1695 lines
56 KiB
Java
1695 lines
56 KiB
Java
/*
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* opsu! - an open-source osu! client
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* Copyright (C) 2014, 2015 Jeffrey Han
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*
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* opsu! is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu! is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
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*/
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package itdelatrisu.opsu.states;
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import itdelatrisu.opsu.GameData;
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import itdelatrisu.opsu.GameData.Grade;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.Opsu;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.ScoreData;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MultiClip;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.audio.SoundController;
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import itdelatrisu.opsu.audio.SoundEffect;
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import itdelatrisu.opsu.beatmap.Beatmap;
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import itdelatrisu.opsu.beatmap.BeatmapDifficultyCalculator;
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import itdelatrisu.opsu.beatmap.BeatmapParser;
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import itdelatrisu.opsu.beatmap.BeatmapSet;
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import itdelatrisu.opsu.beatmap.BeatmapSetList;
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import itdelatrisu.opsu.beatmap.BeatmapSetNode;
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import itdelatrisu.opsu.beatmap.BeatmapSortOrder;
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import itdelatrisu.opsu.beatmap.BeatmapWatchService;
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import itdelatrisu.opsu.beatmap.BeatmapWatchService.BeatmapWatchServiceListener;
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import itdelatrisu.opsu.beatmap.LRUCache;
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import itdelatrisu.opsu.beatmap.OszUnpacker;
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import itdelatrisu.opsu.db.BeatmapDB;
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import itdelatrisu.opsu.db.ScoreDB;
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import itdelatrisu.opsu.states.ButtonMenu.MenuState;
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import itdelatrisu.opsu.ui.Colors;
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import itdelatrisu.opsu.ui.Fonts;
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import itdelatrisu.opsu.ui.KineticScrolling;
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import itdelatrisu.opsu.ui.MenuButton;
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import itdelatrisu.opsu.ui.StarStream;
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import itdelatrisu.opsu.ui.UI;
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import itdelatrisu.opsu.ui.animations.AnimatedValue;
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import itdelatrisu.opsu.ui.animations.AnimationEquation;
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import java.io.File;
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import java.nio.file.Path;
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import java.nio.file.StandardWatchEventKinds;
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import java.nio.file.WatchEvent.Kind;
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import java.util.Map;
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import java.util.Stack;
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import org.lwjgl.opengl.Display;
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import org.newdawn.slick.Animation;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Image;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.SlickException;
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import org.newdawn.slick.SpriteSheet;
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import org.newdawn.slick.gui.TextField;
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import org.newdawn.slick.state.BasicGameState;
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import org.newdawn.slick.state.StateBasedGame;
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import org.newdawn.slick.state.transition.EasedFadeOutTransition;
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import org.newdawn.slick.state.transition.EmptyTransition;
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import org.newdawn.slick.state.transition.FadeInTransition;
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/**
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* "Song Selection" state.
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* <p>
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* Players are able to select a beatmap to play, view previous scores, choose game mods,
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* manage beatmaps, or change game options from this state.
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*/
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public class SongMenu extends BasicGameState {
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/** The max number of song buttons to be shown on each screen. */
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public static final int MAX_SONG_BUTTONS = 6;
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/** The max number of score buttons to be shown at a time. */
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public static final int MAX_SCORE_BUTTONS = 7;
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/** Delay time, in milliseconds, between each search. */
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private static final int SEARCH_DELAY = 500;
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/** Delay time, in milliseconds, before moving to the beatmap menu after a right click. */
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private static final int BEATMAP_MENU_DELAY = 600;
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/** Maximum x offset of song buttons for mouse hover, in pixels. */
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private static final float MAX_HOVER_OFFSET = 30f;
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/** Time, in milliseconds, for the search bar to fade in or out. */
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private static final int SEARCH_TRANSITION_TIME = 250;
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/** Line width of the header/footer divider. */
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private static final int DIVIDER_LINE_WIDTH = 4;
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/** Song node class representing an BeatmapSetNode and file index. */
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private static class SongNode {
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/** Song node. */
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private BeatmapSetNode node;
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/** File index. */
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private int index;
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/**
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* Constructor.
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* @param node the BeatmapSetNode
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* @param index the file index
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*/
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public SongNode(BeatmapSetNode node, int index) {
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this.node = node;
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this.index = index;
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}
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/**
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* Returns the associated BeatmapSetNode.
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*/
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public BeatmapSetNode getNode() { return node; }
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/**
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* Returns the associated file index.
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*/
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public int getIndex() { return index; }
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}
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/** Current start node (topmost menu entry). */
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private BeatmapSetNode startNode;
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/** The first node is about this high above the header. */
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private KineticScrolling songScrolling = new KineticScrolling();
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/** The number of Nodes to offset from the top to the startNode. */
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private int startNodeOffset;
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/** Current focused (selected) node. */
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private BeatmapSetNode focusNode;
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/** The base node of the previous focus node. */
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private SongNode oldFocusNode = null;
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/** Stack of previous "random" (F2) focus nodes. */
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private Stack<SongNode> randomStack = new Stack<SongNode>();
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/** Current focus node's song information. */
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private String[] songInfo;
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/** Button coordinate values. */
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private float buttonX, buttonY, buttonOffset, buttonWidth, buttonHeight;
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/** Horizontal offset of song buttons for mouse hover, in pixels. */
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private AnimatedValue hoverOffset = new AnimatedValue(250, 0, MAX_HOVER_OFFSET, AnimationEquation.OUT_QUART);
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/** Current index of hovered song button. */
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private BeatmapSetNode hoverIndex = null;
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/** The selection buttons. */
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private MenuButton selectModsButton, selectRandomButton, selectMapOptionsButton, selectOptionsButton;
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/** The search textfield. */
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private TextField search;
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/**
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* Delay timer, in milliseconds, before running another search.
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* This is overridden by character entry (reset) and 'esc' (immediate search).
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*/
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private int searchTimer = 0;
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/** Information text to display based on the search query. */
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private String searchResultString = null;
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/** Loader animation. */
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private Animation loader;
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/** Whether or not to reset game data upon entering the state. */
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private boolean resetGame = false;
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/** Whether or not to reset music track upon entering the state. */
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private boolean resetTrack = false;
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/** If non-null, determines the action to perform upon entering the state. */
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private MenuState stateAction;
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/** If non-null, the node that stateAction acts upon. */
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private BeatmapSetNode stateActionNode;
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/** If non-null, the score data that stateAction acts upon. */
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private ScoreData stateActionScore;
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/** Timer before moving to the beatmap menu with the current focus node. */
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private int beatmapMenuTimer = -1;
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/** Beatmap reloading thread. */
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private BeatmapReloadThread reloadThread;
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/** Thread for reloading beatmaps. */
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private class BeatmapReloadThread extends Thread {
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/** If true, also clear the beatmap cache and invoke the unpacker. */
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private final boolean fullReload;
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/** Whether this thread has completed execution. */
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private boolean finished = false;
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/** Returns true only if this thread has completed execution. */
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public boolean isFinished() { return finished; }
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/**
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* Constructor.
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* @param fullReload if true, also clear the beatmap cache and invoke the unpacker
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*/
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public BeatmapReloadThread(boolean fullReload) {
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this.fullReload = fullReload;
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}
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@Override
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public void run() {
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try {
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reloadBeatmaps();
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} finally {
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finished = true;
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}
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};
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/** Reloads all beatmaps. */
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private void reloadBeatmaps() {
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File beatmapDir = Options.getBeatmapDir();
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if (fullReload) {
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// clear the beatmap cache
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BeatmapDB.clearDatabase();
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// invoke unpacker
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OszUnpacker.unpackAllFiles(Options.getOSZDir(), beatmapDir);
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}
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// invoke parser
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BeatmapParser.parseAllFiles(beatmapDir);
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}
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}
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/** Current map of scores (Version, ScoreData[]). */
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private Map<String, ScoreData[]> scoreMap;
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/** Scores for the current focus node. */
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private ScoreData[] focusScores;
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/** Current start score (topmost score entry). */
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private KineticScrolling startScorePos = new KineticScrolling();
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/** Header and footer end and start y coordinates, respectively. */
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private float headerY, footerY;
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/** Footer pulsing logo button. */
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private MenuButton footerLogoButton;
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/** Size of the pulsing logo in the footer. */
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private float footerLogoSize;
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/** Time, in milliseconds, for fading the search bar. */
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private int searchTransitionTimer = SEARCH_TRANSITION_TIME;
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/** The text length of the last string in the search TextField. */
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private int lastSearchTextLength = -1;
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/** Whether the song folder changed (notified via the watch service). */
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private boolean songFolderChanged = false;
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/** The last background image. */
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private File lastBackgroundImage;
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/** Background alpha level (for fade-in effect). */
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private AnimatedValue bgAlpha = new AnimatedValue(800, 0f, 1f, AnimationEquation.OUT_QUAD);
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/** Timer for animations when a new song node is selected. */
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private AnimatedValue songChangeTimer = new AnimatedValue(900, 0f, 1f, AnimationEquation.LINEAR);
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/** Timer for the music icon animation when a new song node is selected. */
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private AnimatedValue musicIconBounceTimer = new AnimatedValue(350, 0f, 1f, AnimationEquation.LINEAR);
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/**
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* Beatmaps whose difficulties were recently computed (if flag is non-null).
