opsu-dance/src/itdelatrisu/opsu/GameMod.java
Jeffrey Han 9d19dacab4 Removed some unneeded methods.
- Removed "isImplemented" field from GameMod as all of the base mods have been implemented.
- Removed Utils.getBoundedValue() methods in preference for Utils.clamp().

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-30 17:56:05 -05:00

454 lines
13 KiB
Java

/*
* opsu! - an open-source osu! client
* Copyright (C) 2014, 2015 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu;
import itdelatrisu.opsu.ui.Fonts;
import itdelatrisu.opsu.ui.MenuButton;
import itdelatrisu.opsu.ui.animations.AnimationEquation;
import java.util.Arrays;
import java.util.Collections;
import org.newdawn.slick.Color;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
/**
* Game mods.
*/
public enum GameMod {
EASY (Category.EASY, 0, GameImage.MOD_EASY, "EZ", 2, Input.KEY_Q, 0.5f,
"Easy", "Reduces overall difficulty - larger circles, more forgiving HP drain, less accuracy required."),
NO_FAIL (Category.EASY, 1, GameImage.MOD_NO_FAIL, "NF", 1, Input.KEY_W, 0.5f,
"NoFail", "You can't fail. No matter what."),
HALF_TIME (Category.EASY, 2, GameImage.MOD_HALF_TIME, "HT", 256, Input.KEY_E, 0.3f,
"HalfTime", "Less zoom."),
HARD_ROCK (Category.HARD, 0, GameImage.MOD_HARD_ROCK, "HR", 16, Input.KEY_A, 1.06f,
"HardRock", "Everything just got a bit harder..."),
SUDDEN_DEATH (Category.HARD, 1, GameImage.MOD_SUDDEN_DEATH, "SD", 32, Input.KEY_S, 1f,
"SuddenDeath", "Miss a note and fail."),
// PERFECT (Category.HARD, 1, GameImage.MOD_PERFECT, "PF", 64, Input.KEY_S, 1f,
// "Perfect", "SS or quit."),
DOUBLE_TIME (Category.HARD, 2, GameImage.MOD_DOUBLE_TIME, "DT", 64, Input.KEY_D, 1.12f,
"DoubleTime", "Zoooooooooom."),
// NIGHTCORE (Category.HARD, 2, GameImage.MOD_NIGHTCORE, "NT", 64, Input.KEY_D, 1.12f,
// "Nightcore", "uguuuuuuuu"),
HIDDEN (Category.HARD, 3, GameImage.MOD_HIDDEN, "HD", 8, Input.KEY_F, 1.06f,
"Hidden", "Play with no approach circles and fading notes for a slight score advantage."),
FLASHLIGHT (Category.HARD, 4, GameImage.MOD_FLASHLIGHT, "FL", 1024, Input.KEY_G, 1.12f,
"Flashlight", "Restricted view area."),
RELAX (Category.SPECIAL, 0, GameImage.MOD_RELAX, "RL", 128, Input.KEY_Z, 0f,
"Relax", "You don't need to click.\nGive your clicking/tapping finger a break from the heat of things.\n**UNRANKED**"),
AUTOPILOT (Category.SPECIAL, 1, GameImage.MOD_AUTOPILOT, "AP", 8192, Input.KEY_X, 0f,
"Relax2", "Automatic cursor movement - just follow the rhythm.\n**UNRANKED**"),
SPUN_OUT (Category.SPECIAL, 2, GameImage.MOD_SPUN_OUT, "SO", 4096, Input.KEY_C, 0.9f,
"SpunOut", "Spinners will be automatically completed."),
AUTO (Category.SPECIAL, 3, GameImage.MOD_AUTO, "", 2048, Input.KEY_V, 1f,
"Autoplay", "Watch a perfect automated play through the song.");
/** Mod categories. */
public enum Category {
EASY (0, "Difficulty Reduction", Color.green),
HARD (1, "Difficulty Increase", Color.red),
SPECIAL (2, "Special", Color.white);
/** Drawing index. */
private final int index;
/** Category name. */
private final String name;
/** Text color. */
private final Color color;
/** The coordinates of the category. */
private float x, y;
/**
* Constructor.
* @param index the drawing index
* @param name the category name
* @param color the text color
*/
Category(int index, String name, Color color) {
this.index = index;
this.name = name;
this.color = color;
}
/**
* Initializes the category.
