199 lines
4.6 KiB
Java
199 lines
4.6 KiB
Java
/*
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* opsu!dance - fork of opsu! with cursordance auto
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* Copyright (C) 2017 yugecin
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*
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* opsu!dance is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu!dance is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
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*/
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package yugecin.opsudance.core.state;
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import org.lwjgl.input.Keyboard;
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import org.newdawn.slick.Graphics;
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import yugecin.opsudance.core.components.Component;
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import java.util.LinkedList;
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import static yugecin.opsudance.core.InstanceContainer.*;
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public abstract class ComplexOpsuState extends BaseOpsuState {
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protected final LinkedList<Component> components;
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protected final LinkedList<OverlayOpsuState> overlays;
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private Component focusedComponent;
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public ComplexOpsuState() {
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super();
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this.components = new LinkedList<>();
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this.overlays = new LinkedList<>();
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}
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public final void focusComponent(Component component) {
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if (!component.isFocusable()) {
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return;
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}
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if (focusedComponent != null) {
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focusedComponent.setFocused(false);
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}
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focusedComponent = component;
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component.setFocused(true);
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}
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public boolean isAnyComponentFocused() {
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return focusedComponent != null || isAnyOverlayActive();
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}
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public boolean isAnyOverlayActive() {
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for (OverlayOpsuState overlay : overlays) {
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if (overlay.active) {
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return true;
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}
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}
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return false;
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}
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@Override
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public boolean mouseWheelMoved(int delta) {
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if (super.mouseWheelMoved(delta)) {
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return true;
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}
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for (OverlayOpsuState overlay : overlays) {
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if (overlay.mouseWheelMoved(delta)) {
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return true;
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}
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}
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return false;
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}
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@Override
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public boolean mousePressed(int button, int x, int y) {
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for (OverlayOpsuState overlay : overlays) {
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if (overlay.mousePressed(button, x, y)) {
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return true;
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}
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}
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return false;
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}
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@Override
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public boolean mouseDragged(int oldx, int oldy, int newx, int newy) {
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for (OverlayOpsuState overlay : overlays) {
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if (overlay.mouseDragged(oldx, oldy, newx, newy)) {
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return true;
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}
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}
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return false;
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}
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@Override
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public boolean mouseReleased(int button, int x, int y) {
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for (OverlayOpsuState overlay : overlays) {
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if (overlay.mouseReleased(button, x, y)) {
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return true;
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}
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}
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if (focusedComponent == null) {
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for (Component component : components) {
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if (!component.isFocusable()) {
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continue;
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}
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component.updateHover(x, y);
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if (component.isHovered()) {
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focusedComponent = component;
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focusedComponent.setFocused(true);
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return true;
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}
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}
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return false;
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}
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focusedComponent.updateHover(x, y);
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if (focusedComponent.isHovered()) {
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focusedComponent.mouseReleased(button);
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return true;
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}
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focusedComponent.setFocused(false);
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focusedComponent = null;
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return true;
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}
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@Override
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public void preRenderUpdate() {
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super.preRenderUpdate();
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for (Component component : components) {
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component.updateHover(displayContainer.mouseX, displayContainer.mouseY);
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component.preRenderUpdate();
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}
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for (OverlayOpsuState overlay : overlays) {
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overlay.preRenderUpdate();
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}
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}
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@Override
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protected void revalidate() {
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super.revalidate();
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for (OverlayOpsuState overlay : overlays) {
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overlay.revalidate();
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}
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}
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@Override
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public void render(Graphics g) {
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for (OverlayOpsuState overlay : overlays) {
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overlay.render(g);
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}
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super.render(g);
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}
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@Override
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public boolean keyReleased(int key, char c) {
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if (super.keyReleased(key, c)) {
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return true;
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}
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for (OverlayOpsuState overlay : overlays) {
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if (overlay.keyReleased(key, c)) {
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return true;
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}
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}
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if (focusedComponent != null) {
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if (key == Keyboard.KEY_ESCAPE) {
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focusedComponent.setFocused(false);
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focusedComponent = null;
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return true;
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}
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focusedComponent.keyReleased(key, c);
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return true;
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}
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return false;
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}
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@Override
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public boolean keyPressed(int key, char c) {
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for (OverlayOpsuState overlay : overlays) {
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if (overlay.keyPressed(key, c)) {
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return true;
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}
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}
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if (focusedComponent != null) {
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if (key == Keyboard.KEY_ESCAPE) {
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focusedComponent.setFocused(false);
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focusedComponent = null;
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return true;
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}
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focusedComponent.keyPressed(key, c);
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return true;
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}
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return false;
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}
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}
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