opsu-dance/src/itdelatrisu/opsu/objects/Circle.java
Jeffrey Han f6412f06e8 Initial replay parsing support.
- Basic implementation of viewing replays in the Game state.
- Added OsuReader class for reading certain osu! file types. (author: Markus Jarderot)
- Added Replay, ReplayFrame, and LifeFrame classes to capture replay data. (author: smoogipooo)
- Added 'keyPressed' parameter to HitObject.update().
- Added cursor-drawing methods in UI that take the mouse coordinates and pressed state as parameters.
- Added GameMod methods to retrieve/load the active mods state as a bitmask.
- Added Apache commons-compress dependency for handling LZMA decompression.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-03-09 18:32:43 -04:00

184 lines
6.0 KiB
Java

/*
* opsu! - an open-source osu! client
* Copyright (C) 2014, 2015 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.objects;
import itdelatrisu.opsu.GameData;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.OsuHitObject;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.audio.MusicController;
import itdelatrisu.opsu.states.Game;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
/**
* Data type representing a circle object.
*/
public class Circle implements HitObject {
/** The associated OsuHitObject. */
private OsuHitObject hitObject;
/** The associated Game object. */
private Game game;
/** The associated GameData object. */
private GameData data;
/** The color of this circle. */
private Color color;
/** Whether or not the circle result ends the combo streak. */
private boolean comboEnd;
/**
* Initializes the Circle data type with map modifiers, images, and dimensions.
* @param container the game container
* @param circleSize the map's circleSize value
*/
public static void init(GameContainer container, float circleSize) {
int diameter = (int) (104 - (circleSize * 8));
diameter = (int) (diameter * OsuHitObject.getXMultiplier()); // convert from Osupixels (640x480)
GameImage.HITCIRCLE.setImage(GameImage.HITCIRCLE.getImage().getScaledCopy(diameter, diameter));
GameImage.HITCIRCLE_OVERLAY.setImage(GameImage.HITCIRCLE_OVERLAY.getImage().getScaledCopy(diameter, diameter));
GameImage.APPROACHCIRCLE.setImage(GameImage.APPROACHCIRCLE.getImage().getScaledCopy(diameter, diameter));
}
/**
* Constructor.
* @param hitObject the associated OsuHitObject
* @param game the associated Game object
* @param data the associated GameData object
* @param color the color of this circle
* @param comboEnd true if this is the last hit object in the combo
*/
public Circle(OsuHitObject hitObject, Game game, GameData data, Color color, boolean comboEnd) {
this.hitObject = hitObject;
this.game = game;
this.data = data;
this.color = color;
this.comboEnd = comboEnd;
}
@Override
public void draw(Graphics g, int trackPosition) {
int timeDiff = hitObject.getTime() - trackPosition;
if (timeDiff >= 0) {
float oldAlpha = color.a;
float x = hitObject.getX(), y = hitObject.getY();
float scale = timeDiff / (float)game.getApproachTime();
float approachScale = 1 + scale * 3;
color.a = 1 - scale;
GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale).drawCentered(x, y, color);
float alpha = Utils.clamp((1 - scale) * 2, 0, 1);
color.a = alpha;
Utils.COLOR_WHITE_FADE.a = alpha;
GameImage.HITCIRCLE.getImage().drawCentered(x, y, color);
GameImage.HITCIRCLE_OVERLAY.getImage().drawCentered(x, y, Utils.COLOR_WHITE_FADE);
color.a = oldAlpha;
Utils.COLOR_WHITE_FADE.a = 1f;
data.drawSymbolNumber(hitObject.getComboNumber(), x, y,
GameImage.HITCIRCLE.getImage().getWidth() * 0.40f / data.getDefaultSymbolImage(0).getHeight());
}
}
/**
* Calculates the circle hit result.
* @param time the hit object time (difference between track time)
* @return the hit result (GameData.HIT_* constants)
*/
private int hitResult(int time) {
int timeDiff = Math.abs(time);
int[] hitResultOffset = game.getHitResultOffsets();
int result = -1;
if (timeDiff < hitResultOffset[GameData.HIT_300])
result = GameData.HIT_300;
else if (timeDiff < hitResultOffset[GameData.HIT_100])
result = GameData.HIT_100;
else if (timeDiff < hitResultOffset[GameData.HIT_50])
result = GameData.HIT_50;
else if (timeDiff < hitResultOffset[GameData.HIT_MISS])
result = GameData.HIT_MISS;
//else not a hit
return result;
}
@Override
public boolean mousePressed(int x, int y) {
double distance = Math.hypot(hitObject.getX() - x, hitObject.getY() - y);
int circleRadius = GameImage.HITCIRCLE.getImage().getWidth() / 2;
if (distance < circleRadius) {
int trackPosition = MusicController.getPosition();
int timeDiff = trackPosition - hitObject.getTime();
int result = hitResult(timeDiff);
if (result > -1) {
data.addHitError(hitObject.getTime(), x, y, timeDiff);
data.hitResult(
hitObject.getTime(), result,
hitObject.getX(), hitObject.getY(),
color, comboEnd, hitObject, 0
);
return true;
}
}
return false;
}
@Override
public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed) {
int time = hitObject.getTime();
float x = hitObject.getX(), y = hitObject.getY();
int trackPosition = MusicController.getPosition();
int[] hitResultOffset = game.getHitResultOffsets();
boolean isAutoMod = GameMod.AUTO.isActive();
if (overlap || trackPosition > time + hitResultOffset[GameData.HIT_50]) {
if (isAutoMod) // "auto" mod: catch any missed notes due to lag
data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, 0);
else // no more points can be scored, so send a miss
data.hitResult(time, GameData.HIT_MISS, x, y, null, comboEnd, hitObject, 0);
return true;
}
// "auto" mod: send a perfect hit result
else if (isAutoMod) {
if (Math.abs(trackPosition - time) < hitResultOffset[GameData.HIT_300]) {
data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, 0);
return true;
}
}
// "relax" mod: click automatically
else if (GameMod.RELAX.isActive() && trackPosition >= time)
return mousePressed(mouseX, mouseY);
return false;
}
}