282 lines
7.9 KiB
Java
282 lines
7.9 KiB
Java
/*
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* opsu!dance - fork of opsu! with cursordance auto
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* Copyright (C) 2016 yugecin
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*
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* opsu!dance is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu!dance is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
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*/
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package yugecin.opsudance.ui;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.objects.GameObject;
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import itdelatrisu.opsu.states.Game;
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import itdelatrisu.opsu.ui.Fonts;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.state.StateBasedGame;
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import yugecin.opsudance.ObjectColorOverrides;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.Map;
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@SuppressWarnings("unchecked")
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public class SBOverlay {
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public static boolean isActive = false;
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private boolean hide;
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private boolean menu;
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private int width;
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private int height;
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private int speed;
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private GameObject[] gameObjects;
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private HashMap[] optionsMap;
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private HashMap<Options.GameOption, String> initialOptions;
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private int index;
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private final Game game;
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private final OptionsOverlay options;
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public SBOverlay(Game game) {
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this.game = game;
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options = new OptionsOverlay(this);
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initialOptions = new HashMap<>();
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}
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public void init(GameContainer container, Input input, int width, int height) {
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this.width = width;
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this.height = height;
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speed = 10;
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gameObjects = new GameObject[0];
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options.init(container, input, width, height);
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}
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public void render(GameContainer container, StateBasedGame game, Graphics g) {
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if (!isActive || hide) {
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return;
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}
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int lh = Fonts.SMALL.getLineHeight();
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Fonts.SMALL.drawString(10, height - 50 + lh, "save position: ctrl+s, load position: ctrl+l", Color.cyan);
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Fonts.SMALL.drawString(10, height - 50, "speed: C " + (speed / 10f) + " V", Color.cyan);
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Fonts.SMALL.drawString(10, height - 50 - lh, "Menu: N", Color.cyan);
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Fonts.SMALL.drawString(10, height - 50 - lh * 2, "HIDE: H", Color.cyan);
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Fonts.SMALL.drawString(10, height - 50 - lh * 3, "obj: J " + index + " K", Color.cyan);
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g.setColor(Color.red);
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if (index < optionsMap.length && optionsMap[index] != null) {
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int i = 0;
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for (Object o : optionsMap[index].entrySet()) {
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Map.Entry<Options.GameOption, String> option = (Map.Entry<Options.GameOption, String>) o;
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Fonts.SMALL.drawString(10, 50 + i * lh, option.getKey().getName(), Color.cyan);
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Fonts.SMALL.drawString(250, 50 + i * lh, option.getKey().getValueString(), Color.cyan);
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g.fillRect(0, 50 + i * lh + lh / 4, 10, 10);
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i++;
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}
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}
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if (gameObjects.length > 0) {
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int start = gameObjects[0].getTime();
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int end = gameObjects[gameObjects.length - 1].getEndTime();
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float curtime = (float) (MusicController.getPosition() - start) / (end - start);
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g.fillRect(curtime * width, height - 10f, 10f, 10f);
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}
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if (menu) {
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options.render(container, game, g);
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}
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}
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public void update(int mouseX, int mouseY) {
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if (!isActive) {
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return;
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}
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if (menu) {
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options.update(mouseX, mouseY);
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}
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}
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public boolean keyPressed(int key, char c) {
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if (!isActive) {
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return false;
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}
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if (options.keyPressed(key, c)) {
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return true;
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}
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if (key == Input.KEY_C) {
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if (speed > 0) {
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speed -= 1;
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}
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if (speed == 0) {
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MusicController.pause();
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} else {
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MusicController.setPitch(speed / 10f);
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}
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} else if (key == Input.KEY_V && speed < 21) {
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if (speed == 0) {
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MusicController.resume();
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}
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speed += 1;
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MusicController.setPitch(speed / 10f);
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} else if (key == Input.KEY_H) {
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hide = !hide;
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} else if (key == Input.KEY_N) {
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menu = !menu;
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if (menu && speed != 0) {
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MusicController.pause();
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} else if (!menu && speed != 0) {
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MusicController.resume();
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}
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} else if (key == Input.KEY_J && index > 0) {
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index--;
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setMusicPosition();
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goBackOneSBIndex();
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} else if (key == Input.KEY_K && index < gameObjects.length - 1) {
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index++;
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setMusicPosition();
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updateIndex(index);
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} else if (key == Input.KEY_ESCAPE && menu) {
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menu = false;
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if (speed != 0) {
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MusicController.resume();
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}
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return true;
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}
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return false;
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}
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private void goBackOneSBIndex() {
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if (index + 1 < optionsMap.length && optionsMap[index + 1] != null) {
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// new options on previous index, so to revert then we have to reload them all to this point..
