opsu-dance/lib/lwjgl-2.9.1/javadoc/org/lwjgl/class-use/LWJGLException.html
2014-06-29 22:17:04 -04:00

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<h2 title="Uses of Class org.lwjgl.LWJGLException" class="title">Uses of Class<br>org.lwjgl.LWJGLException</h2>
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<ul class="blockList">
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<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing packages, and an explanation">
<caption><span>Packages that use <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Package</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#org.lwjgl.input">org.lwjgl.input</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#org.lwjgl.openal">org.lwjgl.openal</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#org.lwjgl.opencl">org.lwjgl.opencl</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#org.lwjgl.opengl">org.lwjgl.opengl</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#org.lwjgl.opengles">org.lwjgl.opengles</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#org.lwjgl.util">org.lwjgl.util</a></td>
<td class="colLast">&nbsp;</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<ul class="blockList">
<li class="blockList"><a name="org.lwjgl.input">
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</a>
<h3>Uses of <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a> in <a href="../../../org/lwjgl/input/package-summary.html">org.lwjgl.input</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../org/lwjgl/input/package-summary.html">org.lwjgl.input</a> that throw <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">Controllers.</span><code><strong><a href="../../../org/lwjgl/input/Controllers.html#create()">create</a></strong>()</code>
<div class="block">Initialise the controllers collection</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">Keyboard.</span><code><strong><a href="../../../org/lwjgl/input/Keyboard.html#create()">create</a></strong>()</code>
<div class="block">"Create" the keyboard.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">Mouse.</span><code><strong><a href="../../../org/lwjgl/input/Mouse.html#create()">create</a></strong>()</code>
<div class="block">"Create" the mouse.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../org/lwjgl/input/Cursor.html" title="class in org.lwjgl.input">Cursor</a></code></td>
<td class="colLast"><span class="strong">Mouse.</span><code><strong><a href="../../../org/lwjgl/input/Mouse.html#setNativeCursor(org.lwjgl.input.Cursor)">setNativeCursor</a></strong>(<a href="../../../org/lwjgl/input/Cursor.html" title="class in org.lwjgl.input">Cursor</a>&nbsp;cursor)</code>
<div class="block">Binds a native cursor.</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructors in <a href="../../../org/lwjgl/input/package-summary.html">org.lwjgl.input</a> that throw <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../org/lwjgl/input/Cursor.html#Cursor(int, int, int, int, int, java.nio.IntBuffer, java.nio.IntBuffer)">Cursor</a></strong>(int&nbsp;width,
int&nbsp;height,
int&nbsp;xHotspot,
int&nbsp;yHotspot,
int&nbsp;numImages,
java.nio.IntBuffer&nbsp;images,
java.nio.IntBuffer&nbsp;delays)</code>
<div class="block">Constructs a new Cursor, with the given parameters.</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="org.lwjgl.openal">
<!-- -->
</a>
<h3>Uses of <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a> in <a href="../../../org/lwjgl/openal/package-summary.html">org.lwjgl.openal</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../org/lwjgl/openal/package-summary.html">org.lwjgl.openal</a> that throw <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">AL.</span><code><strong><a href="../../../org/lwjgl/openal/AL.html#create()">create</a></strong>()</code>
<div class="block">Creates an OpenAL instance.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">AL.</span><code><strong><a href="../../../org/lwjgl/openal/AL.html#create(java.lang.String, int, int, boolean)">create</a></strong>(java.lang.String&nbsp;deviceArguments,
int&nbsp;contextFrequency,
int&nbsp;contextRefresh,
boolean&nbsp;contextSynchronized)</code>
<div class="block">Creates an OpenAL instance.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">AL.</span><code><strong><a href="../../../org/lwjgl/openal/AL.html#create(java.lang.String, int, int, boolean, boolean)">create</a></strong>(java.lang.String&nbsp;deviceArguments,
int&nbsp;contextFrequency,
int&nbsp;contextRefresh,
boolean&nbsp;contextSynchronized,
boolean&nbsp;openDevice)</code>&nbsp;</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="org.lwjgl.opencl">
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</a>
<h3>Uses of <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a> in <a href="../../../org/lwjgl/opencl/package-summary.html">org.lwjgl.opencl</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../org/lwjgl/opencl/package-summary.html">org.lwjgl.opencl</a> that throw <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">CL.</span><code><strong><a href="../../../org/lwjgl/opencl/CL.html#create()">create</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../org/lwjgl/opencl/CLContext.html" title="class in org.lwjgl.opencl">CLContext</a></code></td>
<td class="colLast"><span class="strong">CLContext.</span><code><strong><a href="../../../org/lwjgl/opencl/CLContext.html#create(org.lwjgl.opencl.CLPlatform, java.util.List, org.lwjgl.opencl.CLContextCallback, org.lwjgl.opengl.Drawable, java.nio.IntBuffer)">create</a></strong>(<a href="../../../org/lwjgl/opencl/CLPlatform.html" title="class in org.lwjgl.opencl">CLPlatform</a>&nbsp;platform,
java.util.List&lt;<a href="../../../org/lwjgl/opencl/CLDevice.html" title="class in org.lwjgl.opencl">CLDevice</a>&gt;&nbsp;devices,
<a href="../../../org/lwjgl/opencl/CLContextCallback.html" title="class in org.lwjgl.opencl">CLContextCallback</a>&nbsp;pfn_notify,
<a href="../../../org/lwjgl/opengl/Drawable.html" title="interface in org.lwjgl.opengl">Drawable</a>&nbsp;share_drawable,
java.nio.IntBuffer&nbsp;errcode_ret)</code>
