opsu-dance/src/itdelatrisu/opsu/Utils.java
Jeffrey Han 70c70fd812 Implemented an internal beatmap downloader (using Bloodcat).
The downloads menu can be accessed through the button on the right side of the main menu.  The downloader supports searching and concurrent downloads (NOTE: this is limited by the download server!).  Double-click any search result to begin downloading it to the SongPacks directory; cancel the download by hitting the red 'x' in the upper-right corner.  A confirmation will appear if trying to quit opsu! while downloads are running.

New classes:
- Download: represents an individual download from a remote address to a local path, and provides status and progress information; downloads files using Java NIO.
- DownloadNode: holds a Download object as well as additional beatmap fields, and handles drawing.
- DownloadList: manages the current list of downloads.
- DownloadsMenu: game state controller.
- DownloadServer: interface for a beatmap download server.
- BloodcatServer: implements DownloadServer using Bloodcat.
- ReadableByteChannelWrapper: wrapper for ReadableByteChannel that tracks progress.

Added images:
- "downloads" image by @kouyang.
- "search-background" image from "Minimalist Miku" skin (listed in credits).
- "delete" icon by Visual Pharm (https://www.iconfinder.com/icons/27842/) under CC BY-ND 3.0.

Other changes:
- Added up/down/left/right Expand directions to MenuButton class.
- Removed width/height parameters from OsuParser (leftovers).

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-02-01 02:10:17 -05:00

707 lines
22 KiB
Java

/*
* opsu! - an open-source osu! client
* Copyright (C) 2014, 2015 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu;
import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.audio.SoundEffect;
import itdelatrisu.opsu.downloads.DownloadNode;
import java.awt.Font;
import java.awt.image.BufferedImage;
import java.io.File;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import java.text.SimpleDateFormat;
import java.util.Date;
import java.util.HashSet;
import java.util.Iterator;
import java.util.LinkedList;
import javax.imageio.ImageIO;
import org.lwjgl.BufferUtils;
import org.lwjgl.LWJGLException;
import org.lwjgl.input.Cursor;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.GL11;
import org.newdawn.slick.Animation;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.UnicodeFont;
import org.newdawn.slick.font.effects.ColorEffect;
import org.newdawn.slick.font.effects.Effect;
import org.newdawn.slick.state.StateBasedGame;
import org.newdawn.slick.util.Log;
import org.newdawn.slick.util.ResourceLoader;
/**
* Contains miscellaneous utilities.
*/
public class Utils {
/** Game colors. */
public static final Color
COLOR_BLACK_ALPHA = new Color(0, 0, 0, 0.5f),
COLOR_WHITE_ALPHA = new Color(255, 255, 255, 0.5f),
COLOR_BLUE_DIVIDER = new Color(49, 94, 237),
COLOR_BLUE_BACKGROUND = new Color(74, 130, 255),
COLOR_BLUE_BUTTON = new Color(50, 189, 237),
COLOR_ORANGE_BUTTON = new Color(230, 151, 87),
COLOR_GREEN_OBJECT = new Color(26, 207, 26),
COLOR_BLUE_OBJECT = new Color(46, 136, 248),
COLOR_RED_OBJECT = new Color(243, 48, 77),
COLOR_ORANGE_OBJECT = new Color(255, 200, 32),
COLOR_YELLOW_ALPHA = new Color(255, 255, 0, 0.4f),
COLOR_WHITE_FADE = new Color(255, 255, 255, 1f),
COLOR_RED_HOVER = new Color(255, 112, 112),
COLOR_GREEN = new Color(137, 201, 79);
/** The default map colors, used when a map does not provide custom colors. */
public static final Color[] DEFAULT_COMBO = {
COLOR_GREEN_OBJECT, COLOR_BLUE_OBJECT,
COLOR_RED_OBJECT, COLOR_ORANGE_OBJECT
};
/** Game fonts. */
public static UnicodeFont
FONT_DEFAULT, FONT_BOLD,
FONT_XLARGE, FONT_LARGE, FONT_MEDIUM, FONT_SMALL;
/** Back button (shared by other states). */
private static MenuButton backButton;
/** Last cursor coordinates. */
private static int lastX = -1, lastY = -1;
/** Cursor rotation angle. */
private static float cursorAngle = 0f;
/** Stores all previous cursor locations to display a trail. */
private static LinkedList<Integer>
cursorX = new LinkedList<Integer>(),
cursorY = new LinkedList<Integer>();
/** Time to show volume image, in milliseconds. */
private static final int VOLUME_DISPLAY_TIME = 1500;
/** Volume display elapsed time. */
private static int volumeDisplay = -1;
/** Set of all Unicode strings already loaded. */
private static HashSet<String> loadedGlyphs = new HashSet<String>();
// game-related variables
private static GameContainer container;
private static StateBasedGame game;
private static Input input;
// This class should not be instantiated.
