opsu-dance/src/itdelatrisu/opsu/objects
Jeffrey Han c516d93d1e Check for parallel vectors before constructing a CircumscribedCircle.
If the check fails, use a LinearBezier instead. (e.g. in map 45471).

Moved slider time and curve calculations into HitObject so that they can be reused.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-09-02 10:51:52 -05:00
..
curves Specify whether Curve uses scaled or unscaled coordinates. 2015-09-02 01:47:15 -05:00
Circle.java Now using official formulas for circle diameter and timing offsets. 2015-08-30 19:01:40 -05:00
DummyObject.java Follow-up to #99. 2015-06-29 19:22:38 -05:00
GameObject.java Follow-up to #99. 2015-06-29 19:22:38 -05:00
Slider.java Check for parallel vectors before constructing a CircumscribedCircle. 2015-09-02 10:51:52 -05:00
Spinner.java Fixed "Hidden" mod timing issues. (fixes #121) 2015-08-28 21:12:47 -05:00