<div class="block">Creates a new CLContext.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../org/lwjgl/opencl/CLContext.html" title="class in org.lwjgl.opencl">CLContext</a></code></td>
<td class="colLast"><span class="strong">CLContext.</span><code><strong><a href="../../../org/lwjgl/opencl/CLContext.html#create(org.lwjgl.opencl.CLPlatform, java.util.List, org.lwjgl.opencl.CLContextCallback, java.nio.IntBuffer)">create</a></strong>(<a href="../../../org/lwjgl/opencl/CLPlatform.html" title="class in org.lwjgl.opencl">CLPlatform</a>&nbsp;platform,
java.util.List&lt;<a href="../../../org/lwjgl/opencl/CLDevice.html" title="class in org.lwjgl.opencl">CLDevice</a>&gt;&nbsp;devices,
<a href="../../../org/lwjgl/opencl/CLContextCallback.html" title="class in org.lwjgl.opencl">CLContextCallback</a>&nbsp;pfn_notify,
java.nio.IntBuffer&nbsp;errcode_ret)</code>
<div class="block">Creates a new CLContext.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../org/lwjgl/opencl/CLContext.html" title="class in org.lwjgl.opencl">CLContext</a></code></td>
<td class="colLast"><span class="strong">CLContext.</span><code><strong><a href="../../../org/lwjgl/opencl/CLContext.html#create(org.lwjgl.opencl.CLPlatform, java.util.List, java.nio.IntBuffer)">create</a></strong>(<a href="../../../org/lwjgl/opencl/CLPlatform.html" title="class in org.lwjgl.opencl">CLPlatform</a>&nbsp;platform,
java.util.List&lt;<a href="../../../org/lwjgl/opencl/CLDevice.html" title="class in org.lwjgl.opencl">CLDevice</a>&gt;&nbsp;devices,
java.nio.IntBuffer&nbsp;errcode_ret)</code>
<div class="block">Creates a new CLContext.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../org/lwjgl/opencl/CLContext.html" title="class in org.lwjgl.opencl">CLContext</a></code></td>
<td class="colLast"><span class="strong">CLContext.</span><code><strong><a href="../../../org/lwjgl/opencl/CLContext.html#createFromType(org.lwjgl.opencl.CLPlatform, long, org.lwjgl.opencl.CLContextCallback, org.lwjgl.opengl.Drawable, java.nio.IntBuffer)">createFromType</a></strong>(<a href="../../../org/lwjgl/opencl/CLPlatform.html" title="class in org.lwjgl.opencl">CLPlatform</a>&nbsp;platform,
long&nbsp;device_type,
<a href="../../../org/lwjgl/opencl/CLContextCallback.html" title="class in org.lwjgl.opencl">CLContextCallback</a>&nbsp;pfn_notify,
<a href="../../../org/lwjgl/opengl/Drawable.html" title="interface in org.lwjgl.opengl">Drawable</a>&nbsp;share_drawable,
java.nio.IntBuffer&nbsp;errcode_ret)</code>
<div class="block">Creates a new CLContext.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../org/lwjgl/opencl/CLContext.html" title="class in org.lwjgl.opencl">CLContext</a></code></td>
<td class="colLast"><span class="strong">CLContext.</span><code><strong><a href="../../../org/lwjgl/opencl/CLContext.html#createFromType(org.lwjgl.opencl.CLPlatform, long, org.lwjgl.opencl.CLContextCallback, java.nio.IntBuffer)">createFromType</a></strong>(<a href="../../../org/lwjgl/opencl/CLPlatform.html" title="class in org.lwjgl.opencl">CLPlatform</a>&nbsp;platform,
long&nbsp;device_type,
<a href="../../../org/lwjgl/opencl/CLContextCallback.html" title="class in org.lwjgl.opencl">CLContextCallback</a>&nbsp;pfn_notify,
java.nio.IntBuffer&nbsp;errcode_ret)</code>
<div class="block">Creates a new CLContext.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../org/lwjgl/opencl/CLContext.html" title="class in org.lwjgl.opencl">CLContext</a></code></td>
<td class="colLast"><span class="strong">CLContext.</span><code><strong><a href="../../../org/lwjgl/opencl/CLContext.html#createFromType(org.lwjgl.opencl.CLPlatform, long, java.nio.IntBuffer)">createFromType</a></strong>(<a href="../../../org/lwjgl/opencl/CLPlatform.html" title="class in org.lwjgl.opencl">CLPlatform</a>&nbsp;platform,
long&nbsp;device_type,
java.nio.IntBuffer&nbsp;errcode_ret)</code>
<div class="block">Creates a new CLContext.</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="org.lwjgl.opengl">
<!-- -->
</a>
<h3>Uses of <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a> in <a href="../../../org/lwjgl/opengl/package-summary.html">org.lwjgl.opengl</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../org/lwjgl/opengl/package-summary.html">org.lwjgl.opengl</a> with parameters of type <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>protected void</code></td>
<td class="colLast"><span class="strong">AWTGLCanvas.</span><code><strong><a href="../../../org/lwjgl/opengl/AWTGLCanvas.html#exceptionOccurred(org.lwjgl.LWJGLException)">exceptionOccurred</a></strong>(<a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a>&nbsp;exception)</code>
<div class="block">This method will be called if an unhandled LWJGLException occurs in paint().</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../org/lwjgl/opengl/package-summary.html">org.lwjgl.opengl</a> that throw <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">Display.</span><code><strong><a href="../../../org/lwjgl/opengl/Display.html#create()">create</a></strong>()</code>
<div class="block">Create the OpenGL context.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">Display.</span><code><strong><a href="../../../org/lwjgl/opengl/Display.html#create(org.lwjgl.opengl.PixelFormat)">create</a></strong>(<a href="../../../org/lwjgl/opengl/PixelFormat.html" title="class in org.lwjgl.opengl">PixelFormat</a>&nbsp;pixel_format)</code>
<div class="block">Create the OpenGL context with the given minimum parameters.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">Display.</span><code><strong><a href="../../../org/lwjgl/opengl/Display.html#create(org.lwjgl.opengl.PixelFormat, org.lwjgl.opengl.ContextAttribs)">create</a></strong>(<a href="../../../org/lwjgl/opengl/PixelFormat.html" title="class in org.lwjgl.opengl">PixelFormat</a>&nbsp;pixel_format,
<a href="../../../org/lwjgl/opengl/ContextAttribs.html" title="class in org.lwjgl.opengl">ContextAttribs</a>&nbsp;attribs)</code>
<div class="block">Create the OpenGL context with the given minimum parameters.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">Display.</span><code><strong><a href="../../../org/lwjgl/opengl/Display.html#create(org.lwjgl.opengl.PixelFormat, org.lwjgl.opengl.Drawable)">create</a></strong>(<a href="../../../org/lwjgl/opengl/PixelFormat.html" title="class in org.lwjgl.opengl">PixelFormat</a>&nbsp;pixel_format,
