219 lines
5.8 KiB
Java
219 lines
5.8 KiB
Java
/*
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* opsu! - an open-source osu! client
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* Copyright (C) 2014, 2015 Jeffrey Han
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*
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* opsu! is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu! is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
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*/
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package itdelatrisu.opsu.ui;
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/**
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* Drag to scroll based on:
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* http://ariya.ofilabs.com/2013/11/javascript-kinetic-scrolling-part-2.html
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*
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* @author fluddokt (https://github.com/fluddokt)
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*/
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public class KineticScrolling {
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/** The moving averaging constant. */
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private static final float AVG_CONST = 0.2f, ONE_MINUS_AVG_CONST = 1 - AVG_CONST;
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/** The constant used to determine how fast the target position will be reached. */
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private static final int TIME_CONST = 200;
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/** The constant used to determine how much of the velocity will be used to launch to the target. */
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private static final float AMPLITUDE_CONST = 0.25f;
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/** The current position. */
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private float position;
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/** The offset to scroll to the target position. */
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private float amplitude;
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/** The current target to scroll to. */
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private float target;
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/** The total amount of time since the mouse button was released. */
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private float totalDelta;
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/** The maximum and minimum value the position can reach. */
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public float max = Float.MAX_VALUE, min = -Float.MAX_VALUE;
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/** Whether the mouse is currently pressed or not. */
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private boolean pressed = false;
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/** The change in position since the last update. */
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private float deltaPosition;
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/** The moving average of the velocity. */
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private float avgVelocity;
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/** The speed multiplier (divides {@link #TIME_CONST}). */
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private float speedMultiplier = 1f;
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/** Whether or not to allow overscrolling. */
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private boolean allowOverScroll;
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/**
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* Enable or disable the overscrolling flag.
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* @param allowOverScroll whether or not to allow overscrolling
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*/
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public void setAllowOverScroll(boolean allowOverScroll) {
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this.allowOverScroll = allowOverScroll;
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}
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/**
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* Returns the current position.
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* @return the position
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*/
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public float getPosition() { return position; }
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/**
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* Returns the current position as an int.
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* @return the position
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*/
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public int getIntPosition() { return (int) position; }
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/**
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* Returns the target position.
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* @return the target position
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*/
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public float getTargetPosition() { return target; }
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/**
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* Updates the scrolling.
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* @param delta the elapsed time since the last update
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*/
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public void update(float delta) {
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if (!pressed) {
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totalDelta += delta;
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position = target + (float) (-amplitude * Math.exp(-totalDelta / (TIME_CONST / speedMultiplier)));
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} else {
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avgVelocity = (ONE_MINUS_AVG_CONST * avgVelocity + AVG_CONST * (deltaPosition * 1000f / delta));
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position += deltaPosition;
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target = position;
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deltaPosition = 0;
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}
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if (allowOverScroll && pressed) {
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return;
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}
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if (position > max) {
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if (allowOverScroll) {
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scrollToPosition(max);
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} else {
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amplitude = 0;
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target = position = max;
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}
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}
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if (position < min) {
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if (allowOverScroll) {
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scrollToPosition(min);
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} else {
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amplitude = 0;
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target = position = min;
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}
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}
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}
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/**
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* Scrolls to the position.
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* @param newPosition the position to scroll to
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*/
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public void scrollToPosition(float newPosition) {
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pressed();
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released();
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amplitude = newPosition - position;
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target = newPosition;
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totalDelta = 0;
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}
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/**
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* Scrolls to an offset from target.
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* @param offset the offset from the target to scroll to
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*/
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public void scrollOffset(float offset) {
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scrollToPosition(target + offset);
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}
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/**
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* Sets the position.
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* @param newPosition the position to be set
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*/
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public void setPosition(float newPosition) {
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pressed();
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released();
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target = newPosition;
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position = target;
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}
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/**
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* Set the position relative to an offset.
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* @param offset the offset from the position
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*/
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public void addOffset(float offset) {
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setPosition(position + offset);
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}
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/**
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* Call this when the mouse button has been pressed.
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*/
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public void pressed() {
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if (pressed)
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return;
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pressed = true;
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avgVelocity = 0;
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}
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/**
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* Call this when the mouse button has been released.
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*/
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public void released() {
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if (!pressed)
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return;
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pressed = false;
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amplitude = AMPLITUDE_CONST * avgVelocity;
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target = Math.round(target + amplitude);
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totalDelta = 0;
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}
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/**
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* Call this when the mouse has been dragged.
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* @param distance the amount that the mouse has been dragged
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*/
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public void dragged(float distance) {
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deltaPosition += distance;
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}
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/**
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* Set the minimum and maximum bound.
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* @param min the minimum bound
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* @param max the maximum bound
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*/
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public void setMinMax(float min, float max) {
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this.min = min;
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this.max = max;
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}
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/**
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* Sets the multiplier for how fast the target position will be reached.
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* @param multiplier the speed multiplier (e.g. 1f = normal speed, 2f = reaches in half the time)
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* @throws IllegalArgumentException if the multiplier is negative or zero
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*/
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public void setSpeedMultiplier(float multiplier) {
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if (multiplier <= 0f)
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throw new IllegalArgumentException("Speed multiplier must be above zero.");
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this.speedMultiplier = multiplier;
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}
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}
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