* @param width the container width
* @param height the container height
*/
public void init(int width, int height) {
float multY = Fonts.LARGE.getLineHeight() * 2 + height * 0.06f;
float offsetY = GameImage.MOD_EASY.getImage().getHeight() * 1.5f;
this.x = width / 30f;
this.y = multY + Fonts.LARGE.getLineHeight() * 3f + offsetY * index;
}
/**
* Returns the category name.
*/
public String getName() { return name; }
/**
* Returns the text color.
*/
public Color getColor() { return color; }
/**
* Returns the x coordinate of the category.
*/
public float getX() { return x; }
/**
* Returns the y coordinate of the category.
*/
public float getY() { return y; }
}
/** The category for the mod. */
private final Category category;
/** The index in the category (for positioning). */
private final int categoryIndex;
/** The file name of the mod image. */
private final GameImage image;
/** The abbreviation for the mod. */
private final String abbrev;
/**
* Bit value associated with the mod.
* See the osu! API: https://github.com/peppy/osu-api/wiki#mods
*/
private final int bit;
/** The shortcut key associated with the mod. */
private final int key;
/** The score multiplier. */
private final float multiplier;
/** The name of the mod. */
private final String name;
/** The description of the mod. */
private final String description;
/** Whether or not this mod is active. */
private boolean active = false;
/** The button containing the mod image (displayed in OptionsMenu screen). */
private MenuButton button;
/** Total number of mods. */
public static final int SIZE = values().length;
/** Array of GameMod objects in reverse order. */
public static final GameMod[] VALUES_REVERSED;
static {
VALUES_REVERSED = values();
Collections.reverse(Arrays.asList(VALUES_REVERSED));
}
/** The last calculated score multiplier, or -1f if it must be recalculated. */
private static float scoreMultiplier = -1f;
/** The last calculated track speed multiplier, or -1f if it must be recalculated. */
private static float speedMultiplier = -1f;
/** The last calculated difficulty multiplier, or -1f if it must be recalculated. */
private static float difficultyMultiplier = -1f;
/**
* Initializes the game mods.
* @param width the container width
* @param height the container height
*/
public static void init(int width, int height) {
// initialize categories
for (Category c : Category.values())
c.init(width, height);
// create buttons
float baseX = Category.EASY.getX() + Fonts.LARGE.getWidth(Category.EASY.getName()) * 1.25f;
float offsetX = GameImage.MOD_EASY.getImage().getWidth() * 2.1f;
for (GameMod mod : GameMod.values()) {
Image img = mod.image.getImage();
mod.button = new MenuButton(img,
baseX + (offsetX * mod.categoryIndex) + img.getWidth() / 2f,
mod.category.getY());
mod.button.setHoverAnimationDuration(300);
mod.button.setHoverAnimationEquation(AnimationEquation.IN_OUT_BACK);
mod.button.setHoverExpand(1.2f);
mod.button.setHoverRotate(10f);
// reset state
mod.active = false;
}
scoreMultiplier = speedMultiplier = difficultyMultiplier = -1f;
}
/**
* Returns the current score multiplier from all active mods.
*/
public static float getScoreMultiplier() {
if (scoreMultiplier < 0f) {
float multiplier = 1f;
for (GameMod mod : GameMod.values()) {
if (mod.isActive())
multiplier *= mod.getMultiplier();
}
scoreMultiplier = multiplier;
}
return scoreMultiplier;
}
/**
* Returns the current track speed multiplier from all active mods.
*/
public static float getSpeedMultiplier() {
if (speedMultiplier < 0f) {
if (DOUBLE_TIME.isActive())
speedMultiplier = 1.5f;
else if (HALF_TIME.isActive())
speedMultiplier = 0.75f;
else
speedMultiplier = 1f;
}
return speedMultiplier;
}
/**
* Returns the current difficulty multiplier from all active mods.
*/
public static float getDifficultyMultiplier() {
if (difficultyMultiplier < 0f) {
if (HARD_ROCK.isActive())
difficultyMultiplier = 1.4f;
else if (EASY.isActive())
difficultyMultiplier = 0.5f;
else
difficultyMultiplier = 1f;
}
return difficultyMultiplier;
}
/**
* Returns the current game mod state (bitwise OR of active mods).
*/
public static int getModState() {
int state = 0;
for (GameMod mod : GameMod.values()) {
if (mod.isActive())
state |= mod.getBit();
}
return state;
}
/**
* Sets the active states of all game mods to the given state.
* @param state the state (bitwise OR of active mods)
*/
public static void loadModState(int state) {
scoreMultiplier = speedMultiplier = difficultyMultiplier = -1f;
for (GameMod mod : GameMod.values())
mod.active = ((state & mod.getBit()) > 0);
}
/**
* Returns a comma-separated string of mod names of active mods in the given state.
