opsu-dance/src/yugecin/opsudance/sbv2/MoveStoryboard.java

179 lines
6.4 KiB
Java

/*
* opsu!dance - fork of opsu! with cursordance auto
* Copyright (C) 2016 yugecin
*
* opsu!dance is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu!dance is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
*/
package yugecin.opsudance.sbv2;
import itdelatrisu.opsu.objects.GameObject;
import itdelatrisu.opsu.ui.Colors;
import itdelatrisu.opsu.ui.Fonts;
import itdelatrisu.opsu.ui.UI;
import itdelatrisu.opsu.ui.animations.AnimationEquation;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import yugecin.opsudance.sbv2.movers.CubicStoryboardMover;
import yugecin.opsudance.sbv2.movers.LinearStoryboardMover;
import yugecin.opsudance.sbv2.movers.QuadraticStoryboardMover;
import yugecin.opsudance.ui.SimpleButton;
import java.lang.reflect.InvocationHandler;
import java.lang.reflect.Method;
import java.lang.reflect.Proxy;
public class MoveStoryboard {
private final SimpleButton btnAddLinear;
private final SimpleButton btnAddQuadratic;
private final SimpleButton btnAddCubic;
private final SimpleButton btnAnimLin;
private final SimpleButton btnAnimMid;
private final SimpleButton btnAnimCub;
private final StoryboardMove dummyMove;
private int width;
private StoryboardMove[] moves;
private GameObject[] gameObjects;
private int objectIndex;
private int trackPosition;
public MoveStoryboard(GameContainer container) {
this.width = container.getWidth();
btnAddLinear = new SimpleButton(width - 205, 50, 200, 25, Fonts.SMALL, "add linear", Colors.BLUE_BUTTON, Colors.WHITE_FADE, Colors.WHITE_FADE, Colors.ORANGE_BUTTON);
btnAddQuadratic = new SimpleButton(width - 205, 80, 200, 25, Fonts.SMALL, "add quadratic", Colors.BLUE_BUTTON, Colors.WHITE_FADE, Colors.WHITE_FADE, Colors.ORANGE_BUTTON);
btnAddCubic = new SimpleButton(width - 205, 110, 200, 25, Fonts.SMALL, "add cubic", Colors.BLUE_BUTTON, Colors.WHITE_FADE, Colors.WHITE_FADE, Colors.ORANGE_BUTTON);
btnAnimLin = new SimpleButton(width - 250, 50, 40, 25, Fonts.SMALL, "lin", Color.blue, Color.white, Color.white, Color.orange);
btnAnimMid = new SimpleButton(width - 250, 80, 40, 25, Fonts.SMALL, "mid", Color.blue, Color.white, Color.white, Color.orange);
btnAnimCub = new SimpleButton(width - 250, 110, 40, 25, Fonts.SMALL, "cub", Color.blue, Color.white, Color.white, Color.orange);
dummyMove = (StoryboardMove) Proxy.newProxyInstance(StoryboardMove.class.getClassLoader(), new Class<?>[]{StoryboardMove.class}, new InvocationHandler() {
@Override
public Object invoke(Object proxy, Method method, Object[] args) throws Throwable {
return null;
}
});
}
/**
* Get the point at the current time
* @param trackPosition current time in ms
* @return point calculated by the storyboardmover or null if there is no mover
*/
public float[] getPoint(int trackPosition) {
this.trackPosition = trackPosition;
if (moves[objectIndex] == null || objectIndex == 0) {
return null;
}
if (trackPosition < gameObjects[objectIndex - 1].getEndTime() || trackPosition > gameObjects[objectIndex].getTime()) {
return null;
}
float t = (float) (trackPosition - gameObjects[objectIndex - 1].getEndTime()) / (gameObjects[objectIndex].getTime() - gameObjects[objectIndex - 1].getEndTime());
return moves[objectIndex].getPointAt(t);
}
public void render(Graphics g) {
btnAddLinear.render(g);
btnAddQuadratic.render(g);
btnAddCubic.render(g);
btnAnimLin.render(g);
btnAnimMid.render(g);
btnAnimCub.render(g);
if (moves[objectIndex] != null && objectIndex > 0 && trackPosition >= gameObjects[objectIndex - 1].getEndTime() && trackPosition < gameObjects[objectIndex].getTime()) {
moves[objectIndex].render(g);
}
}
public void mousePressed(int x, int y) {
if (moves[objectIndex] != null) {
moves[objectIndex].mousePressed(x, y);
}
}
public void mouseReleased(int x, int y) {
if (moves[objectIndex] != null) {
moves[objectIndex].mouseReleased(x, y);
if (moves[objectIndex].getAmountOfMovers() == 0) {
moves[objectIndex] = null;
}
}
if (objectIndex == 0) {
return;
}
if (btnAddLinear.isHovered()) {
getCurrentMoveOrCreateNew().add(new LinearStoryboardMover());
}
if (btnAddQuadratic.isHovered()) {
getCurrentMoveOrCreateNew().add(new QuadraticStoryboardMover());
}
if (btnAddCubic.isHovered()) {
getCurrentMoveOrCreateNew().add(new CubicStoryboardMover());
}
if (btnAnimLin.isHovered()) {
getCurrentMoveOrDummy().setAnimationEquation(AnimationEquation.LINEAR);
}
if (btnAnimMid.isHovered()) {
getCurrentMoveOrDummy().setAnimationEquation(AnimationEquation.IN_OUT_CIRC);
}
if (btnAnimCub.isHovered()) {
getCurrentMoveOrDummy().setAnimationEquation(AnimationEquation.IN_OUT_EASE_MIDDLE);
}
}
private StoryboardMove getCurrentMoveOrCreateNew() {
if (gameObjects[objectIndex].isSlider() && trackPosition > gameObjects[objectIndex].getTime() && trackPosition < gameObjects[objectIndex].getEndTime()) {
UI.sendBarNotification("wait until the slider ended");
return dummyMove;
}
if (moves[objectIndex] == null) {
return moves[objectIndex] = new StoryboardMoveImpl(gameObjects[objectIndex - 1].end, gameObjects[objectIndex].start, width);
}
return moves[objectIndex];
}
private StoryboardMove getCurrentMoveOrDummy() {
if (objectIndex < 0 || gameObjects.length <= objectIndex || moves[objectIndex] == null) {
return dummyMove;
}
return moves[objectIndex];
}
public void update(int delta, int x, int y) {
btnAddLinear.update(x, y);
btnAddQuadratic.update(x, y);
btnAddCubic.update(x, y);
btnAnimLin.update(x, y);
btnAnimMid.update(x, y);
btnAnimCub.update(x, y);
if (moves[objectIndex] != null) {
moves[objectIndex].update(delta, x, y);
}
}
public void setGameObjects(GameObject[] gameObjects) {
this.gameObjects = gameObjects;
this.moves = new StoryboardMove[gameObjects.length];
}
public void setIndex(int objectIndex) {
this.objectIndex = objectIndex;
}
}