private Utils() {}
/**
* Initializes game settings and class data.
* @param container the game container
* @param game the game object
* @throws SlickException
*/
public static void init(GameContainer container, StateBasedGame game)
throws SlickException {
Utils.container = container;
Utils.game = game;
Utils.input = container.getInput();
// game settings
container.setTargetFrameRate(Options.getTargetFPS());
container.setVSync(Options.getTargetFPS() == 60);
container.setMusicVolume(Options.getMusicVolume() * Options.getMasterVolume());
container.setShowFPS(false);
container.getInput().enableKeyRepeat();
container.setAlwaysRender(true);
int width = container.getWidth();
int height = container.getHeight();
// set the cursor
try {
// hide the native cursor
int min = Cursor.getMinCursorSize();
IntBuffer tmp = BufferUtils.createIntBuffer(min * min);
Cursor emptyCursor = new Cursor(min, min, min/2, min/2, 1, tmp, null);
container.setMouseCursor(emptyCursor, 0, 0);
} catch (LWJGLException e) {
ErrorHandler.error("Failed to set the cursor.", e, true);
}
// create fonts
float fontBase;
if (height <= 600)
fontBase = 10f;
else if (height < 800)
fontBase = 11f;
else if (height <= 900)
fontBase = 13f;
else
fontBase = 15f;
try {
Font javaFont = Font.createFont(Font.TRUETYPE_FONT, ResourceLoader.getResourceAsStream(Options.FONT_NAME));
Font font = javaFont.deriveFont(Font.PLAIN, (int) (fontBase * 4 / 3));
FONT_DEFAULT = new UnicodeFont(font);
FONT_BOLD = new UnicodeFont(font.deriveFont(Font.BOLD));
FONT_XLARGE = new UnicodeFont(font.deriveFont(fontBase * 4));
FONT_LARGE = new UnicodeFont(font.deriveFont(fontBase * 2));
FONT_MEDIUM = new UnicodeFont(font.deriveFont(fontBase * 3 / 2));
FONT_SMALL = new UnicodeFont(font.deriveFont(fontBase));
ColorEffect colorEffect = new ColorEffect();
loadFont(FONT_DEFAULT, 2, colorEffect);
loadFont(FONT_BOLD, 2, colorEffect);
loadFont(FONT_XLARGE, 4, colorEffect);
loadFont(FONT_LARGE, 4, colorEffect);
loadFont(FONT_MEDIUM, 3, colorEffect);
loadFont(FONT_SMALL, 1, colorEffect);
} catch (Exception e) {
ErrorHandler.error("Failed to load fonts.", e, true);
}
// initialize game images
GameImage.init(width, height);
for (GameImage img : GameImage.values()) {
if (img.isPreload())
img.setDefaultImage();
}
// initialize game mods
for (GameMod mod : GameMod.values())
mod.init(width, height);
// initialize sorts
for (SongSort sort : SongSort.values())
sort.init(width, height);
// initialize hit objects
OsuHitObject.init(width, height);
// initialize score data buttons
ScoreData.init(width, height);
// initialize download nodes
DownloadNode.init(width, height);
// back button
Image back = GameImage.MENU_BACK.getImage();
backButton = new MenuButton(back,
back.getWidth() / 2f,
height - (back.getHeight() / 2f));
backButton.setHoverDir(MenuButton.Expand.UP_RIGHT);
}
/**
* Returns the 'menu-back' MenuButton.
