456 lines
13 KiB
Java
456 lines
13 KiB
Java
/*
|
|
* opsu! - an open-source osu! client
|
|
* Copyright (C) 2014, 2015 Jeffrey Han
|
|
*
|
|
* opsu! is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* opsu! is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
package itdelatrisu.opsu;
|
|
|
|
import itdelatrisu.opsu.ui.Fonts;
|
|
import itdelatrisu.opsu.ui.MenuButton;
|
|
import itdelatrisu.opsu.ui.animations.AnimationEquation;
|
|
|
|
import java.util.Arrays;
|
|
import java.util.Collections;
|
|
|
|
import org.newdawn.slick.Color;
|
|
import org.newdawn.slick.Image;
|
|
import org.newdawn.slick.Input;
|
|
|
|
/**
|
|
* Game mods.
|
|
*/
|
|
public enum GameMod {
|
|
EASY (Category.EASY, 0, GameImage.MOD_EASY, "EZ", 2, Input.KEY_Q, 0.5f,
|
|
"Easy", "Reduces overall difficulty - larger circles, more forgiving HP drain, less accuracy required."),
|
|
NO_FAIL (Category.EASY, 1, GameImage.MOD_NO_FAIL, "NF", 1, Input.KEY_W, 0.5f,
|
|
"NoFail", "You can't fail. No matter what."),
|
|
HALF_TIME (Category.EASY, 2, GameImage.MOD_HALF_TIME, "HT", 256, Input.KEY_E, 0.3f,
|
|
"HalfTime", "Less zoom."),
|
|
HARD_ROCK (Category.HARD, 0, GameImage.MOD_HARD_ROCK, "HR", 16, Input.KEY_A, 1.06f,
|
|
"HardRock", "Everything just got a bit harder..."),
|
|
SUDDEN_DEATH (Category.HARD, 1, GameImage.MOD_SUDDEN_DEATH, "SD", 32, Input.KEY_S, 1f,
|
|
"SuddenDeath", "Miss a note and fail."),
|
|
// PERFECT (Category.HARD, 1, GameImage.MOD_PERFECT, "PF", 64, Input.KEY_S, 1f,
|
|
// "Perfect", "SS or quit."),
|
|
DOUBLE_TIME (Category.HARD, 2, GameImage.MOD_DOUBLE_TIME, "DT", 64, Input.KEY_D, 1.12f,
|
|
"DoubleTime", "Zoooooooooom."),
|
|
// NIGHTCORE (Category.HARD, 2, GameImage.MOD_NIGHTCORE, "NT", 64, Input.KEY_D, 1.12f,
|
|
// "Nightcore", "uguuuuuuuu"),
|
|
HIDDEN (Category.HARD, 3, GameImage.MOD_HIDDEN, "HD", 8, Input.KEY_F, 1.06f,
|
|
"Hidden", "Play with no approach circles and fading notes for a slight score advantage."),
|
|
FLASHLIGHT (Category.HARD, 4, GameImage.MOD_FLASHLIGHT, "FL", 1024, Input.KEY_G, 1.12f,
|
|
"Flashlight", "Restricted view area."),
|
|
RELAX (Category.SPECIAL, 0, GameImage.MOD_RELAX, "RL", 128, Input.KEY_Z, 0f,
|
|
"Relax", "You don't need to click.\nGive your clicking/tapping finger a break from the heat of things.\n**UNRANKED**"),
|
|
AUTOPILOT (Category.SPECIAL, 1, GameImage.MOD_AUTOPILOT, "AP", 8192, Input.KEY_X, 0f,
|
|
"Relax2", "Automatic cursor movement - just follow the rhythm.\n**UNRANKED**"),
|
|
SPUN_OUT (Category.SPECIAL, 2, GameImage.MOD_SPUN_OUT, "SO", 4096, Input.KEY_C, 0.9f,
|
|
"SpunOut", "Spinners will be automatically completed."),
|
|
AUTO (Category.SPECIAL, 3, GameImage.MOD_AUTO, "", 2048, Input.KEY_V, 1f,
|
|
"Autoplay", "Watch a perfect automated play through the song.");
|
|
|
|
/** Mod categories. */
|
|
public enum Category {
|
|
EASY (0, "Difficulty Reduction", Color.green),
|
|
HARD (1, "Difficulty Increase", Color.red),
|
|
SPECIAL (2, "Special", Color.white);
|
|
|
|
/** Drawing index. */
|
|
private final int index;
|
|
|
|
/** Category name. */
|
|
private final String name;
|
|
|
|
/** Text color. */
|
|
private final Color color;
|
|
|
|
/** The coordinates of the category. */
|
|
private float x, y;
|
|
|
|
/**
|
|
* Constructor.
