opsu-dance/lib/lwjgl-2.9.1/javadoc/org/lwjgl/opengl/NVTextureShader.html
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<div class="subTitle">org.lwjgl.opengl</div>
<h2 title="Class NVTextureShader" class="title">Class NVTextureShader</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>org.lwjgl.opengl.NVTextureShader</li>
</ul>
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<pre>public final class <span class="strong">NVTextureShader</span>
extends java.lang.Object</pre>
</li>
</ul>
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<h3>Field Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_CONST_EYE_NV">GL_CONST_EYE_NV</a></strong></code>
<div class="block">When the &lt;target&gt; parameter of TexEnvfv, TexEnviv, GetTexEnvfv, and
GetTexEnviv is TEXTURE_SHADER_NV, then the value of &lt;pname&gt; may be:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_CULL_FRAGMENT_NV">GL_CULL_FRAGMENT_NV</a></strong></code>
<div class="block">When the &lt;target&gt; and &lt;pname&gt; parameters of TexEnvf, TexEnvfv,
TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
respectively, then the value of &lt;param&gt; or the value pointed to by
&lt;params&gt; may be:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_CULL_MODES_NV">GL_CULL_MODES_NV</a></strong></code>
<div class="block">When the &lt;target&gt; parameter of TexEnvfv, TexEnviv, GetTexEnvfv, and
GetTexEnviv is TEXTURE_SHADER_NV, then the value of &lt;pname&gt; may be:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_DEPENDENT_AR_TEXTURE_2D_NV">GL_DEPENDENT_AR_TEXTURE_2D_NV</a></strong></code>
<div class="block">When the &lt;target&gt; and &lt;pname&gt; parameters of TexEnvf, TexEnvfv,
TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
respectively, then the value of &lt;param&gt; or the value pointed to by
&lt;params&gt; may be:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_DEPENDENT_GB_TEXTURE_2D_NV">GL_DEPENDENT_GB_TEXTURE_2D_NV</a></strong></code>
<div class="block">When the &lt;target&gt; and &lt;pname&gt; parameters of TexEnvf, TexEnvfv,
TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
respectively, then the value of &lt;param&gt; or the value pointed to by
&lt;params&gt; may be:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV">GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV</a></strong></code>
<div class="block">When the &lt;target&gt; and &lt;pname&gt; parameters of TexEnvf, TexEnvfv,
TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
respectively, then the value of &lt;param&gt; or the value pointed to by
&lt;params&gt; may be:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_DOT_PRODUCT_DEPTH_REPLACE_NV">GL_DOT_PRODUCT_DEPTH_REPLACE_NV</a></strong></code>
<div class="block">When the &lt;target&gt; and &lt;pname&gt; parameters of TexEnvf, TexEnvfv,
TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
respectively, then the value of &lt;param&gt; or the value pointed to by
&lt;params&gt; may be:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV">GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV</a></strong></code>
<div class="block">When the &lt;target&gt; and &lt;pname&gt; parameters of TexEnvf, TexEnvfv,
TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
respectively, then the value of &lt;param&gt; or the value pointed to by
&lt;params&gt; may be:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_DOT_PRODUCT_NV">GL_DOT_PRODUCT_NV</a></strong></code>
<div class="block">When the &lt;target&gt; and &lt;pname&gt; parameters of TexEnvf, TexEnvfv,
TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
respectively, then the value of &lt;param&gt; or the value pointed to by
&lt;params&gt; may be:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV">GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV</a></strong></code>
<div class="block">When the &lt;target&gt; and &lt;pname&gt; parameters of TexEnvf, TexEnvfv,
TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
respectively, then the value of &lt;param&gt; or the value pointed to by
&lt;params&gt; may be:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_DOT_PRODUCT_TEXTURE_2D_NV">GL_DOT_PRODUCT_TEXTURE_2D_NV</a></strong></code>
<div class="block">When the &lt;target&gt; and &lt;pname&gt; parameters of TexEnvf, TexEnvfv,
TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
respectively, then the value of &lt;param&gt; or the value pointed to by
&lt;params&gt; may be:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV">GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV</a></strong></code>
<div class="block">When the &lt;target&gt; and &lt;pname&gt; parameters of TexEnvf, TexEnvfv,
TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
respectively, then the value of &lt;param&gt; or the value pointed to by
&lt;params&gt; may be:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV">GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV</a></strong></code>
