297 lines
8.9 KiB
Java
297 lines
8.9 KiB
Java
/*
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* opsu! - an open-source osu! client
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* Copyright (C) 2014, 2015 Jeffrey Han
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*
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* opsu! is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu! is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
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*/
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package itdelatrisu.opsu.ui;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.ui.animations.AnimationEquation;
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import java.awt.Point;
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import java.util.LinkedList;
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import org.newdawn.slick.*;
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import yugecin.opsudance.Dancer;
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import yugecin.opsudance.skinning.SkinService;
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import static yugecin.opsudance.options.Options.*;
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/**
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* Updates and draws the cursor.
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*/
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public class Cursor {
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/** Last cursor coordinates. */
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private Point lastPosition;
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/** Cursor rotation angle. */
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private static float cursorAngle = 0f;
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/** The time in milliseconds when the cursor was last pressed, used for the scaling animation. */
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private long lastCursorPressTime = 0L;
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/** Whether or not the cursor was pressed in the last frame, used for the scaling animation. */
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private boolean lastCursorPressState = false;
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/** The amount the cursor scale increases, if enabled, when pressed. */
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private static final float CURSOR_SCALE_CHANGE = 0.25f;
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/** The time it takes for the cursor to scale, in milliseconds. */
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private static final float CURSOR_SCALE_TIME = 125;
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/** Stores all previous cursor locations to display a trail. */
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private LinkedList<Point> trail = new LinkedList<>();
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private boolean newStyle;
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public static Color lastObjColor = Color.white;
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public static Color lastMirroredObjColor = Color.white;
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public static Color nextObjColor = Color.white;
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public static Color nextMirroredObjColor = Color.white;
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public static Color lastCursorColor = Color.white;
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private boolean isMirrored;
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public Cursor() {
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this(false);
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}
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public Cursor(boolean isMirrored) {
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resetLocations(0, 0);
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this.isMirrored = isMirrored;
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}
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/**
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* Draws the cursor.
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* @param mousePressed whether or not the mouse button is pressed
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*/
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public void draw(boolean mousePressed) {
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if (OPTION_DISABLE_CURSOR.state) {
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return;
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}
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// determine correct cursor image
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Image cursor, cursorMiddle = null, cursorTrail;
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boolean beatmapSkinned = GameImage.CURSOR.hasBeatmapSkinImage();
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boolean hasMiddle;
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if (beatmapSkinned) {
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newStyle = true; // osu! currently treats all beatmap cursors as new-style cursors
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hasMiddle = GameImage.CURSOR_MIDDLE.hasBeatmapSkinImage();
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} else {
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newStyle = hasMiddle = OPTION_NEW_CURSOR.state;
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}
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if (beatmapSkinned || newStyle) {
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cursor = GameImage.CURSOR.getImage();
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cursorTrail = GameImage.CURSOR_TRAIL.getImage();
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} else {
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cursor = GameImage.CURSOR.hasGameSkinImage() ? GameImage.CURSOR.getImage() : GameImage.CURSOR_OLD.getImage();
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cursorTrail = GameImage.CURSOR_TRAIL.hasGameSkinImage() ? GameImage.CURSOR_TRAIL.getImage() : GameImage.CURSOR_TRAIL_OLD.getImage();
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}
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if (hasMiddle)
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cursorMiddle = GameImage.CURSOR_MIDDLE.getImage();
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// scale cursor
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float cursorScaleAnimated = 1f;
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if (SkinService.skin.isCursorExpanded()) {
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if (lastCursorPressState != mousePressed) {
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lastCursorPressState = mousePressed;
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lastCursorPressTime = System.currentTimeMillis();
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}
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float cursorScaleChange = CURSOR_SCALE_CHANGE * AnimationEquation.IN_OUT_CUBIC.calc(
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Utils.clamp(System.currentTimeMillis() - lastCursorPressTime, 0, CURSOR_SCALE_TIME) / CURSOR_SCALE_TIME);
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cursorScaleAnimated = 1f + ((mousePressed) ? cursorScaleChange : CURSOR_SCALE_CHANGE - cursorScaleChange);
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}
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float cursorScale = cursorScaleAnimated * OPTION_CURSOR_SIZE.val / 100f;
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if (cursorScale != 1f) {
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cursor = cursor.getScaledCopy(cursorScale);
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cursorTrail = cursorTrail.getScaledCopy(cursorScale);
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}
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Color filter;
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if (isMirrored) {
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filter = Dancer.cursorColorMirrorOverride.getMirrorColor();
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} else {
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lastCursorColor = filter = Dancer.cursorColorOverride.getColor();
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}
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// draw a fading trail
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float alpha = 0f;
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float t = 2f / trail.size();
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int cursorTrailWidth = cursorTrail.getWidth(), cursorTrailHeight = cursorTrail.getHeight();
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float cursorTrailRotation = (SkinService.skin.isCursorTrailRotated()) ? cursorAngle : 0;
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cursorTrail.startUse();
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for (Point p : trail) {
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alpha += t;
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cursorTrail.setImageColor(filter.r, filter.g, filter.b, alpha);
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cursorTrail.drawEmbedded(
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p.x - (cursorTrailWidth / 2f), p.y - (cursorTrailHeight / 2f),
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cursorTrailWidth, cursorTrailHeight, cursorTrailRotation);
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}
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cursorTrail.drawEmbedded(
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lastPosition.x - (cursorTrailWidth / 2f), lastPosition.y - (cursorTrailHeight / 2f),
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cursorTrailWidth, cursorTrailHeight, cursorTrailRotation);
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cursorTrail.endUse();
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// draw the other components
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if (newStyle && SkinService.skin.isCursorRotated()) {
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cursor.setRotation(cursorAngle);
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}
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cursor.drawCentered(lastPosition.x, lastPosition.y, OPTION_DANCE_CURSOR_ONLY_COLOR_TRAIL.state ? Color.white : filter);
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if (hasMiddle) {
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cursorMiddle.drawCentered(lastPosition.x, lastPosition.y, OPTION_DANCE_CURSOR_ONLY_COLOR_TRAIL.state ? Color.white : filter);
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}
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}
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/**
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* Sets the cursor position to given point and updates trail.
