opsu-dance/src/itdelatrisu/opsu/audio/SoundController.java
Jeffrey Han 3b13cc794b Implemented volume-bg and master volume setting.
- All sounds are now multiplied by a master volume setting.
- Changed all default volume levels.
- Scrolling in the main menu and game states changes the master volume and displays a volume bar on the right side of the screen.
- "volume-bg.png" image by @kouyang.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-01-20 14:52:02 -05:00

226 lines
6.1 KiB
Java

/*
* opsu! - an open-source osu! client
* Copyright (C) 2014, 2015 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.audio;
import itdelatrisu.opsu.ErrorHandler;
import itdelatrisu.opsu.OsuHitObject;
import itdelatrisu.opsu.audio.HitSound.SampleSet;
import itdelatrisu.opsu.states.Options;
import java.io.IOException;
import java.net.URL;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.FloatControl;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;
import org.newdawn.slick.util.ResourceLoader;
/**
* Controller for all (non-music) sound components.
* Note: Uses Java Sound because OpenAL lags too much for accurate hit sounds.
*/
public class SoundController {
/**
* Interface for all (non-music) sound components.
*/
public interface SoundComponent {
/**
* Returns the Clip associated with the sound component.
* @return the Clip
*/
public Clip getClip();
}
/**
* Sample volume multiplier, from timing points [0, 1].
*/
private static float sampleVolumeMultiplier = 1f;
/**
* The name of the current sound file being loaded.
*/
private static String currentFileName;
/**
* The number of the current sound file being loaded.
*/
private static int currentFileIndex = -1;
// This class should not be instantiated.
private SoundController() {}
/**
* Loads and returns a Clip from a resource.
* @param ref the resource name
* @return the loaded and opened clip
*/
private static Clip loadClip(String ref) {
try {
URL url = ResourceLoader.getResource(ref);
AudioInputStream audioIn = AudioSystem.getAudioInputStream(url);
// GNU/Linux workaround
// Clip clip = AudioSystem.getClip();
AudioFormat format = audioIn.getFormat();
DataLine.Info info = new DataLine.Info(Clip.class, format);
Clip clip = (Clip) AudioSystem.getLine(info);
clip.open(audioIn);
return clip;
} catch (UnsupportedAudioFileException | IOException | LineUnavailableException | RuntimeException e) {
ErrorHandler.error(String.format("Failed to load file '%s'.", ref), e, true);
}
return null;
}
/**
* Loads all sound files.
*/
public static void init() {
if (Options.isSoundDisabled())
return;
// TODO: support MP3 sounds?
currentFileIndex = 0;
// menu and game sounds
for (SoundEffect s : SoundEffect.values()) {
currentFileName = String.format("%s.wav", s.getFileName());
s.setClip(loadClip(currentFileName));
currentFileIndex++;
}
// hit sounds
for (SampleSet ss : SampleSet.values()) {
for (HitSound s : HitSound.values()) {
currentFileName = String.format("%s-%s.wav", ss.getName(), s.getFileName());
s.setClip(ss, loadClip(currentFileName));
currentFileIndex++;
}
}
currentFileName = null;
currentFileIndex = -1;
}
/**
* Sets the sample volume (modifies the global sample volume).
* @param volume the sample volume [0, 1]
*/
public static void setSampleVolume(float volume) {
if (volume >= 0f && volume <= 1f)
sampleVolumeMultiplier = volume;
}
/**
* Plays a sound clip.
* @param clip the Clip to play
* @param volume the volume [0, 1]
*/
private static void playClip(Clip clip, float volume) {
if (clip == null) // clip failed to load properly
return;
if (volume > 0f) {
// stop clip if running
if (clip.isRunning()) {
clip.stop();
clip.flush();
}
// PulseAudio does not support Master Gain
if (clip.isControlSupported(FloatControl.Type.MASTER_GAIN)) {
// set volume
FloatControl gainControl = (FloatControl) clip.getControl(FloatControl.Type.MASTER_GAIN);
float dB = (float) (Math.log(volume) / Math.log(10.0) * 20.0);
gainControl.setValue(dB);
}
// play clip
clip.setFramePosition(0);
clip.start();
}
}
/**
* Plays a sound.
* @param s the sound effect
*/
public static void playSound(SoundComponent s) {
playClip(s.getClip(), Options.getEffectVolume() * Options.getMasterVolume());
}
/**
* Plays hit sound(s) using an OsuHitObject bitmask.
* @param hitSound the hit sound (bitmask)
*/
public static void playHitSound(byte hitSound) {
if (hitSound < 0)
return;
float volume = Options.getHitSoundVolume() * sampleVolumeMultiplier * Options.getMasterVolume();
if (volume == 0f)
return;
// play all sounds
if (hitSound == OsuHitObject.SOUND_NORMAL)
playClip(HitSound.NORMAL.getClip(), volume);
else {
if ((hitSound & OsuHitObject.SOUND_WHISTLE) > 0)
playClip(HitSound.WHISTLE.getClip(), volume);
if ((hitSound & OsuHitObject.SOUND_FINISH) > 0)
playClip(HitSound.FINISH.getClip(), volume);
if ((hitSound & OsuHitObject.SOUND_CLAP) > 0)
playClip(HitSound.CLAP.getClip(), volume);
}
}
/**
* Plays a hit sound.
* @param s the hit sound
*/
public static void playHitSound(SoundComponent s) {
playClip(s.getClip(), Options.getHitSoundVolume() * sampleVolumeMultiplier * Options.getMasterVolume());
}
/**
* Returns the name of the current file being loaded, or null if none.
*/
public static String getCurrentFileName() {
return (currentFileName != null) ? currentFileName : null;
}
/**
* Returns the progress of sound loading, or -1 if not loading.
* @return the completion percent [0, 100] or -1
*/
public static int getLoadingProgress() {
if (currentFileIndex == -1)
return -1;
return currentFileIndex * 100 / (SoundEffect.SIZE + (HitSound.SIZE * SampleSet.SIZE));
}
}