<div class="block">When the &lt;target&gt; and &lt;pname&gt; parameters of TexEnvf, TexEnvfv,
TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
respectively, then the value of &lt;param&gt; or the value pointed to by
&lt;params&gt; may be:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_DS_BIAS_NV">GL_DS_BIAS_NV</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, GetDoublev, PixelTransferf, and PixelTransferi.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_DS_SCALE_NV">GL_DS_SCALE_NV</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, GetDoublev, PixelTransferf, and PixelTransferi.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_DSDT_MAG_INTENSITY_NV">GL_DSDT_MAG_INTENSITY_NV</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of TexImage1D and
TexImage2D.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_DSDT_MAG_NV">GL_DSDT_MAG_NV</a></strong></code>
<div class="block">Accepted by the &lt;format&gt; parameter of GetTexImage, TexImage1D,
TexImage2D, TexSubImage1D, and TexSubImage2D.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_DSDT_MAG_VIB_NV">GL_DSDT_MAG_VIB_NV</a></strong></code>
<div class="block">Accepted by the &lt;format&gt; parameter of GetTexImage, TexImage1D,
TexImage2D, TexSubImage1D, and TexSubImage2D.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_DSDT_NV">GL_DSDT_NV</a></strong></code>
<div class="block">Accepted by the &lt;format&gt; parameter of GetTexImage, TexImage1D,
TexImage2D, TexSubImage1D, and TexSubImage2D.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_DSDT8_MAG8_INTENSITY8_NV">GL_DSDT8_MAG8_INTENSITY8_NV</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of TexImage1D and
TexImage2D.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_DSDT8_MAG8_NV">GL_DSDT8_MAG8_NV</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of TexImage1D and
TexImage2D.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_DSDT8_NV">GL_DSDT8_NV</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of TexImage1D and
TexImage2D.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_DT_BIAS_NV">GL_DT_BIAS_NV</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, GetDoublev, PixelTransferf, and PixelTransferi.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_DT_SCALE_NV">GL_DT_SCALE_NV</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, GetDoublev, PixelTransferf, and PixelTransferi.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_HI_BIAS_NV">GL_HI_BIAS_NV</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, GetDoublev, PixelTransferf, and PixelTransferi.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_HI_SCALE_NV">GL_HI_SCALE_NV</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, GetDoublev, PixelTransferf, and PixelTransferi.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_HILO_NV">GL_HILO_NV</a></strong></code>
<div class="block">Accepted by the &lt;format&gt; parameter of GetTexImage, TexImage1D,
TexImage2D, TexSubImage1D, and TexSubImage2D.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_HILO16_NV">GL_HILO16_NV</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of TexImage1D and
TexImage2D.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_LO_BIAS_NV">GL_LO_BIAS_NV</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, GetDoublev, PixelTransferf, and PixelTransferi.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_LO_SCALE_NV">GL_LO_SCALE_NV</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, GetDoublev, PixelTransferf, and PixelTransferi.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_MAGNITUDE_BIAS_NV">GL_MAGNITUDE_BIAS_NV</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, GetDoublev, PixelTransferf, and PixelTransferi.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_MAGNITUDE_SCALE_NV">GL_MAGNITUDE_SCALE_NV</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, GetDoublev, PixelTransferf, and PixelTransferi.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_OFFSET_TEXTURE_2D_BIAS_NV">GL_OFFSET_TEXTURE_2D_BIAS_NV</a></strong></code>
<div class="block">When the &lt;target&gt; parameter of TexEnvf, TexEnvfv, TexEnvi, TexEnviv,
GetTexEnvfv, and GetTexEnviv is TEXTURE_SHADER_NV, then the value
of &lt;pname&gt; may be:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_OFFSET_TEXTURE_2D_MATRIX_NV">GL_OFFSET_TEXTURE_2D_MATRIX_NV</a></strong></code>
<div class="block">When the &lt;target&gt; parameter of TexEnvfv, TexEnviv, GetTexEnvfv, and
GetTexEnviv is TEXTURE_SHADER_NV, then the value of &lt;pname&gt; may be:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_OFFSET_TEXTURE_2D_NV">GL_OFFSET_TEXTURE_2D_NV</a></strong></code>
<div class="block">When the &lt;target&gt; and &lt;pname&gt; parameters of TexEnvf, TexEnvfv,
TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
respectively, then the value of &lt;param&gt; or the value pointed to by
