opsu-dance/lib/lwjgl-2.9.1/javadoc/org/lwjgl/opengl/GL30.html
2014-06-29 22:17:04 -04:00

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<div class="subTitle">org.lwjgl.opengl</div>
<h2 title="Class GL30" class="title">Class GL30</h2>
</div>
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<ul class="inheritance">
<li>java.lang.Object</li>
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<ul class="inheritance">
<li>org.lwjgl.opengl.GL30</li>
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<pre>public final class <span class="strong">GL30</span>
extends java.lang.Object</pre>
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<h3>Field Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA_INTEGER">GL_ALPHA_INTEGER</a></strong></code>
<div class="block">Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA16F">GL_ALPHA16F</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA16I">GL_ALPHA16I</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA16UI">GL_ALPHA16UI</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA32F">GL_ALPHA32F</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA32I">GL_ALPHA32I</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA32UI">GL_ALPHA32UI</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA8I">GL_ALPHA8I</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_ALPHA8UI">GL_ALPHA8UI</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_BGR_INTEGER">GL_BGR_INTEGER</a></strong></code>
<div class="block">Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_BGRA_INTEGER">GL_BGRA_INTEGER</a></strong></code>
<div class="block">Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_BLUE_INTEGER">GL_BLUE_INTEGER</a></strong></code>
<div class="block">Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_BUFFER_ACCESS_FLAGS">GL_BUFFER_ACCESS_FLAGS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_BUFFER_MAP_LENGTH">GL_BUFFER_MAP_LENGTH</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_BUFFER_MAP_OFFSET">GL_BUFFER_MAP_OFFSET</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_CLAMP_FRAGMENT_COLOR">GL_CLAMP_FRAGMENT_COLOR</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameter of ClampColor and the &lt;pname&gt;
parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_CLAMP_READ_COLOR">GL_CLAMP_READ_COLOR</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameter of ClampColor and the &lt;pname&gt;
parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_CLAMP_VERTEX_COLOR">GL_CLAMP_VERTEX_COLOR</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameter of ClampColor and the &lt;pname&gt;
parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE0">GL_CLIP_DISTANCE0</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE1">GL_CLIP_DISTANCE1</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE2">GL_CLIP_DISTANCE2</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE3">GL_CLIP_DISTANCE3</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE4">GL_CLIP_DISTANCE4</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE5">GL_CLIP_DISTANCE5</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE6">GL_CLIP_DISTANCE6</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_CLIP_DISTANCE7">GL_CLIP_DISTANCE7</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT0">GL_COLOR_ATTACHMENT0</a></strong></code>
<div class="block">Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT1">GL_COLOR_ATTACHMENT1</a></strong></code>
<div class="block">Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT10">GL_COLOR_ATTACHMENT10</a></strong></code>
<div class="block">Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT11">GL_COLOR_ATTACHMENT11</a></strong></code>
<div class="block">Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT12">GL_COLOR_ATTACHMENT12</a></strong></code>
<div class="block">Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT13">GL_COLOR_ATTACHMENT13</a></strong></code>
<div class="block">Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT14">GL_COLOR_ATTACHMENT14</a></strong></code>
<div class="block">Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT15">GL_COLOR_ATTACHMENT15</a></strong></code>
<div class="block">Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT2">GL_COLOR_ATTACHMENT2</a></strong></code>
<div class="block">Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT3">GL_COLOR_ATTACHMENT3</a></strong></code>
<div class="block">Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT4">GL_COLOR_ATTACHMENT4</a></strong></code>
<div class="block">Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT5">GL_COLOR_ATTACHMENT5</a></strong></code>
<div class="block">Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT6">GL_COLOR_ATTACHMENT6</a></strong></code>
<div class="block">Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT7">GL_COLOR_ATTACHMENT7</a></strong></code>
<div class="block">Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT8">GL_COLOR_ATTACHMENT8</a></strong></code>
<div class="block">Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COLOR_ATTACHMENT9">GL_COLOR_ATTACHMENT9</a></strong></code>
<div class="block">Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COMPARE_REF_DEPTH_TO_TEXTURE">GL_COMPARE_REF_DEPTH_TO_TEXTURE</a></strong></code>
<div class="block">Accepted by the &lt;param&gt; parameter of TexParameterf, TexParameteri,
TexParameterfv, and TexParameteriv when the &lt;pname&gt; parameter is
TEXTURE_COMPARE_MODE_ARB:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COMPARE_REF_TO_TEXTURE">GL_COMPARE_REF_TO_TEXTURE</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_RED">GL_COMPRESSED_RED</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_RED_RGTC1">GL_COMPRESSED_RED_RGTC1</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
of CompressedTexSubImage2D:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_RG">GL_COMPRESSED_RG</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_RG_RGTC2">GL_COMPRESSED_RG_RGTC2</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
of CompressedTexSubImage2D:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_SIGNED_RED_RGTC1">GL_COMPRESSED_SIGNED_RED_RGTC1</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
of CompressedTexSubImage2D:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_COMPRESSED_SIGNED_RG_RGTC2">GL_COMPRESSED_SIGNED_RG_RGTC2</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
of CompressedTexSubImage2D:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT">GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_CONTEXT_FLAGS">GL_CONTEXT_FLAGS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_ATTACHMENT">GL_DEPTH_ATTACHMENT</a></strong></code>
<div class="block">Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_BUFFER">GL_DEPTH_BUFFER</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_COMPONENT32F">GL_DEPTH_COMPONENT32F</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
and returned in the &lt;data&gt; parameter of GetTexLevelParameter and
GetRenderbufferParameterivEXT:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_STENCIL">GL_DEPTH_STENCIL</a></strong></code>
<div class="block">Accepted by the &lt;format&gt; parameter of DrawPixels, ReadPixels,
TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D,
TexSubImage3D, and GetTexImage, by the &lt;type&gt; parameter of
CopyPixels, by the &lt;internalformat&gt; parameter of TexImage1D,
TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
RenderbufferStorage, and returned in the &lt;data&gt; parameter of
GetTexLevelParameter and GetRenderbufferParameteriv.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH_STENCIL_ATTACHMENT">GL_DEPTH_STENCIL_ATTACHMENT</a></strong></code>
<div class="block">Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH24_STENCIL8">GL_DEPTH24_STENCIL8</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of TexImage1D,
TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
RenderbufferStorage, and returned in the &lt;data&gt; parameter of
GetTexLevelParameter and GetRenderbufferParameteriv.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_DEPTH32F_STENCIL8">GL_DEPTH32F_STENCIL8</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
and returned in the &lt;data&gt; parameter of GetTexLevelParameter and
GetRenderbufferParameterivEXT:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_DRAW_FRAMEBUFFER">GL_DRAW_FRAMEBUFFER</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameter of BindFramebuffer,
CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_DRAW_FRAMEBUFFER_BINDING">GL_DRAW_FRAMEBUFFER_BINDING</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv, and GetDoublev.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FIXED_ONLY">GL_FIXED_ONLY</a></strong></code>
<div class="block">Accepted by the &lt;clamp&gt; parameter of ClampColor.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FLOAT_32_UNSIGNED_INT_24_8_REV">GL_FLOAT_32_UNSIGNED_INT_24_8_REV</a></strong></code>
<div class="block">Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels, TexImage1D,
TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and
GetTexImage:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER">GL_FRAMEBUFFER</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameter of BindFramebuffer,
CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE">GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE">GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING">GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE">GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE">GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE">GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE">GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE">GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of
GetFramebufferAttachmentParameteriv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_BINDING">GL_FRAMEBUFFER_BINDING</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_COMPLETE">GL_FRAMEBUFFER_COMPLETE</a></strong></code>