|
|
* @param index the drawing index
|
|
* @param name the category name
|
|
* @param color the text color
|
|
*/
|
|
Category(int index, String name, Color color) {
|
|
this.index = index;
|
|
this.name = name;
|
|
this.color = color;
|
|
}
|
|
|
|
/**
|
|
* Initializes the category.
|
|
* @param width the container width
|
|
* @param height the container height
|
|
*/
|
|
public void init(int width, int height) {
|
|
float multY = Fonts.LARGE.getLineHeight() * 2 + height * 0.06f;
|
|
float offsetY = GameImage.MOD_EASY.getImage().getHeight() * 1.5f;
|
|
this.x = width / 30f;
|
|
this.y = multY + Fonts.LARGE.getLineHeight() * 3f + offsetY * index;
|
|
}
|
|
|
|
/**
|
|
* Returns the category name.
|
|
*/
|
|
public String getName() { return name; }
|
|
|
|
/**
|
|
* Returns the text color.
|
|
*/
|
|
public Color getColor() { return color; }
|
|
|
|
/**
|
|
* Returns the x coordinate of the category.
|
|
*/
|
|
public float getX() { return x; }
|
|
|
|
/**
|
|
* Returns the y coordinate of the category.
|
|
*/
|
|
public float getY() { return y; }
|
|
}
|
|
|
|
/** The category for the mod. */
|
|
private final Category category;
|
|
|
|
/** The index in the category (for positioning). */
|
|
private final int categoryIndex;
|
|
|
|
/** The file name of the mod image. */
|
|
private final GameImage image;
|
|
|
|
/** The abbreviation for the mod. */
|
|
private final String abbrev;
|
|
|
|
/**
|
|
* Bit value associated with the mod.
|
|
* See the osu! API: https://github.com/peppy/osu-api/wiki#mods
|
|
*/
|
|
private final int bit;
|
|
|
|
/** The shortcut key associated with the mod. */
|
|
private final int key;
|
|
|
|
/** The score multiplier. */
|
|
private final float multiplier;
|
|
|
|
/** The name of the mod. */
|
|
private final String name;
|
|
|
|
/** The description of the mod. */
|
|
private final String description;
|
|
|
|
/** Whether or not this mod is active. */
|
|
private boolean active = false;
|
|
|
|
/** The button containing the mod image (displayed in OptionsMenu screen). */
|
|
private MenuButton button;
|
|
|
|
/** Total number of mods. */
|
|
public static final int SIZE = values().length;
|
|
|
|
/** Array of GameMod objects in reverse order. */
|
|
public static final GameMod[] VALUES_REVERSED;
|
|
static {
|
|
VALUES_REVERSED = values();
|
|
Collections.reverse(Arrays.asList(VALUES_REVERSED));
|
|
}
|
|
|
|
/** The last calculated score multiplier, or -1f if it must be recalculated. */
|
|
private static float scoreMultiplier = -1f;
|
|
|
|
/** The last calculated track speed multiplier, or -1f if it must be recalculated. */
|
|
private static float speedMultiplier = -1f;
|
|
|
|
/** The last calculated difficulty multiplier, or -1f if it must be recalculated. */
|
|
private static float difficultyMultiplier = -1f;
|
|
|
|
/**
|
|
* Initializes the game mods.
|
|
* @param width the container width
|
|
* @param height the container height
|
|
*/
|
|
public static void init(int width, int height) {
|
|
// initialize categories
|
|
for (Category c : Category.values())
|
|
c.init(width, height);
|
|
|
|
// create buttons
|
|
float baseX = Category.EASY.getX() + Fonts.LARGE.getWidth(Category.EASY.getName()) * 1.25f;
|
|
float offsetX = GameImage.MOD_EASY.getImage().getWidth() * 2.1f;
|
|
for (GameMod mod : GameMod.values()) {
|
|
Image img = mod.image.getImage();
|
|
mod.button = new MenuButton(img,
|
|
baseX + (offsetX * mod.categoryIndex) + img.getWidth() / 2f,
|
|
mod.category.getY());
|
|
mod.button.setHoverAnimationDuration(300);
|
|
mod.button.setHoverAnimationEquation(AnimationEquation.IN_OUT_BACK);
|
|
mod.button.setHoverExpand(1.2f);
|
|
mod.button.setHoverRotate(10f);
|
|
|
|
// reset state
|
|
mod.active = false;
|
|
}
|
|
|
|
GameMod.AUTO.active = true;
|
|
|
|
scoreMultiplier = speedMultiplier = difficultyMultiplier = -1f;
|
|
}
|
|
|
|
/**
|
|
* Returns the current score multiplier from all active mods.
