opsu-dance/src/itdelatrisu/opsu/states/MainMenu.java
Jeffrey Han 068a844e1f Fixed music player issues with handling repeat tracks.
When pressing the "next" button, songs will only be pushed when a new track plays.  Fixes a potential null pointer crash.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2014-12-24 00:25:26 -05:00

398 lines
12 KiB
Java

/*
* opsu! - an open-source osu! client
* Copyright (C) 2014 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.states;
import itdelatrisu.opsu.GUIMenuButton;
import itdelatrisu.opsu.MusicController;
import itdelatrisu.opsu.Opsu;
import itdelatrisu.opsu.OsuFile;
import itdelatrisu.opsu.OsuGroupNode;
import itdelatrisu.opsu.SoundController;
import itdelatrisu.opsu.Utils;
import java.text.SimpleDateFormat;
import java.util.Date;
import java.util.Stack;
import java.util.concurrent.TimeUnit;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;
import org.newdawn.slick.state.transition.FadeInTransition;
import org.newdawn.slick.state.transition.FadeOutTransition;
/**
* "Main Menu" state.
* <ul>
* <li>[Play] - move to song selection menu
* <li>[Exit] - move to confirm exit menu
* </ul>
*/
public class MainMenu extends BasicGameState {
/**
* Idle time, in milliseconds, before returning the logo to its original position.
*/
private static final short MOVE_DELAY = 5000;
/**
* Logo button that reveals other buttons on click.
*/
private GUIMenuButton logo;
/**
* Whether or not the logo has been clicked.
*/
private boolean logoClicked = false;
/**
* Delay timer, in milliseconds, before starting to move the logo back to the center.
*/
private int logoTimer = 0;
/**
* Main "Play" and "Exit" buttons.
*/
private GUIMenuButton playButton, exitButton;
/**
* Music control buttons.
*/
private GUIMenuButton musicPlay, musicPause, musicNext, musicPrevious;
/**
* Application start time, for drawing the total running time.
*/
private long osuStartTime;
/**
* Indexes of previous songs.
*/
private static Stack<Integer> previous;
/**
* Main menu background image (optional).
*/
private Image backgroundImage;
/**
* Background alpha level (for fade-in effect).
*/
private float bgAlpha = 0f;
// game-related variables
private GameContainer container;
private StateBasedGame game;
private Input input;
private int state;
public MainMenu(int state) {
this.state = state;
}
@Override
public void init(GameContainer container, StateBasedGame game)
throws SlickException {
this.container = container;
this.game = game;
this.input = container.getInput();
osuStartTime = System.currentTimeMillis();
previous = new Stack<Integer>();
int width = container.getWidth();
int height = container.getHeight();
// initialize buttons
Image logoImg = new Image("logo.png");
float buttonScale = (height / 1.2f) / logoImg.getHeight();
Image logoImgScaled = logoImg.getScaledCopy(buttonScale);
logo = new GUIMenuButton(logoImgScaled, width / 2f, height / 2f);
logo.setHoverScale(1.05f);
Image playImg = new Image("menu-play.png");
Image exitImg = new Image("menu-exit.png");
playImg = playImg.getScaledCopy((logoImg.getWidth() * 0.83f) / playImg.getWidth());
exitImg = exitImg.getScaledCopy((logoImg.getWidth() * 0.66f) / exitImg.getWidth());
float exitOffset = (playImg.getWidth() - exitImg.getWidth()) / 3f;
playButton = new GUIMenuButton(playImg.getScaledCopy(buttonScale),
width * 0.75f, (height / 2) - (logoImgScaled.getHeight() / 5f)
);
exitButton = new GUIMenuButton(exitImg.getScaledCopy(buttonScale),
width * 0.75f - exitOffset, (height / 2) + (exitImg.getHeight() / 2f)
);
playButton.setHoverScale(1.05f);
exitButton.setHoverScale(1.05f);
