If the check fails, use a LinearBezier instead. (e.g. in map 45471). Moved slider time and curve calculations into HitObject so that they can be reused. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
If the check fails, use a LinearBezier instead. (e.g. in map 45471). Moved slider time and curve calculations into HitObject so that they can be reused. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>