<div class="block">Returned by CheckFramebufferStatus():</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_DEFAULT">GL_FRAMEBUFFER_DEFAULT</a></strong></code>
<div class="block">Returned in &lt;params&gt; by GetFramebufferAttachmentParameteriv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</a></strong></code>
<div class="block">Returned by CheckFramebufferStatus():</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER">GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER</a></strong></code>
<div class="block">Returned by CheckFramebufferStatus():</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</a></strong></code>
<div class="block">Returned by CheckFramebufferStatus():</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE">GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE</a></strong></code>
<div class="block">Returned by CheckFramebufferStatus.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER">GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER</a></strong></code>
<div class="block">Returned by CheckFramebufferStatus():</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_SRGB">GL_FRAMEBUFFER_SRGB</a></strong></code>
<div class="block">Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled,
and by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_SRGB_CAPABLE">GL_FRAMEBUFFER_SRGB_CAPABLE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_UNDEFINED">GL_FRAMEBUFFER_UNDEFINED</a></strong></code>
<div class="block">Returned by CheckFramebufferStatus():</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_FRAMEBUFFER_UNSUPPORTED">GL_FRAMEBUFFER_UNSUPPORTED</a></strong></code>
<div class="block">Returned by CheckFramebufferStatus():</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_GREEN_INTEGER">GL_GREEN_INTEGER</a></strong></code>
<div class="block">Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_HALF_FLOAT">GL_HALF_FLOAT</a></strong></code>
<div class="block">Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
TexImage1D, TexImage2D, TexImage3D, GetTexImage, TexSubImage1D,
TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
ConvolutionFilter1D, ConvolutionFilter2D, GetConvolutionFilter,
SeparableFilter2D, GetSeparableFilter, ColorTable, ColorSubTable,
and GetColorTable:
<p/>
Accepted by the &lt;type&gt; argument of VertexPointer, NormalPointer,
ColorPointer, SecondaryColorPointer, FogCoordPointer, TexCoordPointer,
and VertexAttribPointer:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_INDEX">GL_INDEX</a></strong></code>
<div class="block">Returned in &lt;params&gt; by GetFramebufferAttachmentParameteriv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_1D">GL_INT_SAMPLER_1D</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_1D_ARRAY">GL_INT_SAMPLER_1D_ARRAY</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_2D">GL_INT_SAMPLER_2D</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_2D_ARRAY">GL_INT_SAMPLER_2D_ARRAY</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_2D_RECT">GL_INT_SAMPLER_2D_RECT</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_3D">GL_INT_SAMPLER_3D</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_BUFFER">GL_INT_SAMPLER_BUFFER</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_INT_SAMPLER_CUBE">GL_INT_SAMPLER_CUBE</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_INTERLEAVED_ATTRIBS">GL_INTERLEAVED_ATTRIBS</a></strong></code>
<div class="block">Accepted by the &lt;bufferMode&gt; parameter of TransformFeedbackVaryings:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_INVALID_FRAMEBUFFER_OPERATION">GL_INVALID_FRAMEBUFFER_OPERATION</a></strong></code>
<div class="block">Returned by GetError():</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAJOR_VERSION">GL_MAJOR_VERSION</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAP_FLUSH_EXPLICIT_BIT">GL_MAP_FLUSH_EXPLICIT_BIT</a></strong></code>
<div class="block">Accepted by the &lt;access&gt; parameter of MapBufferRange:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAP_INVALIDATE_BUFFER_BIT">GL_MAP_INVALIDATE_BUFFER_BIT</a></strong></code>
<div class="block">Accepted by the &lt;access&gt; parameter of MapBufferRange:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAP_INVALIDATE_RANGE_BIT">GL_MAP_INVALIDATE_RANGE_BIT</a></strong></code>
<div class="block">Accepted by the &lt;access&gt; parameter of MapBufferRange:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAP_READ_BIT">GL_MAP_READ_BIT</a></strong></code>
<div class="block">Accepted by the &lt;access&gt; parameter of MapBufferRange:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAP_UNSYNCHRONIZED_BIT">GL_MAP_UNSYNCHRONIZED_BIT</a></strong></code>
<div class="block">Accepted by the &lt;access&gt; parameter of MapBufferRange:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAP_WRITE_BIT">GL_MAP_WRITE_BIT</a></strong></code>
<div class="block">Accepted by the &lt;access&gt; parameter of MapBufferRange:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAX_ARRAY_TEXTURE_LAYERS">GL_MAX_ARRAY_TEXTURE_LAYERS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv
and GetFloatv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAX_CLIP_DISTANCES">GL_MAX_CLIP_DISTANCES</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAX_COLOR_ATTACHMENTS">GL_MAX_COLOR_ATTACHMENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAX_PROGRAM_TEXEL_OFFSET">GL_MAX_PROGRAM_TEXEL_OFFSET</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAX_RENDERBUFFER_SIZE">GL_MAX_RENDERBUFFER_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAX_SAMPLES">GL_MAX_SAMPLES</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS">GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS">GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS">GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
and GetFloatv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MAX_VARYING_COMPONENTS">GL_MAX_VARYING_COMPONENTS</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MIN_PROGRAM_TEXEL_OFFSET">GL_MIN_PROGRAM_TEXEL_OFFSET</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_MINOR_VERSION">GL_MINOR_VERSION</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_NUM_EXTENSIONS">GL_NUM_EXTENSIONS</a></strong></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_PRIMITIVES_GENERATED">GL_PRIMITIVES_GENERATED</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameter of BeginQuery, EndQuery, and
GetQueryiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_PROXY_TEXTURE_1D_ARRAY">GL_PROXY_TEXTURE_1D_ARRAY</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameter of TexImage2D, TexSubImage2D,
CopyTexImage2D, CopyTexSubImage2D, CompressedTexImage2D, and
CompressedTexSubImage2D:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_PROXY_TEXTURE_2D_ARRAY">GL_PROXY_TEXTURE_2D_ARRAY</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameter of TexImage3D, TexSubImage3D,
CopyTexSubImage3D, CompressedTexImage3D, and CompressedTexSubImage3D:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_QUERY_BY_REGION_NO_WAIT">GL_QUERY_BY_REGION_NO_WAIT</a></strong></code>
<div class="block">Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_QUERY_BY_REGION_WAIT">GL_QUERY_BY_REGION_WAIT</a></strong></code>
<div class="block">Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_QUERY_NO_WAIT">GL_QUERY_NO_WAIT</a></strong></code>
<div class="block">Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_QUERY_WAIT">GL_QUERY_WAIT</a></strong></code>
<div class="block">Accepted by the &lt;mode&gt; parameter of BeginConditionalRender:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_R11F_G11F_B10F">GL_R11F_G11F_B10F</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of TexImage1D,
TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
RenderbufferStorage:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_R16">GL_R16</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_R16F">GL_R16F</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_R16I">GL_R16I</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_R16UI">GL_R16UI</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_R32F">GL_R32F</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_R32I">GL_R32I</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_R32UI">GL_R32UI</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_R8">GL_R8</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_R8I">GL_R8I</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_R8UI">GL_R8UI</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RASTERIZER_DISCARD">GL_RASTERIZER_DISCARD</a></strong></code>
<div class="block">Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled, and by
the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv, and
GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_READ_FRAMEBUFFER">GL_READ_FRAMEBUFFER</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameter of BindFramebuffer,
CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_READ_FRAMEBUFFER_BINDING">GL_READ_FRAMEBUFFER_BINDING</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv, and GetDoublev.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RED_INTEGER">GL_RED_INTEGER</a></strong></code>
<div class="block">Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER">GL_RENDERBUFFER</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameter of BindRenderbuffer,
RenderbufferStorage, and GetRenderbufferParameteriv, and