*/
public static MenuButton getBackButton() { return backButton; }
/**
* Draws a tab image and text centered at a location.
* @param x the center x coordinate
* @param y the center y coordinate
* @param text the text to draw inside the tab
* @param selected whether the tab is selected (white) or not (red)
* @param isHover whether to include a hover effect (unselected only)
*/
public static void drawTab(float x, float y, String text, boolean selected, boolean isHover) {
Image tabImage = GameImage.MENU_TAB.getImage();
float tabTextX = x - (Utils.FONT_MEDIUM.getWidth(text) / 2);
float tabTextY = y - (tabImage.getHeight() / 2f) +
Math.max((tabImage.getHeight() - Utils.FONT_MEDIUM.getLineHeight()) / 1.5f, 0);
Color filter, textColor;
if (selected) {
filter = Color.white;
textColor = Color.black;
} else {
filter = (isHover) ? Utils.COLOR_RED_HOVER : Color.red;
textColor = Color.white;
}
Utils.drawCentered(tabImage, x, y, filter);
Utils.FONT_MEDIUM.drawString(tabTextX, tabTextY, text, textColor);
}
/**
* Draws an image based on its center with a color filter.
* @param img the image to draw
* @param x the center x coordinate
* @param y the center y coordinate
* @param color the color filter to apply
*/
public static void drawCentered(Image img, float x, float y, Color color) {
img.draw(x - (img.getWidth() / 2f), y - (img.getHeight() / 2f), color);
}
/**
* Draws an animation based on its center.
* @param anim the animation to draw
* @param x the center x coordinate
* @param y the center y coordinate
*/
public static void drawCentered(Animation anim, float x, float y) {
anim.draw(x - (anim.getWidth() / 2f), y - (anim.getHeight() / 2f));
}
/**
* Returns a bounded value for a base value and displacement.
* @param base the initial value
* @param diff the value change
* @param min the minimum value
* @param max the maximum value
* @return the bounded value
*/
public static int getBoundedValue(int base, int diff, int min, int max) {
int val = base + diff;
if (val < min)
val = min;
else if (val > max)
val = max;
return val;
}
/**
* Returns a bounded value for a base value and displacement.
* @param base the initial value
* @param diff the value change
* @param min the minimum value
* @param max the maximum value
* @return the bounded value
*/
public static float getBoundedValue(float base, float diff, float min, float max) {
float val = base + diff;
if (val < min)
val = min;
else if (val > max)
val = max;
return val;
}
/**
* Draws the cursor.
*/
public static void drawCursor() {
// determine correct cursor image
// TODO: most beatmaps don't skin CURSOR_MIDDLE, so how to determine style?
Image cursor = null, cursorMiddle = null, cursorTrail = null;
boolean skinned = GameImage.CURSOR.hasSkinImage();
boolean newStyle = (skinned) ? true : Options.isNewCursorEnabled();
if (skinned || newStyle) {
cursor = GameImage.CURSOR.getImage();
cursorTrail = GameImage.CURSOR_TRAIL.getImage();
} else {
cursor = GameImage.CURSOR_OLD.getImage();
cursorTrail = GameImage.CURSOR_TRAIL_OLD.getImage();
}
if (newStyle)
cursorMiddle = GameImage.CURSOR_MIDDLE.getImage();
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
int removeCount = 0;
int FPSmod = (Options.getTargetFPS() / 60);
// TODO: use an image buffer
if (newStyle) {
// new style: add all points between cursor movements
if (lastX < 0) {
lastX = mouseX;
lastY = mouseY;
return;
}
addCursorPoints(lastX, lastY, mouseX, mouseY);