// initialize music buttons
int musicWidth = 48;
int musicHeight = 30;
musicPlay = new GUIMenuButton(new Image("music-play.png"), width - (2 * musicWidth), musicHeight);
musicPause = new GUIMenuButton(new Image("music-pause.png"), width - (2 * musicWidth), musicHeight);
musicNext = new GUIMenuButton(new Image("music-next.png"), width - musicWidth, musicHeight);
musicPrevious = new GUIMenuButton(new Image("music-previous.png"), width - (3 * musicWidth), musicHeight);
musicPlay.setHoverScale(1.5f);
musicPause.setHoverScale(1.5f);
musicNext.setHoverScale(1.5f);
musicPrevious.setHoverScale(1.5f);
// menu background
try {
backgroundImage = new Image("menu-background.jpg").getScaledCopy(width, height);
backgroundImage.setAlpha(0.9f);
} catch (Exception e) {
// optional
}
}
@Override
public void render(GameContainer container, StateBasedGame game, Graphics g)
throws SlickException {
int width = container.getWidth();
int height = container.getHeight();
// draw background
OsuFile osu = MusicController.getOsuFile();
if (Options.isDynamicBackgroundEnabled() &&
osu != null && osu.drawBG(width, height, bgAlpha))
;
else if (backgroundImage != null) {
backgroundImage.setAlpha(bgAlpha);
backgroundImage.draw();
} else
g.setBackground(Utils.COLOR_BLUE_BACKGROUND);
// draw buttons
if (logoTimer > 0) {
playButton.draw();
exitButton.draw();
}
logo.draw();
// draw music buttons
if (MusicController.isPlaying())
musicPause.draw();
else
musicPlay.draw();
musicNext.draw();
musicPrevious.draw();
g.setColor(Utils.COLOR_BLACK_ALPHA);
g.fillRoundRect(width - 168, 54, 148, 5, 4);
g.setColor(Color.white);
if (!MusicController.isTrackLoading() && osu != null)
g.fillRoundRect(width - 168, 54,
148f * MusicController.getPosition() / osu.endTime, 5, 4);
// draw text
g.setFont(Utils.FONT_MEDIUM);
int lineHeight = Utils.FONT_MEDIUM.getLineHeight();
g.drawString(String.format("Loaded %d songs and %d beatmaps.",
Opsu.groups.size(), Opsu.groups.getMapCount()), 25, 25);
if (MusicController.isTrackLoading())
g.drawString("Track loading...", 25, 25 + lineHeight);
else if (MusicController.trackExists()) {
g.drawString((MusicController.isPlaying()) ? "Now Playing:" : "Paused:", 25, 25 + lineHeight);
g.drawString(String.format("%s: %s",
MusicController.getArtistName(),
MusicController.getTrackName()),
50, 25 + (lineHeight * 2));
}
long time = System.currentTimeMillis() - osuStartTime;
g.drawString(String.format("opsu! has been running for %d minutes, %d seconds.",
TimeUnit.MILLISECONDS.toMinutes(time),
TimeUnit.MILLISECONDS.toSeconds(time) -
TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(time))),
25, height - 25 - (lineHeight * 2));
g.drawString(String.format("The current time is %s.",
new SimpleDateFormat("h:mm a").format(new Date())),
25, height - 25 - lineHeight);
Utils.drawFPS();
Utils.drawCursor();
}
@Override
public void update(GameContainer container, StateBasedGame game, int delta)
throws SlickException {
Utils.updateCursor(delta);
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
logo.hoverUpdate(delta, mouseX, mouseY);
playButton.hoverUpdate(delta, mouseX, mouseY);
exitButton.hoverUpdate(delta, mouseX, mouseY);
musicPlay.hoverUpdate(delta, mouseX, mouseY);
musicPause.hoverUpdate(delta, mouseX, mouseY);
musicNext.hoverUpdate(delta, mouseX, mouseY);
musicPrevious.hoverUpdate(delta, mouseX, mouseY);
// fade in background
if (bgAlpha < 0.9f) {
bgAlpha += delta / 1000f;
if (bgAlpha > 0.9f)
bgAlpha = 0.9f;
}
// buttons
if (logoClicked) {
if (logoTimer == 0) { // shifting to left
if (logo.getX() > container.getWidth() / 3.3f)