returned by GetFramebufferAttachmentParameteriv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_ALPHA_SIZE">GL_RENDERBUFFER_ALPHA_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_BINDING">GL_RENDERBUFFER_BINDING</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_BLUE_SIZE">GL_RENDERBUFFER_BLUE_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_DEPTH_SIZE">GL_RENDERBUFFER_DEPTH_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_GREEN_SIZE">GL_RENDERBUFFER_GREEN_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_HEIGHT">GL_RENDERBUFFER_HEIGHT</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_INTERNAL_FORMAT">GL_RENDERBUFFER_INTERNAL_FORMAT</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_RED_SIZE">GL_RENDERBUFFER_RED_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_SAMPLES">GL_RENDERBUFFER_SAMPLES</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_STENCIL_SIZE">GL_RENDERBUFFER_STENCIL_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RENDERBUFFER_WIDTH">GL_RENDERBUFFER_WIDTH</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetRenderbufferParameteriv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RG">GL_RG</a></strong></code>
<div class="block">Accepted by the &lt;format&gt; parameter of TexImage3D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RG_INTEGER">GL_RG_INTEGER</a></strong></code>
<div class="block">Accepted by the &lt;format&gt; parameter of TexImage3D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RG16">GL_RG16</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RG16F">GL_RG16F</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RG16I">GL_RG16I</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RG16UI">GL_RG16UI</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RG32F">GL_RG32F</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RG32I">GL_RG32I</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RG32UI">GL_RG32UI</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RG8">GL_RG8</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RG8I">GL_RG8I</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RG8UI">GL_RG8UI</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGB_INTEGER">GL_RGB_INTEGER</a></strong></code>
<div class="block">Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGB16F">GL_RGB16F</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGB16I">GL_RGB16I</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGB16UI">GL_RGB16UI</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGB32F">GL_RGB32F</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGB32I">GL_RGB32I</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGB32UI">GL_RGB32UI</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGB8I">GL_RGB8I</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGB8UI">GL_RGB8UI</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGB9_E5">GL_RGB9_E5</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of TexImage1D,
TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
RenderbufferStorage:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGBA_INTEGER">GL_RGBA_INTEGER</a></strong></code>
<div class="block">Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGBA_INTEGER_MODE">GL_RGBA_INTEGER_MODE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameters of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGBA16F">GL_RGBA16F</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGBA16I">GL_RGBA16I</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGBA16UI">GL_RGBA16UI</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGBA32F">GL_RGBA32F</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGBA32I">GL_RGBA32I</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGBA32UI">GL_RGBA32UI</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGBA8I">GL_RGBA8I</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_RGBA8UI">GL_RGBA8UI</a></strong></code>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_1D_ARRAY">GL_SAMPLER_1D_ARRAY</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_1D_ARRAY_SHADOW">GL_SAMPLER_1D_ARRAY_SHADOW</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_2D_ARRAY">GL_SAMPLER_2D_ARRAY</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_2D_ARRAY_SHADOW">GL_SAMPLER_2D_ARRAY_SHADOW</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_BUFFER">GL_SAMPLER_BUFFER</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_SAMPLER_CUBE_SHADOW">GL_SAMPLER_CUBE_SHADOW</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_SEPARATE_ATTRIBS">GL_SEPARATE_ATTRIBS</a></strong></code>
<div class="block">Accepted by the &lt;bufferMode&gt; parameter of TransformFeedbackVaryings:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_ATTACHMENT">GL_STENCIL_ATTACHMENT</a></strong></code>
<div class="block">Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_BUFFER">GL_STENCIL_BUFFER</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_INDEX1">GL_STENCIL_INDEX1</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of
RenderbufferStorage:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_INDEX16">GL_STENCIL_INDEX16</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of
RenderbufferStorage:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_INDEX4">GL_STENCIL_INDEX4</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of
RenderbufferStorage:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_STENCIL_INDEX8">GL_STENCIL_INDEX8</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of
RenderbufferStorage:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_1D_ARRAY">GL_TEXTURE_1D_ARRAY</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameter of TexParameteri, TexParameteriv,
TexParameterf, TexParameterfv, and BindTexture:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_2D_ARRAY">GL_TEXTURE_2D_ARRAY</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameter of TexParameteri, TexParameteriv,
TexParameterf, TexParameterfv, and BindTexture:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_ALPHA_TYPE">GL_TEXTURE_ALPHA_TYPE</a></strong></code>
<div class="block">Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_BINDING_1D_ARRAY">GL_TEXTURE_BINDING_1D_ARRAY</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv
and GetFloatv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_BINDING_2D_ARRAY">GL_TEXTURE_BINDING_2D_ARRAY</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv
and GetFloatv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_BLUE_TYPE">GL_TEXTURE_BLUE_TYPE</a></strong></code>
<div class="block">Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_DEPTH_TYPE">GL_TEXTURE_DEPTH_TYPE</a></strong></code>
<div class="block">Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_GREEN_TYPE">GL_TEXTURE_GREEN_TYPE</a></strong></code>
<div class="block">Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_INTENSITY_TYPE">GL_TEXTURE_INTENSITY_TYPE</a></strong></code>
<div class="block">Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_LUMINANCE_TYPE">GL_TEXTURE_LUMINANCE_TYPE</a></strong></code>
<div class="block">Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_RED_TYPE">GL_TEXTURE_RED_TYPE</a></strong></code>
<div class="block">Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_SHARED_SIZE">GL_TEXTURE_SHARED_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetTexLevelParameterfv and
GetTexLevelParameteriv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TEXTURE_STENCIL_SIZE">GL_TEXTURE_STENCIL_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;value&gt; parameter of GetTexLevelParameter.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER">GL_TRANSFORM_FEEDBACK_BUFFER</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameters of BindBuffer, BufferData,
BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData,
GetBufferPointerv, BindBufferRange, BindBufferOffset and
BindBufferBase:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER_BINDING">GL_TRANSFORM_FEEDBACK_BUFFER_BINDING</a></strong></code>
<div class="block">Accepted by the &lt;param&gt; parameter of GetIntegerIndexedv and
GetBooleanIndexedv, and by the &lt;pname&gt; parameter of GetBooleanv,
GetDoublev, GetIntegerv, and GetFloatv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER_MODE">GL_TRANSFORM_FEEDBACK_BUFFER_MODE</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER_SIZE">GL_TRANSFORM_FEEDBACK_BUFFER_SIZE</a></strong></code>
<div class="block">Accepted by the &lt;param&gt; parameter of GetIntegerIndexedv and
GetBooleanIndexedv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER_START">GL_TRANSFORM_FEEDBACK_BUFFER_START</a></strong></code>
<div class="block">Accepted by the &lt;param&gt; parameter of GetIntegerIndexedv and
GetBooleanIndexedv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN">GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN</a></strong></code>
<div class="block">Accepted by the &lt;target&gt; parameter of BeginQuery, EndQuery, and
GetQueryiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH">GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramiv:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_TRANSFORM_FEEDBACK_VARYINGS">GL_TRANSFORM_FEEDBACK_VARYINGS</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetProgramiv:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_10F_11F_11F_REV">GL_UNSIGNED_INT_10F_11F_11F_REV</a></strong></code>
<div class="block">Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
TexImage1D, TexImage2D, GetTexImage, TexImage3D, TexSubImage1D,
TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
ConvolutionFilter1D, ConvolutionFilter2D, ConvolutionFilter3D,
GetConvolutionFilter, SeparableFilter2D, GetSeparableFilter,
ColorTable, ColorSubTable, and GetColorTable:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_24_8">GL_UNSIGNED_INT_24_8</a></strong></code>
<div class="block">Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D,
TexSubImage3D, and GetTexImage.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_5_9_9_9_REV">GL_UNSIGNED_INT_5_9_9_9_REV</a></strong></code>
<div class="block">Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
TexImage1D, TexImage2D, GetTexImage, TexImage3D, TexSubImage1D,
TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
ConvolutionFilter1D, ConvolutionFilter2D, ConvolutionFilter3D,
GetConvolutionFilter, SeparableFilter2D, GetSeparableFilter,
