edf40e11fd
- Game keys (default Z/X) can be changed to any letter or digit in the options screen. Other changes: - Mouse/keyboard input in the "Game Paused Menu" state is now the same as in the game state (i.e. all game keys available). - Moved 'isInputKeyPressed()' into "Utils" class ("Game" state didn't even call it). - Trimmed 'failsound.wav'. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
861 KiB
861 KiB