301 lines
9.4 KiB
Java
301 lines
9.4 KiB
Java
/*
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* opsu!dance - fork of opsu! with cursordance auto
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* Copyright (C) 2016 yugecin
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*
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* opsu!dance is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu!dance is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
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*/
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package yugecin.opsudance;
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import awlex.ospu.movers.factories.CenterSpiralMoverFactory;
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import awlex.ospu.movers.factories.SpiralMoverFactory;
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import awlex.ospu.polymover.factory.ArcFactory;
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import awlex.ospu.polymover.factory.LinearFactory;
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import awlex.ospu.polymover.factory.PolyMoverFactory;
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import awlex.ospu.spinners.SpiralSpinner;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.objects.Circle;
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import itdelatrisu.opsu.objects.DummyObject;
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import itdelatrisu.opsu.objects.GameObject;
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import itdelatrisu.opsu.objects.Slider;
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import itdelatrisu.opsu.objects.curves.Vec2f;
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import yugecin.opsudance.movers.LinearMover;
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import yugecin.opsudance.movers.Mover;
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import yugecin.opsudance.movers.QuadraticBezierMover;
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import yugecin.opsudance.movers.factories.*;
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import yugecin.opsudance.movers.slidermovers.DefaultSliderMoverController;
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import yugecin.opsudance.movers.slidermovers.InheritedSliderMoverController;
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import yugecin.opsudance.movers.slidermovers.SliderMoverController;
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import yugecin.opsudance.spinners.*;
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import java.awt.*;
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public class Dancer {
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public static MoverFactory[] moverFactories = new MoverFactory[] {
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new AutoMoverFactory(),
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new AutoEllipseMoverFactory(),
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new CircleMoverFactory(),
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new HalfCircleMoverFactory(),
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new HalfEllipseMoverFactory(),
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new HalfLowEllipseMoverFactory(),
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new JumpMoverFactory(),
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new LinearMoverFactory(),
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new QuartCircleMoverFactory(),
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new SpiralMoverFactory(),
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new CenterSpiralMoverFactory(),
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//new LinearFactory(),
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new ArcFactory(),
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new QuadraticBezierMoverFactory(),
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};
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public static Spinner[] spinners = new Spinner[] {
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new RektSpinner(),
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new BeamSpinner(),
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new CircleSpinner(),
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new DonutSpinner(),
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new CubeSpinner(),
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new HalfCircleSpinner(),
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new IlluminatiSpinner(),
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new LessThanThreeSpinner(),
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new RektCircleSpinner(),
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new ApproachCircleSpinner(),
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new SpiralSpinner(),
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new FivePointStarSpinner(),
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new FivePointStarApproachSpinner(),
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};
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public static SliderMoverController[] sliderMovers = new SliderMoverController[] {
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new DefaultSliderMoverController(),
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new InheritedSliderMoverController(),
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};
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public static Dancer instance = new Dancer();
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public static boolean multipoint = false;
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public static boolean mirror = false; // this should really get its own place somewhere...
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public static boolean drawApproach = true; // this should really get its own place somewhere...
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public static boolean removebg = true; // this should really get its own place somewhere...
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public static boolean hideui = true; // this should really get its own place somewhere...
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public static ObjectColorOverrides colorOverride = ObjectColorOverrides.NONE;
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public static ObjectColorOverrides colorMirrorOverride = ObjectColorOverrides.NONE;
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public static int rgbhueinc = 70; // this should really get its own place somewhere...
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public static CursorColorOverrides cursorColorOverride = CursorColorOverrides.NONE;
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public static CursorColorOverrides cursorColorMirrorOverride = CursorColorOverrides.NONE;
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public static int rgbcursorhueinc = 100; // this should really get its own place somewhere...