ColorTable, ColorSubTable, and GetColorTable:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_1D">GL_UNSIGNED_INT_SAMPLER_1D</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_1D_ARRAY">GL_UNSIGNED_INT_SAMPLER_1D_ARRAY</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_2D">GL_UNSIGNED_INT_SAMPLER_2D</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_2D_ARRAY">GL_UNSIGNED_INT_SAMPLER_2D_ARRAY</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_2D_RECT">GL_UNSIGNED_INT_SAMPLER_2D_RECT</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_3D">GL_UNSIGNED_INT_SAMPLER_3D</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_BUFFER">GL_UNSIGNED_INT_SAMPLER_BUFFER</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_SAMPLER_CUBE">GL_UNSIGNED_INT_SAMPLER_CUBE</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_VEC2">GL_UNSIGNED_INT_VEC2</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_VEC3">GL_UNSIGNED_INT_VEC3</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_INT_VEC4">GL_UNSIGNED_INT_VEC4</a></strong></code>
<div class="block">Returned by the &lt;type&gt; parameter of GetActiveUniform:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_UNSIGNED_NORMALIZED">GL_UNSIGNED_NORMALIZED</a></strong></code>
<div class="block">Returned by the &lt;params&gt; parameter of GetTexLevelParameter:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_VERTEX_ARRAY_BINDING">GL_VERTEX_ARRAY_BINDING</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#GL_VERTEX_ATTRIB_ARRAY_INTEGER">GL_VERTEX_ATTRIB_ARRAY_INTEGER</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameters of GetVertexAttribdv,
GetVertexAttribfv, GetVertexAttribiv, GetVertexAttribIiv, and
GetVertexAttribIuiv:</div>
</td>
</tr>
</table>
</li>
</ul>
<!-- ========== METHOD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="method_summary">
<!-- -->
</a>
<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glBeginConditionalRender(int, int)">glBeginConditionalRender</a></strong>(int&nbsp;id,
int&nbsp;mode)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glBeginTransformFeedback(int)">glBeginTransformFeedback</a></strong>(int&nbsp;primitiveMode)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glBindBufferBase(int, int, int)">glBindBufferBase</a></strong>(int&nbsp;target,
int&nbsp;index,
int&nbsp;buffer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glBindBufferRange(int, int, int, long, long)">glBindBufferRange</a></strong>(int&nbsp;target,
int&nbsp;index,
int&nbsp;buffer,
long&nbsp;offset,
long&nbsp;size)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glBindFragDataLocation(int, int, java.nio.ByteBuffer)">glBindFragDataLocation</a></strong>(int&nbsp;program,
int&nbsp;colorNumber,
java.nio.ByteBuffer&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glBindFragDataLocation(int, int, java.lang.CharSequence)">glBindFragDataLocation</a></strong>(int&nbsp;program,
int&nbsp;colorNumber,
java.lang.CharSequence&nbsp;name)</code>
<div class="block">Overloads glBindFragDataLocation.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glBindFramebuffer(int, int)">glBindFramebuffer</a></strong>(int&nbsp;target,
int&nbsp;framebuffer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glBindRenderbuffer(int, int)">glBindRenderbuffer</a></strong>(int&nbsp;target,
int&nbsp;renderbuffer)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glBindVertexArray(int)">glBindVertexArray</a></strong>(int&nbsp;array)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glBlitFramebuffer(int, int, int, int, int, int, int, int, int, int)">glBlitFramebuffer</a></strong>(int&nbsp;srcX0,
int&nbsp;srcY0,
int&nbsp;srcX1,
int&nbsp;srcY1,
int&nbsp;dstX0,
int&nbsp;dstY0,
int&nbsp;dstX1,
int&nbsp;dstY1,
int&nbsp;mask,
int&nbsp;filter)</code>
<div class="block">Transfers a rectangle of pixel values from one
region of the read framebuffer to another in the draw framebuffer.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glCheckFramebufferStatus(int)">glCheckFramebufferStatus</a></strong>(int&nbsp;target)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glClampColor(int, int)">glClampColor</a></strong>(int&nbsp;target,
int&nbsp;clamp)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glClearBuffer(int, int, java.nio.FloatBuffer)">glClearBuffer</a></strong>(int&nbsp;buffer,
int&nbsp;drawbuffer,
java.nio.FloatBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glClearBuffer(int, int, java.nio.IntBuffer)">glClearBuffer</a></strong>(int&nbsp;buffer,
int&nbsp;drawbuffer,
java.nio.IntBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glClearBufferfi(int, int, float, int)">glClearBufferfi</a></strong>(int&nbsp;buffer,
int&nbsp;drawbuffer,
float&nbsp;depth,
int&nbsp;stencil)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glClearBufferu(int, int, java.nio.IntBuffer)">glClearBufferu</a></strong>(int&nbsp;buffer,
int&nbsp;drawbuffer,
java.nio.IntBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glColorMaski(int, boolean, boolean, boolean, boolean)">glColorMaski</a></strong>(int&nbsp;buf,
boolean&nbsp;r,
boolean&nbsp;g,
boolean&nbsp;b,
boolean&nbsp;a)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glDeleteFramebuffers(int)">glDeleteFramebuffers</a></strong>(int&nbsp;framebuffer)</code>
<div class="block">Overloads glDeleteFramebuffers.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glDeleteFramebuffers(java.nio.IntBuffer)">glDeleteFramebuffers</a></strong>(java.nio.IntBuffer&nbsp;framebuffers)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glDeleteRenderbuffers(int)">glDeleteRenderbuffers</a></strong>(int&nbsp;renderbuffer)</code>
<div class="block">Overloads glDeleteRenderbuffers.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glDeleteRenderbuffers(java.nio.IntBuffer)">glDeleteRenderbuffers</a></strong>(java.nio.IntBuffer&nbsp;renderbuffers)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glDeleteVertexArrays(int)">glDeleteVertexArrays</a></strong>(int&nbsp;array)</code>
<div class="block">Overloads glDeleteVertexArrays.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glDeleteVertexArrays(java.nio.IntBuffer)">glDeleteVertexArrays</a></strong>(java.nio.IntBuffer&nbsp;arrays)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glDisablei(int, int)">glDisablei</a></strong>(int&nbsp;target,
int&nbsp;index)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glEnablei(int, int)">glEnablei</a></strong>(int&nbsp;target,
int&nbsp;index)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glEndConditionalRender()">glEndConditionalRender</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glEndTransformFeedback()">glEndTransformFeedback</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glFlushMappedBufferRange(int, long, long)">glFlushMappedBufferRange</a></strong>(int&nbsp;target,
long&nbsp;offset,
long&nbsp;length)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glFramebufferRenderbuffer(int, int, int, int)">glFramebufferRenderbuffer</a></strong>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;renderbuffertarget,
int&nbsp;renderbuffer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glFramebufferTexture1D(int, int, int, int, int)">glFramebufferTexture1D</a></strong>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;textarget,
int&nbsp;texture,
int&nbsp;level)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glFramebufferTexture2D(int, int, int, int, int)">glFramebufferTexture2D</a></strong>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;textarget,
int&nbsp;texture,
int&nbsp;level)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glFramebufferTexture3D(int, int, int, int, int, int)">glFramebufferTexture3D</a></strong>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;textarget,
int&nbsp;texture,
int&nbsp;level,
int&nbsp;zoffset)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glFramebufferTextureLayer(int, int, int, int, int)">glFramebufferTextureLayer</a></strong>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;texture,
int&nbsp;level,
int&nbsp;layer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGenerateMipmap(int)">glGenerateMipmap</a></strong>(int&nbsp;target)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGenFramebuffers()">glGenFramebuffers</a></strong>()</code>
<div class="block">Overloads glGenFramebuffers.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGenFramebuffers(java.nio.IntBuffer)">glGenFramebuffers</a></strong>(java.nio.IntBuffer&nbsp;framebuffers)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGenRenderbuffers()">glGenRenderbuffers</a></strong>()</code>
<div class="block">Overloads glGenRenderbuffers.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGenRenderbuffers(java.nio.IntBuffer)">glGenRenderbuffers</a></strong>(java.nio.IntBuffer&nbsp;renderbuffers)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGenVertexArrays()">glGenVertexArrays</a></strong>()</code>
<div class="block">Overloads glGenVertexArrays.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGenVertexArrays(java.nio.IntBuffer)">glGenVertexArrays</a></strong>(java.nio.IntBuffer&nbsp;arrays)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetBoolean(int, int)">glGetBoolean</a></strong>(int&nbsp;value,
int&nbsp;index)</code>
<div class="block">Overloads glGetBooleani_v.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetBoolean(int, int, java.nio.ByteBuffer)">glGetBoolean</a></strong>(int&nbsp;value,
int&nbsp;index,
java.nio.ByteBuffer&nbsp;data)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetFragDataLocation(int, java.nio.ByteBuffer)">glGetFragDataLocation</a></strong>(int&nbsp;program,
java.nio.ByteBuffer&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetFragDataLocation(int, java.lang.CharSequence)">glGetFragDataLocation</a></strong>(int&nbsp;program,
java.lang.CharSequence&nbsp;name)</code>
<div class="block">Overloads glGetFragDataLocation.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetFramebufferAttachmentParameter(int, int, int)">glGetFramebufferAttachmentParameter</a></strong>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;pname)</code>
