1635 lines
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1635 lines
66 KiB
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<title>ARBSeparateShaderObjects (LWJGL API)</title>
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<div class="subTitle">org.lwjgl.opengl</div>
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<h2 title="Class ARBSeparateShaderObjects" class="title">Class ARBSeparateShaderObjects</h2>
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<ul class="inheritance">
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<li>java.lang.Object</li>
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<li>org.lwjgl.opengl.ARBSeparateShaderObjects</li>
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<pre>public final class <span class="strong">ARBSeparateShaderObjects</span>
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extends java.lang.Object</pre>
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</li>
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<!-- =========== FIELD SUMMARY =========== -->
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<!-- -->
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</a>
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<h3>Field Summary</h3>
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<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
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<caption><span>Fields</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Field and Description</th>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#GL_ACTIVE_PROGRAM">GL_ACTIVE_PROGRAM</a></strong></code>
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<div class="block">Accepted by <type> parameter to GetProgramPipelineiv:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#GL_ALL_SHADER_BITS">GL_ALL_SHADER_BITS</a></strong></code>
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<div class="block">Accepted by <stages> parameter to UseProgramStages:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#GL_FRAGMENT_SHADER_BIT">GL_FRAGMENT_SHADER_BIT</a></strong></code>
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<div class="block">Accepted by <stages> parameter to UseProgramStages:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#GL_GEOMETRY_SHADER_BIT">GL_GEOMETRY_SHADER_BIT</a></strong></code>
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<div class="block">Accepted by <stages> parameter to UseProgramStages:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#GL_PROGRAM_PIPELINE_BINDING">GL_PROGRAM_PIPELINE_BINDING</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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GetInteger64v, GetFloatv, and GetDoublev:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#GL_PROGRAM_SEPARABLE">GL_PROGRAM_SEPARABLE</a></strong></code>
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<div class="block">Accepted by the <pname> parameter of ProgramParameteri and
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GetProgramiv:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#GL_TESS_CONTROL_SHADER_BIT">GL_TESS_CONTROL_SHADER_BIT</a></strong></code>
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<div class="block">Accepted by <stages> parameter to UseProgramStages:</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#GL_TESS_EVALUATION_SHADER_BIT">GL_TESS_EVALUATION_SHADER_BIT</a></strong></code>
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<div class="block">Accepted by <stages> parameter to UseProgramStages:</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#GL_VERTEX_SHADER_BIT">GL_VERTEX_SHADER_BIT</a></strong></code>
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<div class="block">Accepted by <stages> parameter to UseProgramStages:</div>
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</td>
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</tr>
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</table>
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</li>
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</ul>
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<!-- ========== METHOD SUMMARY =========== -->
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<ul class="blockList">
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<li class="blockList"><a name="method_summary">
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<!-- -->
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</a>
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<h3>Method Summary</h3>
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<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
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<caption><span>Methods</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Method and Description</th>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glActiveShaderProgram(int, int)">glActiveShaderProgram</a></strong>(int pipeline,
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int program)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glBindProgramPipeline(int)">glBindProgramPipeline</a></strong>(int pipeline)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glCreateShaderProgram(int, java.nio.ByteBuffer)">glCreateShaderProgram</a></strong>(int type,
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java.nio.ByteBuffer string)</code>
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<div class="block">Single null-terminated source code string.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glCreateShaderProgram(int, java.nio.ByteBuffer[])">glCreateShaderProgram</a></strong>(int type,
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java.nio.ByteBuffer[] strings)</code>
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<div class="block">Overloads glCreateShaderProgramv.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glCreateShaderProgram(int, java.lang.CharSequence)">glCreateShaderProgram</a></strong>(int type,
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java.lang.CharSequence string)</code>
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<div class="block">Overloads glCreateShaderProgramv.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glCreateShaderProgram(int, java.lang.CharSequence[])">glCreateShaderProgram</a></strong>(int type,
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java.lang.CharSequence[] strings)</code>
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<div class="block">Overloads glCreateShaderProgramv.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glCreateShaderProgram(int, int, java.nio.ByteBuffer)">glCreateShaderProgram</a></strong>(int type,
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int count,
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java.nio.ByteBuffer strings)</code>
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<div class="block">Overloads glCreateShaderProgramv.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glDeleteProgramPipelines(int)">glDeleteProgramPipelines</a></strong>(int pipeline)</code>
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<div class="block">Overloads glDeleteProgramPipelines.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glDeleteProgramPipelines(java.nio.IntBuffer)">glDeleteProgramPipelines</a></strong>(java.nio.IntBuffer pipelines)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glGenProgramPipelines()">glGenProgramPipelines</a></strong>()</code>