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* Unless the Boolean flag is null, then upon removal, the beatmap's objects will
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* be cleared (to be garbage collected). If the flag is true, also clear the
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* beatmap's array fields (timing points, etc.).
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*/
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@SuppressWarnings("serial")
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private LRUCache<Beatmap, Boolean> beatmapsCalculated = new LRUCache<Beatmap, Boolean>(12) {
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@Override
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public void eldestRemoved(Map.Entry<Beatmap, Boolean> eldest) {
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Boolean b = eldest.getValue();
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if (b != null) {
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Beatmap beatmap = eldest.getKey();
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beatmap.objects = null;
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if (b) {
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beatmap.timingPoints = null;
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beatmap.breaks = null;
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beatmap.combo = null;
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}
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}
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}
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};
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/** The star stream. */
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private StarStream starStream;
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/** Whether the menu is currently scrolling to the focus node (blocks other actions). */
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private boolean isScrollingToFocusNode = false;
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// game-related variables
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private GameContainer container;
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private StateBasedGame game;
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private Input input;
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private final int state;
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public SongMenu(int state) {
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this.state = state;
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}
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@Override
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public void init(GameContainer container, StateBasedGame game)
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throws SlickException {
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this.container = container;
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this.game = game;
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this.input = container.getInput();
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int width = container.getWidth();
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int height = container.getHeight();
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// header/footer coordinates
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headerY = height * 0.0075f + GameImage.MENU_MUSICNOTE.getImage().getHeight() +
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Fonts.BOLD.getLineHeight() + Fonts.DEFAULT.getLineHeight() +
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Fonts.SMALL.getLineHeight();
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footerY = height - GameImage.SELECTION_MODS.getImage().getHeight();
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// footer logo coordinates
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float footerHeight = height - footerY;
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footerLogoSize = footerHeight * 3.25f;
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Image logo = GameImage.MENU_LOGO.getImage();
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logo = logo.getScaledCopy(footerLogoSize / logo.getWidth());
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footerLogoButton = new MenuButton(logo, width - footerHeight * 0.8f, height - footerHeight * 0.65f);
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footerLogoButton.setHoverAnimationDuration(1);
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footerLogoButton.setHoverExpand(1.2f);
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// initialize sorts
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for (BeatmapSortOrder sort : BeatmapSortOrder.values())
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sort.init(width, headerY - SongMenu.DIVIDER_LINE_WIDTH / 2);
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// initialize score data buttons
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ScoreData.init(width, headerY + height * 0.01f);
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// song button background & graphics context
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Image menuBackground = GameImage.MENU_BUTTON_BG.getImage();
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// song button coordinates
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buttonX = width * 0.6f;
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//buttonY = headerY;
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buttonWidth = menuBackground.getWidth();
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buttonHeight = menuBackground.getHeight();
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buttonOffset = (footerY - headerY - DIVIDER_LINE_WIDTH) / MAX_SONG_BUTTONS;
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// search
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int textFieldX = (int) (width * 0.7125f + Fonts.BOLD.getWidth("Search: "));
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int textFieldY = (int) (headerY + Fonts.BOLD.getLineHeight() / 2);
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search = new TextField(
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container, Fonts.BOLD, textFieldX, textFieldY,
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(int) (width * 0.99f) - textFieldX, Fonts.BOLD.getLineHeight()
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);
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search.setBackgroundColor(Color.transparent);
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search.setBorderColor(Color.transparent);
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search.setTextColor(Color.white);
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search.setConsumeEvents(false);
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search.setMaxLength(60);
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// selection buttons
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Image selectionMods = GameImage.SELECTION_MODS.getImage();
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float selectX = width * 0.183f + selectionMods.getWidth() / 2f;
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float selectY = height - selectionMods.getHeight() / 2f;
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float selectOffset = selectionMods.getWidth() * 1.05f;
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selectModsButton = new MenuButton(GameImage.SELECTION_MODS_OVERLAY.getImage(),
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selectX, selectY);
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selectRandomButton = new MenuButton(GameImage.SELECTION_RANDOM_OVERLAY.getImage(),
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selectX + selectOffset, selectY);
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selectMapOptionsButton = new MenuButton(GameImage.SELECTION_OPTIONS_OVERLAY.getImage(),
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selectX + selectOffset * 2f, selectY);
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selectOptionsButton = new MenuButton(GameImage.SELECTION_OTHER_OPTIONS_OVERLAY.getImage(),
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selectX + selectOffset * 3f, selectY);
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selectModsButton.setHoverFade(0f);
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selectRandomButton.setHoverFade(0f);
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selectMapOptionsButton.setHoverFade(0f);
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selectOptionsButton.setHoverFade(0f);
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// loader
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int loaderDim = GameImage.MENU_MUSICNOTE.getImage().getWidth();
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SpriteSheet spr = new SpriteSheet(GameImage.MENU_LOADER.getImage(), loaderDim, loaderDim);
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loader = new Animation(spr, 50);
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// beatmap watch service listener
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final StateBasedGame game_ = game;
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BeatmapWatchService.addListener(new BeatmapWatchServiceListener() {
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@Override
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public void eventReceived(Kind<?> kind, Path child) {
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if (!songFolderChanged && kind != StandardWatchEventKinds.ENTRY_MODIFY) {
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songFolderChanged = true;
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if (game_.getCurrentStateID() == Opsu.STATE_SONGMENU)
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UI.sendBarNotification("Changes in Songs folder detected. Hit F5 to refresh.");
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}
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}
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});
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// star stream
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starStream = new StarStream(width, height);
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}
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@Override
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public void render(GameContainer container, StateBasedGame game, Graphics g)
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throws SlickException {
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g.setBackground(Color.black);
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int width = container.getWidth();
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int height = container.getHeight();
