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<div class="subTitle">org.lwjgl.opengl</div>
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<h2 title="Class ATIPnTriangles" class="title">Class ATIPnTriangles</h2>
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<pre>public final class <span class="strong">ATIPnTriangles</span>
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extends java.lang.Object</pre>
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIPnTriangles.html#GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI">GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI</a></strong></code> </td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIPnTriangles.html#GL_PN_TRIANGLES_ATI">GL_PN_TRIANGLES_ATI</a></strong></code> </td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIPnTriangles.html#GL_PN_TRIANGLES_NORMAL_MODE_ATI">GL_PN_TRIANGLES_NORMAL_MODE_ATI</a></strong></code> </td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIPnTriangles.html#GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI">GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI</a></strong></code> </td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIPnTriangles.html#GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI">GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI</a></strong></code> </td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIPnTriangles.html#GL_PN_TRIANGLES_POINT_MODE_ATI">GL_PN_TRIANGLES_POINT_MODE_ATI</a></strong></code> </td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIPnTriangles.html#GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI">GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI</a></strong></code> </td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIPnTriangles.html#GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI">GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI</a></strong></code> </td>
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<td class="colFirst"><code>static int</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIPnTriangles.html#GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI">GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI</a></strong></code> </td>
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIPnTriangles.html#glPNTrianglesfATI(int, float)">glPNTrianglesfATI</a></strong>(int pname,
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float param)</code> </td>
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<td class="colFirst"><code>static void</code></td>
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<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIPnTriangles.html#glPNTrianglesiATI(int, int)">glPNTrianglesiATI</a></strong>(int pname,
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int param)</code> </td>
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<h4>GL_PN_TRIANGLES_ATI</h4>
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<pre>public static final int GL_PN_TRIANGLES_ATI</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ATIPnTriangles.GL_PN_TRIANGLES_ATI">Constant Field Values</a></dd></dl>
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<h4>GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI</h4>
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<pre>public static final int GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ATIPnTriangles.GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI">Constant Field Values</a></dd></dl>
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<pre>public static final int GL_PN_TRIANGLES_POINT_MODE_ATI</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ATIPnTriangles.GL_PN_TRIANGLES_POINT_MODE_ATI">Constant Field Values</a></dd></dl>
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<h4>GL_PN_TRIANGLES_NORMAL_MODE_ATI</h4>
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<pre>public static final int GL_PN_TRIANGLES_NORMAL_MODE_ATI</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ATIPnTriangles.GL_PN_TRIANGLES_NORMAL_MODE_ATI">Constant Field Values</a></dd></dl>
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<h4>GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI</h4>
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<pre>public static final int GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ATIPnTriangles.GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI">Constant Field Values</a></dd></dl>
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<h4>GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI</h4>
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<pre>public static final int GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ATIPnTriangles.GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI">Constant Field Values</a></dd></dl>
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<pre>public static final int GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ATIPnTriangles.GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI">Constant Field Values</a></dd></dl>
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<h4>GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI</h4>
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<pre>public static final int GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ATIPnTriangles.GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI">Constant Field Values</a></dd></dl>
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<pre>public static final int GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ATIPnTriangles.GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI">Constant Field Values</a></dd></dl>
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<h4>glPNTrianglesfATI</h4>
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<pre>public static void glPNTrianglesfATI(int pname,
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float param)</pre>
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int param)</pre>
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<li>Constr | </li>
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<li><a href="#method_detail">Method</a></li>
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