opsu-dance/lib/lwjgl-2.9.1/javadoc/org/lwjgl/opengl/ATIFragmentShader.html
2014-06-29 22:17:04 -04:00

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<div class="subTitle">org.lwjgl.opengl</div>
<h2 title="Class ATIFragmentShader" class="title">Class ATIFragmentShader</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>org.lwjgl.opengl.ATIFragmentShader</li>
</ul>
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<pre>public final class <span class="strong">ATIFragmentShader</span>
extends java.lang.Object</pre>
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</ul>
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<h3>Field Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_2X_BIT_ATI">GL_2X_BIT_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_4X_BIT_ATI">GL_4X_BIT_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_8X_BIT_ATI">GL_8X_BIT_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_ADD_ATI">GL_ADD_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_BIAS_BIT_ATI">GL_BIAS_BIT_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_BLUE_BIT_ATI">GL_BLUE_BIT_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CND_ATI">GL_CND_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CND0_ATI">GL_CND0_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_COLOR_ALPHA_PAIRING_ATI">GL_COLOR_ALPHA_PAIRING_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_COMP_BIT_ATI">GL_COMP_BIT_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_0_ATI">GL_CON_0_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_1_ATI">GL_CON_1_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_10_ATI">GL_CON_10_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_11_ATI">GL_CON_11_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_12_ATI">GL_CON_12_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_13_ATI">GL_CON_13_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_14_ATI">GL_CON_14_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_15_ATI">GL_CON_15_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_16_ATI">GL_CON_16_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_17_ATI">GL_CON_17_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_18_ATI">GL_CON_18_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_19_ATI">GL_CON_19_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_2_ATI">GL_CON_2_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_20_ATI">GL_CON_20_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_21_ATI">GL_CON_21_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_22_ATI">GL_CON_22_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_23_ATI">GL_CON_23_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_24_ATI">GL_CON_24_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_25_ATI">GL_CON_25_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_26_ATI">GL_CON_26_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_27_ATI">GL_CON_27_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_28_ATI">GL_CON_28_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_29_ATI">GL_CON_29_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_3_ATI">GL_CON_3_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_30_ATI">GL_CON_30_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_31_ATI">GL_CON_31_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_4_ATI">GL_CON_4_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_5_ATI">GL_CON_5_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_6_ATI">GL_CON_6_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_7_ATI">GL_CON_7_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_8_ATI">GL_CON_8_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_9_ATI">GL_CON_9_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_DOT2_ADD_ATI">GL_DOT2_ADD_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_DOT3_ATI">GL_DOT3_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_DOT4_ATI">GL_DOT4_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_EIGHTH_BIT_ATI">GL_EIGHTH_BIT_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_FRAGMENT_SHADER_ATI">GL_FRAGMENT_SHADER_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_GREEN_BIT_ATI">GL_GREEN_BIT_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_HALF_BIT_ATI">GL_HALF_BIT_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_LERP_ATI">GL_LERP_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_MAD_ATI">GL_MAD_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_MOV_ATI">GL_MOV_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_MUL_ATI">GL_MUL_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_NEGATE_BIT_ATI">GL_NEGATE_BIT_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_NUM_FRAGMENT_CONSTANTS_ATI">GL_NUM_FRAGMENT_CONSTANTS_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_NUM_FRAGMENT_REGISTERS_ATI">GL_NUM_FRAGMENT_REGISTERS_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI">GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_NUM_INSTRUCTIONS_PER_PASS_ATI">GL_NUM_INSTRUCTIONS_PER_PASS_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_NUM_INSTRUCTIONS_TOTAL_ATI">GL_NUM_INSTRUCTIONS_TOTAL_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_NUM_LOOPBACK_COMPONENTS_ATI">GL_NUM_LOOPBACK_COMPONENTS_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_NUM_PASSES_ATI">GL_NUM_PASSES_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_QUARTER_BIT_ATI">GL_QUARTER_BIT_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_RED_BIT_ATI">GL_RED_BIT_