opsu-dance/lib/lwjgl-2.9.1/javadoc/org/lwjgl/opengl/ARBShaderStorageBufferObject.html
2014-06-29 22:17:04 -04:00

557 lines
24 KiB
HTML

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc (version 1.7.0_17) on Mon Dec 02 20:32:56 CET 2013 -->
<title>ARBShaderStorageBufferObject (LWJGL API)</title>
<meta name="date" content="2013-12-02">
<link rel="stylesheet" type="text/css" href="../../../stylesheet.css" title="Style">
</head>
<body>
<script type="text/javascript"><!--
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="ARBShaderStorageBufferObject (LWJGL API)";
}
//-->
</script>
<noscript>
<div>JavaScript is disabled on your browser.</div>
</noscript>
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a name="navbar_top">
<!-- -->
</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../overview-summary.html">Overview</a></li>
<li><a href="package-summary.html">Package</a></li>
<li class="navBarCell1Rev">Class</li>
<li><a href="class-use/ARBShaderStorageBufferObject.html">Use</a></li>
<li><a href="package-tree.html">Tree</a></li>
<li><a href="../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../index-all.html">Index</a></li>
<li><a href="../../../help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html" title="class in org.lwjgl.opengl"><span class="strong">Prev Class</span></a></li>
<li><a href="../../../org/lwjgl/opengl/ARBShaderSubroutine.html" title="class in org.lwjgl.opengl"><span class="strong">Next Class</span></a></li>
</ul>
<ul class="navList">
<li><a href="../../../index.html?org/lwjgl/opengl/ARBShaderStorageBufferObject.html" target="_top">Frames</a></li>
<li><a href="ARBShaderStorageBufferObject.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_top">
<li><a href="../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_top");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<div>
<ul class="subNavList">
<li>Summary:&nbsp;</li>
<li>Nested&nbsp;|&nbsp;</li>
<li><a href="#field_summary">Field</a>&nbsp;|&nbsp;</li>
<li>Constr&nbsp;|&nbsp;</li>
<li><a href="#method_summary">Method</a></li>
</ul>
<ul class="subNavList">
<li>Detail:&nbsp;</li>
<li><a href="#field_detail">Field</a>&nbsp;|&nbsp;</li>
<li>Constr&nbsp;|&nbsp;</li>
<li><a href="#method_detail">Method</a></li>
</ul>
</div>
<a name="skip-navbar_top">
<!-- -->
</a></div>
<!-- ========= END OF TOP NAVBAR ========= -->
<!-- ======== START OF CLASS DATA ======== -->
<div class="header">
<div class="subTitle">org.lwjgl.opengl</div>
<h2 title="Class ARBShaderStorageBufferObject" class="title">Class ARBShaderStorageBufferObject</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>org.lwjgl.opengl.ARBShaderStorageBufferObject</li>
</ul>
</li>
</ul>
<div class="description">
<ul class="blockList">
<li class="blockList">
<hr>
<br>
<pre>public final class <span class="strong">ARBShaderStorageBufferObject</span>
extends java.lang.Object</pre>
</li>
</ul>
</div>
<div class="summary">
<ul class="blockList">
<li class="blockList">
<!-- =========== FIELD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="field_summary">
<!-- -->
</a>
<h3>Field Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderStorageBufferObject.html#GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES">GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES</a></strong></code>
<div class="block">Alias for the existing token
MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderStorageBufferObject.html#GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS">GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderStorageBufferObject.html#GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS">GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderStorageBufferObject.html#GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS">GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderStorageBufferObject.html#GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS">GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderStorageBufferObject.html#GL_MAX_SHADER_STORAGE_BLOCK_SIZE">GL_MAX_SHADER_STORAGE_BLOCK_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderStorageBufferObject.html#GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS">GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderStorageBufferObject.html#GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS">GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderStorageBufferObject.html#GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS">GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderStorageBufferObject.html#GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS">GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderStorageBufferObject.html#GL_SHADER_STORAGE_BARRIER_BIT">GL_SHADER_STORAGE_BARRIER_BIT</a></strong></code>