&lt;params&gt; may be:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_OFFSET_TEXTURE_2D_SCALE_NV">GL_OFFSET_TEXTURE_2D_SCALE_NV</a></strong></code>
<div class="block">When the &lt;target&gt; parameter of TexEnvf, TexEnvfv, TexEnvi, TexEnviv,
GetTexEnvfv, and GetTexEnviv is TEXTURE_SHADER_NV, then the value
of &lt;pname&gt; may be:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_OFFSET_TEXTURE_BIAS_NV">GL_OFFSET_TEXTURE_BIAS_NV</a></strong></code>
<div class="block">When the &lt;target&gt; parameter of TexEnvf, TexEnvfv, TexEnvi, TexEnviv,
GetTexEnvfv, and GetTexEnviv is TEXTURE_SHADER_NV, then the value
of &lt;pname&gt; may be:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_OFFSET_TEXTURE_MATRIX_NV">GL_OFFSET_TEXTURE_MATRIX_NV</a></strong></code>
<div class="block">When the &lt;target&gt; parameter of TexEnvfv, TexEnviv, GetTexEnvfv, and
GetTexEnviv is TEXTURE_SHADER_NV, then the value of &lt;pname&gt; may be:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_OFFSET_TEXTURE_RECTANGLE_NV">GL_OFFSET_TEXTURE_RECTANGLE_NV</a></strong></code>
<div class="block">When the &lt;target&gt; and &lt;pname&gt; parameters of TexEnvf, TexEnvfv,
TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
respectively, then the value of &lt;param&gt; or the value pointed to by
&lt;params&gt; may be:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV">GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV</a></strong></code>
<div class="block">When the &lt;target&gt; and &lt;pname&gt; parameters of TexEnvf, TexEnvfv,
TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
respectively, then the value of &lt;param&gt; or the value pointed to by
&lt;params&gt; may be:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_OFFSET_TEXTURE_SCALE_NV">GL_OFFSET_TEXTURE_SCALE_NV</a></strong></code>
<div class="block">When the &lt;target&gt; parameter of TexEnvf, TexEnvfv, TexEnvi, TexEnviv,
GetTexEnvfv, and GetTexEnviv is TEXTURE_SHADER_NV, then the value
of &lt;pname&gt; may be:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_PASS_THROUGH_NV">GL_PASS_THROUGH_NV</a></strong></code>
<div class="block">When the &lt;target&gt; and &lt;pname&gt; parameters of TexEnvf, TexEnvfv,
TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
respectively, then the value of &lt;param&gt; or the value pointed to by
&lt;params&gt; may be:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_PREVIOUS_TEXTURE_INPUT_NV">GL_PREVIOUS_TEXTURE_INPUT_NV</a></strong></code>
<div class="block">When the &lt;target&gt; parameter of TexEnvf, TexEnvfv, TexEnvi, TexEnviv,
GetTexEnvfv, and GetTexEnviv is TEXTURE_SHADER_NV, then the value
of &lt;pname&gt; may be:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV">GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV</a></strong></code>
<div class="block">When the &lt;target&gt; parameter of TexEnvf, TexEnvfv, TexEnvi, TexEnviv,
GetTexEnvfv, and GetTexEnviv is TEXTURE_SHADER_NV, then the value
of &lt;pname&gt; may be:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_SHADER_CONSISTENT_NV">GL_SHADER_CONSISTENT_NV</a></strong></code>
<div class="block">When the &lt;target&gt; parameter GetTexEnvfv and GetTexEnviv is
TEXTURE_SHADER_NV, then the value of &lt;pname&gt; may be:</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_SHADER_OPERATION_NV">GL_SHADER_OPERATION_NV</a></strong></code>
<div class="block">When the &lt;target&gt; parameter of TexEnvf, TexEnvfv, TexEnvi, TexEnviv,
GetTexEnvfv, and GetTexEnviv is TEXTURE_SHADER_NV, then the value
of &lt;pname&gt; may be:</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_SIGNED_ALPHA_NV">GL_SIGNED_ALPHA_NV</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of CopyTexImage1D,
CopyTexImage2D, TexImage1D, and TexImage2D.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_SIGNED_ALPHA8_NV">GL_SIGNED_ALPHA8_NV</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of CopyTexImage1D,
CopyTexImage2D, TexImage1D, and TexImage2D.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_SIGNED_HILO_NV">GL_SIGNED_HILO_NV</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of TexImage1D and
TexImage2D.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_SIGNED_HILO16_NV">GL_SIGNED_HILO16_NV</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of TexImage1D and
TexImage2D.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_SIGNED_INTENSITY_NV">GL_SIGNED_INTENSITY_NV</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of CopyTexImage1D,
CopyTexImage2D, TexImage1D, and TexImage2D.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_SIGNED_INTENSITY8_NV">GL_SIGNED_INTENSITY8_NV</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of CopyTexImage1D,
CopyTexImage2D, TexImage1D, and TexImage2D.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_SIGNED_LUMINANCE_ALPHA_NV">GL_SIGNED_LUMINANCE_ALPHA_NV</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of CopyTexImage1D,