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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// background
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if (focusNode != null) {
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Beatmap focusNodeBeatmap = focusNode.getSelectedBeatmap();
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if (!focusNodeBeatmap.drawBackground(width, height, bgAlpha.getValue(), true))
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GameImage.PLAYFIELD.getImage().draw();
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}
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// star stream
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starStream.draw();
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// song buttons
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BeatmapSetNode node = startNode;
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int songButtonIndex = 0;
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if (node != null && node.prev != null) {
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node = node.prev;
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songButtonIndex = -1;
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}
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g.setClip(0, (int) (headerY + DIVIDER_LINE_WIDTH / 2), width, (int) (footerY - headerY));
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for (int i = startNodeOffset + songButtonIndex; i < MAX_SONG_BUTTONS + 1 && node != null; i++, node = node.next) {
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// draw the node
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float offset = (node == hoverIndex) ? hoverOffset.getValue() : 0f;
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float ypos = buttonY + (i * buttonOffset);
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float mid = (height / 2) - ypos - (buttonOffset / 2);
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final float circleRadi = 700 * GameImage.getUIscale();
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//finds points along a very large circle (x^2 = h^2 - y^2)
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float t = circleRadi * circleRadi - (mid * mid);
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float xpos = (float) ((t > 0) ? Math.sqrt(t) : 0) - circleRadi + 50 * GameImage.getUIscale();
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ScoreData[] scores = getScoreDataForNode(node, false);
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node.draw(buttonX - offset - xpos, ypos,
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(scores == null) ? Grade.NULL : scores[0].getGrade(), (node == focusNode));
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}
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g.clearClip();
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// scroll bar
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if (focusNode != null && startNode != null) {
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int focusNodes = focusNode.getBeatmapSet().size();
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int totalNodes = BeatmapSetList.get().size() + focusNodes - 1;
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if (totalNodes > MAX_SONG_BUTTONS) {
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UI.drawScrollbar(g,
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songScrolling.getPosition(),
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totalNodes * buttonOffset,
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MAX_SONG_BUTTONS * buttonOffset,
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width, headerY + DIVIDER_LINE_WIDTH / 2,
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0, MAX_SONG_BUTTONS * buttonOffset,
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Colors.BLACK_ALPHA, Color.white, true);
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}
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}
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// score buttons
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if (focusScores != null) {
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ScoreData.clipToArea(g);
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int startScore = (int) (startScorePos.getPosition() / ScoreData.getButtonOffset());
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int offset = (int) (-startScorePos.getPosition() + startScore * ScoreData.getButtonOffset());
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|
|
int scoreButtons = Math.min(focusScores.length - startScore, MAX_SCORE_BUTTONS + 1);
|
|
float timerScale = 1f - (1 / 3f) * ((MAX_SCORE_BUTTONS - scoreButtons) / (float) (MAX_SCORE_BUTTONS - 1));
|
|
int duration = (int) (songChangeTimer.getDuration() * timerScale);
|
|
int segmentDuration = (int) ((2 / 3f) * songChangeTimer.getDuration());
|
|
int time = songChangeTimer.getTime();
|
|
for (int i = 0, rank = startScore; i < scoreButtons; i++, rank++) {
|
|
if (rank < 0)
|
|
continue;
|
|
long prevScore = (rank + 1 < focusScores.length) ? focusScores[rank + 1].score : -1;
|
|
float t = Utils.clamp((time - (i * (duration - segmentDuration) / scoreButtons)) / (float) segmentDuration, 0f, 1f);
|
|
boolean focus = (t >= 0.9999f && ScoreData.buttonContains(mouseX, mouseY - offset, i));
|
|
focusScores[rank].draw(g, offset + i * ScoreData.getButtonOffset(), rank, prevScore, focus, t);
|
|
}
|
|
g.clearClip();
|
|
|
|
// scroll bar
|
|
if (focusScores.length > MAX_SCORE_BUTTONS && ScoreData.areaContains(mouseX, mouseY))
|
|
ScoreData.drawScrollbar(g, startScorePos.getPosition(), focusScores.length * ScoreData.getButtonOffset());
|
|
}
|
|
|
|
// top/bottom bars
|
|
g.setColor(Colors.BLACK_ALPHA);
|
|
g.fillRect(0, 0, width, headerY);
|
|
g.fillRect(0, footerY, width, height - footerY);
|
|
g.setColor(Colors.BLUE_DIVIDER);
|
|
g.setLineWidth(DIVIDER_LINE_WIDTH);
|
|
g.drawLine(0, headerY, width, headerY);
|
|
g.drawLine(0, footerY, width, footerY);
|
|
g.resetLineWidth();
|
|
|
|
// footer logo (pulsing)
|
|
Float position = MusicController.getBeatProgress();
|
|
if (position == null) // default to 60bpm
|
|
position = System.currentTimeMillis() % 1000 / 1000f;
|
|
if (footerLogoButton.contains(mouseX, mouseY, 0.25f)) {
|
|
// hovering over logo: stop pulsing
|
|
footerLogoButton.draw();
|
|
} else {
|
|
float expand = position * 0.15f;
|
|
footerLogoButton.draw(Color.white, 1f - expand);
|
|
Image ghostLogo = GameImage.MENU_LOGO.getImage();
|
|
ghostLogo = ghostLogo.getScaledCopy((1f + expand) * footerLogoSize / ghostLogo.getWidth());
|
|
float oldGhostAlpha = Colors.GHOST_LOGO.a;
|
|
Colors.GHOST_LOGO.a *= (1f - position);
|
|
ghostLogo.drawCentered(footerLogoButton.getX(), footerLogoButton.getY(), Colors.GHOST_LOGO);
|
|
Colors.GHOST_LOGO.a = oldGhostAlpha;
|
|
}
|
|
|
|
// header
|
|
if (focusNode != null) {
|
|
// music/loader icon
|
|
float marginX = width * 0.005f, marginY = height * 0.005f;
|
|
Image musicNote = GameImage.MENU_MUSICNOTE.getImage();
|
|
if (MusicController.isTrackLoading())
|
|
loader.draw(marginX, marginY);
|
|
else {
|
|
float t = musicIconBounceTimer.getValue() * 2f;
|
|
if (t > 1)
|
|
t = 2f - t;
|
|
float musicNoteScale = 1f + 0.3f * t;
|
|
musicNote.getScaledCopy(musicNoteScale).drawCentered(marginX + musicNote.getWidth() / 2f, marginY + musicNote.getHeight() / 2f);
|
|
}
|
|
int iconWidth = musicNote.getWidth();
|
|
|
|
// song info text
|
|
if (songInfo == null) {
|
|
songInfo = focusNode.getInfo();
|
|
if (Options.useUnicodeMetadata()) { // load glyphs
|
|
Beatmap beatmap = focusNode.getBeatmapSet().get(0);
|
|
Fonts.loadGlyphs(Fonts.LARGE, beatmap.titleUnicode);
|
|
Fonts.loadGlyphs(Fonts.LARGE, beatmap.artistUnicode);
|
|
}
|
|
}
|
|
marginX += 5;
|
|
Color c = Colors.WHITE_FADE;
|
|
float oldAlpha = c.a;
|
|
float t = AnimationEquation.OUT_QUAD.calc(songChangeTimer.getValue());
|
|
float headerTextY = marginY * 0.2f;
|
|
c.a = Math.min(t * songInfo.length / 1.5f, 1f);
|
|
if (c.a > 0)
|
|
Fonts.LARGE.drawString(marginX + iconWidth * 1.05f, headerTextY, songInfo[0], c);
|
|
headerTextY += Fonts.LARGE.getLineHeight() - 6;
|
|
c.a = Math.min((t - 1f / (songInfo.length * 1.5f)) * songInfo.length / 1.5f, 1f);
|
|
if (c.a > 0)
|
|
Fonts.DEFAULT.drawString(marginX + iconWidth * 1.05f, headerTextY, songInfo[1], c);
|
|
headerTextY += Fonts.DEFAULT.getLineHeight() - 2;
|
|
c.a = Math.min((t - 2f / (songInfo.length * 1.5f)) * songInfo.length / 1.5f, 1f);
|
|
if (c.a > 0) {
|
|
float speedModifier = GameMod.getSpeedMultiplier();
|
|
Color color2 = (speedModifier == 1f) ? c :
|
|
(speedModifier > 1f) ? Colors.RED_HIGHLIGHT : Colors.BLUE_HIGHLIGHT;
|
|
float oldAlpha2 = color2.a;
|
|
color2.a = c.a;
|
|
Fonts.BOLD.drawString(marginX, headerTextY, songInfo[2], color2);
|
|
color2.a = oldAlpha2;
|
|
}
|
|
headerTextY += Fonts.BOLD.getLineHeight() - 4;
|
|
c.a = Math.min((t - 3f / (songInfo.length * 1.5f)) * songInfo.length / 1.5f, 1f);
|
|
if (c.a > 0)
|
|
Fonts.DEFAULT.drawString(marginX, headerTextY, songInfo[3], c);
|
|
headerTextY += Fonts.DEFAULT.getLineHeight() - 4;
|
|
c.a = Math.min((t - 4f / (songInfo.length * 1.5f)) * songInfo.length / 1.5f, 1f);
|
|
if (c.a > 0) {
|
|
float multiplier = GameMod.getDifficultyMultiplier();
|
|
Color color4 = (multiplier == 1f) ? c :
|
|
(multiplier > 1f) ? Colors.RED_HIGHLIGHT : Colors.BLUE_HIGHLIGHT;
|
|
float oldAlpha4 = color4.a;
|
|
color4.a = c.a;
|
|
Fonts.SMALL.drawString(marginX, headerTextY, songInfo[4], color4);
|
|
color4.a = oldAlpha4;
|
|
}
|
|
c.a = oldAlpha;
|
|
}
|
|
|
|
// selection buttons
|
|
GameImage.SELECTION_MODS.getImage().drawCentered(selectModsButton.getX(), selectModsButton.getY());
|
|
selectModsButton.draw();
|
|
GameImage.SELECTION_RANDOM.getImage().drawCentered(selectRandomButton.getX(), selectRandomButton.getY());
|
|
selectRandomButton.draw();
|
|
GameImage.SELECTION_OPTIONS.getImage().drawCentered(selectMapOptionsButton.getX(), selectMapOptionsButton.getY());
|
|
selectMapOptionsButton.draw();
|
|
GameImage.SELECTION_OTHER_OPTIONS.getImage().drawCentered(selectOptionsButton.getX(), selectOptionsButton.getY());
|
|
selectOptionsButton.draw();
|
|
|
|
// sorting tabs
|
|
BeatmapSortOrder currentSort = BeatmapSortOrder.getSort();
|
|
BeatmapSortOrder hoverSort = null;
|
|
for (BeatmapSortOrder sort : BeatmapSortOrder.values()) {
|
|
if (sort.contains(mouseX, mouseY)) {
|
|
hoverSort = sort;
|
|
break;
|
|
}
|
|
}
|
|
for (BeatmapSortOrder sort : BeatmapSortOrder.VALUES_REVERSED) {
|
|
if (sort != currentSort)
|
|
sort.draw(false, sort == hoverSort);
|
|
}
|
|
currentSort.draw(true, false);
|
|
|
|
// search
|
|
boolean searchEmpty = search.getText().isEmpty();
|
|
int searchX = search.getX(), searchY = search.getY();
|
|
float searchBaseX = width * 0.7f;
|
|
float searchTextX = width * 0.7125f;
|
|
float searchRectHeight = Fonts.BOLD.getLineHeight() * 2;
|
|
float searchExtraHeight = Fonts.DEFAULT.getLineHeight() * 0.7f;
|
|
float searchProgress = (searchTransitionTimer < SEARCH_TRANSITION_TIME) ?
