opsu-dance/lib/lwjgl-2.9.1/javadoc/org/lwjgl/util/glu/Cylinder.html
2014-06-29 22:17:04 -04:00

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<div class="subTitle">org.lwjgl.util.glu</div>
<h2 title="Class Cylinder" class="title">Class Cylinder</h2>
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<pre>public class <span class="strong">Cylinder</span>
extends <a href="../../../../org/lwjgl/util/glu/Quadric.html" title="class in org.lwjgl.util.glu">Quadric</a></pre>
<div class="block">Cylinder.java
Created 23-dec-2003</div>
<dl><dt><span class="strong">Author:</span></dt>
<dd>Erik Duijs</dd></dl>
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<code><a href="../../../../org/lwjgl/util/glu/Quadric.html#drawStyle">drawStyle</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#normals">normals</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#orientation">orientation</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#textureFlag">textureFlag</a></code></li>
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<td class="colOne"><code><strong><a href="../../../../org/lwjgl/util/glu/Cylinder.html#Cylinder()">Cylinder</a></strong>()</code>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../org/lwjgl/util/glu/Cylinder.html#draw(float, float, float, int, int)">draw</a></strong>(float&nbsp;baseRadius,
float&nbsp;topRadius,
float&nbsp;height,
int&nbsp;slices,
int&nbsp;stacks)</code>
<div class="block">draws a cylinder oriented along the z axis.</div>
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<code><a href="../../../../org/lwjgl/util/glu/Quadric.html#cos(float)">cos</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#getDrawStyle()">getDrawStyle</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#getNormals()">getNormals</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#getOrientation()">getOrientation</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#getTextureFlag()">getTextureFlag</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#normal3f(float, float, float)">normal3f</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#setDrawStyle(int)">setDrawStyle</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#setNormals(int)">setNormals</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#setOrientation(int)">setOrientation</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#setTextureFlag(boolean)">setTextureFlag</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#sin(float)">sin</a>, <a href="../../../../org/lwjgl/util/glu/Quadric.html#TXTR_COORD(float, float)">TXTR_COORD</a></code></li>
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<h4>Cylinder</h4>
<pre>public&nbsp;Cylinder()</pre>
<div class="block">Constructor for Cylinder.</div>
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<h4>draw</h4>
<pre>public&nbsp;void&nbsp;draw(float&nbsp;baseRadius,
float&nbsp;topRadius,
float&nbsp;height,
int&nbsp;slices,
int&nbsp;stacks)</pre>
<div class="block">draws a cylinder oriented along the z axis. The base of the
cylinder is placed at z = 0, and the top at z=height. Like a sphere, a
cylinder is subdivided around the z axis into slices, and along the z axis
into stacks.
Note that if topRadius is set to zero, then this routine will generate a
cone.
If the orientation is set to GLU.OUTSIDE (with glu.quadricOrientation), then
any generated normals point away from the z axis. Otherwise, they point
toward the z axis.
If texturing is turned on (with glu.quadricTexture), then texture
coordinates are generated so that t ranges linearly from 0.0 at z = 0 to
1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x
axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0 at the
+y axis.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>baseRadius</code> - Specifies the radius of the cylinder at z = 0.</dd><dd><code>topRadius</code> - Specifies the radius of the cylinder at z = height.</dd><dd><code>height</code> - Specifies the height of the cylinder.</dd><dd><code>slices</code> - Specifies the number of subdivisions around the z axis.</dd><dd><code>stacks</code> - Specifies the number of subdivisions along the z axis.</dd></dl>
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