CopyTexImage2D, TexImage1D, and TexImage2D.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_SIGNED_LUMINANCE_NV">GL_SIGNED_LUMINANCE_NV</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of CopyTexImage1D,
CopyTexImage2D, TexImage1D, and TexImage2D.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_SIGNED_LUMINANCE8_ALPHA8_NV">GL_SIGNED_LUMINANCE8_ALPHA8_NV</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of CopyTexImage1D,
CopyTexImage2D, TexImage1D, and TexImage2D.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_SIGNED_LUMINANCE8_NV">GL_SIGNED_LUMINANCE8_NV</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of CopyTexImage1D,
CopyTexImage2D, TexImage1D, and TexImage2D.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_SIGNED_RGB_NV">GL_SIGNED_RGB_NV</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of CopyTexImage1D,
CopyTexImage2D, TexImage1D, and TexImage2D.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_SIGNED_RGB_UNSIGNED_ALPHA_NV">GL_SIGNED_RGB_UNSIGNED_ALPHA_NV</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of CopyTexImage1D,
CopyTexImage2D, TexImage1D, and TexImage2D.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_SIGNED_RGB8_NV">GL_SIGNED_RGB8_NV</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of CopyTexImage1D,
CopyTexImage2D, TexImage1D, and TexImage2D.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV">GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of CopyTexImage1D,
CopyTexImage2D, TexImage1D, and TexImage2D.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_SIGNED_RGBA_NV">GL_SIGNED_RGBA_NV</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of CopyTexImage1D,
CopyTexImage2D, TexImage1D, and TexImage2D.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_SIGNED_RGBA8_NV">GL_SIGNED_RGBA8_NV</a></strong></code>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of CopyTexImage1D,
CopyTexImage2D, TexImage1D, and TexImage2D.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_TEXTURE_BORDER_VALUES_NV">GL_TEXTURE_BORDER_VALUES_NV</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of TexParameteriv, TexParameterfv,
GetTexParameterfv and GetTexParameteriv.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_TEXTURE_DS_SIZE_NV">GL_TEXTURE_DS_SIZE_NV</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetTexLevelParameterfv and
GetTexLevelParameteriv.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_TEXTURE_DT_SIZE_NV">GL_TEXTURE_DT_SIZE_NV</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetTexLevelParameterfv and
GetTexLevelParameteriv.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_TEXTURE_HI_SIZE_NV">GL_TEXTURE_HI_SIZE_NV</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetTexLevelParameterfv and
GetTexLevelParameteriv.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_TEXTURE_LO_SIZE_NV">GL_TEXTURE_LO_SIZE_NV</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetTexLevelParameterfv and
GetTexLevelParameteriv.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_TEXTURE_MAG_SIZE_NV">GL_TEXTURE_MAG_SIZE_NV</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetTexLevelParameterfv and
GetTexLevelParameteriv.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_TEXTURE_SHADER_NV">GL_TEXTURE_SHADER_NV</a></strong></code>
<div class="block">Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled,
and by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
and GetDoublev, and by the &lt;target&gt; parameter of TexEnvf, TexEnvfv,
TexEnvi, TexEnviv, GetTexEnvfv, and GetTexEnviv.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_UNSIGNED_INT_8_8_S8_S8_REV_NV">GL_UNSIGNED_INT_8_8_S8_S8_REV_NV</a></strong></code>
<div class="block">Accepted by the &lt;type&gt; parameter of GetTexImage, TexImage1D,
TexImage2D, TexSubImage1D, and TexSubImage2D.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_UNSIGNED_INT_S8_S8_8_8_NV">GL_UNSIGNED_INT_S8_S8_8_8_NV</a></strong></code>
<div class="block">Accepted by the &lt;type&gt; parameter of GetTexImage, TexImage1D,
TexImage2D, TexSubImage1D, and TexSubImage2D.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_VIBRANCE_BIAS_NV">GL_VIBRANCE_BIAS_NV</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, GetDoublev, PixelTransferf, and PixelTransferi.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../../../org/lwjgl/opengl/NVTextureShader.html#GL_VIBRANCE_SCALE_NV">GL_VIBRANCE_SCALE_NV</a></strong></code>
<div class="block">Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, GetDoublev, PixelTransferf, and PixelTransferi.</div>
</td>
</tr>
</table>
</li>
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<h3>Method Summary</h3>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
</ul>
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<h4>GL_TEXTURE_SHADER_NV</h4>
<pre>public static final&nbsp;int GL_TEXTURE_SHADER_NV</pre>