|
|
((float) searchTransitionTimer / SEARCH_TRANSITION_TIME) : 1f;
|
|
float oldAlpha = Colors.BLACK_ALPHA.a;
|
|
if (searchEmpty) {
|
|
searchRectHeight += (1f - searchProgress) * searchExtraHeight;
|
|
Colors.BLACK_ALPHA.a = 0.5f - searchProgress * 0.3f;
|
|
} else {
|
|
searchRectHeight += searchProgress * searchExtraHeight;
|
|
Colors.BLACK_ALPHA.a = 0.2f + searchProgress * 0.3f;
|
|
}
|
|
g.setColor(Colors.BLACK_ALPHA);
|
|
g.fillRect(searchBaseX, headerY + DIVIDER_LINE_WIDTH / 2, width - searchBaseX, searchRectHeight);
|
|
Colors.BLACK_ALPHA.a = oldAlpha;
|
|
Fonts.BOLD.drawString(searchTextX, searchY, "Search:", Colors.GREEN_SEARCH);
|
|
if (searchEmpty)
|
|
Fonts.BOLD.drawString(searchX, searchY, "Type to search!", Color.white);
|
|
else {
|
|
g.setColor(Color.white);
|
|
// TODO: why is this needed to correctly position the TextField?
|
|
search.setLocation(searchX - 3, searchY - 1);
|
|
search.render(container, g);
|
|
search.setLocation(searchX, searchY);
|
|
Fonts.DEFAULT.drawString(searchTextX, searchY + Fonts.BOLD.getLineHeight(),
|
|
(searchResultString == null) ? "Searching..." : searchResultString, Color.white);
|
|
}
|
|
|
|
// reloading beatmaps
|
|
if (reloadThread != null) {
|
|
// darken the screen
|
|
g.setColor(Colors.BLACK_ALPHA);
|
|
g.fillRect(0, 0, width, height);
|
|
|
|
UI.drawLoadingProgress(g);
|
|
}
|
|
|
|
// back button
|
|
else
|
|
UI.getBackButton().draw();
|
|
|
|
UI.draw(g);
|
|
}
|
|
|
|
@Override
|
|
public void update(GameContainer container, StateBasedGame game, int delta)
|
|
throws SlickException {
|
|
UI.update(delta);
|
|
if (reloadThread == null)
|
|
MusicController.loopTrackIfEnded(true);
|
|
else if (reloadThread.isFinished()) {
|
|
if (BeatmapSetList.get().size() > 0) {
|
|
// initialize song list
|
|
BeatmapSetList.get().init();
|
|
setFocus(BeatmapSetList.get().getRandomNode(), -1, true, true);
|
|
} else
|
|
MusicController.playThemeSong();
|
|
reloadThread = null;
|
|
}
|
|
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
|
|
UI.getBackButton().hoverUpdate(delta, mouseX, mouseY);
|
|
selectModsButton.hoverUpdate(delta, mouseX, mouseY);
|
|
selectRandomButton.hoverUpdate(delta, mouseX, mouseY);
|
|
selectMapOptionsButton.hoverUpdate(delta, mouseX, mouseY);
|
|
selectOptionsButton.hoverUpdate(delta, mouseX, mouseY);
|
|
footerLogoButton.hoverUpdate(delta, mouseX, mouseY, 0.25f);
|
|
|
|
// beatmap menu timer
|
|
if (beatmapMenuTimer > -1) {
|
|
beatmapMenuTimer += delta;
|
|
if (beatmapMenuTimer >= BEATMAP_MENU_DELAY) {
|
|
beatmapMenuTimer = -1;
|
|
if (focusNode != null) {
|
|
((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(MenuState.BEATMAP, focusNode);
|
|
game.enterState(Opsu.STATE_BUTTONMENU);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (focusNode != null) {
|
|
// fade in background
|
|
Beatmap focusNodeBeatmap = focusNode.getSelectedBeatmap();
|
|
if (!focusNodeBeatmap.isBackgroundLoading())
|
|
bgAlpha.update(delta);
|
|
|
|
// song change timers
|
|
songChangeTimer.update(delta);
|
|
if (!MusicController.isTrackLoading())
|
|
musicIconBounceTimer.update(delta);
|
|
}
|
|
|
|
// star stream
|
|
starStream.update(delta);
|
|
|
|
// search
|
|
search.setFocus(true);
|
|
searchTimer += delta;
|
|
if (searchTimer >= SEARCH_DELAY && reloadThread == null && beatmapMenuTimer == -1) {
|
|
searchTimer = 0;
|
|
|
|
// store the start/focus nodes
|
|
if (focusNode != null)
|
|
oldFocusNode = new SongNode(BeatmapSetList.get().getBaseNode(focusNode.index), focusNode.beatmapIndex);
|
|
|
|
if (BeatmapSetList.get().search(search.getText())) {
|
|
// reset song stack
|
|
randomStack = new Stack<SongNode>();
|
|
|
|
// empty search
|
|
if (search.getText().isEmpty())
|
|
searchResultString = null;
|
|
|
|
// search produced new list: re-initialize it
|
|
startNode = focusNode = null;
|
|
scoreMap = null;
|
|
focusScores = null;
|
|
if (BeatmapSetList.get().size() > 0) {
|
|
BeatmapSetList.get().init();
|
|
if (search.getText().isEmpty()) { // cleared search
|
|
// use previous start/focus if possible
|
|
if (oldFocusNode != null)
|
|
setFocus(oldFocusNode.getNode(), oldFocusNode.getIndex(), true, true);
|
|
else
|
|
setFocus(BeatmapSetList.get().getRandomNode(), -1, true, true);
|
|
} else {
|
|
int size = BeatmapSetList.get().size();
|
|
searchResultString = String.format("%d match%s found!",
|
|
size, (size == 1) ? "" : "es");
|
|
setFocus(BeatmapSetList.get().getRandomNode(), -1, true, true);
|
|
}
|
|
oldFocusNode = null;
|
|
} else if (!search.getText().isEmpty())
|
|
searchResultString = "No matches found. Hit ESC to reset.";
|
|
}
|
|
}
|
|
if (searchTransitionTimer < SEARCH_TRANSITION_TIME) {
|
|
searchTransitionTimer += delta;
|
|
if (searchTransitionTimer > SEARCH_TRANSITION_TIME)
|
|
searchTransitionTimer = SEARCH_TRANSITION_TIME;
|
|
}
|
|
|
|
// scores
|
|
if (focusScores != null) {
|
|
startScorePos.setMinMax(0, (focusScores.length - MAX_SCORE_BUTTONS) * ScoreData.getButtonOffset());
|
|
startScorePos.update(delta);
|
|
}
|
|
|
|
// scrolling
|
|
songScrolling.update(delta);
|
|
if (isScrollingToFocusNode) {
|
|
float distanceDiff = Math.abs(songScrolling.getPosition() - songScrolling.getTargetPosition());
|
|
if (distanceDiff <= buttonOffset / 8f) { // close enough, stop blocking input
|
|
songScrolling.scrollToPosition(songScrolling.getTargetPosition());
|
|
songScrolling.setSpeedMultiplier(1f);
|
|
isScrollingToFocusNode = false;
|
|
}
|
|
}
|
|
updateDrawnSongPosition();
|
|
|
|
// mouse hover
|
|
BeatmapSetNode node = getNodeAtPosition(mouseX, mouseY);
|
|
if (node != null) {
|
|
if (node == hoverIndex)
|
|
hoverOffset.update(delta);
|
|
else {
|
|
hoverIndex = node;
|
|
hoverOffset.setTime(0);
|
|
}
|
|
return;
|
|
} else { // not hovered
|
|
hoverOffset.setTime(0);
|
|
hoverIndex = null;
|
|
}
|
|
|
|
// tooltips
|
|
if (focusScores != null && ScoreData.areaContains(mouseX, mouseY)) {
|
|
int startScore = (int) (startScorePos.getPosition() / ScoreData.getButtonOffset());
|
|
int offset = (int) (-startScorePos.getPosition() + startScore * ScoreData.getButtonOffset());
|
|
int scoreButtons = Math.min(focusScores.length - startScore, MAX_SCORE_BUTTONS);
|
|
for (int i = 0, rank = startScore; i < scoreButtons; i++, rank++) {
|
|
if (rank < 0)
|
|
continue;
|
|
if (ScoreData.buttonContains(mouseX, mouseY - offset, i)) {
|
|
UI.updateTooltip(delta, focusScores[rank].getTooltipString(), true);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public int getID() { return state; }
|
|
|
|
@Override
|
|
public void mousePressed(int button, int x, int y) {
|
|
// check mouse button
|
|
if (button == Input.MOUSE_MIDDLE_BUTTON)
|
|
return;
|
|
|
|
if (isScrollingToFocusNode)
|
|
return;
|
|
|
|
if (footerLogoButton.contains(x, y, 0.25f)) {
|
|
startGame();
|
|
return;
|
|
