265 lines
7.6 KiB
Java
265 lines
7.6 KiB
Java
/*
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* opsu! - an open-source osu! client
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* Copyright (C) 2014, 2015 Jeffrey Han
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*
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* opsu! is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu! is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
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*/
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package itdelatrisu.opsu.states;
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import itdelatrisu.opsu.GameData;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.Opsu;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.audio.SoundController;
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import itdelatrisu.opsu.audio.SoundEffect;
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import itdelatrisu.opsu.beatmap.Beatmap;
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import itdelatrisu.opsu.replay.Replay;
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import itdelatrisu.opsu.ui.MenuButton;
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import itdelatrisu.opsu.ui.UI;
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import java.io.FileNotFoundException;
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import java.io.IOException;
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import org.lwjgl.opengl.Display;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Image;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.SlickException;
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import org.newdawn.slick.state.BasicGameState;
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import org.newdawn.slick.state.StateBasedGame;
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import org.newdawn.slick.state.transition.FadeInTransition;
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import org.newdawn.slick.state.transition.EasedFadeOutTransition;
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import org.newdawn.slick.util.Log;
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/**
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* "Game Ranking" (score card) state.
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* <p>
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* Players are able to view their score statistics, retry the beatmap (if applicable),
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* or watch a replay of the game from this state.
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* </ul>
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*/
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public class GameRanking extends BasicGameState {
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/** Associated GameData object. */
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private GameData data;
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/** "Retry" and "Replay" buttons. */
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private MenuButton retryButton, replayButton;
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/** Button coordinates. */
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private float retryY, replayY;
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// game-related variables
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private GameContainer container;
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private StateBasedGame game;
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private final int state;
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private Input input;
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public GameRanking(int state) {
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this.state = state;
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}
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@Override
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public void init(GameContainer container, StateBasedGame game)
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throws SlickException {
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this.container = container;
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this.game = game;
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this.input = container.getInput();
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int width = container.getWidth();
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int height = container.getHeight();
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// buttons
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Image retry = GameImage.PAUSE_RETRY.getImage();
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Image replay = GameImage.PAUSE_REPLAY.getImage();
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replayY = (height * 0.985f) - replay.getHeight() / 2f;
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retryY = replayY - (replay.getHeight() / 2f) - (retry.getHeight() / 1.975f);
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retryButton = new MenuButton(retry, width - (retry.getWidth() / 2f), retryY);
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replayButton = new MenuButton(replay, width - (replay.getWidth() / 2f), replayY);
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retryButton.setHoverFade();
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replayButton.setHoverFade();
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}
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@Override
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public void render(GameContainer container, StateBasedGame game, Graphics g)
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throws SlickException {
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int width = container.getWidth();
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int height = container.getHeight();
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Beatmap beatmap = MusicController.getBeatmap();
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// background
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if (!beatmap.drawBackground(width, height, 0.7f, true))
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GameImage.PLAYFIELD.getImage().draw(0,0);
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// ranking screen elements
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data.drawRankingElements(g, beatmap);
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// buttons
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replayButton.draw();
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if (data.isGameplay() && !GameMod.AUTO.isActive())
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retryButton.draw();
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UI.getBackButton().draw();
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UI.draw(g);
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}
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@Override
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public void update(GameContainer container, StateBasedGame game, int delta)
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throws SlickException {
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UI.update(delta);
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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replayButton.hoverUpdate(delta, mouseX, mouseY);
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if (data.isGameplay())
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retryButton.hoverUpdate(delta, mouseX, mouseY);
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else
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MusicController.loopTrackIfEnded(true);
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UI.getBackButton().hoverUpdate(delta, mouseX, mouseY);
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}
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@Override
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public int getID() { return state; }
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@Override
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public void mouseWheelMoved(int newValue) {
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if (input.isKeyDown(Input.KEY_LALT) || input.isKeyDown(Input.KEY_RALT))
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UI.changeVolume((newValue < 0) ? -1 : 1);
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}
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@Override
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public void keyPressed(int key, char c) {