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_0_ATI">GL_REG_0_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_1_ATI">GL_REG_1_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_10_ATI">GL_REG_10_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_11_ATI">GL_REG_11_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_12_ATI">GL_REG_12_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_13_ATI">GL_REG_13_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_14_ATI">GL_REG_14_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_15_ATI">GL_REG_15_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_16_ATI">GL_REG_16_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_17_ATI">GL_REG_17_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_18_ATI">GL_REG_18_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_19_ATI">GL_REG_19_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_2_ATI">GL_REG_2_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_20_ATI">GL_REG_20_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_21_ATI">GL_REG_21_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_22_ATI">GL_REG_22_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_23_ATI">GL_REG_23_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_24_ATI">GL_REG_24_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_25_ATI">GL_REG_25_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_26_ATI">GL_REG_26_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_27_ATI">GL_REG_27_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_28_ATI">GL_REG_28_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_29_ATI">GL_REG_29_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_3_ATI">GL_REG_3_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_30_ATI">GL_REG_30_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_31_ATI">GL_REG_31_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_4_ATI">GL_REG_4_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_5_ATI">GL_REG_5_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_6_ATI">GL_REG_6_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_7_ATI">GL_REG_7_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_8_ATI">GL_REG_8_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_9_ATI">GL_REG_9_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_SATURATE_BIT_ATI">GL_SATURATE_BIT_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_SECONDARY_INTERPOLATOR_ATI">GL_SECONDARY_INTERPOLATOR_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_SUB_ATI">GL_SUB_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_SWIZZLE_STQ_ATI">GL_SWIZZLE_STQ_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_SWIZZLE_STQ_DQ_ATI">GL_SWIZZLE_STQ_DQ_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_SWIZZLE_STR_ATI">GL_SWIZZLE_STR_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_SWIZZLE_STR_DR_ATI">GL_SWIZZLE_STR_DR_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_SWIZZLE_STRQ_ATI">GL_SWIZZLE_STRQ_ATI</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_SWIZZLE_STRQ_DQ_ATI">GL_SWIZZLE_STRQ_DQ_ATI</a></strong></code>&nbsp;</td>
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<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#glAlphaFragmentOp1ATI(int, int, int, int, int, int)">glAlphaFragmentOp1ATI</a></strong>(int&nbsp;op,
int&nbsp;dst,
int&nbsp;dstMod,
int&nbsp;arg1,
int&nbsp;arg1Rep,
int&nbsp;arg1Mod)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#glAlphaFragmentOp2ATI(int, int, int, int, int, int, int, int, int)">glAlphaFragmentOp2ATI</a></strong>(int&nbsp;op,
int&nbsp;dst,
int&nbsp;dstMod,
int&nbsp;arg1,
int&nbsp;arg1Rep,
int&nbsp;arg1Mod,
int&nbsp;arg2,
int&nbsp;arg2Rep,
int&nbsp;arg2Mod)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#glAlphaFragmentOp3ATI(int, int, int, int, int, int, int, int, int, int, int, int)">glAlphaFragmentOp3ATI</a></strong>(int&nbsp;op,
int&nbsp;dst,
int&nbsp;dstMod,
int&nbsp;arg1,
int&nbsp;arg1Rep,
int&nbsp;arg1Mod,
int&nbsp;arg2,
int&nbsp;arg2Rep,
int&nbsp;arg2Mod,
int&nbsp;arg3,
int&nbsp;arg3Rep,
int&nbsp;arg3Mod)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#glBeginFragmentShaderATI()">glBeginFragmentShaderATI</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#glBindFragmentShaderATI(int)">glBindFragmentShaderATI</a></strong>(int&nbsp;id)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#glColorFragmentOp1ATI(int, int, int, int, int, int, int)">glColorFragmentOp1ATI</a></strong>(int&nbsp;op,
int&nbsp;dst,
int&nbsp;dstMask,
int&nbsp;dstMod,
int&nbsp;arg1,
int&nbsp;arg1Rep,
int&nbsp;arg1Mod)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#glColorFragmentOp2ATI(int, int, int, int, int, int, int, int, int, int)">glColorFragmentOp2ATI</a></strong>(int&nbsp;op,
int&nbsp;dst,
int&nbsp;dstMask,
int&nbsp;dstMod,
int&nbsp;arg1,
int&nbsp;arg1Rep,
int&nbsp;arg1Mod,
int&nbsp;arg2,
int&nbsp;arg2Rep,
int&nbsp;arg2Mod)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#glColorFragmentOp3ATI(int, int, int, int, int, int, int, int, int, int, int, int, int)">glColorFragmentOp3ATI</a></strong>(int&nbsp;op,
int&nbsp;dst,
int&nbsp;dstMask,
int&nbsp;dstMod,
int&nbsp;arg1,
int&nbsp;arg1Rep,
int&nbsp;arg1Mod,
int&nbsp;arg2,
int&nbsp;arg2Rep,
int&nbsp;arg2Mod,
int&nbsp;arg3,
int&nbsp;arg3Rep,