lastX = mouseX;
lastY = mouseY;
removeCount = (cursorX.size() / (6 * FPSmod)) + 1;
} else {
// old style: sample one point at a time
cursorX.add(mouseX);
cursorY.add(mouseY);
int max = 10 * FPSmod;
if (cursorX.size() > max)
removeCount = cursorX.size() - max;
}
// remove points from the lists
for (int i = 0; i < removeCount && !cursorX.isEmpty(); i++) {
cursorX.remove();
cursorY.remove();
}
// draw a fading trail
float alpha = 0f;
float t = 2f / cursorX.size();
Iterator<Integer> iterX = cursorX.iterator();
Iterator<Integer> iterY = cursorY.iterator();
while (iterX.hasNext()) {
int cx = iterX.next();
int cy = iterY.next();
alpha += t;
cursorTrail.setAlpha(alpha);
// if (cx != x || cy != y)
cursorTrail.drawCentered(cx, cy);
}
cursorTrail.drawCentered(mouseX, mouseY);
// increase the cursor size if pressed
final float scale = 1.25f;
int state = game.getCurrentStateID();
if (((state == Opsu.STATE_GAME || state == Opsu.STATE_GAMEPAUSEMENU) && isGameKeyPressed()) ||
(input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON) || input.isMouseButtonDown(Input.MOUSE_RIGHT_BUTTON))) {
cursor = cursor.getScaledCopy(scale);
if (newStyle)
cursorMiddle = cursorMiddle.getScaledCopy(scale);
}
// draw the other components
if (newStyle)
cursor.setRotation(cursorAngle);
cursor.drawCentered(mouseX, mouseY);
if (newStyle)
cursorMiddle.drawCentered(mouseX, mouseY);
}
/**
* Adds all points between (x1, y1) and (x2, y2) to the cursor point lists.
* @author http://rosettacode.org/wiki/Bitmap/Bresenham's_line_algorithm#Java
*/
private static void addCursorPoints(int x1, int y1, int x2, int y2) {
// delta of exact value and rounded value of the dependent variable
int d = 0;
int dy = Math.abs(y2 - y1);
int dx = Math.abs(x2 - x1);
int dy2 = (dy << 1); // slope scaling factors to avoid floating
int dx2 = (dx << 1); // point
int ix = x1 < x2 ? 1 : -1; // increment direction
int iy = y1 < y2 ? 1 : -1;
int k = 5; // sample size
if (dy <= dx) {
for (int i = 0; ; i++) {
if (i == k) {
cursorX.add(x1);
cursorY.add(y1);
i = 0;
}
if (x1 == x2)
break;
x1 += ix;
d += dy2;
if (d > dx) {
y1 += iy;
d -= dx2;
}
}
} else {
for (int i = 0; ; i++) {
if (i == k) {
cursorX.add(x1);
cursorY.add(y1);
i = 0;
}
if (y1 == y2)
break;
y1 += iy;
d += dx2;
if (d > dy) {
x1 += ix;
d -= dy2;
}
}
}
}
/**
* Rotates the cursor by a degree determined by a delta interval.
* If the old style cursor is being used, this will do nothing.
* @param delta the delta interval since the last call
*/
public static void updateCursor(int delta) {
cursorAngle += delta / 40f;
cursorAngle %= 360;
}
/**
* Resets all cursor data and skins.
*/
public static void resetCursor() {
GameImage.CURSOR.destroySkinImage();
GameImage.CURSOR_MIDDLE.destroySkinImage();
GameImage.CURSOR_TRAIL.destroySkinImage();
cursorAngle = 0f;
lastX = lastY = -1;
cursorX.clear();
cursorY.clear();
GameImage.CURSOR.getImage().setRotation(0f);
}
/**
* Returns true if a game input key is pressed (mouse/keyboard left/right).
* @return true if pressed
*/
public static boolean isGameKeyPressed() {
return (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON) ||
input.isMouseButtonDown(Input.MOUSE_RIGHT_BUTTON) ||
input.isKeyDown(Options.getGameKeyLeft()) ||
input.isKeyDown(Options.getGameKeyRight()));
}
/**
* Draws the FPS at the bottom-right corner of the game container.
* If the option is not activated, this will do nothing.
