opsu-dance/lib/lwjgl-2.9.1/javadoc/org/lwjgl/opengl/NVPresentVideoUtil.html
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<h2 title="Class NVPresentVideoUtil" class="title">Class NVPresentVideoUtil</h2>
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<li>java.lang.Object</li>
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<pre>public final class <span class="strong">NVPresentVideoUtil</span>
extends java.lang.Object</pre>
<div class="block">This class exposes the platform specific functionality present in the
NV_present_video extension.</div>
<dl><dt><span class="strong">Since:</span></dt>
<dd>20/5/2011</dd>
<dt><span class="strong">Author:</span></dt>
<dd>Spasi</dd></dl>
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<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVPresentVideoUtil.html#glBindVideoDeviceNV(int, long, java.nio.IntBuffer)">glBindVideoDeviceNV</a></strong>(int&nbsp;video_slot,
long&nbsp;video_device,
java.nio.IntBuffer&nbsp;attrib_list)</code>
<div class="block">Binds the video output device specified to one of the context's available video output slots.</div>
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<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVPresentVideoUtil.html#glEnumerateVideoDevicesNV(java.nio.LongBuffer)">glEnumerateVideoDevicesNV</a></strong>(java.nio.LongBuffer&nbsp;devices)</code>
<div class="block">Enumerate the available video output devices.</div>
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<td class="colFirst"><code>static boolean</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVPresentVideoUtil.html#glQueryContextNV(int, java.nio.IntBuffer)">glQueryContextNV</a></strong>(int&nbsp;attrib,
java.nio.IntBuffer&nbsp;value)</code>
<div class="block">Queries an attribute associated with the current context.</div>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>glEnumerateVideoDevicesNV</h4>
<pre>public static&nbsp;int&nbsp;glEnumerateVideoDevicesNV(java.nio.LongBuffer&nbsp;devices)</pre>
<div class="block">Enumerate the available video output devices. This method is the cross-platform
equivalent of glXEnumerateVideoDevicesNV and wglEnumerateVideoDevicesNV. Since they are
not really compatible, this method works like the WGL version. That is, you first
call it with a null devices buffer, get the number of devices, then call it again
with an appropriately sized buffer.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>devices</code> - the buffer to store devices in</dd>
<dt><span class="strong">Returns:</span></dt><dd>the number of available video output devices</dd></dl>
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<h4>glBindVideoDeviceNV</h4>
<pre>public static&nbsp;boolean&nbsp;glBindVideoDeviceNV(int&nbsp;video_slot,
long&nbsp;video_device,
java.nio.IntBuffer&nbsp;attrib_list)</pre>
<div class="block">Binds the video output device specified to one of the context's available video output slots.
This method is the cross-platform equivalent of glXBindVideoDeviceNV and wglBindVideoDeviceNV.
To release a video device without binding another device to the same slot, call it with
video_device set to 0 (will use INVALID_HANDLE_VALUE on WGL).</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>video_slot</code> - the video slot</dd><dd><code>video_device</code> - the video device</dd><dd><code>attrib_list</code> - the attributes to use</dd>
<dt><span class="strong">Returns:</span></dt><dd>true if the binding was successful</dd></dl>
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<h4>glQueryContextNV</h4>
<pre>public static&nbsp;boolean&nbsp;glQueryContextNV(int&nbsp;attrib,
java.nio.IntBuffer&nbsp;value)</pre>
<div class="block">Queries an attribute associated with the current context. This method is the cross-platform
equivalent of glXQueryContext and wglQueryCurrentContextNV.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>attrib</code> - the attribute to query</dd><dd><code>value</code> - the buffer to store the value in</dd></dl>
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