|
|
*/
|
|
public static float getScoreMultiplier() {
|
|
if (scoreMultiplier < 0f) {
|
|
float multiplier = 1f;
|
|
for (GameMod mod : GameMod.values()) {
|
|
if (mod.isActive())
|
|
multiplier *= mod.getMultiplier();
|
|
}
|
|
scoreMultiplier = multiplier;
|
|
}
|
|
return scoreMultiplier;
|
|
}
|
|
|
|
/**
|
|
* Returns the current track speed multiplier from all active mods.
|
|
*/
|
|
public static float getSpeedMultiplier() {
|
|
if (speedMultiplier < 0f) {
|
|
if (DOUBLE_TIME.isActive())
|
|
speedMultiplier = 1.5f;
|
|
else if (HALF_TIME.isActive())
|
|
speedMultiplier = 0.75f;
|
|
else
|
|
speedMultiplier = 1f;
|
|
}
|
|
return speedMultiplier;
|
|
}
|
|
|
|
/**
|
|
* Returns the current difficulty multiplier from all active mods.
|
|
*/
|
|
public static float getDifficultyMultiplier() {
|
|
if (difficultyMultiplier < 0f) {
|
|
if (HARD_ROCK.isActive())
|
|
difficultyMultiplier = 1.4f;
|
|
else if (EASY.isActive())
|
|
difficultyMultiplier = 0.5f;
|
|
else
|
|
difficultyMultiplier = 1f;
|
|
}
|
|
return difficultyMultiplier;
|
|
}
|
|
|
|
/**
|
|
* Returns the current game mod state (bitwise OR of active mods).
|
|
*/
|
|
public static int getModState() {
|
|
int state = 0;
|
|
for (GameMod mod : GameMod.values()) {
|
|
if (mod.isActive())
|
|
state |= mod.getBit();
|
|
}
|
|
return state;
|
|
}
|
|
|
|
/**
|
|
* Sets the active states of all game mods to the given state.
|
|
* @param state the state (bitwise OR of active mods)
|
|
*/
|
|
public static void loadModState(int state) {
|
|
scoreMultiplier = speedMultiplier = difficultyMultiplier = -1f;
|
|
for (GameMod mod : GameMod.values())
|
|
mod.active = ((state & mod.getBit()) > 0);
|
|
}
|
|
|
|
/**
|
|
* Returns a comma-separated string of mod names of active mods in the given state.
|
|
* @param state the state (bitwise OR of active mods)
|
|
*/
|
|
public static String getModString(int state) {
|
|
StringBuilder sb = new StringBuilder();
|
|
for (GameMod mod : GameMod.values()) {
|
|
if ((state & mod.getBit()) > 0) {
|
|
sb.append(mod.getName());
|
|
sb.append(',');
|
|
}
|
|
}
|
|
if (sb.length() > 0) {
|
|
sb.setLength(sb.length() - 1);
|
|
return sb.toString();
|
|
} else
|
|
return "None";
|
|
}
|
|
|
|
/**
|
|
* Constructor.
|
|
* @param category the category for the mod
|
|
* @param categoryIndex the index in the category
|
|
* @param image the GameImage
|
|
* @param abbrev the two-letter abbreviation
|
|
* @param bit the bit
|
|
* @param key the shortcut key
|
|
* @param multiplier the score multiplier
|
|
* @param name the name
|
|
* @param description the description
|
|
*/
|
|
GameMod(Category category, int categoryIndex, GameImage image, String abbrev,
|
|
int bit, int key, float multiplier, String name, String description) {
|
|
this.category = category;
|
|
this.categoryIndex = categoryIndex;
|
|
this.image = image;
|
|
this.abbrev = abbrev;
|
|
this.bit = bit;
|
|
this.key = key;
|
|
this.multiplier = multiplier;
|
|
this.name = name;
|
|
this.description = description;
|
|
}
|
|
|
|
/**
|
|
* Returns the abbreviated name of the mod.