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final int thisIndex = index;
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for (int i = 0; i <= thisIndex; i++) {
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updateIndex(i);
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}
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}
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}
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private void setMusicPosition() {
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game.setObjectIndex(index);
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if (speed != 0) {
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MusicController.setPitch(speed / 10f);
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MusicController.resume();
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} else {
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MusicController.pause();
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}
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}
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public void setGameObjects(GameObject[] gameObjects) {
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if (this.gameObjects.length != gameObjects.length) {
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optionsMap = new HashMap[gameObjects.length];
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// copy all current settings in first obj map
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optionsMap[0] = new HashMap<>();
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for (Options.GameOption o : options.getSavedOptionList()) {
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optionsMap[0].put(o, o.write());
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}
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}
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this.gameObjects = gameObjects;
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}
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public void saveOption(Options.GameOption option) {
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if (optionsMap[index] == null) {
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optionsMap[index] = new HashMap<>();
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}
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optionsMap[index].put(option, option.write());
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readOption(option);
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}
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public boolean mousePressed(int button, int x, int y) {
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return menu && options.mousePressed(button, x, y);
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}
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public void mouseDragged(int oldx, int oldy, int newx, int newy) {
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if (menu) options.mouseDragged(oldx, oldy, newx, newy);
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}
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public void updateIndex(int index) {
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this.index = index;
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if (index >= optionsMap.length) {
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return;
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}
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HashMap options = optionsMap[index];
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if (options != null) {
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for (Object o : options.entrySet()) {
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Map.Entry<Options.GameOption, String> next = (Map.Entry<Options.GameOption, String>) o;
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next.getKey().read(next.getValue());
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readOption(next.getKey());
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}
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}
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}
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public boolean mouseReleased(int button, int x, int y) {
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if (menu) {
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return options.mouseReleased(button, x, y);
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}
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if (x > 10 || index >= optionsMap.length || optionsMap[index] == null) {
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return false;
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}
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int lh = Fonts.SMALL.getLineHeight();
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int ypos = 50 + lh / 4;
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for (Object o : optionsMap[index].entrySet()) {
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if (y >= ypos && y <= ypos + 10) {
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optionsMap[index].remove(((Map.Entry<Options.GameOption, String>) o).getKey());
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if (optionsMap[index].size() == 0) {
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optionsMap[index] = null;
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}
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return true;
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}
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ypos += lh;
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}
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return false;
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}
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public boolean mouseWheelMoved(int newValue) {
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return menu && options.mouseWheenMoved(newValue);
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}
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public void enter() {
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// enter, save current settings
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for (Options.GameOption o : options.getSavedOptionList()) {
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initialOptions.put(o, o.write());
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}
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}
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public void leave() {
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// leave, revert the settings saved before entering
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for (Options.GameOption o : options.getSavedOptionList()) {
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if (initialOptions.containsKey(o)) {
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o.read(initialOptions.get(o));
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readOption(o);
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}
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}
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}
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// needed for object color overrides...
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private void readOption(Options.GameOption o) {
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if (o == Options.GameOption.DANCE_OBJECT_COLOR_OVERRIDE
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|| o == Options.GameOption.DANCE_OBJECT_COLOR_OVERRIDE_MIRRORED
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|| o == Options.GameOption.DANCE_RGB_OBJECT_INC) {
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if (index < gameObjects.length) {
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ObjectColorOverrides.hue = gameObjects[index].getHue();
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}
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for (int i = index; i < gameObjects.length; i++) {
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gameObjects[i].updateColor();
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}
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}
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}
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}
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