<div class="block">Accepted in the &lt;barriers&gt; bitfield in glMemoryBarrier:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderStorageBufferObject.html#GL_SHADER_STORAGE_BUFFER">GL_SHADER_STORAGE_BUFFER</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameters of BindBuffer, BufferData,
BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, and
GetBufferPointerv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderStorageBufferObject.html#GL_SHADER_STORAGE_BUFFER_BINDING">GL_SHADER_STORAGE_BUFFER_BINDING</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetIntegeri_v,
GetBooleanv, GetInteger64v, GetFloatv, GetDoublev, GetBooleani_v,
GetIntegeri_v, GetFloati_v, GetDoublei_v, and GetInteger64i_v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderStorageBufferObject.html#GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT">GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderStorageBufferObject.html#GL_SHADER_STORAGE_BUFFER_SIZE">GL_SHADER_STORAGE_BUFFER_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegeri_v, GetBooleani_v,
GetIntegeri_v, GetFloati_v, GetDoublei_v, and GetInteger64i_v:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderStorageBufferObject.html#GL_SHADER_STORAGE_BUFFER_START">GL_SHADER_STORAGE_BUFFER_START</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegeri_v, GetBooleani_v,
GetIntegeri_v, GetFloati_v, GetDoublei_v, and GetInteger64i_v:</div>
</td>
</tr>
</table>
</li>
</ul>
<!-- ========== METHOD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="method_summary">
<!-- -->
</a>
<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ARBShaderStorageBufferObject.html#glShaderStorageBlockBinding(int, int, int)">glShaderStorageBlockBinding</a></strong>(int&nbsp;program,
int&nbsp;storageBlockIndex,
int&nbsp;storageBlockBinding)</code>&nbsp;</td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="methods_inherited_from_class_java.lang.Object">
<!-- -->
</a>
<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ============ FIELD DETAIL =========== -->
<ul class="blockList">
<li class="blockList"><a name="field_detail">
<!-- -->
</a>
<h3>Field Detail</h3>
<a name="GL_SHADER_STORAGE_BUFFER">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_SHADER_STORAGE_BUFFER</h4>
<pre>public static final&nbsp;int GL_SHADER_STORAGE_BUFFER</pre>
<div class="block">Accepted by the &lt;target&gt; parameters of BindBuffer, BufferData,
BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, and
GetBufferPointerv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderStorageBufferObject.GL_SHADER_STORAGE_BUFFER">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_SHADER_STORAGE_BUFFER_BINDING">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_SHADER_STORAGE_BUFFER_BINDING</h4>
<pre>public static final&nbsp;int GL_SHADER_STORAGE_BUFFER_BINDING</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetIntegeri_v,
GetBooleanv, GetInteger64v, GetFloatv, GetDoublev, GetBooleani_v,
GetIntegeri_v, GetFloati_v, GetDoublei_v, and GetInteger64i_v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderStorageBufferObject.GL_SHADER_STORAGE_BUFFER_BINDING">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_SHADER_STORAGE_BUFFER_START">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_SHADER_STORAGE_BUFFER_START</h4>
<pre>public static final&nbsp;int GL_SHADER_STORAGE_BUFFER_START</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegeri_v, GetBooleani_v,
GetIntegeri_v, GetFloati_v, GetDoublei_v, and GetInteger64i_v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderStorageBufferObject.GL_SHADER_STORAGE_BUFFER_START">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_SHADER_STORAGE_BUFFER_SIZE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_SHADER_STORAGE_BUFFER_SIZE</h4>
<pre>public static final&nbsp;int GL_SHADER_STORAGE_BUFFER_SIZE</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegeri_v, GetBooleani_v,
GetIntegeri_v, GetFloati_v, GetDoublei_v, and GetInteger64i_v:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderStorageBufferObject.GL_SHADER_STORAGE_BUFFER_SIZE">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS</h4>
<pre>public static final&nbsp;int GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderStorageBufferObject.GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS</h4>
<pre>public static final&nbsp;int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderStorageBufferObject.GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS</h4>