<div class="block"><strong>Deprecated.</strong>&nbsp;
<div class="block"><i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL30.html#glGetFramebufferAttachmentParameteri(int, int, int)"><code>glGetFramebufferAttachmentParameteri(int, int, int)</code></a> instead.</i></div>
</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetFramebufferAttachmentParameter(int, int, int, java.nio.IntBuffer)">glGetFramebufferAttachmentParameter</a></strong>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetFramebufferAttachmentParameteri(int, int, int)">glGetFramebufferAttachmentParameteri</a></strong>(int&nbsp;target,
int&nbsp;attachment,
int&nbsp;pname)</code>
<div class="block">Overloads glGetFramebufferAttachmentParameteriv.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetInteger(int, int)">glGetInteger</a></strong>(int&nbsp;value,
int&nbsp;index)</code>
<div class="block">Overloads glGetIntegeri_v.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetInteger(int, int, java.nio.IntBuffer)">glGetInteger</a></strong>(int&nbsp;value,
int&nbsp;index,
java.nio.IntBuffer&nbsp;data)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetRenderbufferParameter(int, int)">glGetRenderbufferParameter</a></strong>(int&nbsp;target,
int&nbsp;pname)</code>
<div class="block"><strong>Deprecated.</strong>&nbsp;
<div class="block"><i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL30.html#glGetRenderbufferParameteri(int, int)"><code>glGetRenderbufferParameteri(int, int)</code></a> instead.</i></div>
</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetRenderbufferParameter(int, int, java.nio.IntBuffer)">glGetRenderbufferParameter</a></strong>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetRenderbufferParameteri(int, int)">glGetRenderbufferParameteri</a></strong>(int&nbsp;target,
int&nbsp;pname)</code>
<div class="block">Overloads glGetRenderbufferParameteriv.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetStringi(int, int)">glGetStringi</a></strong>(int&nbsp;name,
int&nbsp;index)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetTexParameterI(int, int, java.nio.IntBuffer)">glGetTexParameterI</a></strong>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetTexParameterIi(int, int)">glGetTexParameterIi</a></strong>(int&nbsp;target,
int&nbsp;pname)</code>
<div class="block">Overloads glGetTexParameterIiv.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetTexParameterIu(int, int, java.nio.IntBuffer)">glGetTexParameterIu</a></strong>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetTexParameterIui(int, int)">glGetTexParameterIui</a></strong>(int&nbsp;target,
int&nbsp;pname)</code>
<div class="block">Overloads glGetTexParameterIuiv.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetTransformFeedbackVarying(int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetTransformFeedbackVarying</a></strong>(int&nbsp;program,
int&nbsp;index,
java.nio.IntBuffer&nbsp;length,
java.nio.IntBuffer&nbsp;size,
java.nio.IntBuffer&nbsp;type,
java.nio.ByteBuffer&nbsp;name)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static java.lang.String</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetTransformFeedbackVarying(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer)">glGetTransformFeedbackVarying</a></strong>(int&nbsp;program,
int&nbsp;index,
int&nbsp;bufSize,
java.nio.IntBuffer&nbsp;size,
java.nio.IntBuffer&nbsp;type)</code>
<div class="block">Overloads glGetTransformFeedbackVarying.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetUniformu(int, int, java.nio.IntBuffer)">glGetUniformu</a></strong>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetVertexAttribI(int, int, java.nio.IntBuffer)">glGetVertexAttribI</a></strong>(int&nbsp;index,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glGetVertexAttribIu(int, int, java.nio.IntBuffer)">glGetVertexAttribIu</a></strong>(int&nbsp;index,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glIsEnabledi(int, int)">glIsEnabledi</a></strong>(int&nbsp;target,
int&nbsp;index)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glIsFramebuffer(int)">glIsFramebuffer</a></strong>(int&nbsp;framebuffer)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glIsRenderbuffer(int)">glIsRenderbuffer</a></strong>(int&nbsp;renderbuffer)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glIsVertexArray(int)">glIsVertexArray</a></strong>(int&nbsp;array)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static java.nio.ByteBuffer</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glMapBufferRange(int, long, long, int, java.nio.ByteBuffer)">glMapBufferRange</a></strong>(int&nbsp;target,
long&nbsp;offset,
long&nbsp;length,
int&nbsp;access,
java.nio.ByteBuffer&nbsp;old_buffer)</code>
<div class="block">glMapBufferRange maps a GL buffer object range to a ByteBuffer.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glRenderbufferStorage(int, int, int, int)">glRenderbufferStorage</a></strong>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glRenderbufferStorageMultisample(int, int, int, int, int)">glRenderbufferStorageMultisample</a></strong>(int&nbsp;target,
int&nbsp;samples,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height)</code>
<div class="block">Establishes the data storage, format, dimensions, and number of
samples of a renderbuffer object's image.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glTexParameterI(int, int, java.nio.IntBuffer)">glTexParameterI</a></strong>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glTexParameterIi(int, int, int)">glTexParameterIi</a></strong>(int&nbsp;target,
int&nbsp;pname,
int&nbsp;param)</code>
<div class="block">Overloads glTexParameterIiv.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glTexParameterIu(int, int, java.nio.IntBuffer)">glTexParameterIu</a></strong>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glTexParameterIui(int, int, int)">glTexParameterIui</a></strong>(int&nbsp;target,
int&nbsp;pname,
int&nbsp;param)</code>
<div class="block">Overloads glTexParameterIuiv.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glTransformFeedbackVaryings(int, java.lang.CharSequence[], int)">glTransformFeedbackVaryings</a></strong>(int&nbsp;program,
java.lang.CharSequence[]&nbsp;varyings,
int&nbsp;bufferMode)</code>
<div class="block">Overloads glTransformFeedbackVaryings.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glTransformFeedbackVaryings(int, int, java.nio.ByteBuffer, int)">glTransformFeedbackVaryings</a></strong>(int&nbsp;program,
int&nbsp;count,
java.nio.ByteBuffer&nbsp;varyings,
int&nbsp;bufferMode)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glUniform1u(int, java.nio.IntBuffer)">glUniform1u</a></strong>(int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glUniform1ui(int, int)">glUniform1ui</a></strong>(int&nbsp;location,
int&nbsp;v0)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glUniform2u(int, java.nio.IntBuffer)">glUniform2u</a></strong>(int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glUniform2ui(int, int, int)">glUniform2ui</a></strong>(int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glUniform3u(int, java.nio.IntBuffer)">glUniform3u</a></strong>(int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glUniform3ui(int, int, int, int)">glUniform3ui</a></strong>(int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glUniform4u(int, java.nio.IntBuffer)">glUniform4u</a></strong>(int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glUniform4ui(int, int, int, int, int)">glUniform4ui</a></strong>(int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI1(int, java.nio.IntBuffer)">glVertexAttribI1</a></strong>(int&nbsp;index,
java.nio.IntBuffer&nbsp;v)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI1i(int, int)">glVertexAttribI1i</a></strong>(int&nbsp;index,
int&nbsp;x)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI1u(int, java.nio.IntBuffer)">glVertexAttribI1u</a></strong>(int&nbsp;index,
java.nio.IntBuffer&nbsp;v)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI1ui(int, int)">glVertexAttribI1ui</a></strong>(int&nbsp;index,
int&nbsp;x)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI2(int, java.nio.IntBuffer)">glVertexAttribI2</a></strong>(int&nbsp;index,
java.nio.IntBuffer&nbsp;v)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI2i(int, int, int)">glVertexAttribI2i</a></strong>(int&nbsp;index,
int&nbsp;x,
int&nbsp;y)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI2u(int, java.nio.IntBuffer)">glVertexAttribI2u</a></strong>(int&nbsp;index,
java.nio.IntBuffer&nbsp;v)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI2ui(int, int, int)">glVertexAttribI2ui</a></strong>(int&nbsp;index,
int&nbsp;x,
int&nbsp;y)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI3(int, java.nio.IntBuffer)">glVertexAttribI3</a></strong>(int&nbsp;index,
java.nio.IntBuffer&nbsp;v)</code>&nbsp;</td>
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<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI3i(int, int, int, int)">glVertexAttribI3i</a></strong>(int&nbsp;index,
int&nbsp;x,
int&nbsp;y,
int&nbsp;z)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI3u(int, java.nio.IntBuffer)">glVertexAttribI3u</a></strong>(int&nbsp;index,
java.nio.IntBuffer&nbsp;v)</code>&nbsp;</td>
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<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI3ui(int, int, int, int)">glVertexAttribI3ui</a></strong>(int&nbsp;index,
int&nbsp;x,
int&nbsp;y,
int&nbsp;z)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4(int, java.nio.ByteBuffer)">glVertexAttribI4</a></strong>(int&nbsp;index,
java.nio.ByteBuffer&nbsp;v)</code>&nbsp;</td>
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<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4(int, java.nio.IntBuffer)">glVertexAttribI4</a></strong>(int&nbsp;index,
java.nio.IntBuffer&nbsp;v)</code>&nbsp;</td>