}
|
|
|
|
songScrolling.pressed();
|
|
startScorePos.pressed();
|
|
}
|
|
|
|
@Override
|
|
public void mouseReleased(int button, int x, int y) {
|
|
// check mouse button
|
|
if (button == Input.MOUSE_MIDDLE_BUTTON)
|
|
return;
|
|
|
|
if (isScrollingToFocusNode)
|
|
return;
|
|
|
|
songScrolling.released();
|
|
startScorePos.released();
|
|
}
|
|
|
|
@Override
|
|
public void mouseClicked(int button, int x, int y, int clickCount) {
|
|
// check mouse button
|
|
if (button == Input.MOUSE_MIDDLE_BUTTON)
|
|
return;
|
|
|
|
// block input
|
|
if (isInputBlocked())
|
|
return;
|
|
|
|
// back
|
|
if (UI.getBackButton().contains(x, y)) {
|
|
SoundController.playSound(SoundEffect.MENUBACK);
|
|
((MainMenu) game.getState(Opsu.STATE_MAINMENU)).reset();
|
|
game.enterState(Opsu.STATE_MAINMENU, new EasedFadeOutTransition(), new FadeInTransition());
|
|
return;
|
|
}
|
|
|
|
// selection buttons
|
|
if (selectModsButton.contains(x, y)) {
|
|
this.keyPressed(Input.KEY_F1, '\0');
|
|
return;
|
|
} else if (selectRandomButton.contains(x, y)) {
|
|
this.keyPressed(Input.KEY_F2, '\0');
|
|
return;
|
|
} else if (selectMapOptionsButton.contains(x, y)) {
|
|
this.keyPressed(Input.KEY_F3, '\0');
|
|
return;
|
|
} else if (selectOptionsButton.contains(x, y)) {
|
|
SoundController.playSound(SoundEffect.MENUHIT);
|
|
game.enterState(Opsu.STATE_OPTIONSMENU, new EmptyTransition(), new FadeInTransition());
|
|
return;
|
|
}
|
|
|
|
if (focusNode == null)
|
|
return;
|
|
|
|
// sorting buttons
|
|
for (BeatmapSortOrder sort : BeatmapSortOrder.values()) {
|
|
if (sort.contains(x, y)) {
|
|
if (sort != BeatmapSortOrder.getSort()) {
|
|
BeatmapSortOrder.setSort(sort);
|
|
SoundController.playSound(SoundEffect.MENUCLICK);
|
|
BeatmapSetNode oldFocusBase = BeatmapSetList.get().getBaseNode(focusNode.index);
|
|
int oldFocusFileIndex = focusNode.beatmapIndex;
|
|
focusNode = null;
|
|
BeatmapSetList.get().init();
|
|
setFocus(oldFocusBase, oldFocusFileIndex, true, true);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
// song buttons
|
|
BeatmapSetNode node = getNodeAtPosition(x, y);
|
|
if (node != null) {
|
|
int expandedIndex = BeatmapSetList.get().getExpandedIndex();
|
|
int oldHoverOffsetTime = hoverOffset.getTime();
|
|
BeatmapSetNode oldHoverIndex = hoverIndex;
|
|
|
|
// clicked node is already expanded
|
|
if (node.index == expandedIndex) {
|
|
if (node.beatmapIndex == focusNode.beatmapIndex) {
|
|
// if already focused, load the beatmap
|
|
if (button != Input.MOUSE_RIGHT_BUTTON)
|
|
startGame();
|
|
else
|
|
SoundController.playSound(SoundEffect.MENUCLICK);
|
|
} else {
|
|
// focus the node
|
|
SoundController.playSound(SoundEffect.MENUCLICK);
|
|
setFocus(node, 0, false, true);
|
|
}
|
|
}
|
|
|
|
// clicked node is a new group
|
|
else {
|
|
SoundController.playSound(SoundEffect.MENUCLICK);
|
|
setFocus(node, -1, false, true);
|
|
}
|
|
|
|
// restore hover data
|
|
hoverOffset.setTime(oldHoverOffsetTime);
|
|
hoverIndex = oldHoverIndex;
|
|
|
|
// open beatmap menu
|
|
if (button == Input.MOUSE_RIGHT_BUTTON)
|
|
beatmapMenuTimer = (node.index == expandedIndex) ? BEATMAP_MENU_DELAY * 4 / 5 : 0;
|
|
|
|
return;
|
|
}
|
|
|
|
// score buttons
|
|
if (focusScores != null && ScoreData.areaContains(x, y)) {
|
|
int startScore = (int) (startScorePos.getPosition() / ScoreData.getButtonOffset());
|
|
int offset = (int) (-startScorePos.getPosition() + startScore * ScoreData.getButtonOffset());
|
|
int scoreButtons = Math.min(focusScores.length - startScore, MAX_SCORE_BUTTONS);
|
|
for (int i = 0, rank = startScore; i < scoreButtons; i++, rank++) {
|
|
if (ScoreData.buttonContains(x, y - offset, i)) {
|
|
SoundController.playSound(SoundEffect.MENUHIT);
|
|
if (button != Input.MOUSE_RIGHT_BUTTON) {
|
|
// view score
|
|
GameData data = new GameData(focusScores[rank], container.getWidth(), container.getHeight());
|
|
((GameRanking) game.getState(Opsu.STATE_GAMERANKING)).setGameData(data);
|
|
game.enterState(Opsu.STATE_GAMERANKING, new EasedFadeOutTransition(), new FadeInTransition());
|
|
} else {
|
|
// score management
|
|
((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(MenuState.SCORE, focusScores[rank]);
|
|
game.enterState(Opsu.STATE_BUTTONMENU);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void keyPressed(int key, char c) {
|
|
// block input
|
|
if ((reloadThread != null && !(key == Input.KEY_ESCAPE || key == Input.KEY_F12)) || beatmapMenuTimer > -1 || isScrollingToFocusNode)
|
|
return;
|
|
|
|
switch (key) {
|
|
case Input.KEY_ESCAPE:
|
|
if (reloadThread != null) {
|
|
// beatmap reloading: stop parsing beatmaps by sending interrupt to BeatmapParser
|
|
reloadThread.interrupt();
|
|
} else if (!search.getText().isEmpty()) {
|
|
// clear search text
|
|
search.setText("");
|
|
searchTimer = SEARCH_DELAY;
|
|
searchTransitionTimer = 0;
|
|
} else {
|
|
// return to main menu
|
|
SoundController.playSound(SoundEffect.MENUBACK);
|
|
((MainMenu) game.getState(Opsu.STATE_MAINMENU)).reset();
|
|
game.enterState(Opsu.STATE_MAINMENU, new EasedFadeOutTransition(), new FadeInTransition());
|
|
}
|
|
break;
|
|
case Input.KEY_F1:
|
|
SoundController.playSound(SoundEffect.MENUHIT);
|
|
((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(MenuState.MODS);
|
|
game.enterState(Opsu.STATE_BUTTONMENU);
|
|
break;
|
|
case Input.KEY_F2:
|
|
if (focusNode == null)
|
|
break;
|
|
SoundController.playSound(SoundEffect.MENUHIT);
|
|
if (input.isKeyDown(Input.KEY_RSHIFT) || input.isKeyDown(Input.KEY_LSHIFT)) {
|
|
// shift key: previous random track
|
|
SongNode prev;
|
|
if (randomStack.isEmpty() || (prev = randomStack.pop()) == null)
|
|
break;
|
|
setFocus(prev.getNode(), prev.getIndex(), true, true);
|
|
} else {
|
|
// random track, add previous to stack
|
|
randomStack.push(new SongNode(BeatmapSetList.get().getBaseNode(focusNode.index), focusNode.beatmapIndex));
|
|
setFocus(BeatmapSetList.get().getRandomNode(), -1, true, true);
|
|
}
|
|
break;
|
|
case Input.KEY_F3:
|
|
if (focusNode == null)
|
|
break;
|
|
SoundController.playSound(SoundEffect.MENUHIT);
|
|
((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(MenuState.BEATMAP, focusNode);
|
|
game.enterState(Opsu.STATE_BUTTONMENU);
|
|
break;
|
|
case Input.KEY_F5:
|
|
SoundController.playSound(SoundEffect.MENUHIT);
|
|
if (songFolderChanged)
|
|
reloadBeatmaps(false);
|
|
else {
|
|
((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(MenuState.RELOAD);
|
|
game.enterState(Opsu.STATE_BUTTONMENU);
|
|
}
|
|
break;
|
|
case Input.KEY_DELETE:
|
|
if (focusNode == null)
|
|
break;
|
|
if (input.isKeyDown(Input.KEY_RSHIFT) || input.isKeyDown(Input.KEY_LSHIFT)) {
|
|
SoundController.playSound(SoundEffect.MENUHIT);
|
|
MenuState ms = (focusNode.beatmapIndex == -1 || focusNode.getBeatmapSet().size() == 1) ?
