opsu-dance/src/itdelatrisu/opsu/ui/animations/AnimationEquation.java
Jeffrey Han c91146b024 Added easing functions for all-around better animations.
These are Robert Penner's easing functions (http://robertpenner.com/easing/), refactored by CharlotteGore to only take a t parameter (https://github.com/CharlotteGore/functional-easing). Licensed under BSD (the former) and MIT (the latter).

Related changes:
- Added "AnimatedValue" utility class for updating values used in animations.
- MenuButton now uses AnimatedValue to handle its animations (still linear by default).
- Added in-out-back easings on logo, mods, and various other elements; added out-bounce easings on button menu.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
2015-08-05 22:28:14 -05:00

310 lines
7.9 KiB
Java

/*
* opsu! - an open-source osu! client
* Copyright (C) 2014, 2015 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.ui.animations;
/*
* These equations are copyright (c) 2001 Robert Penner, all rights reserved,
* and are open source under the BSD License.
* http://www.opensource.org/licenses/bsd-license.php
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* - Neither the name of the author nor the names of contributors may be used
* to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/**
* Easing functions for animations.
*
* @author Robert Penner (<a href="http://robertpenner.com/easing/">http://robertpenner.com/easing/</a>)
* @author CharlotteGore (<a href="https://github.com/CharlotteGore/functional-easing">https://github.com/CharlotteGore/functional-easing</a>)
*/
public enum AnimationEquation {
/* Linear */
LINEAR {
@Override
public float calc(float t) { return t; }
},
/* Quadratic */
IN_QUAD {
@Override
public float calc(float t) { return t * t; }
},
OUT_QUAD {
@Override
public float calc(float t) { return -1 * t * (t - 2); }
},
IN_OUT_QUAD {
@Override
public float calc(float t) {
t = t * 2;
if (t < 1)
return 0.5f * t * t;
t = t - 1;
return -0.5f * (t * (t - 2) - 1);
}
},
/* Cubic */
IN_CUBIC {
@Override
public float calc(float t) { return t * t * t; }
},
OUT_CUBIC {
@Override
public float calc(float t) {
t = t - 1;
return t * t * t + 1;
}
},
IN_OUT_CUBIC {
@Override
public float calc(float t) {
t = t * 2;
if (t < 1)
return 0.5f * t * t * t;
t = t - 2;
return 0.5f * (t * t * t + 2);
}
},
/* Quartic */
IN_QUART {
@Override
public float calc(float t) { return t * t * t * t; }
},
OUT_QUART {
@Override
public float calc(float t) {
t = t - 1;
return -1 * (t * t * t * t - 1);
}
},
IN_OUT_QUART {
@Override
public float calc(float t) {
t = t * 2;
if (t < 1)
return 0.5f * t * t * t * t;
t = t - 2;
return -0.5f * (t * t * t * t - 2);
}
},
/* Quintic */
IN_QUINT {
@Override
public float calc(float t) { return t * t * t * t * t; }
},
OUT_QUINT {
@Override
public float calc(float t) {
t = t - 1;
return (t * t * t * t * t + 1);
}
},
IN_OUT_QUINT {
@Override
public float calc(float t) {
t = t * 2;
if (t < 1)
return 0.5f * t * t * t * t * t;
t = t - 2;
return 0.5f * (t * t * t * t * t + 2);
}
},
/* Sine */
IN_SINE {
@Override
public float calc(float t) { return -1 * (float) Math.cos(t * (Math.PI / 2)) + 1; }
},
OUT_SINE {
@Override
public float calc(float t) { return (float) Math.sin(t * (Math.PI / 2)); }