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* @param mouseX x coordinate to set position to
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* @param mouseY y coordinate to set position to
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*/
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public void setCursorPosition(int delta, int mouseX, int mouseY) {
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// TODO: use an image buffer
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int removeCount = 0;
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float FPSmod = Math.max(1000 / Math.max(delta, 1), 1) / 30f; // TODO
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if (newStyle) {
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// new style: add all points between cursor movements
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if ((lastPosition.x == 0 && lastPosition.y == 0) || !addCursorPoints(lastPosition.x, lastPosition.y, mouseX, mouseY)) {
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trail.add(new Point(mouseX, mouseY));
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}
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lastPosition.move(mouseX, mouseY);
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removeCount = (int) (trail.size() / (6 * FPSmod)) + 1;
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} else {
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// old style: sample one point at a time
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trail.add(new Point(mouseX, mouseY));
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int max = (int) (10 * FPSmod);
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if (trail.size() > max)
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removeCount = trail.size() - max;
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}
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int cursortraillength = OPTION_DANCE_CURSOR_TRAIL_OVERRIDE.val;
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if (cursortraillength > 20) {
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removeCount = trail.size() - cursortraillength;
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}
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// remove points from the lists
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for (int i = 0; i < removeCount && !trail.isEmpty(); i++)
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trail.remove();
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}
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/**
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* Adds all points between (x1, y1) and (x2, y2) to the cursor point lists.
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* @author http://rosettacode.org/wiki/Bitmap/Bresenham's_line_algorithm#Java
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*/
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private boolean addCursorPoints(int x1, int y1, int x2, int y2) {
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// delta of exact value and rounded value of the dependent variable
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boolean added = false;
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int d = 0;
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int dy = Math.abs(y2 - y1);
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int dx = Math.abs(x2 - x1);
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int dy2 = (dy << 1); // slope scaling factors to avoid floating
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int dx2 = (dx << 1); // point
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int ix = x1 < x2 ? 1 : -1; // increment direction
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int iy = y1 < y2 ? 1 : -1;
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int k = 5; // sample size
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if (dy <= dx) {
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for (int i = 0; ; i++) {
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if (i == k) {
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trail.add(new Point(x1, y1));
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added = true;
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i = 0;
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}
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if (x1 == x2)
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break;
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x1 += ix;
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d += dy2;
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if (d > dx) {
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y1 += iy;
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d -= dx2;
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}
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}
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} else {
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for (int i = 0; ; i++) {
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if (i == k) {
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trail.add(new Point(x1, y1));
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added = true;
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i = 0;
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}
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if (y1 == y2)
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break;
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y1 += iy;
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d += dx2;
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if (d > dy) {
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x1 += ix;
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d -= dy2;
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}
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}
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}
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return added;
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}
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/**
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* Rotates the cursor by a degree determined by a delta interval.
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* If the old style cursor is being used, this will do nothing.
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* @param delta the delta interval since the last call
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*/
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public void updateAngle(int delta) {
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cursorAngle += delta / 40f;
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cursorAngle %= 360;
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}
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/**
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* Resets all cursor data and beatmap skins.
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*/
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public void reset(int mouseX, int mouseY) {
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// destroy skin images
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GameImage.CURSOR.destroyBeatmapSkinImage();
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GameImage.CURSOR_MIDDLE.destroyBeatmapSkinImage();
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GameImage.CURSOR_TRAIL.destroyBeatmapSkinImage();
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// reset locations
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resetLocations(mouseX, mouseY);
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// reset angles
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cursorAngle = 0f;
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}
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/**
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* Resets all cursor location data.
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*/
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public void resetLocations(int mouseX, int mouseY) {
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trail.clear();
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lastPosition = new Point(mouseX, mouseY);
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for (int i = 0; i < 50; i++) {
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trail.add(new Point(lastPosition));
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}
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}
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/**
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* Returns whether or not the cursor is skinned.
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*/
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public boolean isBeatmapSkinned() {
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return (GameImage.CURSOR.hasBeatmapSkinImage() ||
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GameImage.CURSOR_MIDDLE.hasBeatmapSkinImage() ||
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GameImage.CURSOR_TRAIL.hasBeatmapSkinImage());
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}
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}
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