<div class="block">Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled,
and by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
and GetDoublev, and by the &lt;target&gt; parameter of TexEnvf, TexEnvfv,
TexEnvi, TexEnviv, GetTexEnvfv, and GetTexEnviv.</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_TEXTURE_SHADER_NV">Constant Field Values</a></dd></dl>
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<h4>GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV</h4>
<pre>public static final&nbsp;int GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV</pre>
<div class="block">When the &lt;target&gt; parameter of TexEnvf, TexEnvfv, TexEnvi, TexEnviv,
GetTexEnvfv, and GetTexEnviv is TEXTURE_SHADER_NV, then the value
of &lt;pname&gt; may be:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV">Constant Field Values</a></dd></dl>
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<h4>GL_SHADER_OPERATION_NV</h4>
<pre>public static final&nbsp;int GL_SHADER_OPERATION_NV</pre>
<div class="block">When the &lt;target&gt; parameter of TexEnvf, TexEnvfv, TexEnvi, TexEnviv,
GetTexEnvfv, and GetTexEnviv is TEXTURE_SHADER_NV, then the value
of &lt;pname&gt; may be:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_SHADER_OPERATION_NV">Constant Field Values</a></dd></dl>
</li>
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<h4>GL_OFFSET_TEXTURE_SCALE_NV</h4>
<pre>public static final&nbsp;int GL_OFFSET_TEXTURE_SCALE_NV</pre>
<div class="block">When the &lt;target&gt; parameter of TexEnvf, TexEnvfv, TexEnvi, TexEnviv,
GetTexEnvfv, and GetTexEnviv is TEXTURE_SHADER_NV, then the value
of &lt;pname&gt; may be:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_OFFSET_TEXTURE_SCALE_NV">Constant Field Values</a></dd></dl>
</li>
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<h4>GL_OFFSET_TEXTURE_BIAS_NV</h4>
<pre>public static final&nbsp;int GL_OFFSET_TEXTURE_BIAS_NV</pre>
<div class="block">When the &lt;target&gt; parameter of TexEnvf, TexEnvfv, TexEnvi, TexEnviv,
GetTexEnvfv, and GetTexEnviv is TEXTURE_SHADER_NV, then the value
of &lt;pname&gt; may be:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_OFFSET_TEXTURE_BIAS_NV">Constant Field Values</a></dd></dl>
</li>
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<a name="GL_OFFSET_TEXTURE_2D_SCALE_NV">
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<h4>GL_OFFSET_TEXTURE_2D_SCALE_NV</h4>
<pre>public static final&nbsp;int GL_OFFSET_TEXTURE_2D_SCALE_NV</pre>
<div class="block">When the &lt;target&gt; parameter of TexEnvf, TexEnvfv, TexEnvi, TexEnviv,
GetTexEnvfv, and GetTexEnviv is TEXTURE_SHADER_NV, then the value
of &lt;pname&gt; may be:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_OFFSET_TEXTURE_2D_SCALE_NV">Constant Field Values</a></dd></dl>
</li>
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<a name="GL_OFFSET_TEXTURE_2D_BIAS_NV">
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<h4>GL_OFFSET_TEXTURE_2D_BIAS_NV</h4>
<pre>public static final&nbsp;int GL_OFFSET_TEXTURE_2D_BIAS_NV</pre>
<div class="block">When the &lt;target&gt; parameter of TexEnvf, TexEnvfv, TexEnvi, TexEnviv,
GetTexEnvfv, and GetTexEnviv is TEXTURE_SHADER_NV, then the value
of &lt;pname&gt; may be:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_OFFSET_TEXTURE_2D_BIAS_NV">Constant Field Values</a></dd></dl>
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<h4>GL_PREVIOUS_TEXTURE_INPUT_NV</h4>
<pre>public static final&nbsp;int GL_PREVIOUS_TEXTURE_INPUT_NV</pre>
<div class="block">When the &lt;target&gt; parameter of TexEnvf, TexEnvfv, TexEnvi, TexEnviv,
GetTexEnvfv, and GetTexEnviv is TEXTURE_SHADER_NV, then the value
of &lt;pname&gt; may be:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_PREVIOUS_TEXTURE_INPUT_NV">Constant Field Values</a></dd></dl>
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<h4>GL_CULL_MODES_NV</h4>
<pre>public static final&nbsp;int GL_CULL_MODES_NV</pre>
<div class="block">When the &lt;target&gt; parameter of TexEnvfv, TexEnviv, GetTexEnvfv, and
GetTexEnviv is TEXTURE_SHADER_NV, then the value of &lt;pname&gt; may be:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_CULL_MODES_NV">Constant Field Values</a></dd></dl>
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<h4>GL_OFFSET_TEXTURE_MATRIX_NV</h4>
<pre>public static final&nbsp;int GL_OFFSET_TEXTURE_MATRIX_NV</pre>
<div class="block">When the &lt;target&gt; parameter of TexEnvfv, TexEnviv, GetTexEnvfv, and
GetTexEnviv is TEXTURE_SHADER_NV, then the value of &lt;pname&gt; may be:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_OFFSET_TEXTURE_MATRIX_NV">Constant Field Values</a></dd></dl>
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<h4>GL_OFFSET_TEXTURE_2D_MATRIX_NV</h4>
<pre>public static final&nbsp;int GL_OFFSET_TEXTURE_2D_MATRIX_NV</pre>
<div class="block">When the &lt;target&gt; parameter of TexEnvfv, TexEnviv, GetTexEnvfv, and