*/
public static void drawFPS() {
if (!Options.isFPSCounterEnabled())
return;
String fps = String.format("%dFPS", container.getFPS());
FONT_BOLD.drawString(
container.getWidth() * 0.997f - FONT_BOLD.getWidth(fps),
container.getHeight() * 0.997f - FONT_BOLD.getHeight(fps),
Integer.toString(container.getFPS()), Color.white
);
FONT_DEFAULT.drawString(
container.getWidth() * 0.997f - FONT_BOLD.getWidth("FPS"),
container.getHeight() * 0.997f - FONT_BOLD.getHeight("FPS"),
"FPS", Color.white
);
}
/**
* Draws the volume bar on the middle right-hand side of the game container.
* Only draws if the volume has recently been changed using with {@link #changeVolume(int)}.
* @param g the graphics context
*/
public static void drawVolume(Graphics g) {
if (volumeDisplay == -1)
return;
int width = container.getWidth(), height = container.getHeight();
Image img = GameImage.VOLUME.getImage();
// move image in/out
float xOffset = 0;
float ratio = (float) volumeDisplay / VOLUME_DISPLAY_TIME;
if (ratio <= 0.1f)
xOffset = img.getWidth() * (1 - (ratio * 10f));
else if (ratio >= 0.9f)
xOffset = img.getWidth() * (1 - ((1 - ratio) * 10f));
img.drawCentered(width - img.getWidth() / 2f + xOffset, height / 2f);
float barHeight = img.getHeight() * 0.9f;
float volume = Options.getMasterVolume();
g.setColor(Color.white);
g.fillRoundRect(
width - (img.getWidth() * 0.368f) + xOffset,
(height / 2f) - (img.getHeight() * 0.47f) + (barHeight * (1 - volume)),
img.getWidth() * 0.15f, barHeight * volume, 3
);
}
/**
* Updates volume display by a delta interval.
* @param delta the delta interval since the last call
*/
public static void updateVolumeDisplay(int delta) {
if (volumeDisplay == -1)
return;
volumeDisplay += delta;
if (volumeDisplay > VOLUME_DISPLAY_TIME)
volumeDisplay = -1;
}
/**
* Changes the master volume by a unit (positive or negative).
* @param units the number of units
*/
public static void changeVolume(int units) {
final float UNIT_OFFSET = 0.05f;
Options.setMasterVolume(container, Utils.getBoundedValue(Options.getMasterVolume(), UNIT_OFFSET * units, 0f, 1f));
if (volumeDisplay == -1)
volumeDisplay = 0;
else if (volumeDisplay >= VOLUME_DISPLAY_TIME / 10)
volumeDisplay = VOLUME_DISPLAY_TIME / 10;
}
/**
* Draws loading progress (OSZ unpacking, OsuFile parsing, sound loading)
* at the bottom of the screen.
*/
public static void drawLoadingProgress(Graphics g) {
String text, file;
int progress;
// determine current action
if ((file = OszUnpacker.getCurrentFileName()) != null) {
text = "Unpacking new beatmaps...";
progress = OszUnpacker.getUnpackerProgress();
} else if ((file = OsuParser.getCurrentFileName()) != null) {
text = "Loading beatmaps...";
progress = OsuParser.getParserProgress();
} else if ((file = SoundController.getCurrentFileName()) != null) {
text = "Loading sounds...";
progress = SoundController.getLoadingProgress();
} else
return;
// draw loading info
float marginX = container.getWidth() * 0.02f, marginY = container.getHeight() * 0.02f;
float lineY = container.getHeight() - marginY;
int lineOffsetY = Utils.FONT_MEDIUM.getLineHeight();
if (Options.isLoadVerbose()) {
// verbose: display percentages and file names
Utils.FONT_MEDIUM.drawString(
marginX, lineY - (lineOffsetY * 2),
String.format("%s (%d%%)", text, progress), Color.white);
Utils.FONT_MEDIUM.drawString(marginX, lineY - lineOffsetY, file, Color.white);
} else {
// draw loading bar
Utils.FONT_MEDIUM.drawString(marginX, lineY - (lineOffsetY * 2), text, Color.white);
g.setColor(Color.white);
g.fillRoundRect(marginX, lineY - (lineOffsetY / 2f),
(container.getWidth() - (marginX * 2f)) * progress / 100f, lineOffsetY / 4f, 4
);
}
}
/**
* Takes a screenshot.
