opsu-dance/lib/lwjgl-2.9.1/javadoc/org/lwjgl/opengl/ARBSeparateShaderObjects.html
2014-06-29 22:17:04 -04:00

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<div class="subTitle">org.lwjgl.opengl</div>
<h2 title="Class ARBSeparateShaderObjects" class="title">Class ARBSeparateShaderObjects</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>org.lwjgl.opengl.ARBSeparateShaderObjects</li>
</ul>
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<pre>public final class <span class="strong">ARBSeparateShaderObjects</span>
extends java.lang.Object</pre>
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<h3>Field Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#GL_ACTIVE_PROGRAM">GL_ACTIVE_PROGRAM</a></strong></code>
<div class="block">Accepted by &lt;type&gt; parameter to GetProgramPipelineiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#GL_ALL_SHADER_BITS">GL_ALL_SHADER_BITS</a></strong></code>
<div class="block">Accepted by &lt;stages&gt; parameter to UseProgramStages:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#GL_FRAGMENT_SHADER_BIT">GL_FRAGMENT_SHADER_BIT</a></strong></code>
<div class="block">Accepted by &lt;stages&gt; parameter to UseProgramStages:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#GL_GEOMETRY_SHADER_BIT">GL_GEOMETRY_SHADER_BIT</a></strong></code>
<div class="block">Accepted by &lt;stages&gt; parameter to UseProgramStages:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#GL_PROGRAM_PIPELINE_BINDING">GL_PROGRAM_PIPELINE_BINDING</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#GL_PROGRAM_SEPARABLE">GL_PROGRAM_SEPARABLE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of ProgramParameteri and
GetProgramiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#GL_TESS_CONTROL_SHADER_BIT">GL_TESS_CONTROL_SHADER_BIT</a></strong></code>
<div class="block">Accepted by &lt;stages&gt; parameter to UseProgramStages:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#GL_TESS_EVALUATION_SHADER_BIT">GL_TESS_EVALUATION_SHADER_BIT</a></strong></code>
<div class="block">Accepted by &lt;stages&gt; parameter to UseProgramStages:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#GL_VERTEX_SHADER_BIT">GL_VERTEX_SHADER_BIT</a></strong></code>
<div class="block">Accepted by &lt;stages&gt; parameter to UseProgramStages:</div>
</td>
</tr>
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</li>
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<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glActiveShaderProgram(int, int)">glActiveShaderProgram</a></strong>(int&nbsp;pipeline,
int&nbsp;program)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glBindProgramPipeline(int)">glBindProgramPipeline</a></strong>(int&nbsp;pipeline)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glCreateShaderProgram(int, java.nio.ByteBuffer)">glCreateShaderProgram</a></strong>(int&nbsp;type,
java.nio.ByteBuffer&nbsp;string)</code>
<div class="block">Single null-terminated source code string.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glCreateShaderProgram(int, java.nio.ByteBuffer[])">glCreateShaderProgram</a></strong>(int&nbsp;type,
java.nio.ByteBuffer[]&nbsp;strings)</code>
<div class="block">Overloads glCreateShaderProgramv.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glCreateShaderProgram(int, java.lang.CharSequence)">glCreateShaderProgram</a></strong>(int&nbsp;type,
java.lang.CharSequence&nbsp;string)</code>
<div class="block">Overloads glCreateShaderProgramv.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glCreateShaderProgram(int, java.lang.CharSequence[])">glCreateShaderProgram</a></strong>(int&nbsp;type,
java.lang.CharSequence[]&nbsp;strings)</code>
<div class="block">Overloads glCreateShaderProgramv.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glCreateShaderProgram(int, int, java.nio.ByteBuffer)">glCreateShaderProgram</a></strong>(int&nbsp;type,
int&nbsp;count,
java.nio.ByteBuffer&nbsp;strings)</code>
<div class="block">Overloads glCreateShaderProgramv.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glDeleteProgramPipelines(int)">glDeleteProgramPipelines</a></strong>(int&nbsp;pipeline)</code>
<div class="block">Overloads glDeleteProgramPipelines.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glDeleteProgramPipelines(java.nio.IntBuffer)">glDeleteProgramPipelines</a></strong>(java.nio.IntBuffer&nbsp;pipelines)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glGenProgramPipelines()">glGenProgramPipelines</a></strong>()</code>
<div class="block">Overloads glGenProgramPipelines.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glGenProgramPipelines(java.nio.IntBuffer)">glGenProgramPipelines</a></strong>(java.nio.IntBuffer&nbsp;pipelines)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glGetProgramPipeline(int, int, java.nio.IntBuffer)">glGetProgramPipeline</a></strong>(int&nbsp;pipeline,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glGetProgramPipelinei(int, int)">glGetProgramPipelinei</a></strong>(int&nbsp;pipeline,
int&nbsp;pname)</code>
<div class="block">Overloads glGetProgramPipelineiv.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glGetProgramPipelineInfoLog(int, int)">glGetProgramPipelineInfoLog</a></strong>(int&nbsp;pipeline,
int&nbsp;bufSize)</code>
<div class="block">Overloads glGetProgramPipelineInfoLog.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glGetProgramPipelineInfoLog(int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetProgramPipelineInfoLog</a></strong>(int&nbsp;pipeline,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;infoLog)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glIsProgramPipeline(int)">glIsProgramPipeline</a></strong>(int&nbsp;pipeline)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramParameteri(int, int, int)">glProgramParameteri</a></strong>(int&nbsp;program,
int&nbsp;pname,
