opsu-dance/lib/slick/javadoc/org/newdawn/slick/ScalableGame.html
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ScalableGame (Slick - The 2D Library)
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org.newdawn.slick</FONT>
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Class ScalableGame</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.ScalableGame</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../org/newdawn/slick/Game.html" title="interface in org.newdawn.slick">Game</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>ScalableGame</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../org/newdawn/slick/Game.html" title="interface in org.newdawn.slick">Game</A></DL>
</PRE>
<P>
A wrapper to allow any game to be scalable. This relies on knowing the
normal width/height of the game - i.e. the dimensions that the game is
expecting to be run at. The wrapper then takes the size of the container
and scales rendering and input based on the ratio.
Note: Using OpenGL directly within a ScalableGame can break it
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin</DD>
</DL>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../org/newdawn/slick/ScalableGame.html#ScalableGame(org.newdawn.slick.Game, int, int)">ScalableGame</A></B>(<A HREF="../../../org/newdawn/slick/Game.html" title="interface in org.newdawn.slick">Game</A>&nbsp;held,
int&nbsp;normalWidth,
int&nbsp;normalHeight)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new scalable game wrapper</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../org/newdawn/slick/ScalableGame.html#ScalableGame(org.newdawn.slick.Game, int, int, boolean)">ScalableGame</A></B>(<A HREF="../../../org/newdawn/slick/Game.html" title="interface in org.newdawn.slick">Game</A>&nbsp;held,
int&nbsp;normalWidth,
int&nbsp;normalHeight,
boolean&nbsp;maintainAspect)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new scalable game wrapper</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/newdawn/slick/ScalableGame.html#closeRequested()">closeRequested</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that a game close has been requested</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/newdawn/slick/ScalableGame.html#getTitle()">getTitle</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the title of this game</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/newdawn/slick/ScalableGame.html#init(org.newdawn.slick.GameContainer)">init</A></B>(<A HREF="../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initialise the game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/newdawn/slick/ScalableGame.html#recalculateScale()">recalculateScale</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Recalculate the scale of the game</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/newdawn/slick/ScalableGame.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">render</A></B>(<A HREF="../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the game's screen here.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/newdawn/slick/ScalableGame.html#renderOverlay(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">renderOverlay</A></B>(<A HREF="../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the overlay that will sit over the scaled screen</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/newdawn/slick/ScalableGame.html#update(org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the game logic here.</TD>
</TR>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
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&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<B>Constructor Detail</B></FONT></TH>
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<A NAME="ScalableGame(org.newdawn.slick.Game, int, int)"><!-- --></A><H3>
ScalableGame</H3>
<PRE>
public <B>ScalableGame</B>(<A HREF="../../../org/newdawn/slick/Game.html" title="interface in org.newdawn.slick">Game</A>&nbsp;held,
int&nbsp;normalWidth,
int&nbsp;normalHeight)</PRE>
<DL>
<DD>Create a new scalable game wrapper
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>held</CODE> - The game to be wrapper and displayed at a different resolution<DD><CODE>normalWidth</CODE> - The normal width of the game<DD><CODE>normalHeight</CODE> - The noral height of the game</DL>
</DL>
<HR>
<A NAME="ScalableGame(org.newdawn.slick.Game, int, int, boolean)"><!-- --></A><H3>
ScalableGame</H3>
<PRE>
public <B>ScalableGame</B>(<A HREF="../../../org/newdawn/slick/Game.html" title="interface in org.newdawn.slick">Game</A>&nbsp;held,
int&nbsp;normalWidth,
int&nbsp;normalHeight,
boolean&nbsp;maintainAspect)</PRE>
<DL>
<DD>Create a new scalable game wrapper
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>held</CODE> - The game to be wrapper and displayed at a different resolution<DD><CODE>normalWidth</CODE> - The normal width of the game<DD><CODE>normalHeight</CODE> - The noral height of the game<DD><CODE>maintainAspect</CODE> - True if we should maintain the aspect ratio</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="init(org.newdawn.slick.GameContainer)"><!-- --></A><H3>
init</H3>
<PRE>
public void <B>init</B>(<A HREF="../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container)