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<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4(int, java.nio.ShortBuffer)">glVertexAttribI4</a></strong>(int&nbsp;index,
java.nio.ShortBuffer&nbsp;v)</code>&nbsp;</td>
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<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4i(int, int, int, int, int)">glVertexAttribI4i</a></strong>(int&nbsp;index,
int&nbsp;x,
int&nbsp;y,
int&nbsp;z,
int&nbsp;w)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4u(int, java.nio.ByteBuffer)">glVertexAttribI4u</a></strong>(int&nbsp;index,
java.nio.ByteBuffer&nbsp;v)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4u(int, java.nio.IntBuffer)">glVertexAttribI4u</a></strong>(int&nbsp;index,
java.nio.IntBuffer&nbsp;v)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4u(int, java.nio.ShortBuffer)">glVertexAttribI4u</a></strong>(int&nbsp;index,
java.nio.ShortBuffer&nbsp;v)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribI4ui(int, int, int, int, int)">glVertexAttribI4ui</a></strong>(int&nbsp;index,
int&nbsp;x,
int&nbsp;y,
int&nbsp;z,
int&nbsp;w)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribIPointer(int, int, int, int, java.nio.ByteBuffer)">glVertexAttribIPointer</a></strong>(int&nbsp;index,
int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
java.nio.ByteBuffer&nbsp;buffer)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribIPointer(int, int, int, int, java.nio.IntBuffer)">glVertexAttribIPointer</a></strong>(int&nbsp;index,
int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
java.nio.IntBuffer&nbsp;buffer)</code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribIPointer(int, int, int, int, long)">glVertexAttribIPointer</a></strong>(int&nbsp;index,
int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;buffer_buffer_offset)</code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/GL30.html#glVertexAttribIPointer(int, int, int, int, java.nio.ShortBuffer)">glVertexAttribIPointer</a></strong>(int&nbsp;index,
int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
java.nio.ShortBuffer&nbsp;buffer)</code>&nbsp;</td>
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<pre>public static final&nbsp;int GL_COMPRESSED_RED</pre>
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<pre>public static final&nbsp;int GL_COMPRESSED_RG</pre>
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<pre>public static final&nbsp;int GL_COMPARE_REF_TO_TEXTURE</pre>
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<pre>public static final&nbsp;int GL_CLIP_DISTANCE0</pre>
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<pre>public static final&nbsp;int GL_CLIP_DISTANCE2</pre>
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<pre>public static final&nbsp;int GL_CLIP_DISTANCE3</pre>
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<pre>public static final&nbsp;int GL_CLIP_DISTANCE4</pre>
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<pre>public static final&nbsp;int GL_CLIP_DISTANCE5</pre>
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<pre>public static final&nbsp;int GL_CLIP_DISTANCE6</pre>
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<pre>public static final&nbsp;int GL_CLIP_DISTANCE7</pre>
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<pre>public static final&nbsp;int GL_MAX_CLIP_DISTANCES</pre>
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<pre>public static final&nbsp;int GL_MAX_VARYING_COMPONENTS</pre>
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<pre>public static final&nbsp;int GL_BUFFER_ACCESS_FLAGS</pre>
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<pre>public static final&nbsp;int GL_BUFFER_MAP_LENGTH</pre>
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<pre>public static final&nbsp;int GL_BUFFER_MAP_OFFSET</pre>
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<pre>public static final&nbsp;int GL_VERTEX_ATTRIB_ARRAY_INTEGER</pre>
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<pre>public static final&nbsp;int GL_SAMPLER_BUFFER</pre>
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<pre>public static final&nbsp;int GL_UNSIGNED_INT_VEC2</pre>
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<pre>public static final&nbsp;int GL_UNSIGNED_INT_VEC3</pre>
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<pre>public static final&nbsp;int GL_INT_SAMPLER_1D</pre>
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<pre>public static final&nbsp;int GL_INT_SAMPLER_3D</pre>
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<pre>public static final&nbsp;int GL_INT_SAMPLER_BUFFER</pre>
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<pre>public static final&nbsp;int GL_UNSIGNED_INT_SAMPLER_CUBE</pre>
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<pre>public static final&nbsp;int GL_UNSIGNED_INT_SAMPLER_2D_RECT</pre>
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<pre>public static final&nbsp;int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY</pre>
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<pre>public static final&nbsp;int GL_MIN_PROGRAM_TEXEL_OFFSET</pre>
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<pre>public static final&nbsp;int GL_MAX_PROGRAM_TEXEL_OFFSET</pre>
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<pre>public static final&nbsp;int GL_QUERY_WAIT</pre>
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<pre>public static final&nbsp;int GL_QUERY_NO_WAIT</pre>
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<pre>public static final&nbsp;int GL_QUERY_BY_REGION_NO_WAIT</pre>
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<pre>public static final&nbsp;int GL_MAP_READ_BIT</pre>
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<pre>public static final&nbsp;int GL_MAP_WRITE_BIT</pre>
<div class="block">Accepted by the &lt;access&gt; parameter of MapBufferRange:</div>
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<pre>public static final&nbsp;int GL_MAP_INVALIDATE_RANGE_BIT</pre>
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<pre>public static final&nbsp;int GL_MAP_INVALIDATE_BUFFER_BIT</pre>
<div class="block">Accepted by the &lt;access&gt; parameter of MapBufferRange:</div>
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<pre>public static final&nbsp;int GL_MAP_FLUSH_EXPLICIT_BIT</pre>
<div class="block">Accepted by the &lt;access&gt; parameter of MapBufferRange:</div>
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<pre>public static final&nbsp;int GL_MAP_UNSYNCHRONIZED_BIT</pre>
<div class="block">Accepted by the &lt;access&gt; parameter of MapBufferRange:</div>
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<pre>public static final&nbsp;int GL_CLAMP_VERTEX_COLOR</pre>
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parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</div>
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<pre>public static final&nbsp;int GL_CLAMP_FRAGMENT_COLOR</pre>
<div class="block">Accepted by the &lt;target&gt; parameter of ClampColor and the &lt;pname&gt;
parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</div>
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<pre>public static final&nbsp;int GL_CLAMP_READ_COLOR</pre>
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parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.</div>
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<pre>public static final&nbsp;int GL_FIXED_ONLY</pre>
<div class="block">Accepted by the &lt;clamp&gt; parameter of ClampColor.</div>
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<pre>public static final&nbsp;int GL_DEPTH_COMPONENT32F</pre>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
and returned in the &lt;data&gt; parameter of GetTexLevelParameter and
GetRenderbufferParameterivEXT:</div>
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<pre>public static final&nbsp;int GL_DEPTH32F_STENCIL8</pre>
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TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT,
and returned in the &lt;data&gt; parameter of GetTexLevelParameter and
GetRenderbufferParameterivEXT:</div>
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<pre>public static final&nbsp;int GL_FLOAT_32_UNSIGNED_INT_24_8_REV</pre>
<div class="block">Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels, TexImage1D,
TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and
GetTexImage:</div>
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<pre>public static final&nbsp;int GL_TEXTURE_RED_TYPE</pre>
<div class="block">Accepted by the &lt;value&gt; parameter of GetTexLevelParameter:</div>
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<pre>public static final&nbsp;int GL_TEXTURE_GREEN_TYPE</pre>
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<pre>public static final&nbsp;int GL_TEXTURE_BLUE_TYPE</pre>
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<pre>public static final&nbsp;int GL_TEXTURE_ALPHA_TYPE</pre>
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<pre>public static final&nbsp;int GL_TEXTURE_LUMINANCE_TYPE</pre>
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<pre>public static final&nbsp;int GL_TEXTURE_INTENSITY_TYPE</pre>
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<pre>public static final&nbsp;int GL_TEXTURE_DEPTH_TYPE</pre>
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<pre>public static final&nbsp;int GL_UNSIGNED_NORMALIZED</pre>
<div class="block">Returned by the &lt;params&gt; parameter of GetTexLevelParameter:</div>
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<pre>public static final&nbsp;int GL_RGBA32F</pre>
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TexImage2D, and TexImage3D:</div>
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<pre>public static final&nbsp;int GL_RGB32F</pre>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</div>