<a href="../../../org/lwjgl/opengl/Drawable.html" title="interface in org.lwjgl.opengl">Drawable</a>&nbsp;shared_drawable)</code>
<div class="block">Create the OpenGL context with the given minimum parameters.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">Display.</span><code><strong><a href="../../../org/lwjgl/opengl/Display.html#create(org.lwjgl.opengl.PixelFormat, org.lwjgl.opengl.Drawable, org.lwjgl.opengl.ContextAttribs)">create</a></strong>(<a href="../../../org/lwjgl/opengl/PixelFormat.html" title="class in org.lwjgl.opengl">PixelFormat</a>&nbsp;pixel_format,
<a href="../../../org/lwjgl/opengl/Drawable.html" title="interface in org.lwjgl.opengl">Drawable</a>&nbsp;shared_drawable,
<a href="../../../org/lwjgl/opengl/ContextAttribs.html" title="class in org.lwjgl.opengl">ContextAttribs</a>&nbsp;attribs)</code>
<div class="block">Create the OpenGL context with the given minimum parameters.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">Display.</span><code><strong><a href="../../../org/lwjgl/opengl/Display.html#create(org.lwjgl.opengl.PixelFormatLWJGL)">create</a></strong>(<a href="../../../org/lwjgl/opengl/PixelFormatLWJGL.html" title="interface in org.lwjgl.opengl">PixelFormatLWJGL</a>&nbsp;pixel_format)</code>
<div class="block">Create the OpenGL ES context with the given minimum parameters.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">Display.</span><code><strong><a href="../../../org/lwjgl/opengl/Display.html#create(org.lwjgl.opengl.PixelFormatLWJGL, org.lwjgl.opengles.ContextAttribs)">create</a></strong>(<a href="../../../org/lwjgl/opengl/PixelFormatLWJGL.html" title="interface in org.lwjgl.opengl">PixelFormatLWJGL</a>&nbsp;pixel_format,
<a href="../../../org/lwjgl/opengles/ContextAttribs.html" title="class in org.lwjgl.opengles">ContextAttribs</a>&nbsp;attribs)</code>
<div class="block">Create the OpenGL ES context with the given minimum parameters.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">Display.</span><code><strong><a href="../../../org/lwjgl/opengl/Display.html#create(org.lwjgl.opengl.PixelFormatLWJGL, org.lwjgl.opengl.Drawable)">create</a></strong>(<a href="../../../org/lwjgl/opengl/PixelFormatLWJGL.html" title="interface in org.lwjgl.opengl">PixelFormatLWJGL</a>&nbsp;pixel_format,
<a href="../../../org/lwjgl/opengl/Drawable.html" title="interface in org.lwjgl.opengl">Drawable</a>&nbsp;shared_drawable)</code>
<div class="block">Create the OpenGL ES context with the given minimum parameters.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">Display.</span><code><strong><a href="../../../org/lwjgl/opengl/Display.html#create(org.lwjgl.opengl.PixelFormatLWJGL, org.lwjgl.opengl.Drawable, org.lwjgl.opengles.ContextAttribs)">create</a></strong>(<a href="../../../org/lwjgl/opengl/PixelFormatLWJGL.html" title="interface in org.lwjgl.opengl">PixelFormatLWJGL</a>&nbsp;pixel_format,
<a href="../../../org/lwjgl/opengl/Drawable.html" title="interface in org.lwjgl.opengl">Drawable</a>&nbsp;shared_drawable,
<a href="../../../org/lwjgl/opengles/ContextAttribs.html" title="class in org.lwjgl.opengles">ContextAttribs</a>&nbsp;attribs)</code>
<div class="block">Create the OpenGL ES context with the given minimum parameters.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>java.lang.Object</code></td>
<td class="colLast"><span class="strong">InputImplementation.</span><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#createCursor(int, int, int, int, int, java.nio.IntBuffer, java.nio.IntBuffer)">createCursor</a></strong>(int&nbsp;width,
int&nbsp;height,
int&nbsp;xHotspot,
int&nbsp;yHotspot,
int&nbsp;numImages,
java.nio.IntBuffer&nbsp;images,
java.nio.IntBuffer&nbsp;delays)</code>
<div class="block">Native cursor handles</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">InputImplementation.</span><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#createKeyboard()">createKeyboard</a></strong>()</code>
<div class="block">Method to create the keyboard</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">InputImplementation.</span><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#createMouse()">createMouse</a></strong>()</code>
<div class="block">Method to create the mouse.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>org.lwjgl.opengl.ContextGL</code></td>
<td class="colLast"><span class="strong">AWTGLCanvas.</span><code><strong><a href="../../../org/lwjgl/opengl/AWTGLCanvas.html#createSharedContext()">createSharedContext</a></strong>()</code>
<div class="block">This method should only be called internally.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../org/lwjgl/opengl/DisplayMode.html" title="class in org.lwjgl.opengl">DisplayMode</a>[]</code></td>
<td class="colLast"><span class="strong">Display.</span><code><strong><a href="../../../org/lwjgl/opengl/Display.html#getAvailableDisplayModes()">getAvailableDisplayModes</a></strong>()</code>
<div class="block">Returns the entire list of possible fullscreen display modes as an array, in no
particular order.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><span class="strong">AWTGLCanvas.</span><code><strong><a href="../../../org/lwjgl/opengl/AWTGLCanvas.html#isCurrent()">isCurrent</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><span class="strong">Display.</span><code><strong><a href="../../../org/lwjgl/opengl/Display.html#isCurrent()">isCurrent</a></strong>()</code>
<div class="block">Returns true if the Display's context is current in the current thread.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><span class="strong">Drawable.</span><code><strong><a href="../../../org/lwjgl/opengl/Drawable.html#isCurrent()">isCurrent</a></strong>()</code>
<div class="block">Returns true if the Drawable's context is current in the current thread.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">GLContext.</span><code><strong><a href="../../../org/lwjgl/opengl/GLContext.html#loadOpenGLLibrary()">loadOpenGLLibrary</a></strong>()</code>
<div class="block">If the OpenGL reference count is 0, the library is loaded.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">AWTGLCanvas.</span><code><strong><a href="../../../org/lwjgl/opengl/AWTGLCanvas.html#makeCurrent()">makeCurrent</a></strong>()</code>
