opsu-dance/src/itdelatrisu/opsu/beatmap
Jeffrey Han 90a2f1d2f2 Follow-up to #214: cleanup.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2016-12-19 21:02:01 -05:00
..
Beatmap.java Minor code cleaning. 2015-09-08 12:26:28 -04:00
BeatmapDifficultyCalculator.java Replace xy float[] arrays with Vec2f (mostly in game objects). 2015-09-05 12:53:42 -05:00
BeatmapParser.java Follow-up to #214: cleanup. 2016-12-19 21:02:01 -05:00
BeatmapSet.java Don't show decimal points for CS/HP/AR/OD values unless needed. 2015-09-19 15:30:41 -04:00
BeatmapSetList.java Added some missing @param and @throws Javadoc comments. 2015-09-09 23:51:16 -04:00
BeatmapSetNode.java A couple of API improvements. 2015-09-03 22:16:52 -05:00
BeatmapSortOrder.java A couple of API improvements. 2015-09-03 22:16:52 -05:00
BeatmapWatchService.java Added some missing @param and @throws Javadoc comments. 2015-09-09 23:51:16 -04:00
HitObject.java Minor code cleaning. 2015-09-08 12:26:28 -04:00
ImageLoader.java Load beatmap background images in a new thread. 2015-09-03 19:24:07 -05:00
LRUCache.java Replaced "BeatmapImageCache" with a generic LRU cache class. 2015-09-02 13:29:52 -05:00
OszUnpacker.java Moved OszUnpacker into package 'opsu.beatmap'. 2015-08-31 22:25:28 -05:00
TimingPoint.java clamp msPerBeat in timingpoints between 10 and 1000 like upstream game does (thanks to @McKay42 for the suggestion) 2016-12-09 22:14:13 +01:00