13 lines
234 B
GLSL
13 lines
234 B
GLSL
#ifdef GL_ES
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precision mediump float;
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#endif
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varying vec4 v_Color;
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varying vec2 v_TexCoord;
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uniform sampler2D m_Sampler;
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void main(void)
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{
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gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);//v_Color * texture2D(m_Sampler, v_TexCoord);
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} |