<div class="block">Make the canvas' context current.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">Display.</span><code><strong><a href="../../../org/lwjgl/opengl/Display.html#makeCurrent()">makeCurrent</a></strong>()</code>
<div class="block">Make the Display the current rendering context for GL calls.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">Drawable.</span><code><strong><a href="../../../org/lwjgl/opengl/Drawable.html#makeCurrent()">makeCurrent</a></strong>()</code>
<div class="block">Makes the Drawable's context current in the current thread.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">AWTGLCanvas.</span><code><strong><a href="../../../org/lwjgl/opengl/AWTGLCanvas.html#releaseContext()">releaseContext</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">Display.</span><code><strong><a href="../../../org/lwjgl/opengl/Display.html#releaseContext()">releaseContext</a></strong>()</code>
<div class="block">Release the Display context.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">Drawable.</span><code><strong><a href="../../../org/lwjgl/opengl/Drawable.html#releaseContext()">releaseContext</a></strong>()</code>
<div class="block">If the Drawable's context is current in the current thread, no context will be current after a call to this method.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">AWTGLCanvas.</span><code><strong><a href="../../../org/lwjgl/opengl/AWTGLCanvas.html#setCLSharingProperties(org.lwjgl.PointerBuffer)">setCLSharingProperties</a></strong>(<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a>&nbsp;properties)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">Drawable.</span><code><strong><a href="../../../org/lwjgl/opengl/Drawable.html#setCLSharingProperties(org.lwjgl.PointerBuffer)">setCLSharingProperties</a></strong>(<a href="../../../org/lwjgl/PointerBuffer.html" title="class in org.lwjgl">PointerBuffer</a>&nbsp;properties)</code>
<div class="block">Sets the appropriate khr_gl_sharing properties in the target <code>PointerBuffer</code>,
so that if it is used in a <code>clCreateContext(FromType)</code> call, the created CL
context will be sharing objects with this <code>Drawable</code>'s GL context.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">Display.</span><code><strong><a href="../../../org/lwjgl/opengl/Display.html#setDisplayConfiguration(float, float, float)">setDisplayConfiguration</a></strong>(float&nbsp;gamma,
float&nbsp;brightness,
float&nbsp;contrast)</code>
<div class="block">Set the display configuration to the specified gamma, brightness and contrast.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">Display.</span><code><strong><a href="../../../org/lwjgl/opengl/Display.html#setDisplayMode(org.lwjgl.opengl.DisplayMode)">setDisplayMode</a></strong>(<a href="../../../org/lwjgl/opengl/DisplayMode.html" title="class in org.lwjgl.opengl">DisplayMode</a>&nbsp;mode)</code>
<div class="block">Set the current display mode.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">Display.</span><code><strong><a href="../../../org/lwjgl/opengl/Display.html#setDisplayModeAndFullscreen(org.lwjgl.opengl.DisplayMode)">setDisplayModeAndFullscreen</a></strong>(<a href="../../../org/lwjgl/opengl/DisplayMode.html" title="class in org.lwjgl.opengl">DisplayMode</a>&nbsp;mode)</code>
<div class="block">Set the mode of the context.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">Display.</span><code><strong><a href="../../../org/lwjgl/opengl/Display.html#setFullscreen(boolean)">setFullscreen</a></strong>(boolean&nbsp;fullscreen)</code>
<div class="block">Set the fullscreen mode of the context.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">InputImplementation.</span><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#setNativeCursor(java.lang.Object)">setNativeCursor</a></strong>(java.lang.Object&nbsp;handle)</code>
<div class="block">Method to set the native cursor</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">Display.</span><code><strong><a href="../../../org/lwjgl/opengl/Display.html#setParent(java.awt.Canvas)">setParent</a></strong>(java.awt.Canvas&nbsp;parent)</code>
<div class="block">Set the parent of the Display.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">AWTGLCanvas.</span><code><strong><a href="../../../org/lwjgl/opengl/AWTGLCanvas.html#setPixelFormat(org.lwjgl.opengl.PixelFormatLWJGL)">setPixelFormat</a></strong>(<a href="../../../org/lwjgl/opengl/PixelFormatLWJGL.html" title="interface in org.lwjgl.opengl">PixelFormatLWJGL</a>&nbsp;pf)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">AWTGLCanvas.</span><code><strong><a href="../../../org/lwjgl/opengl/AWTGLCanvas.html#setPixelFormat(org.lwjgl.opengl.PixelFormatLWJGL, org.lwjgl.opengl.ContextAttribs)">setPixelFormat</a></strong>(<a href="../../../org/lwjgl/opengl/PixelFormatLWJGL.html" title="interface in org.lwjgl.opengl">PixelFormatLWJGL</a>&nbsp;pf,
<a href="../../../org/lwjgl/opengl/ContextAttribs.html" title="class in org.lwjgl.opengl">ContextAttribs</a>&nbsp;attribs)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">AWTGLCanvas.</span><code><strong><a href="../../../org/lwjgl/opengl/AWTGLCanvas.html#swapBuffers()">swapBuffers</a></strong>()</code>
<div class="block">Swap the canvas' buffer</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">Display.</span><code><strong><a href="../../../org/lwjgl/opengl/Display.html#swapBuffers()">swapBuffers</a></strong>()</code>
<div class="block">Swap the display buffers.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">GLContext.</span><code><strong><a href="../../../org/lwjgl/opengl/GLContext.html#useContext(java.lang.Object)">useContext</a></strong>(java.lang.Object&nbsp;context)</code>
<div class="block">Makes a GL context the current LWJGL context by loading GL function pointers.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">GLContext.</span><code><strong><a href="../../../org/lwjgl/opengl/GLContext.html#useContext(java.lang.Object, boolean)">useContext</a></strong>(java.lang.Object&nbsp;context,
boolean&nbsp;forwardCompatible)</code>