|
|
MenuState.BEATMAP_DELETE_CONFIRM : MenuState.BEATMAP_DELETE_SELECT;
|
|
((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(ms, focusNode);
|
|
game.enterState(Opsu.STATE_BUTTONMENU);
|
|
}
|
|
break;
|
|
case Input.KEY_F7:
|
|
Options.setNextFPS(container);
|
|
break;
|
|
case Input.KEY_F10:
|
|
Options.toggleMouseDisabled();
|
|
break;
|
|
case Input.KEY_F12:
|
|
Utils.takeScreenShot();
|
|
break;
|
|
case Input.KEY_ENTER:
|
|
if (focusNode == null)
|
|
break;
|
|
startGame();
|
|
break;
|
|
case Input.KEY_DOWN:
|
|
changeIndex(1);
|
|
break;
|
|
case Input.KEY_UP:
|
|
changeIndex(-1);
|
|
break;
|
|
case Input.KEY_RIGHT:
|
|
if (focusNode == null)
|
|
break;
|
|
BeatmapSetNode next = focusNode.next;
|
|
if (next != null) {
|
|
SoundController.playSound(SoundEffect.MENUCLICK);
|
|
BeatmapSetNode oldStartNode = startNode;
|
|
int oldHoverOffsetTime = hoverOffset.getTime();
|
|
BeatmapSetNode oldHoverIndex = hoverIndex;
|
|
setFocus(next, 0, false, true);
|
|
if (startNode == oldStartNode) {
|
|
hoverOffset.setTime(oldHoverOffsetTime);
|
|
hoverIndex = oldHoverIndex;
|
|
}
|
|
}
|
|
break;
|
|
case Input.KEY_LEFT:
|
|
if (focusNode == null)
|
|
break;
|
|
BeatmapSetNode prev = focusNode.prev;
|
|
if (prev != null) {
|
|
SoundController.playSound(SoundEffect.MENUCLICK);
|
|
BeatmapSetNode oldStartNode = startNode;
|
|
int oldHoverOffsetTime = hoverOffset.getTime();
|
|
BeatmapSetNode oldHoverIndex = hoverIndex;
|
|
setFocus(prev, (prev.index == focusNode.index) ? 0 : prev.getBeatmapSet().size() - 1, false, true);
|
|
if (startNode == oldStartNode) {
|
|
hoverOffset.setTime(oldHoverOffsetTime);
|
|
hoverIndex = oldHoverIndex;
|
|
}
|
|
}
|
|
break;
|
|
case Input.KEY_NEXT:
|
|
changeIndex(MAX_SONG_BUTTONS);
|
|
break;
|
|
case Input.KEY_PRIOR:
|
|
changeIndex(-MAX_SONG_BUTTONS);
|
|
break;
|
|
default:
|
|
// wait for user to finish typing
|
|
// TODO: accept all characters (current conditions are from TextField class)
|
|
if ((c > 31 && c < 127) || key == Input.KEY_BACK) {
|
|
searchTimer = 0;
|
|
int textLength = search.getText().length();
|
|
if (lastSearchTextLength != textLength) {
|
|
if (key == Input.KEY_BACK) {
|
|
if (textLength == 0)
|
|
searchTransitionTimer = 0;
|
|
} else if (textLength == 1)
|
|
searchTransitionTimer = 0;
|
|
lastSearchTextLength = textLength;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void mouseDragged(int oldx, int oldy, int newx, int newy) {
|
|
// block input
|
|
if (isInputBlocked())
|
|
return;
|
|
|
|
int diff = newy - oldy;
|
|
if (diff == 0)
|
|
return;
|
|
|
|
// check mouse button (right click scrolls faster on songs)
|
|
int multiplier;
|
|
if (input.isMouseButtonDown(Input.MOUSE_RIGHT_BUTTON))
|
|
multiplier = 10;
|
|
else if (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON))
|
|
multiplier = 1;
|
|
else
|
|
return;
|
|
|
|
// score buttons
|
|
if (focusScores != null && focusScores.length >= MAX_SCORE_BUTTONS && ScoreData.areaContains(oldx, oldy))
|
|
startScorePos.dragged(-diff * multiplier);
|
|
|
|
// song buttons
|
|
else
|
|
songScrolling.dragged(-diff * multiplier);
|
|
}
|
|
|
|
@Override
|
|
public void mouseWheelMoved(int newValue) {
|
|
// change volume
|
|
if (input.isKeyDown(Input.KEY_LALT) || input.isKeyDown(Input.KEY_RALT)) {
|
|
UI.changeVolume((newValue < 0) ? -1 : 1);
|
|
return;
|
|
}
|
|
|
|
// block input
|
|
if (isInputBlocked())
|
|
return;
|
|
|
|
int shift = (newValue < 0) ? 1 : -1;
|
|
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
|
|
|
|
// score buttons
|
|
if (focusScores != null && focusScores.length >= MAX_SCORE_BUTTONS && ScoreData.areaContains(mouseX, mouseY))
|
|
startScorePos.scrollOffset(ScoreData.getButtonOffset() * shift);
|
|
|
|
// song buttons
|
|
else
|
|
changeIndex(shift);
|
|
}
|
|
|
|
@Override
|
|
public void enter(GameContainer container, StateBasedGame game)
|
|
throws SlickException {
|
|
UI.enter();
|
|
Display.setTitle(game.getTitle());
|
|
selectModsButton.resetHover();
|
|
selectRandomButton.resetHover();
|
|
selectMapOptionsButton.resetHover();
|
|
selectOptionsButton.resetHover();
|
|
hoverOffset.setTime(0);
|
|
hoverIndex = null;
|
|
isScrollingToFocusNode = false;
|
|
songScrolling.released();
|
|
songScrolling.setSpeedMultiplier(1f);
|
|
startScorePos.setPosition(0);
|
|
beatmapMenuTimer = -1;
|
|
searchTransitionTimer = SEARCH_TRANSITION_TIME;
|
|
songInfo = null;
|
|
bgAlpha.setTime(bgAlpha.getDuration());
|
|
songChangeTimer.setTime(songChangeTimer.getDuration());
|
|
musicIconBounceTimer.setTime(musicIconBounceTimer.getDuration());
|
|
starStream.clear();
|
|
|
|
// reset song stack
|
|
randomStack = new Stack<SongNode>();
|
|
|
|
// reload beatmaps if song folder changed
|
|
if (songFolderChanged && stateAction != MenuState.RELOAD)
|
|
reloadBeatmaps(false);
|
|
|
|
// set focus node if not set (e.g. theme song playing)
|
|
else if (focusNode == null && BeatmapSetList.get().size() > 0)
|
|
setFocus(BeatmapSetList.get().getRandomNode(), -1, true, true);
|
|
|
|
// reset music track
|
|
else if (resetTrack) {
|
|
MusicController.pause();
|
|
MusicController.playAt(MusicController.getBeatmap().previewTime, true);
|
|
MusicController.setPitch(1.0f);
|
|
resetTrack = false;
|
|
}
|
|
|
|
// unpause track
|
|
else if (MusicController.isPaused())
|
|
MusicController.resume();
|
|
|
|
// undim track
|
|
if (MusicController.isTrackDimmed())
|
|
MusicController.toggleTrackDimmed(1f);
|
|
|
|
// reset game data
|
|
if (resetGame) {
|
|
((Game) game.getState(Opsu.STATE_GAME)).resetGameData();
|
|
|
|
// destroy extra Clips
|
|
MultiClip.destroyExtraClips();
|
|
|
|
// destroy skin images, if any
|
|
for (GameImage img : GameImage.values()) {
|
|
if (img.isBeatmapSkinnable())
|
|
img.destroyBeatmapSkinImage();
|
|
}
|
|
|
|
// reload scores
|
|
if (focusNode != null) {
|
|
scoreMap = ScoreDB.getMapSetScores(focusNode.getSelectedBeatmap());
|
|
focusScores = getScoreDataForNode(focusNode, true);
|
|
}
|
|
|
|
// turn off "auto" mod
|
|
if (GameMod.AUTO.isActive())
|
|
GameMod.AUTO.toggle(false);
|
|
|
|
resetGame = false;
|
|
}
|
|
|
|
// state-based action
|
|
if (stateAction != null) {
|
|
switch (stateAction) {
|
|
case BEATMAP: // clear all scores
|
|
if (stateActionNode == null || stateActionNode.beatmapIndex == -1)
|
|
break;
|
|
Beatmap beatmap = stateActionNode.getSelectedBeatmap();
|
|
ScoreDB.deleteScore(beatmap);
|
|
if (stateActionNode == focusNode) {
|
|
focusScores = null;
|
|
scoreMap.remove(beatmap.version);
|
|
}
|
|
break;
|
|
case SCORE: // clear single score
|
|
if (stateActionScore == null)
|
|
break;
|
|
ScoreDB.deleteScore(stateActionScore);
|
|
scoreMap = ScoreDB.getMapSetScores(focusNode.getSelectedBeatmap());
|
|
focusScores = getScoreDataForNode(focusNode, true);
|
|
startScorePos.setPosition(0);
|
|
break;
|
|
case BEATMAP_DELETE_CONFIRM: // delete song group
|
|
if (stateActionNode == null)
|
|
break;
|
|
BeatmapSetNode
|
|
prev = BeatmapSetList.get().getBaseNode(stateActionNode.index - 1),
|
|
next = BeatmapSetList.get().getBaseNode(stateActionNode.index + 1);
|
|
int oldIndex = stateActionNode.index, focusNodeIndex = focusNode.index, startNodeIndex = startNode.index;
|
|
BeatmapSetList.get().deleteSongGroup(stateActionNode);
|
|
if (oldIndex == focusNodeIndex) {
|
|
if (prev != null)
|
|
setFocus(prev, -1, true, true);
|
|
else if (next != null)
|
|
setFocus(next, -1, true, true);
|
|
else {
|
|
startNode = focusNode = null;
|
|
oldFocusNode = null;
|
|
randomStack = new Stack<SongNode>();
|
|
songInfo = null;
|
|
scoreMap = null;
|
|
focusScores = null;
|
|
}
|
|
} else if (oldIndex == startNodeIndex) {
|
|
if (startNode.prev != null)
|
|
startNode = startNode.prev;
|
|
else if (startNode.next != null)
|
|
startNode = startNode.next;
|
|
else {
|
|
startNode = null;
|
|
songInfo = null;
|
|
}
|
|
}
|
|
break;
|
|
case BEATMAP_DELETE_SELECT: // delete single song
|
|
if (stateActionNode == null)
|
|
break;
|
|
int index = stateActionNode.index;
|
|
BeatmapSetList.get().deleteSong(stateActionNode);
|
|
if (stateActionNode == focusNode) {
|
|
if (stateActionNode.prev != null &&
|
|
!(stateActionNode.next != null && stateActionNode.next.index == index)) {
|
|
if (stateActionNode.prev.index == index)
|
|
setFocus(stateActionNode.prev, 0, true, true);
|
|
else
|
|
setFocus(stateActionNode.prev, -1, true, true);
|
|
} else if (stateActionNode.next != null) {
|
|
if (stateActionNode.next.index == index)
|
|
setFocus(stateActionNode.next, 0, true, true);
|
|
else
|
|
setFocus(stateActionNode.next, -1, true, true);
|
|
}
|
|
} else if (stateActionNode == startNode) {
|
|
if (startNode.prev != null)
|
|
startNode = startNode.prev;
|
|
else if (startNode.next != null)
|
|
startNode = startNode.next;
|
|
}
|
|
break;
|
|
case RELOAD: // reload beatmaps
|
|
reloadBeatmaps(true);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
stateAction = null;
|
|
stateActionNode = null;
|
|
stateActionScore = null;
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void leave(GameContainer container, StateBasedGame game)
|
|
throws SlickException {
|
|
search.setFocus(false);
|
|
}
|
|
|
|
/**
|
|
* Shifts the startNode forward (+) or backwards (-) by a given number of nodes.
