c516d93d1e
If the check fails, use a LinearBezier instead. (e.g. in map 45471). Moved slider time and curve calculations into HitObject so that they can be reused. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com> |
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curves | ||
Circle.java | ||
DummyObject.java | ||
GameObject.java | ||
Slider.java | ||
Spinner.java |