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<div class="block">Overloads glGenProgramPipelines.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glGenProgramPipelines(java.nio.IntBuffer)">glGenProgramPipelines</a></strong>(java.nio.IntBuffer pipelines)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glGetProgramPipeline(int, int, java.nio.IntBuffer)">glGetProgramPipeline</a></strong>(int pipeline,
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int pname,
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java.nio.IntBuffer params)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glGetProgramPipelinei(int, int)">glGetProgramPipelinei</a></strong>(int pipeline,
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int pname)</code>
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<div class="block">Overloads glGetProgramPipelineiv.</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static java.lang.String</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glGetProgramPipelineInfoLog(int, int)">glGetProgramPipelineInfoLog</a></strong>(int pipeline,
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int bufSize)</code>
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<div class="block">Overloads glGetProgramPipelineInfoLog.</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glGetProgramPipelineInfoLog(int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetProgramPipelineInfoLog</a></strong>(int pipeline,
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java.nio.IntBuffer length,
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java.nio.ByteBuffer infoLog)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static boolean</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glIsProgramPipeline(int)">glIsProgramPipeline</a></strong>(int pipeline)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramParameteri(int, int, int)">glProgramParameteri</a></strong>(int program,
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int pname,
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int value)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform1(int, int, java.nio.DoubleBuffer)">glProgramUniform1</a></strong>(int program,
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int location,
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java.nio.DoubleBuffer value)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform1(int, int, java.nio.FloatBuffer)">glProgramUniform1</a></strong>(int program,
|
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int location,
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java.nio.FloatBuffer value)</code> </td>
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</tr>
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<tr class="rowColor">
|
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform1(int, int, java.nio.IntBuffer)">glProgramUniform1</a></strong>(int program,
|
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int location,
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java.nio.IntBuffer value)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform1d(int, int, double)">glProgramUniform1d</a></strong>(int program,
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int location,
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double v0)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform1f(int, int, float)">glProgramUniform1f</a></strong>(int program,
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int location,
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float v0)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform1i(int, int, int)">glProgramUniform1i</a></strong>(int program,
|
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int location,
|
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int v0)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform1u(int, int, java.nio.IntBuffer)">glProgramUniform1u</a></strong>(int program,
|
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int location,
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java.nio.IntBuffer value)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform1ui(int, int, int)">glProgramUniform1ui</a></strong>(int program,
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int location,
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int v0)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform2(int, int, java.nio.DoubleBuffer)">glProgramUniform2</a></strong>(int program,
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int location,
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java.nio.DoubleBuffer value)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform2(int, int, java.nio.FloatBuffer)">glProgramUniform2</a></strong>(int program,
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int location,
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java.nio.FloatBuffer value)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform2(int, int, java.nio.IntBuffer)">glProgramUniform2</a></strong>(int program,
|
|
int location,
|
|
java.nio.IntBuffer value)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform2d(int, int, double, double)">glProgramUniform2d</a></strong>(int program,
|
|
int location,
|
|
double v0,
|
|
double v1)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform2f(int, int, float, float)">glProgramUniform2f</a></strong>(int program,
|
|
int location,
|
|
float v0,
|
|
float v1)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform2i(int, int, int, int)">glProgramUniform2i</a></strong>(int program,
|
|
int location,
|
|
int v0,
|
|
int v1)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform2u(int, int, java.nio.IntBuffer)">glProgramUniform2u</a></strong>(int program,
|
|
int location,
|
|
java.nio.IntBuffer value)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform2ui(int, int, int, int)">glProgramUniform2ui</a></strong>(int program,
|
|
int location,
|
|
int v0,
|
|
int v1)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform3(int, int, java.nio.DoubleBuffer)">glProgramUniform3</a></strong>(int program,
|
|
int location,
|
|
java.nio.DoubleBuffer value)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform3(int, int, java.nio.FloatBuffer)">glProgramUniform3</a></strong>(int program,
|
|
int location,
|
|
java.nio.FloatBuffer value)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform3(int, int, java.nio.IntBuffer)">glProgramUniform3</a></strong>(int program,
|
|
int location,
|
|
java.nio.IntBuffer value)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform3d(int, int, double, double, double)">glProgramUniform3d</a></strong>(int program,
|
|
int location,
|
|
double v0,
|
|
double v1,
|
|
double v2)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform3f(int, int, float, float, float)">glProgramUniform3f</a></strong>(int program,
|
|
int location,
|
|
float v0,
|
|
float v1,
|
|
float v2)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform3i(int, int, int, int, int)">glProgramUniform3i</a></strong>(int program,
|
|
int location,
|
|
int v0,
|
|
int v1,
|
|
int v2)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform3u(int, int, java.nio.IntBuffer)">glProgramUniform3u</a></strong>(int program,
|
|
int location,
|
|
java.nio.IntBuffer value)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform3ui(int, int, int, int, int)">glProgramUniform3ui</a></strong>(int program,
|
|
int location,
|
|
int v0,
|
|
int v1,
|
|
int v2)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform4(int, int, java.nio.DoubleBuffer)">glProgramUniform4</a></strong>(int program,
|
|
int location,
|
|
java.nio.DoubleBuffer value)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform4(int, int, java.nio.FloatBuffer)">glProgramUniform4</a></strong>(int program,
|
|
int location,
|
|