GetTexEnviv is TEXTURE_SHADER_NV, then the value of &lt;pname&gt; may be:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_OFFSET_TEXTURE_2D_MATRIX_NV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_CONST_EYE_NV</pre>
<div class="block">When the &lt;target&gt; parameter of TexEnvfv, TexEnviv, GetTexEnvfv, and
GetTexEnviv is TEXTURE_SHADER_NV, then the value of &lt;pname&gt; may be:</div>
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<pre>public static final&nbsp;int GL_SHADER_CONSISTENT_NV</pre>
<div class="block">When the &lt;target&gt; parameter GetTexEnvfv and GetTexEnviv is
TEXTURE_SHADER_NV, then the value of &lt;pname&gt; may be:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_SHADER_CONSISTENT_NV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_PASS_THROUGH_NV</pre>
<div class="block">When the &lt;target&gt; and &lt;pname&gt; parameters of TexEnvf, TexEnvfv,
TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
respectively, then the value of &lt;param&gt; or the value pointed to by
&lt;params&gt; may be:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_PASS_THROUGH_NV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_CULL_FRAGMENT_NV</pre>
<div class="block">When the &lt;target&gt; and &lt;pname&gt; parameters of TexEnvf, TexEnvfv,
TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
respectively, then the value of &lt;param&gt; or the value pointed to by
&lt;params&gt; may be:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_CULL_FRAGMENT_NV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_OFFSET_TEXTURE_2D_NV</pre>
<div class="block">When the &lt;target&gt; and &lt;pname&gt; parameters of TexEnvf, TexEnvfv,
TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
respectively, then the value of &lt;param&gt; or the value pointed to by
&lt;params&gt; may be:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_OFFSET_TEXTURE_2D_NV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_OFFSET_TEXTURE_RECTANGLE_NV</pre>
<div class="block">When the &lt;target&gt; and &lt;pname&gt; parameters of TexEnvf, TexEnvfv,
TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
respectively, then the value of &lt;param&gt; or the value pointed to by
&lt;params&gt; may be:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_OFFSET_TEXTURE_RECTANGLE_NV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV</pre>
<div class="block">When the &lt;target&gt; and &lt;pname&gt; parameters of TexEnvf, TexEnvfv,
TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
respectively, then the value of &lt;param&gt; or the value pointed to by
&lt;params&gt; may be:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_DEPENDENT_AR_TEXTURE_2D_NV</pre>
<div class="block">When the &lt;target&gt; and &lt;pname&gt; parameters of TexEnvf, TexEnvfv,
TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
respectively, then the value of &lt;param&gt; or the value pointed to by
&lt;params&gt; may be:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_DEPENDENT_AR_TEXTURE_2D_NV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_DEPENDENT_GB_TEXTURE_2D_NV</pre>
<div class="block">When the &lt;target&gt; and &lt;pname&gt; parameters of TexEnvf, TexEnvfv,
TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
respectively, then the value of &lt;param&gt; or the value pointed to by
&lt;params&gt; may be:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_DEPENDENT_GB_TEXTURE_2D_NV">Constant Field Values</a></dd></dl>
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<h4>GL_DOT_PRODUCT_NV</h4>
<pre>public static final&nbsp;int GL_DOT_PRODUCT_NV</pre>
<div class="block">When the &lt;target&gt; and &lt;pname&gt; parameters of TexEnvf, TexEnvfv,
TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
respectively, then the value of &lt;param&gt; or the value pointed to by
&lt;params&gt; may be:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_DOT_PRODUCT_NV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_DOT_PRODUCT_DEPTH_REPLACE_NV</pre>
<div class="block">When the &lt;target&gt; and &lt;pname&gt; parameters of TexEnvf, TexEnvfv,
TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
respectively, then the value of &lt;param&gt; or the value pointed to by
&lt;params&gt; may be:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_DOT_PRODUCT_DEPTH_REPLACE_NV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_DOT_PRODUCT_TEXTURE_2D_NV</pre>
<div class="block">When the &lt;target&gt; and &lt;pname&gt; parameters of TexEnvf, TexEnvfv,
TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
respectively, then the value of &lt;param&gt; or the value pointed to by
&lt;params&gt; may be:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_DOT_PRODUCT_TEXTURE_2D_NV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV</pre>
<div class="block">When the &lt;target&gt; and &lt;pname&gt; parameters of TexEnvf, TexEnvfv,
TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
respectively, then the value of &lt;param&gt; or the value pointed to by
&lt;params&gt; may be:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV</pre>
<div class="block">When the &lt;target&gt; and &lt;pname&gt; parameters of TexEnvf, TexEnvfv,
TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
respectively, then the value of &lt;param&gt; or the value pointed to by
&lt;params&gt; may be:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV</pre>
<div class="block">When the &lt;target&gt; and &lt;pname&gt; parameters of TexEnvf, TexEnvfv,
TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
respectively, then the value of &lt;param&gt; or the value pointed to by
&lt;params&gt; may be:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV</pre>
<div class="block">When the &lt;target&gt; and &lt;pname&gt; parameters of TexEnvf, TexEnvfv,
TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
respectively, then the value of &lt;param&gt; or the value pointed to by
&lt;params&gt; may be:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV</pre>
<div class="block">When the &lt;target&gt; and &lt;pname&gt; parameters of TexEnvf, TexEnvfv,
TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
respectively, then the value of &lt;param&gt; or the value pointed to by
&lt;params&gt; may be:</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_HILO_NV</pre>
<div class="block">Accepted by the &lt;format&gt; parameter of GetTexImage, TexImage1D,
TexImage2D, TexSubImage1D, and TexSubImage2D.</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_HILO_NV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_DSDT_NV</pre>
<div class="block">Accepted by the &lt;format&gt; parameter of GetTexImage, TexImage1D,
TexImage2D, TexSubImage1D, and TexSubImage2D.</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_DSDT_NV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_DSDT_MAG_NV</pre>
<div class="block">Accepted by the &lt;format&gt; parameter of GetTexImage, TexImage1D,
TexImage2D, TexSubImage1D, and TexSubImage2D.</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_DSDT_MAG_NV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_DSDT_MAG_VIB_NV</pre>
<div class="block">Accepted by the &lt;format&gt; parameter of GetTexImage, TexImage1D,
TexImage2D, TexSubImage1D, and TexSubImage2D.</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_DSDT_MAG_VIB_NV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_UNSIGNED_INT_S8_S8_8_8_NV</pre>
<div class="block">Accepted by the &lt;type&gt; parameter of GetTexImage, TexImage1D,
TexImage2D, TexSubImage1D, and TexSubImage2D.</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_UNSIGNED_INT_S8_S8_8_8_NV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_UNSIGNED_INT_8_8_S8_S8_REV_NV</pre>
<div class="block">Accepted by the &lt;type&gt; parameter of GetTexImage, TexImage1D,
TexImage2D, TexSubImage1D, and TexSubImage2D.</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_UNSIGNED_INT_8_8_S8_S8_REV_NV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_SIGNED_RGBA_NV</pre>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of CopyTexImage1D,
CopyTexImage2D, TexImage1D, and TexImage2D.</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_SIGNED_RGBA_NV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_SIGNED_RGBA8_NV</pre>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of CopyTexImage1D,
CopyTexImage2D, TexImage1D, and TexImage2D.</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_SIGNED_RGBA8_NV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_SIGNED_RGB_NV</pre>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of CopyTexImage1D,
CopyTexImage2D, TexImage1D, and TexImage2D.</div>
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<pre>public static final&nbsp;int GL_SIGNED_RGB8_NV</pre>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of CopyTexImage1D,
CopyTexImage2D, TexImage1D, and TexImage2D.</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_SIGNED_RGB8_NV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_SIGNED_LUMINANCE_NV</pre>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of CopyTexImage1D,
CopyTexImage2D, TexImage1D, and TexImage2D.</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_SIGNED_LUMINANCE_NV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_SIGNED_LUMINANCE8_NV</pre>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of CopyTexImage1D,
CopyTexImage2D, TexImage1D, and TexImage2D.</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_SIGNED_LUMINANCE8_NV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_SIGNED_LUMINANCE_ALPHA_NV</pre>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of CopyTexImage1D,