<pre>public static final&nbsp;int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderStorageBufferObject.GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS</h4>
<pre>public static final&nbsp;int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderStorageBufferObject.GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS</h4>
<pre>public static final&nbsp;int GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderStorageBufferObject.GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS</h4>
<pre>public static final&nbsp;int GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderStorageBufferObject.GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS</h4>
<pre>public static final&nbsp;int GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderStorageBufferObject.GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS</h4>
<pre>public static final&nbsp;int GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderStorageBufferObject.GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_MAX_SHADER_STORAGE_BLOCK_SIZE</h4>
<pre>public static final&nbsp;int GL_MAX_SHADER_STORAGE_BLOCK_SIZE</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderStorageBufferObject.GL_MAX_SHADER_STORAGE_BLOCK_SIZE">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT</h4>
<pre>public static final&nbsp;int GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetIntegerv, GetBooleanv,
GetInteger64v, GetFloatv, and GetDoublev:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderStorageBufferObject.GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_SHADER_STORAGE_BARRIER_BIT">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>GL_SHADER_STORAGE_BARRIER_BIT</h4>
<pre>public static final&nbsp;int GL_SHADER_STORAGE_BARRIER_BIT</pre>
<div class="block">Accepted in the &lt;barriers&gt; bitfield in glMemoryBarrier:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderStorageBufferObject.GL_SHADER_STORAGE_BARRIER_BIT">Constant Field Values</a></dd></dl>
</li>
</ul>
<a name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES</h4>
<pre>public static final&nbsp;int GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES</pre>
<div class="block">Alias for the existing token
MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.ARBShaderStorageBufferObject.GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES">Constant Field Values</a></dd></dl>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method_detail">
<!-- -->
</a>
<h3>Method Detail</h3>
<a name="glShaderStorageBlockBinding(int, int, int)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>glShaderStorageBlockBinding</h4>
<pre>public static&nbsp;void&nbsp;glShaderStorageBlockBinding(int&nbsp;program,
int&nbsp;storageBlockIndex,
int&nbsp;storageBlockBinding)</pre>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</div>
<!-- ========= END OF CLASS DATA ========= -->
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a name="navbar_bottom">
<!-- -->
</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../overview-summary.html">Overview</a></li>
<li><a href="package-summary.html">Package</a></li>
<li class="navBarCell1Rev">Class</li>
<li><a href="class-use/ARBShaderStorageBufferObject.html">Use</a></li>
<li><a href="package-tree.html">Tree</a></li>
<li><a href="../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../index-all.html">Index</a></li>
<li><a href="../../../help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="../../../org/lwjgl/opengl/ARBShaderObjects.html" title="class in org.lwjgl.opengl"><span class="strong">Prev Class</span></a></li>
<li><a href="../../../org/lwjgl/opengl/ARBShaderSubroutine.html" title="class in org.lwjgl.opengl"><span class="strong">Next Class</span></a></li>
</ul>
<ul class="navList">
<li><a href="../../../index.html?org/lwjgl/opengl/ARBShaderStorageBufferObject.html" target="_top">Frames</a></li>
<li><a href="ARBShaderStorageBufferObject.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_bottom");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<div>
<ul class="subNavList">
<li>Summary:&nbsp;</li>
<li>Nested&nbsp;|&nbsp;</li>
<li><a href="#field_summary">Field</a>&nbsp;|&nbsp;</li>
<li>Constr&nbsp;|&nbsp;</li>
<li><a href="#method_summary">Method</a></li>
</ul>
<ul class="subNavList">
<li>Detail:&nbsp;</li>
<li><a href="#field_detail">Field</a>&nbsp;|&nbsp;</li>
<li>Constr&nbsp;|&nbsp;</li>
<li><a href="#method_detail">Method</a></li>
</ul>
</div>
<a name="skip-navbar_bottom">
<!-- -->
</a></div>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<p class="legalCopy"><small><i>Copyright &#169; 2002-2009 lwjgl.org. All Rights Reserved.</i></small></p>
</body>
</html>