opsu-dance/lib/lwjgl-2.9.1/javadoc/org/lwjgl/opengl/InputImplementation.html
2014-06-29 22:17:04 -04:00

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<h2 title="Interface InputImplementation" class="title">Interface InputImplementation</h2>
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<pre>public interface <span class="strong">InputImplementation</span></pre>
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<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>java.lang.Object</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#createCursor(int, int, int, int, int, java.nio.IntBuffer, java.nio.IntBuffer)">createCursor</a></strong>(int&nbsp;width,
int&nbsp;height,
int&nbsp;xHotspot,
int&nbsp;yHotspot,
int&nbsp;numImages,
java.nio.IntBuffer&nbsp;images,
java.nio.IntBuffer&nbsp;delays)</code>
<div class="block">Native cursor handles</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#createKeyboard()">createKeyboard</a></strong>()</code>
<div class="block">Method to create the keyboard</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#createMouse()">createMouse</a></strong>()</code>
<div class="block">Method to create the mouse.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#destroyCursor(java.lang.Object)">destroyCursor</a></strong>(java.lang.Object&nbsp;cursor_handle)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#destroyKeyboard()">destroyKeyboard</a></strong>()</code>
<div class="block">Method to destroy the keyboard</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#destroyMouse()">destroyMouse</a></strong>()</code>
<div class="block">Method the destroy the mouse</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#getButtonCount()">getButtonCount</a></strong>()</code>
<div class="block">Query of button count</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#getHeight()">getHeight</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#getMaxCursorSize()">getMaxCursorSize</a></strong>()</code>
<div class="block">Method returning the maximum cursor size</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#getMinCursorSize()">getMinCursorSize</a></strong>()</code>
<div class="block">Method returning the minimum cursor size</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#getNativeCursorCapabilities()">getNativeCursorCapabilities</a></strong>()</code>
<div class="block">Function to determine native cursor support</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#getWidth()">getWidth</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#grabMouse(boolean)">grabMouse</a></strong>(boolean&nbsp;grab)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#hasWheel()">hasWheel</a></strong>()</code>
<div class="block">Query of wheel support</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#isInsideWindow()">isInsideWindow</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#pollKeyboard(java.nio.ByteBuffer)">pollKeyboard</a></strong>(java.nio.ByteBuffer&nbsp;keyDownBuffer)</code>
<div class="block">Method to poll the keyboard.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#pollMouse(java.nio.IntBuffer, java.nio.ByteBuffer)">pollMouse</a></strong>(java.nio.IntBuffer&nbsp;coord_buffer,
java.nio.ByteBuffer&nbsp;buttons)</code>
<div class="block">Method to poll the mouse</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#readKeyboard(java.nio.ByteBuffer)">readKeyboard</a></strong>(java.nio.ByteBuffer&nbsp;buffer)</code>
<div class="block">Method to read the keyboard buffer</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#readMouse(java.nio.ByteBuffer)">readMouse</a></strong>(java.nio.ByteBuffer&nbsp;buffer)</code>
<div class="block">Method to read the keyboard buffer</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#setCursorPosition(int, int)">setCursorPosition</a></strong>(int&nbsp;x,
int&nbsp;y)</code>
<div class="block">Method to set the native cursor position</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/InputImplementation.html#setNativeCursor(java.lang.Object)">setNativeCursor</a></strong>(java.lang.Object&nbsp;handle)</code>
<div class="block">Method to set the native cursor</div>
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<h4>hasWheel</h4>
<pre>boolean&nbsp;hasWheel()</pre>
<div class="block">Query of wheel support</div>
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<a name="getButtonCount()">
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<h4>getButtonCount</h4>
<pre>int&nbsp;getButtonCount()</pre>
<div class="block">Query of button count</div>
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<a name="createMouse()">
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<h4>createMouse</h4>
<pre>void&nbsp;createMouse()
throws <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></pre>
<div class="block">Method to create the mouse.</div>
<dl><dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></code></dd></dl>
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<h4>destroyMouse</h4>
<pre>void&nbsp;destroyMouse()</pre>
<div class="block">Method the destroy the mouse</div>
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<h4>pollMouse</h4>
<pre>void&nbsp;pollMouse(java.nio.IntBuffer&nbsp;coord_buffer,
java.nio.ByteBuffer&nbsp;buttons)</pre>
<div class="block">Method to poll the mouse</div>
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<a name="readMouse(java.nio.ByteBuffer)">
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<h4>readMouse</h4>
<pre>void&nbsp;readMouse(java.nio.ByteBuffer&nbsp;buffer)</pre>
<div class="block">Method to read the keyboard buffer</div>
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<h4>grabMouse</h4>
<pre>void&nbsp;grabMouse(boolean&nbsp;grab)</pre>
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<h4>getNativeCursorCapabilities</h4>
<pre>int&nbsp;getNativeCursorCapabilities()</pre>
<div class="block">Function to determine native cursor support</div>
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<h4>setCursorPosition</h4>
<pre>void&nbsp;setCursorPosition(int&nbsp;x,
int&nbsp;y)</pre>
<div class="block">Method to set the native cursor position</div>
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<h4>setNativeCursor</h4>
<pre>void&nbsp;setNativeCursor(java.lang.Object&nbsp;handle)
throws <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></pre>
<div class="block">Method to set the native cursor</div>
<dl><dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></code></dd></dl>
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<h4>getMinCursorSize</h4>
<pre>int&nbsp;getMinCursorSize()</pre>
<div class="block">Method returning the minimum cursor size</div>
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<h4>getMaxCursorSize</h4>
<pre>int&nbsp;getMaxCursorSize()</pre>
<div class="block">Method returning the maximum cursor size</div>
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<h4>createKeyboard</h4>
<pre>void&nbsp;createKeyboard()
throws <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></pre>
<div class="block">Method to create the keyboard</div>
<dl><dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></code></dd></dl>
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<h4>destroyKeyboard</h4>
<pre>void&nbsp;destroyKeyboard()</pre>
<div class="block">Method to destroy the keyboard</div>
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<h4>pollKeyboard</h4>
<pre>void&nbsp;pollKeyboard(java.nio.ByteBuffer&nbsp;keyDownBuffer)</pre>
<div class="block">Method to poll the keyboard.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>keyDownBuffer</code> - the address of a 256-byte buffer to place
key states in.</dd></dl>
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<h4>readKeyboard</h4>
<pre>void&nbsp;readKeyboard(java.nio.ByteBuffer&nbsp;buffer)</pre>
<div class="block">Method to read the keyboard buffer</div>
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<h4>createCursor</h4>
<pre>java.lang.Object&nbsp;createCursor(int&nbsp;width,
int&nbsp;height,
int&nbsp;xHotspot,
int&nbsp;yHotspot,
int&nbsp;numImages,
java.nio.IntBuffer&nbsp;images,
java.nio.IntBuffer&nbsp;delays)
throws <a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></pre>
<div class="block">Native cursor handles</div>
<dl><dt><span class="strong">Throws:</span></dt>
<dd><code><a href="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</a></code></dd></dl>
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<pre>void&nbsp;destroyCursor(java.lang.Object&nbsp;cursor_handle)</pre>
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<pre>int&nbsp;getWidth()</pre>
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<h4>getHeight</h4>
<pre>int&nbsp;getHeight()</pre>
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<pre>boolean&nbsp;isInsideWindow()</pre>
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