257 lines
7.5 KiB
Java
257 lines
7.5 KiB
Java
/*
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* opsu! - an open-source osu! client
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* Copyright (C) 2014, 2015 Jeffrey Han
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*
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* opsu! is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu! is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
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*/
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package itdelatrisu.opsu.objects;
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import itdelatrisu.opsu.GameData;
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import itdelatrisu.opsu.GameData.HitObjectType;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.beatmap.HitObject;
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import itdelatrisu.opsu.objects.curves.Vec2f;
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import itdelatrisu.opsu.states.Game;
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import itdelatrisu.opsu.ui.Colors;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.Graphics;
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import yugecin.opsudance.Dancer;
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import static yugecin.opsudance.core.InstanceContainer.*;
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import static yugecin.opsudance.options.Options.*;
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/**
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* Data type representing a circle object.
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*/
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public class Circle extends GameObject {
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/** The associated HitObject. */
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private HitObject hitObject;
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/** The scaled starting x, y coordinates. */
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private float x, y;
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/** The associated Game object. */
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private Game game;
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/** The associated GameData object. */
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private GameData data;
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/** The color of this circle. */
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private Color color;
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private Color mirrorColor;
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/** Whether or not the circle result ends the combo streak. */
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private boolean comboEnd;
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private int comboColorIndex;
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/**
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* Constructor.
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* @param hitObject the associated HitObject
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* @param game the associated Game object
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* @param data the associated GameData object
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* @param comboColorIndex index of the combo color of this circle
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* @param comboEnd true if this is the last hit object in the combo
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*/
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public Circle(HitObject hitObject, Game game, GameData data, int comboColorIndex, boolean comboEnd) {
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this.hitObject = hitObject;
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this.game = game;
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this.data = data;
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this.comboEnd = comboEnd;
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this.comboColorIndex = comboColorIndex;
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updateColor();
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updatePosition();
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}
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public Circle(float x, float y, int time) {
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hitObject = new HitObject(x, y, time);
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super.updateStartEndPositions(time);
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}
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@Override
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public void draw(Graphics g, int trackPosition, boolean mirror) {
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Color orig = color;
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if (mirror) {
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color = mirrorColor;
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}
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int timeDiff = hitObject.getTime() - trackPosition;
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final int approachTime = game.getApproachTime();
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final int fadeInTime = game.getFadeInTime();
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float scale = timeDiff / (float) approachTime;
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float approachScale = 1 + scale * 3;
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float fadeinScale = (timeDiff - approachTime + fadeInTime) / (float) fadeInTime;
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float alpha = Utils.clamp(1 - fadeinScale, 0, 1);
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g.pushTransform();
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if (mirror) {
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g.rotate(x, y, -180f);
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}
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if (GameMod.HIDDEN.isActive()) {
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final int hiddenDecayTime = game.getHiddenDecayTime();
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final int hiddenTimeDiff = game.getHiddenTimeDiff();
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if (fadeinScale <= 0f && timeDiff < hiddenTimeDiff + hiddenDecayTime) {
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float hiddenAlpha = (timeDiff < hiddenTimeDiff) ? 0f : (timeDiff - hiddenTimeDiff) / (float) hiddenDecayTime;
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alpha = Math.min(alpha, hiddenAlpha);
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}
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}
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float oldAlpha = Colors.WHITE_FADE.a;
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Colors.WHITE_FADE.a = color.a = alpha;
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if (timeDiff >= 0) {
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gameObjectRenderer.renderApproachCircle(x, y, color, approachScale);
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}
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gameObjectRenderer.renderHitCircle(x, y, color, hitObject.getComboNumber(), alpha);
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Colors.WHITE_FADE.a = oldAlpha;
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g.popTransform();
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color = orig;
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}
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/**
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* Calculates the circle hit result.
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* @param time the hit object time (difference between track time)
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* @return the hit result (GameData.HIT_* constants)
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*/
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private int hitResult(int time) {
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int timeDiff = Math.abs(time);
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int[] hitResultOffset = game.getHitResultOffsets();
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int result = -1;
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if (timeDiff <= hitResultOffset[GameData.HIT_300])
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result = GameData.HIT_300;
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else if (timeDiff <= hitResultOffset[GameData.HIT_100])
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result = GameData.HIT_100;
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else if (timeDiff <= hitResultOffset[GameData.HIT_50])
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result = GameData.HIT_50;
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else if (timeDiff <= hitResultOffset[GameData.HIT_MISS])
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result = GameData.HIT_MISS;
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//else not a hit
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return result;
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}
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@Override
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public boolean mousePressed(int x, int y, int trackPosition) {
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double distance = Math.hypot(this.x - x, this.y - y);
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if (distance < gameObjectRenderer.circleDiameter / 2) {
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int timeDiff = trackPosition - hitObject.getTime();
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int result = hitResult(timeDiff);
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if (result > -1) {
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data.addHitError(hitObject.getTime(), x, y, timeDiff);
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data.sendHitResult(trackPosition, result, this.x, this.y, color, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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return true;
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}
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}
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return false;
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}
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@Override
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public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed, int trackPosition) {
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int time = hitObject.getTime();
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int[] hitResultOffset = game.getHitResultOffsets();
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boolean isAutoMod = GameMod.AUTO.isActive();
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if (trackPosition > time + hitResultOffset[GameData.HIT_50]) {
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if (isAutoMod) {// "auto" mod: catch any missed notes due to lag
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data.sendHitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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if (OPTION_DANCE_MIRROR.state && GameMod.AUTO.isActive()) {
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float[] m = Utils.mirrorPoint(x, y);
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data.sendHitResult(time, GameData.HIT_300, m[0], m[1], mirrorColor, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false, false);
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}
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}
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else // no more points can be scored, so send a miss
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data.sendHitResult(trackPosition, GameData.HIT_MISS, x, y, null, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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return true;
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}
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// "auto" mod: send a perfect hit result
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else if (isAutoMod) {
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if (Math.abs(trackPosition - time) < hitResultOffset[GameData.HIT_300]) {
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data.sendHitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
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if (OPTION_DANCE_MIRROR.state && GameMod.AUTO.isActive()) {
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float[] m = Utils.mirrorPoint(x, y);
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data.sendHitResult(time, GameData.HIT_300, m[0], m[1], mirrorColor, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false, false);
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}
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return true;
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}
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}
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// "relax" mod: click automatically
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else if (GameMod.RELAX.isActive() && trackPosition >= time)
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return mousePressed(mouseX, mouseY, trackPosition);
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return false;
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}
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@Override
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public Vec2f getPointAt(int trackPosition) { return new Vec2f(x, y); }
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@Override
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public int getEndTime() { return hitObject.getTime(); }
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@Override
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public void updatePosition() {
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this.x = hitObject.getScaledX();
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this.y = hitObject.getScaledY();
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super.updateStartEndPositions(hitObject.getTime());
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}
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@Override
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public void reset() {}
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@Override
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public boolean isCircle() {
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return true;
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}
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@Override
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public boolean isSlider() {
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return false;
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}
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@Override
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public boolean isSpinner() {
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return false;
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}
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@Override
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public Color getColor() {
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return color;
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}
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@Override
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public Color getMirroredColor() {
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return mirrorColor;
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}
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@Override
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public void updateColor() {
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super.updateColor();
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color = Dancer.colorOverride.getColor(comboColorIndex);
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mirrorColor = Dancer.colorMirrorOverride.getColor(comboColorIndex);
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}
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}
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