opsu-dance/lib/slick/javadoc/overview-summary.html
2014-06-29 22:17:04 -04:00

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Overview (Slick - The 2D Library)
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<h1>Slick</h1>
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<B>Packages</B></FONT></TH>
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<TD WIDTH="20%"><B><A HREF="org/newdawn/slick/package-summary.html">org.newdawn.slick</A></B></TD>
<TD>&nbsp;</TD>
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<TD WIDTH="20%"><B><A HREF="org/newdawn/slick/command/package-summary.html">org.newdawn.slick.command</A></B></TD>
<TD>Provides abstract input by mapping physical device inputs (mouse, keyboard and controllers) to abstract
commands that are relevant to a particular game.</TD>
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<TD WIDTH="20%"><B><A HREF="org/newdawn/slick/fills/package-summary.html">org.newdawn.slick.fills</A></B></TD>
<TD>Fill effects used to colour and mogrify shapes during rendering</TD>
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<TD WIDTH="20%"><B><A HREF="org/newdawn/slick/font/package-summary.html">org.newdawn.slick.font</A></B></TD>
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<TD WIDTH="20%"><B><A HREF="org/newdawn/slick/font/effects/package-summary.html">org.newdawn.slick.font.effects</A></B></TD>
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<TD WIDTH="20%"><B><A HREF="org/newdawn/slick/geom/package-summary.html">org.newdawn.slick.geom</A></B></TD>
<TD>Simple geometric wrappers that can be used for rendering and collision.</TD>
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<TD WIDTH="20%"><B><A HREF="org/newdawn/slick/gui/package-summary.html">org.newdawn.slick.gui</A></B></TD>
<TD>Some extremely simple GUI elements which should be used where a game does not require a full GUI</TD>
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<TD WIDTH="20%"><B><A HREF="org/newdawn/slick/imageout/package-summary.html">org.newdawn.slick.imageout</A></B></TD>
<TD>Supports saving of slick images to various file types.</TD>
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<TD WIDTH="20%"><B><A HREF="org/newdawn/slick/loading/package-summary.html">org.newdawn.slick.loading</A></B></TD>
<TD>Adds support for deferring loading of resources to a set time to allow loading/progress bar
style effects.</TD>
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<TD WIDTH="20%"><B><A HREF="org/newdawn/slick/muffin/package-summary.html">org.newdawn.slick.muffin</A></B></TD>
<TD>Muffins for storing local data</TD>
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<TD WIDTH="20%"><B><A HREF="org/newdawn/slick/openal/package-summary.html">org.newdawn.slick.openal</A></B></TD>
<TD>This package contains the nitty gritty sound manipulation code for using OpenAL with standard audio formats.</TD>
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<TD WIDTH="20%"><B><A HREF="org/newdawn/slick/opengl/package-summary.html">org.newdawn.slick.opengl</A></B></TD>
<TD>This package contains the nitty gritty image manipulation code for using OpenGL with standard image formats.</TD>
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<TD WIDTH="20%"><B><A HREF="org/newdawn/slick/opengl/pbuffer/package-summary.html">org.newdawn.slick.opengl.pbuffer</A></B></TD>
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<TD WIDTH="20%"><B><A HREF="org/newdawn/slick/opengl/renderer/package-summary.html">org.newdawn.slick.opengl.renderer</A></B></TD>
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<TD WIDTH="20%"><B><A HREF="org/newdawn/slick/particles/package-summary.html">org.newdawn.slick.particles</A></B></TD>
<TD>The particle engine maintains a set of small sprites being controlled
by emitters to give some special effect.</TD>
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<TD WIDTH="20%"><B><A HREF="org/newdawn/slick/particles/effects/package-summary.html">org.newdawn.slick.particles.effects</A></B></TD>
<TD>This package should contain stock effects for simple particle systems.</TD>
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<TD WIDTH="20%"><B><A HREF="org/newdawn/slick/state/package-summary.html">org.newdawn.slick.state</A></B></TD>
<TD>State based games allow the game to be broken down into the different activities the player may
take part in, for instance menu, highscores, play and credits.</TD>
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<TD WIDTH="20%"><B><A HREF="org/newdawn/slick/state/transition/package-summary.html">org.newdawn.slick.state.transition</A></B></TD>
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<TD WIDTH="20%"><B><A HREF="org/newdawn/slick/svg/package-summary.html">org.newdawn.slick.svg</A></B></TD>
<TD>Demo/Test SVG area.</TD>
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<TD WIDTH="20%"><B><A HREF="org/newdawn/slick/tests/package-summary.html">org.newdawn.slick.tests</A></B></TD>
<TD>Tests for the facilities provided by the library.</TD>
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<TD WIDTH="20%"><B><A HREF="org/newdawn/slick/tests/states/package-summary.html">org.newdawn.slick.tests.states</A></B></TD>
<TD>States for the StateBasedGameTest</TD>
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<TD WIDTH="20%"><B><A HREF="org/newdawn/slick/tests/xml/package-summary.html">org.newdawn.slick.tests.xml</A></B></TD>
<TD>Tests for the XML Parser and Object Tree Parser</TD>
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<TD WIDTH="20%"><B><A HREF="org/newdawn/slick/tiled/package-summary.html">org.newdawn.slick.tiled</A></B></TD>
<TD>Contains utilities for working with the TilED (<a href="http://www.mapeditor.org">http://www.mapeditor.org</a>)
utility for creating tiled maps.</TD>
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<TD WIDTH="20%"><B><A HREF="org/newdawn/slick/util/package-summary.html">org.newdawn.slick.util</A></B></TD>
<TD>Utilities to support the library.</TD>
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<TD WIDTH="20%"><B><A HREF="org/newdawn/slick/util/pathfinding/package-summary.html">org.newdawn.slick.util.pathfinding</A></B></TD>
<TD>A set of classes to provide configurable A* path finding on tilebased maps</TD>
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<TD WIDTH="20%"><B><A HREF="org/newdawn/slick/util/pathfinding/heuristics/package-summary.html">org.newdawn.slick.util.pathfinding.heuristics</A></B></TD>
<TD>&nbsp;</TD>
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<TD WIDTH="20%"><B><A HREF="org/newdawn/slick/util/pathfinding/navmesh/package-summary.html">org.newdawn.slick.util.pathfinding.navmesh</A></B></TD>
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<TD WIDTH="20%"><B><A HREF="org/newdawn/slick/util/xml/package-summary.html">org.newdawn.slick.util.xml</A></B></TD>
<TD>Some utilities for reading XML using Java DOM and for mapping XML onto existing data models</TD>
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<i>Copyright &#169; 2006 New Dawn Software. All Rights Reserved.</i>
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