|
|
* @return the two-letter abbreviation
|
|
*/
|
|
public String getAbbreviation() { return abbrev; }
|
|
|
|
/**
|
|
* Returns the bit associated with the mod.
|
|
* @return the bit
|
|
*/
|
|
public int getBit() { return bit; }
|
|
|
|
/**
|
|
* Returns the shortcut key for the mod.
|
|
* @return the key
|
|
* @see org.newdawn.slick.Input
|
|
*/
|
|
public int getKey() { return key; }
|
|
|
|
/**
|
|
* Returns the score multiplier for the mod.
|
|
* @return the multiplier
|
|
*/
|
|
public float getMultiplier() { return multiplier; }
|
|
|
|
/**
|
|
* Returns the name of the mod.
|
|
* @return the name
|
|
*/
|
|
public String getName() { return name; }
|
|
|
|
/**
|
|
* Returns a description of the mod.
|
|
* @return the description
|
|
*/
|
|
public String getDescription() { return description; }
|
|
|
|
/**
|
|
* Toggles the active status of the mod.
|
|
* @param checkInverse if true, perform checks for mutual exclusivity
|
|
*/
|
|
public void toggle(boolean checkInverse) {
|
|
active = !active;
|
|
scoreMultiplier = speedMultiplier = difficultyMultiplier = -1f;
|
|
|
|
if (checkInverse) {
|
|
if (AUTO.isActive()) {
|
|
if (this == AUTO) {
|
|
SPUN_OUT.active = false;
|
|
SUDDEN_DEATH.active = false;
|
|
RELAX.active = false;
|
|
AUTOPILOT.active = false;
|
|
} else if (this == SPUN_OUT || this == SUDDEN_DEATH || this == RELAX || this == AUTOPILOT)
|
|
this.active = false;
|
|
}
|
|
if (active && (this == SUDDEN_DEATH || this == NO_FAIL || this == RELAX || this == AUTOPILOT)) {
|
|
SUDDEN_DEATH.active = false;
|
|
NO_FAIL.active = false;
|
|
RELAX.active = false;
|
|
AUTOPILOT.active = false;
|
|
active = true;
|
|
}
|
|
if (AUTOPILOT.isActive() && SPUN_OUT.isActive()) {
|
|
if (this == AUTOPILOT)
|
|
SPUN_OUT.active = false;
|
|
else
|
|
AUTOPILOT.active = false;
|
|
}
|
|
if (EASY.isActive() && HARD_ROCK.isActive()) {
|
|
if (this == EASY)
|
|
HARD_ROCK.active = false;
|
|
else
|
|
EASY.active = false;
|
|
}
|
|
if (HALF_TIME.isActive() && DOUBLE_TIME.isActive()) {
|
|
if (this == HALF_TIME)
|
|
DOUBLE_TIME.active = false;
|
|
else
|
|
HALF_TIME.active = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns whether or not the mod is active.
|
|
* @return true if active
|
|
*/
|
|
public boolean isActive() { return active; }
|
|
|
|
/**
|
|
* Returns the image associated with the mod.
|
|
* @return the associated image
|
|
*/
|
|
public Image getImage() { return image.getImage(); }
|
|
|
|
/**
|
|
* Draws the game mod.
|
|
*/
|
|
public void draw() { button.draw(); }
|
|
|
|
/**
|
|
* Checks if the coordinates are within the image bounds.
|
|
* @param x the x coordinate
|
|
* @param y the y coordinate
|
|
* @return true if within bounds
|
|
*/
|
|
public boolean contains(float x, float y) { return button.contains(x, y); }
|
|
|
|
/**
|
|
* Resets the hover fields for the button.
|
|
*/
|
|
public void resetHover() { button.resetHover(); }
|
|
|
|
/**
|
|
* Updates the scale of the button depending on whether or not the cursor
|
|
* is hovering over the button.
|
|
* @param delta the delta interval
|
|
* @param x the x coordinate
|
|
* @param y the y coordinate
|
|
*/
|
|
public void hoverUpdate(int delta, float x, float y) { button.hoverUpdate(delta, x, y); }
|
|
|
|
/**
|
|
* Updates the scale of the button depending on whether or not the cursor
|
|
* is hovering over the button.
|
|
* @param delta the delta interval
|
|
* @param isHover true if the cursor is currently hovering over the button
|
|
*/
|
|
public void hoverUpdate(int delta, boolean isHover) { button.hoverUpdate(delta, isHover); }
|
|
}
|