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<pre>public static final&nbsp;int GL_ALPHA32F</pre>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</div>
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<pre>public static final&nbsp;int GL_RGBA16F</pre>
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TexImage2D, and TexImage3D:</div>
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<pre>public static final&nbsp;int GL_RGB16F</pre>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D,
TexImage2D, and TexImage3D:</div>
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<pre>public static final&nbsp;int GL_ALPHA16F</pre>
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TexImage2D, and TexImage3D:</div>
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<pre>public static final&nbsp;int GL_R11F_G11F_B10F</pre>
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TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
RenderbufferStorage:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R11F_G11F_B10F">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_UNSIGNED_INT_10F_11F_11F_REV</pre>
<div class="block">Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
TexImage1D, TexImage2D, GetTexImage, TexImage3D, TexSubImage1D,
TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
ConvolutionFilter1D, ConvolutionFilter2D, ConvolutionFilter3D,
GetConvolutionFilter, SeparableFilter2D, GetSeparableFilter,
ColorTable, ColorSubTable, and GetColorTable:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_10F_11F_11F_REV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_RGB9_E5</pre>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of TexImage1D,
TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
RenderbufferStorage:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGB9_E5">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_UNSIGNED_INT_5_9_9_9_REV</pre>
<div class="block">Accepted by the &lt;type&gt; parameter of DrawPixels, ReadPixels,
TexImage1D, TexImage2D, GetTexImage, TexImage3D, TexSubImage1D,
TexSubImage2D, TexSubImage3D, GetHistogram, GetMinmax,
ConvolutionFilter1D, ConvolutionFilter2D, ConvolutionFilter3D,
GetConvolutionFilter, SeparableFilter2D, GetSeparableFilter,
ColorTable, ColorSubTable, and GetColorTable:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_UNSIGNED_INT_5_9_9_9_REV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_TEXTURE_SHARED_SIZE</pre>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetTexLevelParameterfv and
GetTexLevelParameteriv:</div>
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<pre>public static final&nbsp;int GL_FRAMEBUFFER</pre>
<div class="block">Accepted by the &lt;target&gt; parameter of BindFramebuffer,
CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_FRAMEBUFFER">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_READ_FRAMEBUFFER</pre>
<div class="block">Accepted by the &lt;target&gt; parameter of BindFramebuffer,
CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_READ_FRAMEBUFFER">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_DRAW_FRAMEBUFFER</pre>
<div class="block">Accepted by the &lt;target&gt; parameter of BindFramebuffer,
CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_DRAW_FRAMEBUFFER">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_RENDERBUFFER</pre>
<div class="block">Accepted by the &lt;target&gt; parameter of BindRenderbuffer,
RenderbufferStorage, and GetRenderbufferParameteriv, and
returned by GetFramebufferAttachmentParameteriv:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_STENCIL_INDEX1</pre>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of
RenderbufferStorage:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_INDEX1">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_STENCIL_INDEX4</pre>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of
RenderbufferStorage:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_INDEX4">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_STENCIL_INDEX8</pre>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of
RenderbufferStorage:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_INDEX8">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_STENCIL_INDEX16</pre>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of
RenderbufferStorage:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_STENCIL_INDEX16">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_RENDERBUFFER_WIDTH</pre>
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<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RENDERBUFFER_WIDTH">Constant Field Values</a></dd></dl>
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GetFramebufferAttachmentParameteriv:</div>
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GetFramebufferAttachmentParameteriv:</div>
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GetFramebufferAttachmentParameteriv:</div>
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<pre>public static final&nbsp;int GL_FRAMEBUFFER_DEFAULT</pre>
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<pre>public static final&nbsp;int GL_COLOR_ATTACHMENT1</pre>
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<pre>public static final&nbsp;int GL_COLOR_ATTACHMENT3</pre>
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<pre>public static final&nbsp;int GL_COLOR_ATTACHMENT4</pre>
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<pre>public static final&nbsp;int GL_COLOR_ATTACHMENT6</pre>
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<pre>public static final&nbsp;int GL_COLOR_ATTACHMENT7</pre>
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<pre>public static final&nbsp;int GL_COLOR_ATTACHMENT8</pre>
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FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
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<pre>public static final&nbsp;int GL_COLOR_ATTACHMENT9</pre>
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FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
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<pre>public static final&nbsp;int GL_COLOR_ATTACHMENT10</pre>
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FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</div>
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<pre>public static final&nbsp;int GL_COLOR_ATTACHMENT11</pre>
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FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</div>
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<pre>public static final&nbsp;int GL_COLOR_ATTACHMENT12</pre>
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FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</div>
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<pre>public static final&nbsp;int GL_COLOR_ATTACHMENT13</pre>
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FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</div>
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<pre>public static final&nbsp;int GL_COLOR_ATTACHMENT14</pre>
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FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</div>
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<pre>public static final&nbsp;int GL_COLOR_ATTACHMENT15</pre>
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FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</div>
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<pre>public static final&nbsp;int GL_DEPTH_ATTACHMENT</pre>
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FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</div>
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<pre>public static final&nbsp;int GL_STENCIL_ATTACHMENT</pre>
<div class="block">Accepted by the &lt;attachment&gt; parameter of
FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
GetFramebufferAttachmentParameteriv</div>
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<pre>public static final&nbsp;int GL_FRAMEBUFFER_COMPLETE</pre>
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<pre>public static final&nbsp;int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</pre>
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<pre>public static final&nbsp;int GL_FRAMEBUFFER_UNSUPPORTED</pre>
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<pre>public static final&nbsp;int GL_FRAMEBUFFER_UNDEFINED</pre>
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<pre>public static final&nbsp;int GL_FRAMEBUFFER_BINDING</pre>
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<pre>public static final&nbsp;int GL_RENDERBUFFER_BINDING</pre>
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<pre>public static final&nbsp;int GL_MAX_COLOR_ATTACHMENTS</pre>
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and GetDoublev:</div>
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<pre>public static final&nbsp;int GL_MAX_RENDERBUFFER_SIZE</pre>
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<pre>public static final&nbsp;int GL_INVALID_FRAMEBUFFER_OPERATION</pre>
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<pre>public static final&nbsp;int GL_MAX_SAMPLES</pre>
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<pre>public static final&nbsp;int GL_ALPHA32I</pre>
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<pre>public static final&nbsp;int GL_RGBA16I</pre>
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<pre>public static final&nbsp;int GL_RGB16I</pre>
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<pre>public static final&nbsp;int GL_ALPHA16I</pre>
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TexImage2D, and TexImage3D:</div>
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<pre>public static final&nbsp;int GL_RGBA8I</pre>
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TexImage2D, and TexImage3D:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RGBA8I">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_RGB8I</pre>
