opsu-dance/src/itdelatrisu/opsu/render
Jeffrey Han 8892973d98 Now using official formulas for circle diameter and timing offsets.
The previous formulas were extremely close, so you shouldn't notice any gameplay differences at all.

Circle diameter:
- Previously: 104 - (CS * 8)
- Now: 108.848 - (CS * 8.9646)

Timing offsets: added 1.5ms to 300, 100, and 50 hit result offsets.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-30 19:01:40 -05:00
..
CurveRenderState.java Now using official formulas for circle diameter and timing offsets. 2015-08-30 19:01:40 -05:00
FrameBufferCache.java Follow-up to #99. 2015-06-29 19:22:38 -05:00
Rendertarget.java Minor follow-up to #108. 2015-07-09 11:59:53 -05:00