logo.setX(logo.getX() - delta);
else
logoTimer = 1;
} else if (logoTimer >= MOVE_DELAY) // timer over: shift back to center
logoClicked = false;
else { // increment timer
logoTimer += delta;
if (logoTimer <= 500) {
// fade in buttons
playButton.getImage().setAlpha(logoTimer / 400f);
exitButton.getImage().setAlpha(logoTimer / 400f);
}
}
} else {
// fade out buttons
if (logoTimer > 0) {
float alpha = playButton.getImage().getAlpha();
if (alpha > 0f) {
playButton.getImage().setAlpha(alpha - (delta / 200f));
exitButton.getImage().setAlpha(alpha - (delta / 200f));
} else
logoTimer = 0;
}
// move back to original location
if (logo.getX() < container.getWidth() / 2) {
logo.setX(logo.getX() + (delta / 3f));
if (logo.getX() > container.getWidth() / 2)
logo.setX(container.getWidth() / 2);
}
}
}
@Override
public int getID() { return state; }
@Override
public void enter(GameContainer container, StateBasedGame game)
throws SlickException {
logoClicked = false;
logoTimer = 0;
logo.setX(container.getWidth() / 2);
logo.setScale(1f);
playButton.setScale(1f);
exitButton.setScale(1f);
musicPlay.setScale(1f);
musicPause.setScale(1f);
musicNext.setScale(1f);
musicPrevious.setScale(1f);
}
@Override
public void mousePressed(int button, int x, int y) {
// check mouse button
if (button != Input.MOUSE_LEFT_BUTTON)
return;
// music button actions
if (musicPlay.contains(x, y)) {
if (MusicController.isPlaying())
MusicController.pause();
else if (!MusicController.isTrackLoading())
MusicController.resume();
} else if (musicNext.contains(x, y)) {
boolean isTheme = MusicController.isThemePlaying();
SongMenu menu = (SongMenu) game.getState(Opsu.STATE_SONGMENU);
OsuGroupNode node = menu.setFocus(Opsu.groups.getRandomNode(), -1, true);
boolean sameAudio = false;
if (node != null) {
sameAudio = MusicController.getOsuFile().audioFilename.equals(node.osuFiles.get(0).audioFilename);
if (!isTheme && !sameAudio)
previous.add(node.index);
}
if (Options.isDynamicBackgroundEnabled() && !sameAudio && !MusicController.isThemePlaying())
bgAlpha = 0f;
} else if (musicPrevious.contains(x, y)) {
if (!previous.isEmpty()) {
SongMenu menu = (SongMenu) game.getState(Opsu.STATE_SONGMENU);
menu.setFocus(Opsu.groups.getBaseNode(previous.pop()), -1, true);
if (Options.isDynamicBackgroundEnabled())
bgAlpha = 0f;
} else
MusicController.setPosition(0);
}
// start moving logo (if clicked)
else if (!logoClicked) {
if (logo.contains(x, y)) {
logoClicked = true;
logoTimer = 0;
playButton.getImage().setAlpha(0f);
exitButton.getImage().setAlpha(0f);
SoundController.playSound(SoundController.SOUND_MENUHIT);
}
}
// other button actions (if visible)
else if (logoClicked) {
if (logo.contains(x, y) || playButton.contains(x, y)) {
SoundController.playSound(SoundController.SOUND_MENUHIT);
game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
} else if (exitButton.contains(x, y)) {
Options.saveOptions();
Opsu.closeSocket();
container.exit();
}
}
}
@Override
public void keyPressed(int key, char c) {
switch (key) {
case Input.KEY_ESCAPE:
if (logoClicked)
logoTimer = MOVE_DELAY;
else
game.enterState(Opsu.STATE_MAINMENUEXIT);
break;
case Input.KEY_Q:
game.enterState(Opsu.STATE_MAINMENUEXIT);
break;
case Input.KEY_P:
if (!logoClicked) {
logoClicked = true;
logoTimer = 0;
playButton.getImage().setAlpha(0f);
exitButton.getImage().setAlpha(0f);
SoundController.playSound(SoundController.SOUND_MENUHIT);
} else {
SoundController.playSound(SoundController.SOUND_MENUHIT);
game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
}
break;
case Input.KEY_F12:
Utils.takeScreenShot();
break;
}
}
}