int&nbsp;arg3Mod)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#glDeleteFragmentShaderATI(int)">glDeleteFragmentShaderATI</a></strong>(int&nbsp;id)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#glEndFragmentShaderATI()">glEndFragmentShaderATI</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#glGenFragmentShadersATI(int)">glGenFragmentShadersATI</a></strong>(int&nbsp;range)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#glPassTexCoordATI(int, int, int)">glPassTexCoordATI</a></strong>(int&nbsp;dst,
int&nbsp;coord,
int&nbsp;swizzle)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#glSampleMapATI(int, int, int)">glSampleMapATI</a></strong>(int&nbsp;dst,
int&nbsp;interp,
int&nbsp;swizzle)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/ATIFragmentShader.html#glSetFragmentShaderConstantATI(int, java.nio.FloatBuffer)">glSetFragmentShaderConstantATI</a></strong>(int&nbsp;dst,
java.nio.FloatBuffer&nbsp;pfValue)</code>&nbsp;</td>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
</ul>
</li>
</ul>
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<h3>Field Detail</h3>
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<h4>GL_FRAGMENT_SHADER_ATI</h4>
<pre>public static final&nbsp;int GL_FRAGMENT_SHADER_ATI</pre>
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<pre>public static final&nbsp;int GL_REG_0_ATI</pre>
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<pre>public static final&nbsp;int GL_REG_1_ATI</pre>
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<h4>GL_REG_2_ATI</h4>
<pre>public static final&nbsp;int GL_REG_2_ATI</pre>
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<pre>public static final&nbsp;int GL_REG_3_ATI</pre>
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<pre>public static final&nbsp;int GL_REG_4_ATI</pre>
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<pre>public static final&nbsp;int GL_REG_5_ATI</pre>
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<pre>public static final&nbsp;int GL_REG_6_ATI</pre>
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<pre>public static final&nbsp;int GL_REG_7_ATI</pre>
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<h4>GL_REG_8_ATI</h4>
<pre>public static final&nbsp;int GL_REG_8_ATI</pre>
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<pre>public static final&nbsp;int GL_REG_9_ATI</pre>
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<pre>public static final&nbsp;int GL_REG_10_ATI</pre>
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<pre>public static final&nbsp;int GL_REG_11_ATI</pre>
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<h4>GL_REG_12_ATI</h4>
<pre>public static final&nbsp;int GL_REG_12_ATI</pre>
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<pre>public static final&nbsp;int GL_SWIZZLE_STR_ATI</pre>
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<pre>public static final&nbsp;int GL_SWIZZLE_STQ_ATI</pre>
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<pre>public static final&nbsp;int GL_SWIZZLE_STR_DR_ATI</pre>
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<pre>public static final&nbsp;int GL_SWIZZLE_STRQ_DQ_ATI</pre>
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<pre>public static final&nbsp;int GL_RED_BIT_ATI</pre>
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<pre>public static final&nbsp;int GL_GREEN_BIT_ATI</pre>
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<pre>public static final&nbsp;int GL_BLUE_BIT_ATI</pre>
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<pre>public static final&nbsp;int GL_2X_BIT_ATI</pre>
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<pre>public static final&nbsp;int GL_HALF_BIT_ATI</pre>
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<pre>public static final&nbsp;int GL_QUARTER_BIT_ATI</pre>
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<pre>public static final&nbsp;int GL_EIGHTH_BIT_ATI</pre>
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<pre>public static final&nbsp;int GL_COMP_BIT_ATI</pre>
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<pre>public static&nbsp;int&nbsp;glGenFragmentShadersATI(int&nbsp;range)</pre>
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<pre>public static&nbsp;void&nbsp;glBindFragmentShaderATI(int&nbsp;id)</pre>
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<pre>public static&nbsp;void&nbsp;glPassTexCoordATI(int&nbsp;dst,
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<pre>public static&nbsp;void&nbsp;glSampleMapATI(int&nbsp;dst,
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<pre>public static&nbsp;void&nbsp;glColorFragmentOp1ATI(int&nbsp;op,
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<pre>public static&nbsp;void&nbsp;glColorFragmentOp2ATI(int&nbsp;op,
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<pre>public static&nbsp;void&nbsp;glColorFragmentOp3ATI(int&nbsp;op,
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int&nbsp;arg1,
int&nbsp;arg1Rep,
int&nbsp;arg1Mod,
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<pre>public static&nbsp;void&nbsp;glAlphaFragmentOp1ATI(int&nbsp;op,
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<pre>public static&nbsp;void&nbsp;glAlphaFragmentOp2ATI(int&nbsp;op,
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<pre>public static&nbsp;void&nbsp;glAlphaFragmentOp3ATI(int&nbsp;op,
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int&nbsp;arg3,
int&nbsp;arg3Rep,
int&nbsp;arg3Mod)</pre>
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<h4>glSetFragmentShaderConstantATI</h4>
<pre>public static&nbsp;void&nbsp;glSetFragmentShaderConstantATI(int&nbsp;dst,
java.nio.FloatBuffer&nbsp;pfValue)</pre>
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