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public static MoverDirection moverDirection = MoverDirection.RANDOM;
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public static boolean hideobjects = false;
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public static int cursortraillength = 20;
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public static boolean hidewatermark = false;
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public static boolean onlycolortrail = false;
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private int dir;
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public static final GameObject d = new DummyObject();
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private GameObject[] gameObjects;
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private int objectIndex;
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private MoverFactory moverFactory;
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private Mover mover;
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private Spinner spinner;
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public static SliderMoverController sliderMoverController;
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private int moverFactoryIndex;
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private int spinnerIndex;
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public float x;
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public float y;
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private boolean isCurrentLazySlider;
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public static boolean LAZY_SLIDERS;
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public Dancer() {
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moverFactory = moverFactories[0];
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spinner = spinners[0];
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sliderMoverController = sliderMovers[0];
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}
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public void reset() {
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isCurrentLazySlider = false;
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objectIndex = -1;
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dir = 1;
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for (Spinner s : spinners) {
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s.init();
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}
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QuadraticBezierMover.reset();
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}
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public int getSpinnerIndex() {
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return spinnerIndex;
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}
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public void setSpinnerIndex(int spinnerIndex) {
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if (spinnerIndex < 0 || spinnerIndex >= spinners.length) {
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spinnerIndex = 0;
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}
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this.spinnerIndex = spinnerIndex;
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spinner = spinners[spinnerIndex];
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}
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public int getMoverFactoryIndex() {
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return moverFactoryIndex;
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}
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public void setMoverFactoryIndex(int moverFactoryIndex) {
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if (moverFactoryIndex < 0 || moverFactoryIndex >= moverFactories.length) {
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moverFactoryIndex = 0;
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}
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this.moverFactoryIndex = moverFactoryIndex;
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moverFactory = moverFactories[moverFactoryIndex];
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multipoint = moverFactory instanceof MoverFactory.MultiPoint;
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// to prevent crashes when changing mover in storyboard, create mover now
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createNewMover();
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}
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public int getPolyMoverFactoryMinBufferSize() {
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if (!multipoint) {
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return 0;
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}
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return ((PolyMoverFactory) moverFactory).getMinBufferSize();
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}
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public void setGameObjects(GameObject[] objs) {
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this.gameObjects = objs;
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}
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public void setObjectIndex(int objectIndex) {
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this.objectIndex = objectIndex;
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// storyboard
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createNewMover();
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}
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public void update(int time, int objectIndex) {
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GameObject p;
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if (objectIndex == 0) {
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p = d;
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} else {
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p = gameObjects[objectIndex - 1];
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}
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GameObject c = gameObjects[objectIndex];
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if (!multipoint) {
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GameObject[] e = sliderMoverController.process(p, c, time);
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p = e[0];
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c = e[1];
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}
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if (this.objectIndex != objectIndex || c != gameObjects[objectIndex]) {
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this.objectIndex = objectIndex;
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if (objectIndex == 0) {
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if (c.isSpinner()) {
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double[] spinnerStartPoint = spinner.getPoint();
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c.start.set((float) spinnerStartPoint[0], (float) spinnerStartPoint[1]);
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}
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}
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isCurrentLazySlider = false;
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// detect lazy sliders, should work pretty good
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if (c.isSlider() && LAZY_SLIDERS && Utils.distance(c.start.x, c.start.y, c.end.x, c.end.y) <= Circle.diameter * 0.8f) {
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Slider s = (Slider) c;
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Vec2f mid = s.getCurve().pointAt(1f);
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if (s.getRepeats() == 1 || Utils.distance(c.start.x, c.start.y, mid.x, mid.y) <= Circle.diameter * 0.8f) {
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mid = s.getCurve().pointAt(0.5f);
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if (Utils.distance(c.start.x, c.start.y, mid.x, mid.y) <= Circle.diameter * 0.8f) {
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isCurrentLazySlider = true;
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}
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}
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}
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dir = moverDirection.getDirection(dir);
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if (c.isSpinner()) {
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double[] spinnerStartPoint = spinner.getPoint();
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c.start = new Vec2f((float) spinnerStartPoint[0], (float) spinnerStartPoint[1]);
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}
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// specific mover stuff
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if (p.isSlider() && sliderMoverController instanceof DefaultSliderMoverController) {
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Vec2f st = p.getPointAt(p.getEndTime() - 10);
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Vec2f en = p.getPointAt(p.getEndTime());
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//double atan = Math.atan2(en.y - st.y, en.x - st.x);
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double distance = Utils.distance(st.x, st.y, en.x, en.y);
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QuadraticBezierMover.p = new Point((int) st.x, (int) st.y);
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QuadraticBezierMover.setPrevspeed(distance, 10);
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}
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createNewMover();
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}
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if (time < c.getTime()) {
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if (!p.isSpinner() || !c.isSpinner()) {
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double[] point;
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if (multipoint) {
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point = ((PolyMoverFactory) moverFactory).getPointAt(time);
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} else {
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point = mover.getPointAt(time);
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}
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x = (float) point[0];
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y = (float) point[1];
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}
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} else {
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if (c.isSpinner()) {
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Spinner.PROGRESS = (double) (time - c.getTime()) / (double) (c.getEndTime() - c.getTime());
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double[] point = spinner.getPoint();
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x = (float) point[0];
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y = (float) point[1];
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c.end = new Vec2f(x, y);
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} else {
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Vec2f point = c.getPointAt(time);
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if (isCurrentLazySlider) {
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point = c.start;
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}
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x = point.x;
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y = point.y;
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}
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}
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Pippi.dance(time, c, isCurrentLazySlider);
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x = Utils.clamp(x, 10, Options.width - 10);
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y = Utils.clamp(y, 10, Options.height - 10);
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}
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private void createNewMover() {
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if (gameObjects == null) {
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return;
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}
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if (objectIndex < 0) {
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objectIndex = 0;
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}
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GameObject c = gameObjects[objectIndex];
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if (multipoint) {
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PolyMoverFactory pmf = (PolyMoverFactory) moverFactory;
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if (pmf.isInitialized() && pmf.getLatestIndex() < objectIndex + pmf.getLatestIndex() - 1) {
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pmf.update(gameObjects[objectIndex + pmf.getMaxBufferSize() - 1]);
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} else {
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pmf.create(gameObjects, objectIndex - 1);
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}
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return;
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}
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GameObject p = d;
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if (objectIndex > 0) {
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p = gameObjects[objectIndex - 1];
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}
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GameObject[] e = sliderMoverController.process(p, c, MusicController.getPosition());
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p = e[0];
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c = e[1];
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if (mover == null || p == d) {
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mover = new LinearMover(d, c, dir);
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} else if (mover.getEnd() != c) {
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mover = moverFactory.create(p, c, dir);
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}
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}
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}
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