<div class="block">Makes a GL context the current LWJGL context by loading GL function pointers.</div>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructors in <a href="../../../org/lwjgl/opengl/package-summary.html">org.lwjgl.opengl</a> that throw <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/AWTGLCanvas.html#AWTGLCanvas()">AWTGLCanvas</a></strong>()</code>
<div class="block">Constructor using the default PixelFormat.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/AWTGLCanvas.html#AWTGLCanvas(java.awt.GraphicsDevice, org.lwjgl.opengl.PixelFormat)">AWTGLCanvas</a></strong>(java.awt.GraphicsDevice&nbsp;device,
<a href="../../../org/lwjgl/opengl/PixelFormat.html" title="class in org.lwjgl.opengl">PixelFormat</a>&nbsp;pixel_format)</code>
<div class="block">Create an AWTGLCanvas with the requested PixelFormat on the default GraphicsDevice.</div>
</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/AWTGLCanvas.html#AWTGLCanvas(java.awt.GraphicsDevice, org.lwjgl.opengl.PixelFormat, org.lwjgl.opengl.Drawable)">AWTGLCanvas</a></strong>(java.awt.GraphicsDevice&nbsp;device,
<a href="../../../org/lwjgl/opengl/PixelFormat.html" title="class in org.lwjgl.opengl">PixelFormat</a>&nbsp;pixel_format,
<a href="../../../org/lwjgl/opengl/Drawable.html" title="interface in org.lwjgl.opengl">Drawable</a>&nbsp;drawable)</code>
<div class="block">Create an AWTGLCanvas with the requested PixelFormat on the specified GraphicsDevice.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/AWTGLCanvas.html#AWTGLCanvas(java.awt.GraphicsDevice, org.lwjgl.opengl.PixelFormat, org.lwjgl.opengl.Drawable, org.lwjgl.opengl.ContextAttribs)">AWTGLCanvas</a></strong>(java.awt.GraphicsDevice&nbsp;device,
<a href="../../../org/lwjgl/opengl/PixelFormat.html" title="class in org.lwjgl.opengl">PixelFormat</a>&nbsp;pixel_format,
<a href="../../../org/lwjgl/opengl/Drawable.html" title="interface in org.lwjgl.opengl">Drawable</a>&nbsp;drawable,
<a href="../../../org/lwjgl/opengl/ContextAttribs.html" title="class in org.lwjgl.opengl">ContextAttribs</a>&nbsp;attribs)</code>
<div class="block">Create an AWTGLCanvas with the requested PixelFormat on the specified GraphicsDevice.</div>
</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/AWTGLCanvas.html#AWTGLCanvas(org.lwjgl.opengl.PixelFormat)">AWTGLCanvas</a></strong>(<a href="../../../org/lwjgl/opengl/PixelFormat.html" title="class in org.lwjgl.opengl">PixelFormat</a>&nbsp;pixel_format)</code>
<div class="block">Create an AWTGLCanvas with the requested PixelFormat on the default GraphicsDevice.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/Pbuffer.html#Pbuffer(int, int, org.lwjgl.opengl.PixelFormat, org.lwjgl.opengl.Drawable)">Pbuffer</a></strong>(int&nbsp;width,
int&nbsp;height,
<a href="../../../org/lwjgl/opengl/PixelFormat.html" title="class in org.lwjgl.opengl">PixelFormat</a>&nbsp;pixel_format,
<a href="../../../org/lwjgl/opengl/Drawable.html" title="interface in org.lwjgl.opengl">Drawable</a>&nbsp;shared_drawable)</code>
<div class="block">Create an instance of a Pbuffer with a unique OpenGL context.</div>
</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/Pbuffer.html#Pbuffer(int, int, org.lwjgl.opengl.PixelFormat, org.lwjgl.opengl.RenderTexture, org.lwjgl.opengl.Drawable)">Pbuffer</a></strong>(int&nbsp;width,
int&nbsp;height,
<a href="../../../org/lwjgl/opengl/PixelFormat.html" title="class in org.lwjgl.opengl">PixelFormat</a>&nbsp;pixel_format,
<a href="../../../org/lwjgl/opengl/RenderTexture.html" title="class in org.lwjgl.opengl">RenderTexture</a>&nbsp;renderTexture,
<a href="../../../org/lwjgl/opengl/Drawable.html" title="interface in org.lwjgl.opengl">Drawable</a>&nbsp;shared_drawable)</code>
<div class="block">Create an instance of a Pbuffer with a unique OpenGL context.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/Pbuffer.html#Pbuffer(int, int, org.lwjgl.opengl.PixelFormat, org.lwjgl.opengl.RenderTexture, org.lwjgl.opengl.Drawable, org.lwjgl.opengl.ContextAttribs)">Pbuffer</a></strong>(int&nbsp;width,
int&nbsp;height,
<a href="../../../org/lwjgl/opengl/PixelFormat.html" title="class in org.lwjgl.opengl">PixelFormat</a>&nbsp;pixel_format,
<a href="../../../org/lwjgl/opengl/RenderTexture.html" title="class in org.lwjgl.opengl">RenderTexture</a>&nbsp;renderTexture,
<a href="../../../org/lwjgl/opengl/Drawable.html" title="interface in org.lwjgl.opengl">Drawable</a>&nbsp;shared_drawable,
<a href="../../../org/lwjgl/opengl/ContextAttribs.html" title="class in org.lwjgl.opengl">ContextAttribs</a>&nbsp;attribs)</code>
<div class="block">Create an instance of a Pbuffer with a unique OpenGL context.</div>
</td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/SharedDrawable.html#SharedDrawable(org.lwjgl.opengl.Drawable)">SharedDrawable</a></strong>(<a href="../../../org/lwjgl/opengl/Drawable.html" title="interface in org.lwjgl.opengl">Drawable</a>&nbsp;drawable)</code>&nbsp;</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="org.lwjgl.opengles">
<!-- -->
</a>
<h3>Uses of <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a> in <a href="../../../org/lwjgl/opengles/package-summary.html">org.lwjgl.opengles</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../org/lwjgl/opengles/package-summary.html">org.lwjgl.opengles</a> that throw <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../org/lwjgl/opengles/EGLConfig.html" title="class in org.lwjgl.opengles">EGLConfig</a>[]</code></td>
<td class="colLast"><span class="strong">EGLDisplay.</span><code><strong><a href="../../../org/lwjgl/opengles/EGLDisplay.html#chooseConfig(java.nio.IntBuffer, org.lwjgl.opengles.EGLConfig[], java.nio.IntBuffer)">chooseConfig</a></strong>(java.nio.IntBuffer&nbsp;attrib_list,
<a href="../../../org/lwjgl/opengles/EGLConfig.html" title="class in org.lwjgl.opengles">EGLConfig</a>[]&nbsp;configs,
java.nio.IntBuffer&nbsp;num_config)</code>
<div class="block">Returns the available EGL configs on this display that satisfy the specified list of attributes.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../org/lwjgl/opengles/EGLContext.html" title="class in org.lwjgl.opengles">EGLContext</a></code></td>
