opsu-dance/lib/lwjgl-2.9.1/javadoc/org/lwjgl/opengl/GL12.html
2014-06-29 22:17:04 -04:00

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<div class="subTitle">org.lwjgl.opengl</div>
<h2 title="Class GL12" class="title">Class GL12</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
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<ul class="inheritance">
<li>org.lwjgl.opengl.GL12</li>
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<pre>public final class <span class="strong">GL12</span>
extends java.lang.Object</pre>
<div class="block"><p/>
The core OpenGL1.2.1 API, with the imaging subset.
<p></div>
<dl><dt><span class="strong">Version:</span></dt>
<dd>$Revision$
$Id$</dd>
<dt><span class="strong">Author:</span></dt>
<dd>cix_foo <cix_foo@users.sourceforge.net></dd></dl>
</li>
</ul>
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<h3>Field Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_ALIASED_LINE_WIDTH_RANGE">GL_ALIASED_LINE_WIDTH_RANGE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_ALIASED_POINT_SIZE_RANGE">GL_ALIASED_POINT_SIZE_RANGE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_BGR">GL_BGR</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_BGRA">GL_BGRA</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_CLAMP_TO_EDGE">GL_CLAMP_TO_EDGE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_LIGHT_MODEL_COLOR_CONTROL">GL_LIGHT_MODEL_COLOR_CONTROL</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_MAX_3D_TEXTURE_SIZE">GL_MAX_3D_TEXTURE_SIZE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_MAX_ELEMENTS_INDICES">GL_MAX_ELEMENTS_INDICES</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_MAX_ELEMENTS_VERTICES">GL_MAX_ELEMENTS_VERTICES</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_PACK_IMAGE_HEIGHT">GL_PACK_IMAGE_HEIGHT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_PACK_SKIP_IMAGES">GL_PACK_SKIP_IMAGES</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_PROXY_TEXTURE_3D">GL_PROXY_TEXTURE_3D</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_RESCALE_NORMAL">GL_RESCALE_NORMAL</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_SEPARATE_SPECULAR_COLOR">GL_SEPARATE_SPECULAR_COLOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_SINGLE_COLOR">GL_SINGLE_COLOR</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_SMOOTH_LINE_WIDTH_GRANULARITY">GL_SMOOTH_LINE_WIDTH_GRANULARITY</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_SMOOTH_LINE_WIDTH_RANGE">GL_SMOOTH_LINE_WIDTH_RANGE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_SMOOTH_POINT_SIZE_GRANULARITY">GL_SMOOTH_POINT_SIZE_GRANULARITY</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_SMOOTH_POINT_SIZE_RANGE">GL_SMOOTH_POINT_SIZE_RANGE</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_TEXTURE_3D">GL_TEXTURE_3D</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_TEXTURE_BASE_LEVEL">GL_TEXTURE_BASE_LEVEL</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_TEXTURE_BINDING_3D">GL_TEXTURE_BINDING_3D</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_TEXTURE_DEPTH">GL_TEXTURE_DEPTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_TEXTURE_MAX_LEVEL">GL_TEXTURE_MAX_LEVEL</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_TEXTURE_MAX_LOD">GL_TEXTURE_MAX_LOD</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_TEXTURE_MIN_LOD">GL_TEXTURE_MIN_LOD</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_TEXTURE_WRAP_R">GL_TEXTURE_WRAP_R</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_UNPACK_IMAGE_HEIGHT">GL_UNPACK_IMAGE_HEIGHT</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_UNPACK_SKIP_IMAGES">GL_UNPACK_SKIP_IMAGES</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_BYTE_2_3_3_REV">GL_UNSIGNED_BYTE_2_3_3_REV</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_BYTE_3_3_2">GL_UNSIGNED_BYTE_3_3_2</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_INT_10_10_10_2">GL_UNSIGNED_INT_10_10_10_2</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_INT_2_10_10_10_REV">GL_UNSIGNED_INT_2_10_10_10_REV</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_INT_8_8_8_8">GL_UNSIGNED_INT_8_8_8_8</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_INT_8_8_8_8_REV">GL_UNSIGNED_INT_8_8_8_8_REV</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_SHORT_1_5_5_5_REV">GL_UNSIGNED_SHORT_1_5_5_5_REV</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_SHORT_4_4_4_4">GL_UNSIGNED_SHORT_4_4_4_4</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_SHORT_4_4_4_4_REV">GL_UNSIGNED_SHORT_4_4_4_4_REV</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_SHORT_5_5_5_1">GL_UNSIGNED_SHORT_5_5_5_1</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_SHORT_5_6_5">GL_UNSIGNED_SHORT_5_6_5</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_SHORT_5_6_5_REV">GL_UNSIGNED_SHORT_5_6_5_REV</a></strong></code>&nbsp;</td>
</tr>
</table>
</li>
</ul>
<!-- ========== METHOD SUMMARY =========== -->
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<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#glCopyTexSubImage3D(int, int, int, int, int, int, int, int, int)">glCopyTexSubImage3D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#glDrawRangeElements(int, int, int, java.nio.ByteBuffer)">glDrawRangeElements</a></strong>(int&nbsp;mode,
int&nbsp;start,
int&nbsp;end,
java.nio.ByteBuffer&nbsp;indices)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#glDrawRangeElements(int, int, int, java.nio.IntBuffer)">glDrawRangeElements</a></strong>(int&nbsp;mode,
int&nbsp;start,
int&nbsp;end,
java.nio.IntBuffer&nbsp;indices)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#glDrawRangeElements(int, int, int, int, int, long)">glDrawRangeElements</a></strong>(int&nbsp;mode,
int&nbsp;start,
int&nbsp;end,
int&nbsp;indices_count,
int&nbsp;type,
long&nbsp;indices_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#glDrawRangeElements(int, int, int, java.nio.ShortBuffer)">glDrawRangeElements</a></strong>(int&nbsp;mode,
int&nbsp;start,
int&nbsp;end,
java.nio.ShortBuffer&nbsp;indices)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#glTexImage3D(int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glTexImage3D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#glTexImage3D(int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glTexImage3D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#glTexImage3D(int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)">glTexImage3D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#glTexImage3D(int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)">glTexImage3D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#glTexImage3D(int, int, int, int, int, int, int, int, int, long)">glTexImage3D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#glTexImage3D(int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)">glTexImage3D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glTexSubImage3D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL12.html#glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glTexSubImage3D</a></strong>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
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<pre>public static&nbsp;void&nbsp;glDrawRangeElements(int&nbsp;mode,
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<pre>public static&nbsp;void&nbsp;glDrawRangeElements(int&nbsp;mode,
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int&nbsp;end,
int&nbsp;indices_count,
int&nbsp;type,
long&nbsp;indices_buffer_offset)</pre>
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<h4>glTexImage3D</h4>
<pre>public static&nbsp;void&nbsp;glTexImage3D(int&nbsp;target,
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int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
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int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
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int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</pre>
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int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</pre>
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int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</pre>
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int&nbsp;level,
int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</pre>
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int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</pre>
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int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</pre>
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int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</pre>
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<pre>public static&nbsp;void&nbsp;glTexSubImage3D(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</pre>
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<pre>public static&nbsp;void&nbsp;glTexSubImage3D(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</pre>
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<pre>public static&nbsp;void&nbsp;glTexSubImage3D(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</pre>
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<h4>glCopyTexSubImage3D</h4>
<pre>public static&nbsp;void&nbsp;glCopyTexSubImage3D(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</pre>
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