throws <A HREF="../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../org/newdawn/slick/Game.html#init(org.newdawn.slick.GameContainer)">Game</A></CODE></B></DD>
<DD>Initialise the game. This can be used to load static resources. It's called
before the game loop starts
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../org/newdawn/slick/Game.html#init(org.newdawn.slick.GameContainer)">init</A></CODE> in interface <CODE><A HREF="../../../org/newdawn/slick/Game.html" title="interface in org.newdawn.slick">Game</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holding the game
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Throw to indicate an internal error<DT><B>See Also:</B><DD><A HREF="../../../org/newdawn/slick/BasicGame.html#init(org.newdawn.slick.GameContainer)"><CODE>BasicGame.init(org.newdawn.slick.GameContainer)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="recalculateScale()"><!-- --></A><H3>
recalculateScale</H3>
<PRE>
public void <B>recalculateScale</B>()
throws <A HREF="../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD>Recalculate the scale of the game
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure to reinit the game</DL>
</DD>
</DL>
<HR>
<A NAME="update(org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
update</H3>
<PRE>
public void <B>update</B>(<A HREF="../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)
throws <A HREF="../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../org/newdawn/slick/Game.html#update(org.newdawn.slick.GameContainer, int)">Game</A></CODE></B></DD>
<DD>Update the game logic here. No rendering should take place in this method
though it won't do any harm.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../org/newdawn/slick/Game.html#update(org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../org/newdawn/slick/Game.html" title="interface in org.newdawn.slick">Game</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holing this game<DD><CODE>delta</CODE> - The amount of time thats passed since last update in milliseconds
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Throw to indicate an internal error<DT><B>See Also:</B><DD><A HREF="../../../org/newdawn/slick/BasicGame.html#update(org.newdawn.slick.GameContainer, int)"><CODE>BasicGame.update(org.newdawn.slick.GameContainer, int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
render</H3>
<PRE>
public final void <B>render</B>(<A HREF="../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../org/newdawn/slick/Game.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Game</A></CODE></B></DD>
<DD>Render the game's screen here.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../org/newdawn/slick/Game.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">render</A></CODE> in interface <CODE><A HREF="../../../org/newdawn/slick/Game.html" title="interface in org.newdawn.slick">Game</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holing this game<DD><CODE>g</CODE> - The graphics context that can be used to render. However, normal rendering
routines can also be used.
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Throw to indicate a internal error<DT><B>See Also:</B><DD><A HREF="../../../org/newdawn/slick/Game.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Game.render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="renderOverlay(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
renderOverlay</H3>
<PRE>
protected void <B>renderOverlay</B>(<A HREF="../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</PRE>
<DL>
<DD>Render the overlay that will sit over the scaled screen
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holding the game being render<DD><CODE>g</CODE> - Graphics context on which to render</DL>
</DD>
</DL>
<HR>
<A NAME="closeRequested()"><!-- --></A><H3>
closeRequested</H3>
<PRE>
public boolean <B>closeRequested</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../org/newdawn/slick/Game.html#closeRequested()">Game</A></CODE></B></DD>
<DD>Notification that a game close has been requested
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../org/newdawn/slick/Game.html#closeRequested()">closeRequested</A></CODE> in interface <CODE><A HREF="../../../org/newdawn/slick/Game.html" title="interface in org.newdawn.slick">Game</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>True if the game should close<DT><B>See Also:</B><DD><A HREF="../../../org/newdawn/slick/Game.html#closeRequested()"><CODE>Game.closeRequested()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="getTitle()"><!-- --></A><H3>
getTitle</H3>
<PRE>
public java.lang.String <B>getTitle</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../org/newdawn/slick/Game.html#getTitle()">Game</A></CODE></B></DD>
<DD>Get the title of this game
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../org/newdawn/slick/Game.html#getTitle()">getTitle</A></CODE> in interface <CODE><A HREF="../../../org/newdawn/slick/Game.html" title="interface in org.newdawn.slick">Game</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>The title of the game<DT><B>See Also:</B><DD><A HREF="../../../org/newdawn/slick/Game.html#getTitle()"><CODE>Game.getTitle()</CODE></A></DL>
</DD>
</DL>
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