},
IN_OUT_SINE {
@Override
public float calc(float t) { return (float) (Math.cos(Math.PI * t) - 1) / -2; }
},
/* Exponential */
IN_EXPO {
@Override
public float calc(float t) { return (t == 0) ? 0 : (float) Math.pow(2, 10 * (t - 1)); }
},
OUT_EXPO {
@Override
public float calc(float t) { return (t == 1) ? 1 : (float) -Math.pow(2, -10 * t) + 1; }
},
IN_OUT_EXPO {
@Override
public float calc(float t) {
if (t == 0 || t == 1)
return t;
t = t * 2;
if (t < 1)
return 0.5f * (float) Math.pow(2, 10 * (t - 1));
t = t - 1;
return 0.5f * ((float) -Math.pow(2, -10 * t) + 2);
}
},
/* Circular */
IN_CIRC {
@Override
public float calc(float t) { return -1 * ((float) Math.sqrt(1 - t * t) - 1); }
},
OUT_CIRC {
@Override
public float calc(float t) {
t = t - 1;
return (float) Math.sqrt(1 - t * t);
}
},
IN_OUT_CIRC {
@Override
public float calc(float t) {
t = t * 2;
if (t < 1)
return -0.5f * ((float) Math.sqrt(1 - t * t) - 1);
t = t - 2;
return 0.5f * ((float) Math.sqrt(1 - t * t) + 1);
}
},
/* Back */
IN_BACK {
@Override
public float calc(float t) { return t * t * ((OVERSHOOT + 1) * t - OVERSHOOT); }
},
OUT_BACK {
@Override
public float calc(float t) {
t = t - 1;
return t * t * ((OVERSHOOT + 1) * t + OVERSHOOT) + 1;
}
},
IN_OUT_BACK {
@Override
public float calc(float t) {
float overshoot = OVERSHOOT * 1.525f;
t = t * 2;
if (t < 1)
return 0.5f * (t * t * ((overshoot + 1) * t - overshoot));
t = t - 2;
return 0.5f * (t * t * ((overshoot + 1) * t + overshoot) + 2);
}
},
/* Bounce */
IN_BOUNCE {
@Override
public float calc(float t) { return 1 - OUT_BOUNCE.calc(1 - t); }
},
OUT_BOUNCE {
@Override
public float calc(float t) {
if (t < 0.36363636f)
return 7.5625f * t * t;
else if (t < 0.72727273f) {
t = t - 0.54545454f;
return 7.5625f * t * t + 0.75f;
} else if (t < 0.90909091f) {
t = t - 0.81818182f;
return 7.5625f * t * t + 0.9375f;
} else {
t = t - 0.95454546f;
return 7.5625f * t * t + 0.984375f;
}
}
},
IN_OUT_BOUNCE {
@Override
public float calc(float t) {
if (t < 0.5f)
return IN_BOUNCE.calc(t * 2) * 0.5f;
return OUT_BOUNCE.calc(t * 2 - 1) * 0.5f + 0.5f;
}
},
/* Elastic */
IN_ELASTIC {
@Override
public float calc(float t) {
if (t == 0 || t == 1)
return t;
float period = 0.3f;
t = t - 1;
return -((float) Math.pow(2, 10 * t) * (float) Math.sin(((t - period / 4) * (Math.PI * 2)) / period));
}
},
OUT_ELASTIC {
@Override
public float calc(float t) {
if (t == 0 || t == 1)
return t;
float period = 0.3f;
return (float) Math.pow(2, -10 * t) * (float) Math.sin((t - period / 4) * (Math.PI * 2) / period) + 1;
}
},
IN_OUT_ELASTIC {
@Override
public float calc(float t) {
if (t == 0 || t == 1)
return t;
float period = 0.44999996f;
t = t * 2 - 1;
if (t < 0)
return -0.5f * ((float) Math.pow(2, 10 * t) * (float) Math.sin((t - period / 4) * (Math.PI * 2) / period));
return (float) Math.pow(2, -10 * t) * (float) Math.sin((t - period / 4) * (Math.PI * 2) / period) * 0.5f + 1;
}
};
/** Overshoot constant for "back" easings. */
private static final float OVERSHOOT = 1.70158f;
/**
* Calculates a new {@code t} value using the animation equation.
* @param t the raw {@code t} value [0,1]
* @return the new {@code t} value [0,1]
*/
public abstract float calc(float t);
}