java.nio.FloatBuffer value)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform4(int, int, java.nio.IntBuffer)">glProgramUniform4</a></strong>(int program,
|
|
int location,
|
|
java.nio.IntBuffer value)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform4d(int, int, double, double, double, double)">glProgramUniform4d</a></strong>(int program,
|
|
int location,
|
|
double v0,
|
|
double v1,
|
|
double v2,
|
|
double v3)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform4f(int, int, float, float, float, float)">glProgramUniform4f</a></strong>(int program,
|
|
int location,
|
|
float v0,
|
|
float v1,
|
|
float v2,
|
|
float v3)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform4i(int, int, int, int, int, int)">glProgramUniform4i</a></strong>(int program,
|
|
int location,
|
|
int v0,
|
|
int v1,
|
|
int v2,
|
|
int v3)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform4u(int, int, java.nio.IntBuffer)">glProgramUniform4u</a></strong>(int program,
|
|
int location,
|
|
java.nio.IntBuffer value)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform4ui(int, int, int, int, int, int)">glProgramUniform4ui</a></strong>(int program,
|
|
int location,
|
|
int v0,
|
|
int v1,
|
|
int v2,
|
|
int v3)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix2(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix2</a></strong>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix2(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix2</a></strong>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer value)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix2x3(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix2x3</a></strong>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix2x3(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix2x3</a></strong>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer value)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix2x4(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix2x4</a></strong>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</code> </td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix2x4(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix2x4</a></strong>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer value)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix3(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix3</a></strong>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</code> </td>
|
|
</tr>
|
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<tr class="altColor">
|
|
<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix3(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix3</a></strong>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer value)</code> </td>
|
|
</tr>
|
|
<tr class="rowColor">
|
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<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix3x2(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix3x2</a></strong>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</code> </td>
|
|
</tr>
|
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<tr class="altColor">
|
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<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix3x2(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix3x2</a></strong>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer value)</code> </td>
|
|
</tr>
|
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<tr class="rowColor">
|
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<td class="colFirst"><code>static void</code></td>
|
|
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix3x4(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix3x4</a></strong>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</code> </td>
|
|
</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix3x4(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix3x4</a></strong>(int program,
|
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int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer value)</code> </td>
|
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix4(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix4</a></strong>(int program,
|
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int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</code> </td>
|
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix4(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix4</a></strong>(int program,
|
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int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer value)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix4x2(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix4x2</a></strong>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix4x2(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix4x2</a></strong>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer value)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix4x3(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix4x3</a></strong>(int program,
|
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int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
|
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix4x3(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix4x3</a></strong>(int program,
|
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int location,
|
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boolean transpose,
|
|
java.nio.FloatBuffer value)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glUseProgramStages(int, int, int)">glUseProgramStages</a></strong>(int pipeline,
|
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int stages,
|
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int program)</code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glValidateProgramPipeline(int)">glValidateProgramPipeline</a></strong>(int pipeline)</code> </td>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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</ul>
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<h4>GL_VERTEX_SHADER_BIT</h4>
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<pre>public static final int GL_VERTEX_SHADER_BIT</pre>
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<div class="block">Accepted by <stages> parameter to UseProgramStages:</div>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBSeparateShaderObjects.GL_VERTEX_SHADER_BIT">Constant Field Values</a></dd></dl>
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<h4>GL_FRAGMENT_SHADER_BIT</h4>
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<pre>public static final int GL_FRAGMENT_SHADER_BIT</pre>
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<div class="block">Accepted by <stages> parameter to UseProgramStages:</div>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBSeparateShaderObjects.GL_FRAGMENT_SHADER_BIT">Constant Field Values</a></dd></dl>
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<h4>GL_GEOMETRY_SHADER_BIT</h4>
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<pre>public static final int GL_GEOMETRY_SHADER_BIT</pre>
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<div class="block">Accepted by <stages> parameter to UseProgramStages:</div>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBSeparateShaderObjects.GL_GEOMETRY_SHADER_BIT">Constant Field Values</a></dd></dl>
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<h4>GL_TESS_CONTROL_SHADER_BIT</h4>
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<pre>public static final int GL_TESS_CONTROL_SHADER_BIT</pre>
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<div class="block">Accepted by <stages> parameter to UseProgramStages:</div>
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