|
|
* Initiates sliding "animation" by shifting the button Y position.
|
|
* @param shift the number of nodes to shift
|
|
*/
|
|
private void changeIndex(int shift) {
|
|
if (shift == 0)
|
|
return;
|
|
|
|
songScrolling.scrollOffset(shift * buttonOffset);
|
|
}
|
|
|
|
/**
|
|
* Updates the song list data required for drawing.
|
|
*/
|
|
private void updateDrawnSongPosition() {
|
|
float songNodePosDrawn = songScrolling.getPosition();
|
|
|
|
int startNodeIndex = (int) (songNodePosDrawn / buttonOffset);
|
|
buttonY = -songNodePosDrawn + buttonOffset * startNodeIndex + headerY - DIVIDER_LINE_WIDTH;
|
|
|
|
float max = (BeatmapSetList.get().size() + (focusNode != null ? focusNode.getBeatmapSet().size() : 0));
|
|
songScrolling.setMinMax(0 - buttonOffset * 2, (max - MAX_SONG_BUTTONS - 1 + 2) * buttonOffset);
|
|
|
|
// negative startNodeIndex means the first Node is below the header so offset it.
|
|
if (startNodeIndex <= 0) {
|
|
startNodeOffset = -startNodeIndex;
|
|
startNodeIndex = 0;
|
|
} else {
|
|
startNodeOffset = 0;
|
|
}
|
|
|
|
// Finds the start node with the expanded focus node in mind.
|
|
if (focusNode != null && startNodeIndex >= focusNode.index) {
|
|
// below the focus node.
|
|
if (startNodeIndex <= focusNode.index + focusNode.getBeatmapSet().size()) {
|
|
// inside the focus nodes expanded nodes.
|
|
int nodeIndex = startNodeIndex - focusNode.index;
|
|
startNode = BeatmapSetList.get().getBaseNode(focusNode.index);
|
|
startNode = startNode.next;
|
|
for (int i = 0; i < nodeIndex; i++)
|
|
startNode = startNode.next;
|
|
} else {
|
|
startNodeIndex -= focusNode.getBeatmapSet().size() - 1;
|
|
startNode = BeatmapSetList.get().getBaseNode(startNodeIndex);
|
|
}
|
|
} else
|
|
startNode = BeatmapSetList.get().getBaseNode(startNodeIndex);
|
|
}
|
|
|
|
/**
|
|
* Sets a new focus node.
|
|
* @param node the base node; it will be expanded if it isn't already
|
|
* @param beatmapIndex the beatmap element to focus; if out of bounds, it will be randomly chosen
|
|
* @param changeStartNode if true, startNode will be set to the first node in the group
|
|
* @param preview whether to start at the preview time (true) or beginning (false)
|
|
* @return the old focus node
|
|
*/
|
|
public BeatmapSetNode setFocus(BeatmapSetNode node, int beatmapIndex, boolean changeStartNode, boolean preview) {
|
|
if (node == null)
|
|
return null;
|
|
|
|
hoverOffset.setTime(0);
|
|
hoverIndex = null;
|
|
songInfo = null;
|
|
songChangeTimer.setTime(0);
|
|
musicIconBounceTimer.setTime(0);
|
|
BeatmapSetNode oldFocus = focusNode;
|
|
|
|
// expand node before focusing it
|
|
int expandedIndex = BeatmapSetList.get().getExpandedIndex();
|
|
if (node.index != expandedIndex) {
|
|
node = BeatmapSetList.get().expand(node.index);
|
|
|
|
// calculate difficulties
|
|
calculateStarRatings(node.getBeatmapSet());
|
|
|
|
// if start node was previously expanded, move it
|
|
if (startNode != null && startNode.index == expandedIndex)
|
|
startNode = BeatmapSetList.get().getBaseNode(startNode.index);
|
|
}
|
|
|
|
// check beatmapIndex bounds
|
|
int length = node.getBeatmapSet().size();
|
|
if (beatmapIndex < 0 || beatmapIndex > length - 1) // set a random index
|
|
beatmapIndex = (int) (Math.random() * length);
|
|
|
|
focusNode = BeatmapSetList.get().getNode(node, beatmapIndex);
|
|
Beatmap beatmap = focusNode.getSelectedBeatmap();
|
|
if (beatmap.timingPoints == null) {
|
|
// parse timing points so we can pulse the logo
|
|
BeatmapParser.parseTimingPoints(beatmap);
|
|
}
|
|
MusicController.play(beatmap, false, preview);
|
|
|
|
// load scores
|
|
scoreMap = ScoreDB.getMapSetScores(beatmap);
|
|
focusScores = getScoreDataForNode(focusNode, true);
|
|
startScorePos.setPosition(0);
|
|
|
|
if (oldFocus != null && oldFocus.getBeatmapSet() != node.getBeatmapSet()) {
|
|
// close previous node
|
|
if (node.index > oldFocus.index) {
|
|
float offset = (oldFocus.getBeatmapSet().size() - 1) * buttonOffset;
|
|
songScrolling.addOffset(-offset);
|
|
}
|
|
|
|
if (Math.abs(node.index - oldFocus.index) > MAX_SONG_BUTTONS) {
|
|
// open from the middle
|
|
float offset = ((node.getBeatmapSet().size() - 1) * buttonOffset) / 2f;
|
|
songScrolling.addOffset(offset);
|
|
} else if (node.index > oldFocus.index) {
|
|
// open from the bottom
|
|
float offset = (node.getBeatmapSet().size() - 1) * buttonOffset;
|
|
songScrolling.addOffset(offset);
|
|
} else {
|
|
// open from the top
|
|
}
|
|
}
|
|
|
|
// change the focus node
|
|
if (changeStartNode || (startNode.index == 0 && startNode.beatmapIndex == -1 && startNode.prev == null)) {
|
|
if (startNode == null || game.getCurrentStateID() != Opsu.STATE_SONGMENU)
|
|
songScrolling.setPosition((node.index - 1) * buttonOffset);
|
|
else {
|
|
isScrollingToFocusNode = true;
|
|
songScrolling.setSpeedMultiplier(2f);
|
|
songScrolling.released();
|
|
}
|
|
}
|
|
|
|
updateDrawnSongPosition();
|
|
|
|
// make sure focusNode is on the screen
|
|
int val = focusNode.index + focusNode.beatmapIndex;
|
|
if (val * buttonOffset <= songScrolling.getPosition())
|
|
songScrolling.scrollToPosition(val * buttonOffset);
|
|
else if (val * buttonOffset - (footerY - headerY - buttonOffset) >= songScrolling.getPosition())
|
|
songScrolling.scrollToPosition(val * buttonOffset - (footerY - headerY - buttonOffset));
|
|
|
|
/*
|
|
// Centers selected node
|
|
int val = focusNode.index + focusNode.beatmapIndex - MAX_SONG_BUTTONS/2;
|
|
songScrolling.scrollToPosition(val * buttonOffset);
|
|
//*/
|
|
|
|
/*
|
|
// Attempts to make all nodes in the set at least visible
|
|
if( focusNode.index * buttonOffset < songScrolling.getPosition())
|
|
songScrolling.scrollToPosition(focusNode.index * buttonOffset);
|
|
if ( ( focusNode.index + focusNode.getBeatmapSet().size() ) * buttonOffset > songScrolling.getPosition() + footerY - headerY)
|
|
songScrolling.scrollToPosition((focusNode.index + focusNode.getBeatmapSet().size() ) * buttonOffset - (footerY - headerY));
|
|
//*/
|
|
|
|
// load background image
|
|
beatmap.loadBackground();
|
|
boolean isBgNull = lastBackgroundImage == null || beatmap.bg == null;
|
|
if ((isBgNull && lastBackgroundImage != beatmap.bg) || (!isBgNull && !beatmap.bg.equals(lastBackgroundImage))) {
|
|
bgAlpha.setTime(0);
|
|
lastBackgroundImage = beatmap.bg;
|
|
}
|
|
|
|
return oldFocus;
|
|
}
|
|
|
|
/**
|
|
* Triggers a reset of game data upon entering this state.
