (musicPrevious.contains(x, y)) {
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if (!previous.isEmpty()) {
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SongMenu menu = (SongMenu) game.getState(Opsu.STATE_SONGMENU);
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menu.setFocus(OsuGroupList.get().getBaseNode(previous.pop()), -1, true);
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if (Options.isDynamicBackgroundEnabled())
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bgAlpha = 0f;
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} else
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MusicController.setPosition(0);
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}
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// repository button actions
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else if (repoButton != null && repoButton.contains(x, y)) {
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try {
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Desktop.getDesktop().browse(Options.REPOSITORY_URI);
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} catch (IOException e) {
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ErrorHandler.error("Could not browse to repository URI.", e, false);
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}
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}
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// start moving logo (if clicked)
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else if (!logoClicked) {
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if (logo.contains(x, y)) {
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logoClicked = true;
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logoTimer = 0;
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playButton.getImage().setAlpha(0f);
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exitButton.getImage().setAlpha(0f);
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SoundController.playSound(SoundEffect.MENUHIT);
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}
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}
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// other button actions (if visible)
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else if (logoClicked) {
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if (logo.contains(x, y) || playButton.contains(x, y)) {
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SoundController.playSound(SoundEffect.MENUHIT);
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game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
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} else if (exitButton.contains(x, y)) {
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Options.saveOptions();
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Opsu.closeSocket();
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container.exit();
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}
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}
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}
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@Override
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public void keyPressed(int key, char c) {
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switch (key) {
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case Input.KEY_ESCAPE:
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case Input.KEY_Q:
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game.enterState(Opsu.STATE_MAINMENUEXIT);
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break;
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case Input.KEY_P:
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if (!logoClicked) {
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logoClicked = true;
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logoTimer = 0;
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playButton.getImage().setAlpha(0f);
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exitButton.getImage().setAlpha(0f);
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SoundController.playSound(SoundEffect.MENUHIT);
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} else {
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SoundController.playSound(SoundEffect.MENUHIT);
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game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
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}
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break;
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case Input.KEY_F12:
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Utils.takeScreenShot();
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break;
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}
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}
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/**
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* Resets the button states.
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*/
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public void reset() {
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// reset logo
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logo.setX(container.getWidth() / 2);
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logoClicked = false;
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logoTimer = 0;
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logo.setScale(1f);
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playButton.setScale(1f);
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exitButton.setScale(1f);
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musicPlay.setScale(1f);
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musicPause.setScale(1f);
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musicNext.setScale(1f);
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musicPrevious.setScale(1f);
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}
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}
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