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switch (key) {
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case Input.KEY_ESCAPE:
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returnToSongMenu();
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break;
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case Input.KEY_F7:
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Options.setNextFPS(container);
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break;
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case Input.KEY_F10:
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Options.toggleMouseDisabled();
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break;
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case Input.KEY_F12:
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Utils.takeScreenShot();
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break;
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}
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}
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@Override
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public void mousePressed(int button, int x, int y) {
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// check mouse button
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if (button == Input.MOUSE_MIDDLE_BUTTON)
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return;
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// back to menu
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if (UI.getBackButton().contains(x, y)) {
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returnToSongMenu();
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return;
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}
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// replay
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Game gameState = (Game) game.getState(Opsu.STATE_GAME);
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boolean returnToGame = false;
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boolean replayButtonPressed = replayButton.contains(x, y);
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if (replayButtonPressed && !(data.isGameplay() && GameMod.AUTO.isActive())) {
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Replay r = data.getReplay(null, null);
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if (r != null) {
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try {
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r.load();
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gameState.setReplay(r);
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gameState.setRestart((data.isGameplay()) ? Game.Restart.REPLAY : Game.Restart.NEW);
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returnToGame = true;
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} catch (FileNotFoundException e) {
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UI.sendBarNotification("Replay file not found.");
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} catch (IOException e) {
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Log.error("Failed to load replay data.", e);
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UI.sendBarNotification("Failed to load replay data. See log for details.");
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}
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} else
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UI.sendBarNotification("Replay file not found.");
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}
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// retry
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else if (data.isGameplay() &&
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(!GameMod.AUTO.isActive() && retryButton.contains(x, y)) ||
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(GameMod.AUTO.isActive() && replayButtonPressed)) {
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gameState.setReplay(null);
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gameState.setRestart(Game.Restart.MANUAL);
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returnToGame = true;
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}
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if (returnToGame) {
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Beatmap beatmap = MusicController.getBeatmap();
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gameState.loadBeatmap(beatmap);
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SoundController.playSound(SoundEffect.MENUHIT);
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game.enterState(Opsu.STATE_GAME, new EasedFadeOutTransition(), new FadeInTransition());
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return;
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}
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}
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@Override
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public void enter(GameContainer container, StateBasedGame game)
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throws SlickException {
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UI.enter();
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Display.setTitle(game.getTitle());
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if (!data.isGameplay()) {
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if (!MusicController.isTrackDimmed())
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MusicController.toggleTrackDimmed(0.5f);
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replayButton.setY(retryY);
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} else {
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SoundController.playSound(SoundEffect.APPLAUSE);
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retryButton.resetHover();
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replayButton.setY(!GameMod.AUTO.isActive() ? replayY : retryY);
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}
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replayButton.resetHover();
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}
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@Override
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public void leave(GameContainer container, StateBasedGame game)
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throws SlickException {
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this.data = null;
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if (MusicController.isTrackDimmed())
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MusicController.toggleTrackDimmed(1f);
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}
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/**
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* Returns to the song menu.
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*/
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private void returnToSongMenu() {
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SoundController.muteSoundComponent();
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SoundController.playSound(SoundEffect.MENUBACK);
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SongMenu songMenu = (SongMenu) game.getState(Opsu.STATE_SONGMENU);
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if (data.isGameplay())
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songMenu.resetTrackOnLoad();
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songMenu.resetGameDataOnLoad();
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if (UI.getCursor().isBeatmapSkinned())
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UI.getCursor().reset();
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game.enterState(Opsu.STATE_SONGMENU, new EasedFadeOutTransition(), new FadeInTransition());
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}
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/**
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* Sets the associated GameData object.
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* @param data the GameData
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*/
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public void setGameData(GameData data) { this.data = data; }
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/**
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* Returns the current GameData object (usually null unless state active).
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*/
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public GameData getGameData() { return data; }
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}
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