179 lines
6.4 KiB
Java
179 lines
6.4 KiB
Java
/*
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* opsu!dance - fork of opsu! with cursordance auto
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* Copyright (C) 2016 yugecin
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*
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* opsu!dance is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu!dance is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
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*/
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package yugecin.opsudance.sbv2;
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import itdelatrisu.opsu.objects.GameObject;
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import itdelatrisu.opsu.ui.Colors;
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import itdelatrisu.opsu.ui.Fonts;
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import itdelatrisu.opsu.ui.UI;
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import itdelatrisu.opsu.ui.animations.AnimationEquation;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import yugecin.opsudance.sbv2.movers.CubicStoryboardMover;
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import yugecin.opsudance.sbv2.movers.LinearStoryboardMover;
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import yugecin.opsudance.sbv2.movers.QuadraticStoryboardMover;
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import yugecin.opsudance.ui.SimpleButton;
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import java.lang.reflect.InvocationHandler;
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import java.lang.reflect.Method;
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import java.lang.reflect.Proxy;
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public class MoveStoryboard {
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private final SimpleButton btnAddLinear;
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private final SimpleButton btnAddQuadratic;
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private final SimpleButton btnAddCubic;
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private final SimpleButton btnAnimLin;
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private final SimpleButton btnAnimMid;
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private final SimpleButton btnAnimCub;
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private final StoryboardMove dummyMove;
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private int width;
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private StoryboardMove[] moves;
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private GameObject[] gameObjects;
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private int objectIndex;
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private int trackPosition;
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public MoveStoryboard(GameContainer container) {
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this.width = container.getWidth();
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btnAddLinear = new SimpleButton(width - 205, 50, 200, 25, Fonts.SMALL, "add linear", Colors.BLUE_BUTTON, Colors.WHITE_FADE, Colors.WHITE_FADE, Colors.ORANGE_BUTTON);
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btnAddQuadratic = new SimpleButton(width - 205, 80, 200, 25, Fonts.SMALL, "add quadratic", Colors.BLUE_BUTTON, Colors.WHITE_FADE, Colors.WHITE_FADE, Colors.ORANGE_BUTTON);
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btnAddCubic = new SimpleButton(width - 205, 110, 200, 25, Fonts.SMALL, "add cubic", Colors.BLUE_BUTTON, Colors.WHITE_FADE, Colors.WHITE_FADE, Colors.ORANGE_BUTTON);
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btnAnimLin = new SimpleButton(width - 250, 50, 40, 25, Fonts.SMALL, "lin", Color.blue, Color.white, Color.white, Color.orange);
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btnAnimMid = new SimpleButton(width - 250, 80, 40, 25, Fonts.SMALL, "mid", Color.blue, Color.white, Color.white, Color.orange);
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btnAnimCub = new SimpleButton(width - 250, 110, 40, 25, Fonts.SMALL, "cub", Color.blue, Color.white, Color.white, Color.orange);
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dummyMove = (StoryboardMove) Proxy.newProxyInstance(StoryboardMove.class.getClassLoader(), new Class<?>[]{StoryboardMove.class}, new InvocationHandler() {
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@Override
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public Object invoke(Object proxy, Method method, Object[] args) throws Throwable {
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return null;
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}
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});
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}
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/**
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* Get the point at the current time
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* @param trackPosition current time in ms
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* @return point calculated by the storyboardmover or null if there is no mover
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*/
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public float[] getPoint(int trackPosition) {
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this.trackPosition = trackPosition;
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if (moves[objectIndex] == null || objectIndex == 0) {
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return null;
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}
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if (trackPosition < gameObjects[objectIndex - 1].getEndTime() || trackPosition > gameObjects[objectIndex].getTime()) {
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return null;
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}
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float t = (float) (trackPosition - gameObjects[objectIndex - 1].getEndTime()) / (gameObjects[objectIndex].getTime() - gameObjects[objectIndex - 1].getEndTime());
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return moves[objectIndex].getPointAt(t);
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}
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public void render(Graphics g) {
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btnAddLinear.render(g);
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btnAddQuadratic.render(g);
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btnAddCubic.render(g);
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btnAnimLin.render(g);
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btnAnimMid.render(g);
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btnAnimCub.render(g);
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if (moves[objectIndex] != null && objectIndex > 0 && trackPosition >= gameObjects[objectIndex - 1].getEndTime() && trackPosition < gameObjects[objectIndex].getTime()) {
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moves[objectIndex].render(g);
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}
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}
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public void mousePressed(int x, int y) {
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if (moves[objectIndex] != null) {
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moves[objectIndex].mousePressed(x, y);
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}
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}
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public void mouseReleased(int x, int y) {
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if (moves[objectIndex] != null) {
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moves[objectIndex].mouseReleased(x, y);
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if (moves[objectIndex].getAmountOfMovers() == 0) {
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moves[objectIndex] = null;
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}
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}
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if (objectIndex == 0) {
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return;
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}
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if (btnAddLinear.isHovered()) {
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getCurrentMoveOrCreateNew().add(new LinearStoryboardMover());
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}
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if (btnAddQuadratic.isHovered()) {
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getCurrentMoveOrCreateNew().add(new QuadraticStoryboardMover());
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}
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if (btnAddCubic.isHovered()) {
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getCurrentMoveOrCreateNew().add(new CubicStoryboardMover());
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}
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if (btnAnimLin.isHovered()) {
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getCurrentMoveOrDummy().setAnimationEquation(AnimationEquation.LINEAR);
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}
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if (btnAnimMid.isHovered()) {
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getCurrentMoveOrDummy().setAnimationEquation(AnimationEquation.IN_OUT_CIRC);
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}
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if (btnAnimCub.isHovered()) {
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getCurrentMoveOrDummy().setAnimationEquation(AnimationEquation.IN_OUT_EASE_MIDDLE);
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}
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}
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private StoryboardMove getCurrentMoveOrCreateNew() {
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if (gameObjects[objectIndex].isSlider() && trackPosition > gameObjects[objectIndex].getTime() && trackPosition < gameObjects[objectIndex].getEndTime()) {
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UI.sendBarNotification("wait until the slider ended");
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return dummyMove;
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}
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if (moves[objectIndex] == null) {
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return moves[objectIndex] = new StoryboardMoveImpl(gameObjects[objectIndex - 1].end, gameObjects[objectIndex].start, width);
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}
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return moves[objectIndex];
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}
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private StoryboardMove getCurrentMoveOrDummy() {
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if (objectIndex < 0 || gameObjects.length <= objectIndex || moves[objectIndex] == null) {
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return dummyMove;
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}
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return moves[objectIndex];
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}
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public void update(int delta, int x, int y) {
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btnAddLinear.update(x, y);
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btnAddQuadratic.update(x, y);
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btnAddCubic.update(x, y);
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btnAnimLin.update(x, y);
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btnAnimMid.update(x, y);
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btnAnimCub.update(x, y);
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if (moves[objectIndex] != null) {
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moves[objectIndex].update(delta, x, y);
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}
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}
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public void setGameObjects(GameObject[] gameObjects) {
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this.gameObjects = gameObjects;
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this.moves = new StoryboardMove[gameObjects.length];
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}
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public void setIndex(int objectIndex) {
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this.objectIndex = objectIndex;
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}
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}
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