<td class="colLast"><span class="strong">EGLDisplay.</span><code><strong><a href="../../../org/lwjgl/opengles/EGLDisplay.html#createContext(org.lwjgl.opengles.EGLConfig, org.lwjgl.opengles.EGLContext, java.nio.IntBuffer)">createContext</a></strong>(<a href="../../../org/lwjgl/opengles/EGLConfig.html" title="class in org.lwjgl.opengles">EGLConfig</a>&nbsp;config,
<a href="../../../org/lwjgl/opengles/EGLContext.html" title="class in org.lwjgl.opengles">EGLContext</a>&nbsp;shareContext,
java.nio.IntBuffer&nbsp;attrib_list)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../org/lwjgl/opengles/EGLSurface.html" title="class in org.lwjgl.opengles">EGLSurface</a></code></td>
<td class="colLast"><span class="strong">EGLDisplay.</span><code><strong><a href="../../../org/lwjgl/opengles/EGLDisplay.html#createWindowSurface(org.lwjgl.opengles.EGLConfig, long, java.nio.IntBuffer)">createWindowSurface</a></strong>(<a href="../../../org/lwjgl/opengles/EGLConfig.html" title="class in org.lwjgl.opengles">EGLConfig</a>&nbsp;config,
long&nbsp;window,
java.nio.IntBuffer&nbsp;attrib_list)</code>
<div class="block">Creates an on-screen rendering surface on this EGL display.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">EGLContext.</span><code><strong><a href="../../../org/lwjgl/opengles/EGLContext.html#destroy()">destroy</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">EGLSurface.</span><code><strong><a href="../../../org/lwjgl/opengles/EGLSurface.html#destroy()">destroy</a></strong>()</code>
<div class="block">Destroys this EGL surface.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><span class="strong">EGLKHRFenceSync.</span><code><strong><a href="../../../org/lwjgl/opengles/EGLKHRFenceSync.html#eglClientWaitSyncKHR(org.lwjgl.opengles.EGLDisplay, org.lwjgl.opengles.EGLSyncKHR, int, long)">eglClientWaitSyncKHR</a></strong>(<a href="../../../org/lwjgl/opengles/EGLDisplay.html" title="class in org.lwjgl.opengles">EGLDisplay</a>&nbsp;dpy,
<a href="../../../org/lwjgl/opengles/EGLSyncKHR.html" title="class in org.lwjgl.opengles">EGLSyncKHR</a>&nbsp;sync,
int&nbsp;flags,
long&nbsp;timeout)</code>
<div class="block">Blocks the calling thread until the specified sync object is
signaled, or until a specified timeout value expires.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><span class="strong">EGLKHRReusableSync.</span><code><strong><a href="../../../org/lwjgl/opengles/EGLKHRReusableSync.html#eglClientWaitSyncKHR(org.lwjgl.opengles.EGLDisplay, org.lwjgl.opengles.EGLSyncKHR, int, long)">eglClientWaitSyncKHR</a></strong>(<a href="../../../org/lwjgl/opengles/EGLDisplay.html" title="class in org.lwjgl.opengles">EGLDisplay</a>&nbsp;dpy,
<a href="../../../org/lwjgl/opengles/EGLSyncKHR.html" title="class in org.lwjgl.opengles">EGLSyncKHR</a>&nbsp;sync,
int&nbsp;flags,
long&nbsp;timeout)</code>
<div class="block">Blocks the calling thread until the specified sync object is
signaled, or until a specified timeout value expires.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><span class="strong">EGLNVSync.</span><code><strong><a href="../../../org/lwjgl/opengles/EGLNVSync.html#eglClientWaitSyncNV(org.lwjgl.opengles.EGLSyncNV, int, long)">eglClientWaitSyncNV</a></strong>(<a href="../../../org/lwjgl/opengles/EGLSyncNV.html" title="class in org.lwjgl.opengles">EGLSyncNV</a>&nbsp;sync,
int&nbsp;flags,
long&nbsp;timeout)</code>
<div class="block">Blocks the calling thread until the specified sync object is
signaled, or until a specified timeout value expires.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../org/lwjgl/opengles/EGLSyncNV.html" title="class in org.lwjgl.opengles">EGLSyncNV</a></code></td>
<td class="colLast"><span class="strong">EGLNVSync.</span><code><strong><a href="../../../org/lwjgl/opengles/EGLNVSync.html#eglCreateFenceSyncNV(org.lwjgl.opengles.EGLDisplay, int, java.nio.IntBuffer)">eglCreateFenceSyncNV</a></strong>(<a href="../../../org/lwjgl/opengles/EGLDisplay.html" title="class in org.lwjgl.opengles">EGLDisplay</a>&nbsp;dpy,
int&nbsp;condition,
java.nio.IntBuffer&nbsp;attrib_list)</code>
<div class="block">Creates a fence sync object for the specified EGL display and returns
a handle to the new object.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../org/lwjgl/opengles/EGLSyncKHR.html" title="class in org.lwjgl.opengles">EGLSyncKHR</a></code></td>
<td class="colLast"><span class="strong">EGLKHRFenceSync.</span><code><strong><a href="../../../org/lwjgl/opengles/EGLKHRFenceSync.html#eglCreateSyncKHR(org.lwjgl.opengles.EGLDisplay, int, java.nio.IntBuffer)">eglCreateSyncKHR</a></strong>(<a href="../../../org/lwjgl/opengles/EGLDisplay.html" title="class in org.lwjgl.opengles">EGLDisplay</a>&nbsp;dpy,
int&nbsp;type,
java.nio.IntBuffer&nbsp;attrib_list)</code>
<div class="block">Creates a fence sync object for the specified EGL display and returns
a handle to the new object.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../org/lwjgl/opengles/EGLSyncKHR.html" title="class in org.lwjgl.opengles">EGLSyncKHR</a></code></td>
<td class="colLast"><span class="strong">EGLKHRReusableSync.</span><code><strong><a href="../../../org/lwjgl/opengles/EGLKHRReusableSync.html#eglCreateSyncKHR(org.lwjgl.opengles.EGLDisplay, int, java.nio.IntBuffer)">eglCreateSyncKHR</a></strong>(<a href="../../../org/lwjgl/opengles/EGLDisplay.html" title="class in org.lwjgl.opengles">EGLDisplay</a>&nbsp;dpy,
int&nbsp;type,
java.nio.IntBuffer&nbsp;attrib_list)</code>
<div class="block">Creates a fence sync object for the specified EGL display and returns
a handle to the new object.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">EGLKHRFenceSync.</span><code><strong><a href="../../../org/lwjgl/opengles/EGLKHRFenceSync.html#eglDestroySyncKHR(org.lwjgl.opengles.EGLDisplay, org.lwjgl.opengles.EGLSyncKHR)">eglDestroySyncKHR</a></strong>(<a href="../../../org/lwjgl/opengles/EGLDisplay.html" title="class in org.lwjgl.opengles">EGLDisplay</a>&nbsp;dpy,
<a href="../../../org/lwjgl/opengles/EGLSyncKHR.html" title="class in org.lwjgl.opengles">EGLSyncKHR</a>&nbsp;sync)</code>