|
|
*/
|
|
public void resetGameDataOnLoad() { resetGame = true; }
|
|
|
|
/**
|
|
* Triggers a reset of the music track upon entering this state.
|
|
*/
|
|
public void resetTrackOnLoad() { resetTrack = true; }
|
|
|
|
/**
|
|
* Performs an action based on a menu state upon entering this state.
|
|
* @param menuState the menu state determining the action
|
|
*/
|
|
public void doStateActionOnLoad(MenuState menuState) { doStateActionOnLoad(menuState, null, null); }
|
|
|
|
/**
|
|
* Performs an action based on a menu state upon entering this state.
|
|
* @param menuState the menu state determining the action
|
|
* @param node the song node to perform the action on
|
|
*/
|
|
public void doStateActionOnLoad(MenuState menuState, BeatmapSetNode node) {
|
|
doStateActionOnLoad(menuState, node, null);
|
|
}
|
|
|
|
/**
|
|
* Performs an action based on a menu state upon entering this state.
|
|
* @param menuState the menu state determining the action
|
|
* @param scoreData the score data to perform the action on
|
|
*/
|
|
public void doStateActionOnLoad(MenuState menuState, ScoreData scoreData) {
|
|
doStateActionOnLoad(menuState, null, scoreData);
|
|
}
|
|
|
|
/**
|
|
* Performs an action based on a menu state upon entering this state.
|
|
* @param menuState the menu state determining the action
|
|
* @param node the song node to perform the action on
|
|
* @param scoreData the score data to perform the action on
|
|
*/
|
|
private void doStateActionOnLoad(MenuState menuState, BeatmapSetNode node, ScoreData scoreData) {
|
|
stateAction = menuState;
|
|
stateActionNode = node;
|
|
stateActionScore = scoreData;
|
|
}
|
|
|
|
/**
|
|
* Returns all the score data for an BeatmapSetNode from scoreMap.
|
|
* If no score data is available for the node, return null.
|
|
* @param node the BeatmapSetNode
|
|
* @param setTimeSince whether or not to set the "time since" field for the scores
|
|
* @return the ScoreData array
|
|
*/
|
|
private ScoreData[] getScoreDataForNode(BeatmapSetNode node, boolean setTimeSince) {
|
|
if (scoreMap == null || scoreMap.isEmpty() || node.beatmapIndex == -1) // node not expanded
|
|
return null;
|
|
|
|
Beatmap beatmap = node.getSelectedBeatmap();
|
|
ScoreData[] scores = scoreMap.get(beatmap.version);
|
|
if (scores == null || scores.length < 1) // no scores
|
|
return null;
|
|
|
|
ScoreData s = scores[0];
|
|
if (beatmap.beatmapID == s.MID && beatmap.beatmapSetID == s.MSID &&
|
|
beatmap.title.equals(s.title) && beatmap.artist.equals(s.artist) &&
|
|
beatmap.creator.equals(s.creator)) {
|
|
if (setTimeSince) {
|
|
for (int i = 0; i < scores.length; i++)
|
|
scores[i].getTimeSince();
|
|
}
|
|
return scores;
|
|
} else
|
|
return null; // incorrect map
|
|
}
|
|
|
|
/**
|
|
* Reloads all beatmaps.
|
|
* @param fullReload if true, also clear the beatmap cache and invoke the unpacker
|
|
*/
|
|
private void reloadBeatmaps(final boolean fullReload) {
|
|
songFolderChanged = false;
|
|
|
|
// reset state and node references
|
|
MusicController.reset();
|
|
startNode = focusNode = null;
|
|
scoreMap = null;
|
|
focusScores = null;
|
|
oldFocusNode = null;
|
|
randomStack = new Stack<SongNode>();
|
|
songInfo = null;
|
|
hoverOffset.setTime(0);
|
|
hoverIndex = null;
|
|
search.setText("");
|
|
searchTimer = SEARCH_DELAY;
|
|
searchTransitionTimer = SEARCH_TRANSITION_TIME;
|
|
searchResultString = null;
|
|
lastBackgroundImage = null;
|
|
|
|
// reload songs in new thread
|
|
reloadThread = new BeatmapReloadThread(fullReload);
|
|
reloadThread.start();
|
|
}
|
|
|
|
/**
|
|
* Returns whether a delayed/animated event is currently blocking user input.
|
|
* @return true if blocking input
|
|
*/
|
|
private boolean isInputBlocked() {
|
|
return (reloadThread != null || beatmapMenuTimer > -1 || isScrollingToFocusNode);
|
|
}
|
|
|
|
/**
|
|
* Returns the beatmap node at the given location.
|
|
* @param x the x coordinate
|
|
* @param y the y coordinate
|
|
* @return the node, or {@code null} if none
|
|
*/
|
|
private BeatmapSetNode getNodeAtPosition(int x, int y) {
|
|
if (y <= headerY || y >= footerY)
|
|
return null;
|
|
|
|
int expandedIndex = BeatmapSetList.get().getExpandedIndex();
|
|
BeatmapSetNode node = startNode;
|
|
for (int i = startNodeOffset; i < MAX_SONG_BUTTONS + 1 && node != null; i++, node = node.next) {
|
|
float cx = (node.index == expandedIndex) ? buttonX * 0.9f : buttonX;
|
|
if ((x > cx && x < cx + buttonWidth) &&
|
|
(y > buttonY + (i * buttonOffset) && y < buttonY + (i * buttonOffset) + buttonHeight))
|
|
return node;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
/**
|
|
* Calculates all star ratings for a beatmap set.
|
|
* @param beatmapSet the set of beatmaps
|
|
*/
|
|
private void calculateStarRatings(BeatmapSet beatmapSet) {
|
|
for (Beatmap beatmap : beatmapSet) {
|
|
if (beatmap.starRating >= 0) { // already calculated
|
|
beatmapsCalculated.put(beatmap, beatmapsCalculated.get(beatmap));
|
|
continue;
|
|
}
|
|
|
|
// if timing points are already loaded before this (for whatever reason),
|
|
// don't clear the array fields to be safe
|
|
boolean hasTimingPoints = (beatmap.timingPoints != null);
|
|
|
|
BeatmapDifficultyCalculator diffCalc = new BeatmapDifficultyCalculator(beatmap);
|
|
diffCalc.calculate();
|
|
if (diffCalc.getStarRating() == -1)
|
|
continue; // calculations failed
|
|
|
|
// save star rating
|
|
beatmap.starRating = diffCalc.getStarRating();
|
|
BeatmapDB.setStars(beatmap);
|
|
beatmapsCalculated.put(beatmap, !hasTimingPoints);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Starts the game.
|
|
*/
|
|
private void startGame() {
|
|
if (MusicController.isTrackLoading())
|
|
return;
|
|
|
|
Beatmap beatmap = MusicController.getBeatmap();
|
|
if (focusNode == null || beatmap != focusNode.getSelectedBeatmap()) {
|
|
UI.sendBarNotification("Unable to load the beatmap audio.");
|
|
return;
|
|
}
|
|
|
|
// turn on "auto" mod if holding "ctrl" key
|
|
if (input.isKeyDown(Input.KEY_RCONTROL) || input.isKeyDown(Input.KEY_LCONTROL)) {
|
|
if (!GameMod.AUTO.isActive())
|
|
GameMod.AUTO.toggle(true);
|
|
}
|
|
|
|
SoundController.playSound(SoundEffect.MENUHIT);
|
|
MultiClip.destroyExtraClips();
|
|
Game gameState = (Game) game.getState(Opsu.STATE_GAME);
|
|
gameState.loadBeatmap(beatmap);
|
|
gameState.setRestart(Game.Restart.NEW);
|
|
gameState.setReplay(null);
|
|
game.enterState(Opsu.STATE_GAME, new EasedFadeOutTransition(), new FadeInTransition());
|
|
}
|
|
}
|