Files
opsu-dance/src/yugecin/opsudance/core/state/ComplexOpsuState.java
2017-05-27 02:10:32 +02:00

199 lines
4.6 KiB
Java

/*
* opsu!dance - fork of opsu! with cursordance auto
* Copyright (C) 2017 yugecin
*
* opsu!dance is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu!dance is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
*/
package yugecin.opsudance.core.state;
import org.lwjgl.input.Keyboard;
import org.newdawn.slick.Graphics;
import yugecin.opsudance.core.components.Component;
import java.util.LinkedList;
import static yugecin.opsudance.core.InstanceContainer.*;
public abstract class ComplexOpsuState extends BaseOpsuState {
protected final LinkedList<Component> components;
protected final LinkedList<OverlayOpsuState> overlays;
private Component focusedComponent;
public ComplexOpsuState() {
super();
this.components = new LinkedList<>();
this.overlays = new LinkedList<>();
}
public final void focusComponent(Component component) {
if (!component.isFocusable()) {
return;
}
if (focusedComponent != null) {
focusedComponent.setFocused(false);
}
focusedComponent = component;
component.setFocused(true);
}
public boolean isAnyComponentFocused() {
return focusedComponent != null || isAnyOverlayActive();
}
public boolean isAnyOverlayActive() {
for (OverlayOpsuState overlay : overlays) {
if (overlay.active) {
return true;
}
}
return false;
}
@Override
public boolean mouseWheelMoved(int delta) {
if (super.mouseWheelMoved(delta)) {
return true;
}
for (OverlayOpsuState overlay : overlays) {
if (overlay.mouseWheelMoved(delta)) {
return true;
}
}
return false;
}
@Override
public boolean mousePressed(int button, int x, int y) {
for (OverlayOpsuState overlay : overlays) {
if (overlay.mousePressed(button, x, y)) {
return true;
}
}
return false;
}
@Override
public boolean mouseDragged(int oldx, int oldy, int newx, int newy) {
for (OverlayOpsuState overlay : overlays) {
if (overlay.mouseDragged(oldx, oldy, newx, newy)) {
return true;
}
}
return false;
}
@Override
public boolean mouseReleased(int button, int x, int y) {
for (OverlayOpsuState overlay : overlays) {
if (overlay.mouseReleased(button, x, y)) {
return true;
}
}
if (focusedComponent == null) {
for (Component component : components) {
if (!component.isFocusable()) {
continue;
}
component.updateHover(x, y);
if (component.isHovered()) {
focusedComponent = component;
focusedComponent.setFocused(true);
return true;
}
}
return false;
}
focusedComponent.updateHover(x, y);
if (focusedComponent.isHovered()) {
focusedComponent.mouseReleased(button);
return true;
}
focusedComponent.setFocused(false);
focusedComponent = null;
return true;
}
@Override
public void preRenderUpdate() {
super.preRenderUpdate();
for (Component component : components) {
component.updateHover(displayContainer.mouseX, displayContainer.mouseY);
component.preRenderUpdate();
}
for (OverlayOpsuState overlay : overlays) {
overlay.preRenderUpdate();
}
}
@Override
protected void revalidate() {
super.revalidate();
for (OverlayOpsuState overlay : overlays) {
overlay.revalidate();
}
}
@Override
public void render(Graphics g) {
for (OverlayOpsuState overlay : overlays) {
overlay.render(g);
}
super.render(g);
}
@Override
public boolean keyReleased(int key, char c) {
if (super.keyReleased(key, c)) {
return true;
}
for (OverlayOpsuState overlay : overlays) {
if (overlay.keyReleased(key, c)) {
return true;
}
}
if (focusedComponent != null) {
if (key == Keyboard.KEY_ESCAPE) {
focusedComponent.setFocused(false);
focusedComponent = null;
return true;
}
focusedComponent.keyReleased(key, c);
return true;
}
return false;
}
@Override
public boolean keyPressed(int key, char c) {
for (OverlayOpsuState overlay : overlays) {
if (overlay.keyPressed(key, c)) {
return true;
}
}
if (focusedComponent != null) {
if (key == Keyboard.KEY_ESCAPE) {
focusedComponent.setFocused(false);
focusedComponent = null;
return true;
}
focusedComponent.keyPressed(key, c);
return true;
}
return false;
}
}