<div class="block">Destroys an existing sync object.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">EGLKHRReusableSync.</span><code><strong><a href="../../../org/lwjgl/opengles/EGLKHRReusableSync.html#eglDestroySyncKHR(org.lwjgl.opengles.EGLDisplay, org.lwjgl.opengles.EGLSyncKHR)">eglDestroySyncKHR</a></strong>(<a href="../../../org/lwjgl/opengles/EGLDisplay.html" title="class in org.lwjgl.opengles">EGLDisplay</a>&nbsp;dpy,
<a href="../../../org/lwjgl/opengles/EGLSyncKHR.html" title="class in org.lwjgl.opengles">EGLSyncKHR</a>&nbsp;sync)</code>
<div class="block">Destroys an existing sync object.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">EGLNVSync.</span><code><strong><a href="../../../org/lwjgl/opengles/EGLNVSync.html#eglDestroySyncNV(org.lwjgl.opengles.EGLSyncNV)">eglDestroySyncNV</a></strong>(<a href="../../../org/lwjgl/opengles/EGLSyncNV.html" title="class in org.lwjgl.opengles">EGLSyncNV</a>&nbsp;sync)</code>
<div class="block">Destroys an existing sync object.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">EGLNVSync.</span><code><strong><a href="../../../org/lwjgl/opengles/EGLNVSync.html#eglFenceNV(org.lwjgl.opengles.EGLSyncNV)">eglFenceNV</a></strong>(<a href="../../../org/lwjgl/opengles/EGLSyncNV.html" title="class in org.lwjgl.opengles">EGLSyncNV</a>&nbsp;sync)</code>
<div class="block">Inserts a fence command into the command stream of the bound API's current
context and associates it with sync object.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../org/lwjgl/opengles/EGLContext.html" title="class in org.lwjgl.opengles">EGLContext</a></code></td>
<td class="colLast"><span class="strong">EGL.</span><code><strong><a href="../../../org/lwjgl/opengles/EGL.html#eglGetCurrentContext()">eglGetCurrentContext</a></strong>()</code>
<div class="block">Returns the current EGL context for the current rendering API.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../org/lwjgl/opengles/EGLDisplay.html" title="class in org.lwjgl.opengles">EGLDisplay</a></code></td>
<td class="colLast"><span class="strong">EGL.</span><code><strong><a href="../../../org/lwjgl/opengles/EGL.html#eglGetCurrentDisplay()">eglGetCurrentDisplay</a></strong>()</code>
<div class="block">Returns the EGL display associated with the current context.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="../../../org/lwjgl/opengles/EGLSurface.html" title="class in org.lwjgl.opengles">EGLSurface</a></code></td>
<td class="colLast"><span class="strong">EGL.</span><code><strong><a href="../../../org/lwjgl/opengles/EGL.html#eglGetCurrentSurface(int)">eglGetCurrentSurface</a></strong>(int&nbsp;readdraw)</code>
<div class="block">Returns the EGL surfaces used for rendering by the current context.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../org/lwjgl/opengles/EGLDisplay.html" title="class in org.lwjgl.opengles">EGLDisplay</a></code></td>
<td class="colLast"><span class="strong">EGL.</span><code><strong><a href="../../../org/lwjgl/opengles/EGL.html#eglGetDisplay(long)">eglGetDisplay</a></strong>(long&nbsp;display_id)</code>
<div class="block">Obtains an EGL display from the specified native display and initializes it.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><span class="strong">EGLKHRFenceSync.</span><code><strong><a href="../../../org/lwjgl/opengles/EGLKHRFenceSync.html#eglGetSyncAttribKHR(org.lwjgl.opengles.EGLDisplay, org.lwjgl.opengles.EGLSyncKHR, int)">eglGetSyncAttribKHR</a></strong>(<a href="../../../org/lwjgl/opengles/EGLDisplay.html" title="class in org.lwjgl.opengles">EGLDisplay</a>&nbsp;dpy,
<a href="../../../org/lwjgl/opengles/EGLSyncKHR.html" title="class in org.lwjgl.opengles">EGLSyncKHR</a>&nbsp;sync,
int&nbsp;attribute)</code>
<div class="block">Returns the value of the sync object attribute.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><span class="strong">EGLKHRReusableSync.</span><code><strong><a href="../../../org/lwjgl/opengles/EGLKHRReusableSync.html#eglGetSyncAttribKHR(org.lwjgl.opengles.EGLDisplay, org.lwjgl.opengles.EGLSyncKHR, int)">eglGetSyncAttribKHR</a></strong>(<a href="../../../org/lwjgl/opengles/EGLDisplay.html" title="class in org.lwjgl.opengles">EGLDisplay</a>&nbsp;dpy,
<a href="../../../org/lwjgl/opengles/EGLSyncKHR.html" title="class in org.lwjgl.opengles">EGLSyncKHR</a>&nbsp;sync,
int&nbsp;attribute)</code>
<div class="block">Returns the value of the sync object attribute.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><span class="strong">EGLNVSync.</span><code><strong><a href="../../../org/lwjgl/opengles/EGLNVSync.html#eglGetSyncAttribNV(org.lwjgl.opengles.EGLSyncNV, int)">eglGetSyncAttribNV</a></strong>(<a href="../../../org/lwjgl/opengles/EGLSyncNV.html" title="class in org.lwjgl.opengles">EGLSyncNV</a>&nbsp;sync,
int&nbsp;attribute)</code>
<div class="block">Returns the value of the sync object attribute.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">EGL.</span><code><strong><a href="../../../org/lwjgl/opengles/EGL.html#eglQueryContext(org.lwjgl.opengles.EGLDisplay, org.lwjgl.opengles.EGLContext, int, java.nio.IntBuffer)">eglQueryContext</a></strong>(<a href="../../../org/lwjgl/opengles/EGLDisplay.html" title="class in org.lwjgl.opengles">EGLDisplay</a>&nbsp;dpy,
<a href="../../../org/lwjgl/opengles/EGLContext.html" title="class in org.lwjgl.opengles">EGLContext</a>&nbsp;ctx,
int&nbsp;attribute,
java.nio.IntBuffer&nbsp;value)</code>
<div class="block">Returns the value of the specified EGL context attribute in the value parameter.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">EGL.</span><code><strong><a href="../../../org/lwjgl/opengles/EGL.html#eglQuerySurface(org.lwjgl.opengles.EGLDisplay, org.lwjgl.opengles.EGLSurface, int, java.nio.IntBuffer)">eglQuerySurface</a></strong>(<a href="../../../org/lwjgl/opengles/EGLDisplay.html" title="class in org.lwjgl.opengles">EGLDisplay</a>&nbsp;dpy,
<a href="../../../org/lwjgl/opengles/EGLSurface.html" title="class in org.lwjgl.opengles">EGLSurface</a>&nbsp;surface,
int&nbsp;attribute,
java.nio.IntBuffer&nbsp;value)</code>
<div class="block">Returns the value of the specified EGL surface attribute in the value parameter.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">EGL.</span><code><strong><a href="../../../org/lwjgl/opengles/EGL.html#eglReleaseCurrent(org.lwjgl.opengles.EGLDisplay)">eglReleaseCurrent</a></strong>(<a href="../../../org/lwjgl/opengles/EGLDisplay.html" title="class in org.lwjgl.opengles">EGLDisplay</a>&nbsp;dpy)</code>