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<pre>public static final&nbsp;int GL_ALPHA8I</pre>
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TexImage2D, and TexImage3D:</div>
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<pre>public static final&nbsp;int GL_RED_INTEGER</pre>
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TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RED_INTEGER">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_GREEN_INTEGER</pre>
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TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_GREEN_INTEGER">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_BLUE_INTEGER</pre>
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TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_BLUE_INTEGER">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_ALPHA_INTEGER</pre>
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TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:</div>
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<pre>public static final&nbsp;int GL_RGB_INTEGER</pre>
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TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:</div>
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<pre>public static final&nbsp;int GL_RGBA_INTEGER</pre>
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TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:</div>
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<pre>public static final&nbsp;int GL_BGR_INTEGER</pre>
<div class="block">Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:</div>
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<pre>public static final&nbsp;int GL_BGRA_INTEGER</pre>
<div class="block">Accepted by the &lt;format&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
DrawPixels and ReadPixels:</div>
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<pre>public static final&nbsp;int GL_TEXTURE_1D_ARRAY</pre>
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TexParameterf, TexParameterfv, and BindTexture:</div>
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<pre>public static final&nbsp;int GL_TEXTURE_2D_ARRAY</pre>
<div class="block">Accepted by the &lt;target&gt; parameter of TexParameteri, TexParameteriv,
TexParameterf, TexParameterfv, and BindTexture:</div>
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<pre>public static final&nbsp;int GL_PROXY_TEXTURE_2D_ARRAY</pre>
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CopyTexSubImage3D, CompressedTexImage3D, and CompressedTexSubImage3D:</div>
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<pre>public static final&nbsp;int GL_PROXY_TEXTURE_1D_ARRAY</pre>
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CopyTexImage2D, CopyTexSubImage2D, CompressedTexImage2D, and
CompressedTexSubImage2D:</div>
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<pre>public static final&nbsp;int GL_TEXTURE_BINDING_1D_ARRAY</pre>
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and GetFloatv:</div>
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<pre>public static final&nbsp;int GL_TEXTURE_BINDING_2D_ARRAY</pre>
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and GetFloatv:</div>
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<pre>public static final&nbsp;int GL_MAX_ARRAY_TEXTURE_LAYERS</pre>
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and GetFloatv:</div>
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<pre>public static final&nbsp;int GL_COMPARE_REF_DEPTH_TO_TEXTURE</pre>
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TexParameterfv, and TexParameteriv when the &lt;pname&gt; parameter is
TEXTURE_COMPARE_MODE_ARB:</div>
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<pre>public static final&nbsp;int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER</pre>
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GetFramebufferAttachmentParameteriv:</div>
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<pre>public static final&nbsp;int GL_SAMPLER_1D_ARRAY</pre>
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<pre>public static final&nbsp;int GL_SAMPLER_2D_ARRAY</pre>
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<pre>public static final&nbsp;int GL_SAMPLER_1D_ARRAY_SHADOW</pre>
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<pre>public static final&nbsp;int GL_SAMPLER_2D_ARRAY_SHADOW</pre>
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<pre>public static final&nbsp;int GL_DEPTH_STENCIL</pre>
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TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D,
TexSubImage3D, and GetTexImage, by the &lt;type&gt; parameter of
CopyPixels, by the &lt;internalformat&gt; parameter of TexImage1D,
TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
RenderbufferStorage, and returned in the &lt;data&gt; parameter of
GetTexLevelParameter and GetRenderbufferParameteriv.</div>
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<pre>public static final&nbsp;int GL_UNSIGNED_INT_24_8</pre>
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TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D,
TexSubImage3D, and GetTexImage.</div>
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<pre>public static final&nbsp;int GL_DEPTH24_STENCIL8</pre>
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TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
RenderbufferStorage, and returned in the &lt;data&gt; parameter of
GetTexLevelParameter and GetRenderbufferParameteriv.</div>
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<pre>public static final&nbsp;int GL_TEXTURE_STENCIL_SIZE</pre>
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<pre>public static final&nbsp;int GL_COMPRESSED_RED_RGTC1</pre>
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CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
of CompressedTexSubImage2D:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_RED_RGTC1">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_COMPRESSED_SIGNED_RED_RGTC1</pre>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of TexImage2D,
CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
of CompressedTexSubImage2D:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_SIGNED_RED_RGTC1">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_COMPRESSED_RG_RGTC2</pre>
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CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
of CompressedTexSubImage2D:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_RG_RGTC2">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_COMPRESSED_SIGNED_RG_RGTC2</pre>
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CopyTexImage2D, and CompressedTexImage2D and the &lt;format&gt; parameter
of CompressedTexSubImage2D:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_COMPRESSED_SIGNED_RG_RGTC2">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_R8</pre>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R8">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_R16</pre>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R16">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_RG8</pre>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG8">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_RG16</pre>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG16">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_R16F</pre>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R16F">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_R32F</pre>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R32F">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_RG16F</pre>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG16F">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_RG32F</pre>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_RG32F">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_R8I</pre>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R8I">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_R8UI</pre>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R8UI">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_R16I</pre>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R16I">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_R16UI</pre>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R16UI">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_R32I</pre>
<div class="block">Accepted by the &lt;internalFormat&gt; parameter of TexImage1D, TexImage2D,
TexImage3D, CopyTexImage1D, and CopyTexImage2D:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.GL30.GL_R32I">Constant Field Values</a></dd></dl>
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ByteBuffer mapped_buffer; mapped_buffer = glMapBufferRange(..., ..., ..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapBufferRange(..., ..., ..., ..., mapped_buffer);
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<div class="block"><span class="strong">Deprecated.</span>&nbsp;<i>Will be removed in 3.0. Use <a href="../../../org/lwjgl/opengl/GL30.html#glGetFramebufferAttachmentParameteri(int, int, int)"><code>glGetFramebufferAttachmentParameteri(int, int, int)</code></a> instead.</i></div>
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<div class="block">Establishes the data storage, format, dimensions, and number of
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<div class="block">Transfers a rectangle of pixel values from one
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The pixels corresponding to these buffers are
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srcY0) and (srcX1, srcY1) inclusive, to the destination rectangle,
bound by the locations (dstX0, dstY0) and (dstX1, dstY1)
inclusive.
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<pre>public static&nbsp;int&nbsp;glGetInteger(int&nbsp;value,
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