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<div class="subTitle">org.lwjgl.util.glu</div>
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<h2 title="Class Disk" class="title">Class Disk</h2>
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<li>java.lang.Object</li>
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<li><a href="../../../../org/lwjgl/util/glu/Quadric.html" title="class in org.lwjgl.util.glu">org.lwjgl.util.glu.Quadric</a></li>
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<pre>public class <span class="strong">Disk</span>
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extends <a href="../../../../org/lwjgl/util/glu/Quadric.html" title="class in org.lwjgl.util.glu">Quadric</a></pre>
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<div class="block">Disk.java
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Created 23-dec-2003</div>
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<dl><dt><span class="strong">Author:</span></dt>
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<dd>Erik Duijs</dd></dl>
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<h3>Fields inherited from class org.lwjgl.util.glu.<a href="../../../../org/lwjgl/util/glu/Quadric.html" title="class in org.lwjgl.util.glu">Quadric</a></h3>
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<code><a href="../../../../org/lwjgl/util/glu/Quadric.html#drawStyle">drawStyle</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#normals">normals</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#orientation">orientation</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#textureFlag">textureFlag</a></code></li>
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<td class="colOne"><code><strong><a href="../../../../org/lwjgl/util/glu/Disk.html#Disk()">Disk</a></strong>()</code>
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<div class="block">Constructor for Disk.</div>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../../org/lwjgl/util/glu/Disk.html#draw(float, float, int, int)">draw</a></strong>(float innerRadius,
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float outerRadius,
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int slices,
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int loops)</code>
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<div class="block">renders a disk on the z = 0 plane.</div>
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<h3>Methods inherited from class org.lwjgl.util.glu.<a href="../../../../org/lwjgl/util/glu/Quadric.html" title="class in org.lwjgl.util.glu">Quadric</a></h3>
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<code><a href="../../../../org/lwjgl/util/glu/Quadric.html#cos(float)">cos</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#getDrawStyle()">getDrawStyle</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#getNormals()">getNormals</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#getOrientation()">getOrientation</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#getTextureFlag()">getTextureFlag</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#normal3f(float, float, float)">normal3f</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#setDrawStyle(int)">setDrawStyle</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#setNormals(int)">setNormals</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#setOrientation(int)">setOrientation</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#setTextureFlag(boolean)">setTextureFlag</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#sin(float)">sin</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#TXTR_COORD(float, float)">TXTR_COORD</a></code></li>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<a name="Disk()">
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<h4>Disk</h4>
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<pre>public Disk()</pre>
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<div class="block">Constructor for Disk.</div>
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<h4>draw</h4>
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<pre>public void draw(float innerRadius,
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float outerRadius,
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int slices,
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int loops)</pre>
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<div class="block">renders a disk on the z = 0 plane. The disk has a radius of
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outerRadius, and contains a concentric circular hole with a radius of
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innerRadius. If innerRadius is 0, then no hole is generated. The disk is
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subdivided around the z axis into slices (like pizza slices), and also
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about the z axis into rings (as specified by slices and loops,
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respectively).
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With respect to orientation, the +z side of the disk is considered to be
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"outside" (see glu.quadricOrientation). This means that if the orientation
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is set to GLU.OUTSIDE, then any normals generated point along the +z axis.
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Otherwise, they point along the -z axis.
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If texturing is turned on (with glu.quadricTexture), texture coordinates are
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generated linearly such that where r=outerRadius, the value at (r, 0, 0) is
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(1, 0.5), at (0, r, 0) it is (0.5, 1), at (-r, 0, 0) it is (0, 0.5), and at
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(0, -r, 0) it is (0.5, 0).</div>
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