* @param state the state (bitwise OR of active mods)
*/
public static String getModString(int state) {
StringBuilder sb = new StringBuilder();
for (GameMod mod : GameMod.values()) {
if ((state & mod.getBit()) > 0) {
sb.append(mod.getName());
sb.append(',');
}
}
if (sb.length() > 0) {
sb.setLength(sb.length() - 1);
return sb.toString();
} else
return "None";
}
/**
* Constructor.
* @param category the category for the mod
* @param categoryIndex the index in the category
* @param image the GameImage
* @param abbrev the two-letter abbreviation
* @param bit the bit
* @param key the shortcut key
* @param multiplier the score multiplier
* @param name the name
* @param description the description
*/
GameMod(Category category, int categoryIndex, GameImage image, String abbrev,
int bit, int key, float multiplier, String name, String description) {
this.category = category;
this.categoryIndex = categoryIndex;
this.image = image;
this.abbrev = abbrev;
this.bit = bit;
this.key = key;
this.multiplier = multiplier;
this.name = name;
this.description = description;
}
/**
* Returns the abbreviated name of the mod.
* @return the two-letter abbreviation
*/
public String getAbbreviation() { return abbrev; }
/**
* Returns the bit associated with the mod.
* @return the bit
*/
public int getBit() { return bit; }
/**
* Returns the shortcut key for the mod.
* @return the key
* @see org.newdawn.slick.Input
*/
public int getKey() { return key; }
/**
* Returns the score multiplier for the mod.
* @return the multiplier
*/
public float getMultiplier() { return multiplier; }
/**
* Returns the name of the mod.
* @return the name
*/
public String getName() { return name; }
/**
* Returns a description of the mod.
* @return the description
*/
public String getDescription() { return description; }
/**
* Toggles the active status of the mod.
* @param checkInverse if true, perform checks for mutual exclusivity
*/
public void toggle(boolean checkInverse) {
active = !active;
scoreMultiplier = speedMultiplier = difficultyMultiplier = -1f;
if (checkInverse) {
if (AUTO.isActive()) {
if (this == AUTO) {
SPUN_OUT.active = false;
SUDDEN_DEATH.active = false;
RELAX.active = false;
AUTOPILOT.active = false;
} else if (this == SPUN_OUT || this == SUDDEN_DEATH || this == RELAX || this == AUTOPILOT)
this.active = false;
}
if (active && (this == SUDDEN_DEATH || this == NO_FAIL || this == RELAX || this == AUTOPILOT)) {
SUDDEN_DEATH.active = false;
NO_FAIL.active = false;
RELAX.active = false;
AUTOPILOT.active = false;
active = true;
}
if (AUTOPILOT.isActive() && SPUN_OUT.isActive()) {
if (this == AUTOPILOT)
SPUN_OUT.active = false;
else
AUTOPILOT.active = false;
}
if (EASY.isActive() && HARD_ROCK.isActive()) {
if (this == EASY)
HARD_ROCK.active = false;
else
EASY.active = false;
}
if (HALF_TIME.isActive() && DOUBLE_TIME.isActive()) {
if (this == HALF_TIME)
DOUBLE_TIME.active = false;
else
HALF_TIME.active = false;
}
}
}
/**
* Returns whether or not the mod is active.
* @return true if active
*/
public boolean isActive() { return active; }
/**
* Returns the image associated with the mod.
* @return the associated image
*/
public Image getImage() { return image.getImage(); }
/**
* Draws the game mod.
*/
public void draw() { button.draw(); }
/**
* Checks if the coordinates are within the image bounds.
* @param x the x coordinate
* @param y the y coordinate
* @return true if within bounds
*/
public boolean contains(float x, float y) { return button.contains(x, y); }
/**
* Resets the hover fields for the button.
*/
public void resetHover() { button.resetHover(); }
/**
* Updates the scale of the button depending on whether or not the cursor
* is hovering over the button.
* @param delta the delta interval
* @param x the x coordinate
* @param y the y coordinate
*/
public void hoverUpdate(int delta, float x, float y) { button.hoverUpdate(delta, x, y); }
/**
* Updates the scale of the button depending on whether or not the cursor
* is hovering over the button.
* @param delta the delta interval
* @param isHover true if the cursor is currently hovering over the button
*/
public void hoverUpdate(int delta, boolean isHover) { button.hoverUpdate(delta, isHover); }
}