CopyTexImage2D, TexImage1D, and TexImage2D.</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_SIGNED_LUMINANCE_ALPHA_NV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_SIGNED_LUMINANCE8_ALPHA8_NV</pre>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of CopyTexImage1D,
CopyTexImage2D, TexImage1D, and TexImage2D.</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_SIGNED_LUMINANCE8_ALPHA8_NV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_SIGNED_ALPHA_NV</pre>
<div class="block">Accepted by the &lt;internalformat&gt; parameter of CopyTexImage1D,
CopyTexImage2D, TexImage1D, and TexImage2D.</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../../../constant-values.html#org.lwjgl.opengl.NVTextureShader.GL_SIGNED_ALPHA_NV">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int GL_SIGNED_ALPHA8_NV</pre>
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<pre>public static final&nbsp;int GL_SIGNED_INTENSITY_NV</pre>
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<pre>public static final&nbsp;int GL_SIGNED_INTENSITY8_NV</pre>
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<pre>public static final&nbsp;int GL_SIGNED_RGB_UNSIGNED_ALPHA_NV</pre>
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<pre>public static final&nbsp;int GL_HILO16_NV</pre>
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TexImage2D.</div>
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<pre>public static final&nbsp;int GL_SIGNED_HILO_NV</pre>
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<pre>public static final&nbsp;int GL_SIGNED_HILO16_NV</pre>
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TexImage2D.</div>
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<pre>public static final&nbsp;int GL_DSDT8_NV</pre>
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TexImage2D.</div>
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<pre>public static final&nbsp;int GL_DSDT8_MAG8_NV</pre>
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TexImage2D.</div>
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<pre>public static final&nbsp;int GL_DSDT_MAG_INTENSITY_NV</pre>
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TexImage2D.</div>
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<pre>public static final&nbsp;int GL_DSDT8_MAG8_INTENSITY8_NV</pre>
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TexImage2D.</div>
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<pre>public static final&nbsp;int GL_HI_SCALE_NV</pre>
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<pre>public static final&nbsp;int GL_LO_SCALE_NV</pre>
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<pre>public static final&nbsp;int GL_DS_SCALE_NV</pre>
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<pre>public static final&nbsp;int GL_DT_SCALE_NV</pre>
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<pre>public static final&nbsp;int GL_HI_BIAS_NV</pre>
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<pre>public static final&nbsp;int GL_LO_BIAS_NV</pre>
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<pre>public static final&nbsp;int GL_DS_BIAS_NV</pre>
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GetFloatv, GetDoublev, PixelTransferf, and PixelTransferi.</div>
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<pre>public static final&nbsp;int GL_DT_BIAS_NV</pre>
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<pre>public static final&nbsp;int GL_MAGNITUDE_BIAS_NV</pre>
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GetFloatv, GetDoublev, PixelTransferf, and PixelTransferi.</div>
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<pre>public static final&nbsp;int GL_VIBRANCE_BIAS_NV</pre>
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GetFloatv, GetDoublev, PixelTransferf, and PixelTransferi.</div>
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<pre>public static final&nbsp;int GL_TEXTURE_BORDER_VALUES_NV</pre>
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GetTexParameterfv and GetTexParameteriv.</div>
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<pre>public static final&nbsp;int GL_TEXTURE_HI_SIZE_NV</pre>
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GetTexLevelParameteriv.</div>
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<pre>public static final&nbsp;int GL_TEXTURE_LO_SIZE_NV</pre>
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GetTexLevelParameteriv.</div>
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<pre>public static final&nbsp;int GL_TEXTURE_DS_SIZE_NV</pre>
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GetTexLevelParameteriv.</div>
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<pre>public static final&nbsp;int GL_TEXTURE_DT_SIZE_NV</pre>
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GetTexLevelParameteriv.</div>
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<pre>public static final&nbsp;int GL_TEXTURE_MAG_SIZE_NV</pre>
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