* @author http://wiki.lwjgl.org/index.php?title=Taking_Screen_Shots
*/
public static void takeScreenShot() {
// create the screenshot directory
File dir = Options.getScreenshotDir();
if (!dir.isDirectory()) {
if (!dir.mkdir()) {
ErrorHandler.error("Failed to create screenshot directory.", null, false);
return;
}
}
// create file name
SimpleDateFormat date = new SimpleDateFormat("yyyyMMdd_HHmmss");
final File file = new File(dir, String.format("screenshot_%s.%s",
date.format(new Date()), Options.getScreenshotFormat()));
SoundController.playSound(SoundEffect.SHUTTER);
// copy the screen to file
final int width = Display.getWidth();
final int height = Display.getHeight();
final int bpp = 3; // assuming a 32-bit display with a byte each for red, green, blue, and alpha
final ByteBuffer buffer = BufferUtils.createByteBuffer(width * height * bpp);
GL11.glReadBuffer(GL11.GL_FRONT);
GL11.glPixelStorei(GL11.GL_PACK_ALIGNMENT, 1);
GL11.glReadPixels(0, 0, width, height, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, buffer);
new Thread() {
@Override
public void run() {
try {
BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
int i = (x + (width * y)) * bpp;
int r = buffer.get(i) & 0xFF;
int g = buffer.get(i + 1) & 0xFF;
int b = buffer.get(i + 2) & 0xFF;
image.setRGB(x, height - (y + 1), (0xFF << 24) | (r << 16) | (g << 8) | b);
}
}
ImageIO.write(image, Options.getScreenshotFormat(), file);
} catch (Exception e) {
ErrorHandler.error("Failed to take a screenshot.", e, true);
}
}
}.start();
}
/**
* Loads a Unicode font.
* @param font the font to load
* @param padding the top and bottom padding
* @param effect the font effect
* @throws SlickException
*/
@SuppressWarnings("unchecked")
private static void loadFont(UnicodeFont font, int padding,
Effect effect) throws SlickException {
font.setPaddingTop(padding);
font.setPaddingBottom(padding);
font.addAsciiGlyphs();
font.getEffects().add(effect);
font.loadGlyphs();
}
/**
* Adds and loads glyphs for an OsuFile's Unicode title and artist strings.
* @param osu the OsuFile
*/
public static void loadGlyphs(OsuFile osu) {
if (!Options.useUnicodeMetadata())
return;
boolean glyphsAdded = false;
if (!osu.titleUnicode.isEmpty() && !loadedGlyphs.contains(osu.titleUnicode)) {
Utils.FONT_LARGE.addGlyphs(osu.titleUnicode);
Utils.FONT_MEDIUM.addGlyphs(osu.titleUnicode);
Utils.FONT_DEFAULT.addGlyphs(osu.titleUnicode);
loadedGlyphs.add(osu.titleUnicode);
glyphsAdded = true;
}
if (!osu.artistUnicode.isEmpty() && !loadedGlyphs.contains(osu.artistUnicode)) {
Utils.FONT_LARGE.addGlyphs(osu.artistUnicode);
Utils.FONT_MEDIUM.addGlyphs(osu.artistUnicode);
Utils.FONT_DEFAULT.addGlyphs(osu.artistUnicode);
loadedGlyphs.add(osu.artistUnicode);
glyphsAdded = true;
}
if (glyphsAdded) {
try {
Utils.FONT_LARGE.loadGlyphs();
Utils.FONT_MEDIUM.loadGlyphs();
Utils.FONT_DEFAULT.loadGlyphs();
} catch (SlickException e) {
Log.warn("Failed to load glyphs.", e);
}
}
}
/**
* Returns a human-readable representation of a given number of bytes.
* @param bytes the number of bytes
* @return the string representation
* @author aioobe (http://stackoverflow.com/a/3758880)
*/
public static String bytesToString(long bytes) {
if (bytes < 1024)
return bytes + " B";
int exp = (int) (Math.log(bytes) / Math.log(1024));
char pre = "KMGTPE".charAt(exp - 1);
return String.format("%.1f %cB", bytes / Math.pow(1024, exp), pre);
}
}