int&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform1(int, int, java.nio.DoubleBuffer)">glProgramUniform1</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform1(int, int, java.nio.FloatBuffer)">glProgramUniform1</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform1(int, int, java.nio.IntBuffer)">glProgramUniform1</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform1d(int, int, double)">glProgramUniform1d</a></strong>(int&nbsp;program,
int&nbsp;location,
double&nbsp;v0)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform1f(int, int, float)">glProgramUniform1f</a></strong>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform1i(int, int, int)">glProgramUniform1i</a></strong>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform1u(int, int, java.nio.IntBuffer)">glProgramUniform1u</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform1ui(int, int, int)">glProgramUniform1ui</a></strong>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform2(int, int, java.nio.DoubleBuffer)">glProgramUniform2</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform2(int, int, java.nio.FloatBuffer)">glProgramUniform2</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform2(int, int, java.nio.IntBuffer)">glProgramUniform2</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform2d(int, int, double, double)">glProgramUniform2d</a></strong>(int&nbsp;program,
int&nbsp;location,
double&nbsp;v0,
double&nbsp;v1)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform2f(int, int, float, float)">glProgramUniform2f</a></strong>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform2i(int, int, int, int)">glProgramUniform2i</a></strong>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform2u(int, int, java.nio.IntBuffer)">glProgramUniform2u</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform2ui(int, int, int, int)">glProgramUniform2ui</a></strong>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform3(int, int, java.nio.DoubleBuffer)">glProgramUniform3</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform3(int, int, java.nio.FloatBuffer)">glProgramUniform3</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform3(int, int, java.nio.IntBuffer)">glProgramUniform3</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform3d(int, int, double, double, double)">glProgramUniform3d</a></strong>(int&nbsp;program,
int&nbsp;location,
double&nbsp;v0,
double&nbsp;v1,
double&nbsp;v2)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform3f(int, int, float, float, float)">glProgramUniform3f</a></strong>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform3i(int, int, int, int, int)">glProgramUniform3i</a></strong>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform3u(int, int, java.nio.IntBuffer)">glProgramUniform3u</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform3ui(int, int, int, int, int)">glProgramUniform3ui</a></strong>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform4(int, int, java.nio.DoubleBuffer)">glProgramUniform4</a></strong>(int&nbsp;program,
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</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform4(int, int, java.nio.FloatBuffer)">glProgramUniform4</a></strong>(int&nbsp;program,
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</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform4(int, int, java.nio.IntBuffer)">glProgramUniform4</a></strong>(int&nbsp;program,
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java.nio.IntBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform4d(int, int, double, double, double, double)">glProgramUniform4d</a></strong>(int&nbsp;program,
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double&nbsp;v1,
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</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform4f(int, int, float, float, float, float)">glProgramUniform4f</a></strong>(int&nbsp;program,
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float&nbsp;v1,
float&nbsp;v2,
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</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform4i(int, int, int, int, int, int)">glProgramUniform4i</a></strong>(int&nbsp;program,
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int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2,
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform4u(int, int, java.nio.IntBuffer)">glProgramUniform4u</a></strong>(int&nbsp;program,
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniform4ui(int, int, int, int, int, int)">glProgramUniform4ui</a></strong>(int&nbsp;program,
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix2(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix2</a></strong>(int&nbsp;program,
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix2x3(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix2x3</a></strong>(int&nbsp;program,
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
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<td class="colFirst"><code>static void</code></td>
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<td class="colFirst"><code>static void</code></td>
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<td class="colFirst"><code>static void</code></td>
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<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix3x4(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix3x4</a></strong>(int&nbsp;program,
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<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBSeparateShaderObjects.html#glProgramUniformMatrix3x4(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix3x4</a></strong>(int&nbsp;program,
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<td class="colFirst"><code>static void</code></td>
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<td class="colFirst"><code>static void</code></td>
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
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