opsu-dance/lib/slick/javadoc/org/newdawn/slick/CachedRender.html
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CachedRender (Slick - The 2D Library)
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org.newdawn.slick</FONT>
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Class CachedRender</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.CachedRender</B>
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<DL>
<DT><PRE>public class <B>CachedRender</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
A set of rendering that is cached onto the graphics card and hopefully
is quicker to render. Note that there are some things that can't be done
in lists and that all dependent operations must be container. For instance,
any colour configuration can not be assumed from outside the cache.
Note: The destroy method needs to be used to tidy up. This is pretty important
in this case since there are limited number of underlying resources.
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin</DD>
</DL>
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<CODE>protected static&nbsp;<A HREF="../../../org/newdawn/slick/opengl/renderer/SGL.html" title="interface in org.newdawn.slick.opengl.renderer">SGL</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/newdawn/slick/CachedRender.html#GL">GL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The renderer to use for all GL operations</TD>
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<TD><CODE><B><A HREF="../../../org/newdawn/slick/CachedRender.html#CachedRender(java.lang.Runnable)">CachedRender</A></B>(java.lang.Runnable&nbsp;runnable)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new cached render that will build the specified
operations on to a video card resource</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/newdawn/slick/CachedRender.html#destroy()">destroy</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Destroy this cached render</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/newdawn/slick/CachedRender.html#render()">render</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the cached operations.</TD>
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<A NAME="GL"><!-- --></A><H3>
GL</H3>
<PRE>
protected static <A HREF="../../../org/newdawn/slick/opengl/renderer/SGL.html" title="interface in org.newdawn.slick.opengl.renderer">SGL</A> <B>GL</B></PRE>
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<DD>The renderer to use for all GL operations
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<A NAME="CachedRender(java.lang.Runnable)"><!-- --></A><H3>
CachedRender</H3>
<PRE>
public <B>CachedRender</B>(java.lang.Runnable&nbsp;runnable)</PRE>
<DL>
<DD>Create a new cached render that will build the specified
operations on to a video card resource
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>runnable</CODE> - The operations to cache</DL>
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<A NAME="render()"><!-- --></A><H3>
render</H3>
<PRE>
public void <B>render</B>()</PRE>
<DL>
<DD>Render the cached operations. Note that this doesn't call the operations, but
rather calls the cached version
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="destroy()"><!-- --></A><H3>
destroy</H3>
<PRE>
public void <B>destroy</B>()</PRE>
<DL>
<DD>Destroy this cached render
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