opsu-dance/res/sh_Texture.frag
2018-11-15 20:37:51 +01:00

13 lines
234 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
varying vec4 v_Color;
varying vec2 v_TexCoord;
uniform sampler2D m_Sampler;
void main(void)
{
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);//v_Color * texture2D(m_Sampler, v_TexCoord);
}