<div class="block">Releases the current context without assigning a new one.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">EGLKHRReusableSync.</span><code><strong><a href="../../../org/lwjgl/opengles/EGLKHRReusableSync.html#eglSignalSyncKHR(org.lwjgl.opengles.EGLDisplay, org.lwjgl.opengles.EGLSyncKHR, int)">eglSignalSyncKHR</a></strong>(<a href="../../../org/lwjgl/opengles/EGLDisplay.html" title="class in org.lwjgl.opengles">EGLDisplay</a>&nbsp;dpy,
<a href="../../../org/lwjgl/opengles/EGLSyncKHR.html" title="class in org.lwjgl.opengles">EGLSyncKHR</a>&nbsp;sync,
int&nbsp;mode)</code>
<div class="block">Signals or unsignals the sync object by changing its status to
the specified mode.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">EGLNVSync.</span><code><strong><a href="../../../org/lwjgl/opengles/EGLNVSync.html#eglSignalSyncNV(org.lwjgl.opengles.EGLSyncNV, int)">eglSignalSyncNV</a></strong>(<a href="../../../org/lwjgl/opengles/EGLSyncNV.html" title="class in org.lwjgl.opengles">EGLSyncNV</a>&nbsp;sync,
int&nbsp;mode)</code>
<div class="block">Signals or unsignals the sync object by changing its status to
the specified mode.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><span class="strong">EGLConfig.</span><code><strong><a href="../../../org/lwjgl/opengles/EGLConfig.html#getAttribute(int)">getAttribute</a></strong>(int&nbsp;attribute)</code>
<div class="block">Returns the value of the specified EGL config attribute.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><span class="strong">EGLSurface.</span><code><strong><a href="../../../org/lwjgl/opengles/EGLSurface.html#getAttribute(int)">getAttribute</a></strong>(int&nbsp;attribute)</code>
<div class="block">Returns the value of the specified EGL surface attribute.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../../../org/lwjgl/opengles/EGLConfig.html" title="class in org.lwjgl.opengles">EGLConfig</a></code></td>
<td class="colLast"><span class="strong">PixelFormat.</span><code><strong><a href="../../../org/lwjgl/opengles/PixelFormat.html#getBestMatch(org.lwjgl.opengles.EGLConfig[])">getBestMatch</a></strong>(<a href="../../../org/lwjgl/opengles/EGLConfig.html" title="class in org.lwjgl.opengles">EGLConfig</a>[]&nbsp;configs)</code>
<div class="block">Returns the EGL config from the specified array that best matches this PixelFormat.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">GLContext.</span><code><strong><a href="../../../org/lwjgl/opengles/GLContext.html#loadOpenGLLibrary()">loadOpenGLLibrary</a></strong>()</code>
<div class="block">If the OpenGL reference count is 0, the library is loaded.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">EGLContext.</span><code><strong><a href="../../../org/lwjgl/opengles/EGLContext.html#makeCurrent(org.lwjgl.opengles.EGLSurface)">makeCurrent</a></strong>(<a href="../../../org/lwjgl/opengles/EGLSurface.html" title="class in org.lwjgl.opengles">EGLSurface</a>&nbsp;surface)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">EGLContext.</span><code><strong><a href="../../../org/lwjgl/opengles/EGLContext.html#makeCurrent(org.lwjgl.opengles.EGLSurface, org.lwjgl.opengles.EGLSurface)">makeCurrent</a></strong>(<a href="../../../org/lwjgl/opengles/EGLSurface.html" title="class in org.lwjgl.opengles">EGLSurface</a>&nbsp;draw,
<a href="../../../org/lwjgl/opengles/EGLSurface.html" title="class in org.lwjgl.opengles">EGLSurface</a>&nbsp;read)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">PixelFormat.</span><code><strong><a href="../../../org/lwjgl/opengles/PixelFormat.html#setSurfaceAttribs(org.lwjgl.opengles.EGLSurface)">setSurfaceAttribs</a></strong>(<a href="../../../org/lwjgl/opengles/EGLSurface.html" title="class in org.lwjgl.opengles">EGLSurface</a>&nbsp;surface)</code>
<div class="block">Applies this PixelFormat's surface attributes to the specified EGL surface.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">EGLDisplay.</span><code><strong><a href="../../../org/lwjgl/opengles/EGLDisplay.html#setSwapInterval(int)">setSwapInterval</a></strong>(int&nbsp;interval)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">EGLSurface.</span><code><strong><a href="../../../org/lwjgl/opengles/EGLSurface.html#swapBuffers()">swapBuffers</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">EGLDisplay.</span><code><strong><a href="../../../org/lwjgl/opengles/EGLDisplay.html#terminate()">terminate</a></strong>()</code>
<div class="block">Release the resources associated with this EGL display.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="strong">GLContext.</span><code><strong><a href="../../../org/lwjgl/opengles/GLContext.html#useContext(java.lang.Object)">useContext</a></strong>(java.lang.Object&nbsp;context)</code>
<div class="block">Makes a GL context the current LWJGL context by loading GL function pointers.</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="org.lwjgl.util">
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<h3>Uses of <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a> in <a href="../../../org/lwjgl/util/package-summary.html">org.lwjgl.util</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../org/lwjgl/util/package-summary.html">org.lwjgl.util</a> that throw <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>static <a href="../../../org/lwjgl/opengl/DisplayMode.html" title="class in org.lwjgl.opengl">DisplayMode</a>[]</code></td>
<td class="colLast"><span class="strong">Display.</span><code><strong><a href="../../../org/lwjgl/util/Display.html#getAvailableDisplayModes(int, int, int, int, int, int, int, int)">getAvailableDisplayModes</a></strong>(int&nbsp;minWidth,
int&nbsp;minHeight,
int&nbsp;maxWidth,
int&nbsp;maxHeight,
int&nbsp;minBPP,
int&nbsp;maxBPP,
int&nbsp;minFreq,
int&nbsp;maxFreq)</code>
<div class="block">Determine the available display modes that match the specified minimum and maximum criteria.</div>
</td>
</tr>
</tbody>
</table>
</li>
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</li>
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